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Torid Incarnon Genesis is an item that is used to add Incarnon upgrades to the  Torid.

Acquisition[]

Incarnon Genesis[]

Evolutions[]

  • Installing the Torid Incarnon Genesis requires 20  Pathos Clamps, 60  Rune Marrow and 20  Maw Fangs.
  • When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;

Evolution I[]

  • Direct shots charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
  • Fire a long-range  Toxin beam.
    • Incarnon Form becomes a continuous beam weapon with a 40 meter range, and a 3 meter damage radius from the point of impact against a surface. The beam is then capable of chaining to up to 5 nearby enemies within 6 meters of each other, with each chain doing 75% of the previous chain's damage. The base damage, Critical Chance, Critical Multiplier, and Status Chance are also increased. However, the Zoom is reduced.
      • Punch Through mods have no effect on the behavior of the beam.
      • The 3 meter damage radius from the point of impact CAN be benefit from  Firestorm ( Primed).
      • Mods such as  Sinister Reach or  Combustion Beam are not available for use, as the base Torid is not a beam weapon.
      • As a continuous weapon, the spherical damage radius does not benefit from Multishot; only targets directly hit by the beam benefit.
      • The beam will chain independently to 5 additional enemies starting from each target hit by the initial damage radius. Each chain chooses targets independently, and an enemy can be struck by multiple chains. However, due to the damage radius not benefiting from multishot, beams chaining from targets that were in the damage radius but not directly struck by the initial beam itself will also not benefit from multishot.
      • The damage radius is not a separate damage instance from the beam, so a target that is directly struck by the beam is still only hit once.
  • Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
  • Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticule by achieving direct shots and then pressing the Alternate Fire button. 5 direct shots will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
    • Torid's poison cloud does not build charges.
    • Individual Multishot bullets can build charges.
  • Instead of drawing ammunition from its reserves, the Torid's Incarnon Form uses a separate "magazine" with each charge producing 34 rounds to a maximum of 170. Once all ammunition is expended, the Torid reverts to its normal form.
    • Incarnon Form's magazine is not affected by mods.
    • Incarnon Form is not affected by Ammo Efficiency (such as  Energized Munitions).
    • Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, charges and Incarnon Form are removed upon death.
  • Swapping to and from Incarnon Form will fully reload the normal form's magazine.

Evolution II[]

  • Unlock Challenge: Complete a solo mission with this weapon equipped.
  • Perk 1: Final Fusillade:
    • Increase Damage by +51.
    • +3 Multishot on last shot in magazine.
  • Perk 2: Plentiful Mayhem:
    • Increase Damage by +31.
    • Multishot consumes ammo directly from Capacity and increases Damage by +60%.
      • Affects both modes. In the case of Incarnon Form, it pools directly from its magazine.
      • On the Incarnon form, instead of increasing the damage of additional projectiles created by multishot, all multishot bonuses are increased by 60%.

Evolution III[]

  • Unlock Challenge: Kill 100 enemies with this weapon's Incarnon Form.
  • Perk 1: Swift Deliverance:
    • +50% Projectile Speed.
  • Perk 2: Renewed Horror:
    • On Reload from Empty: Lingering damage field duration doubles on first shot.
  • Perk 3: Extended Volley:
    • Increase Magazine Capacity by +9.

Evolution IV[]

  • Unlock Challenge: Activate Incarnon Form 15 times.
  • Perk 1: Commodore's Fortune:
    • Increase Critical Chance by +20%.
  • Perk 2: Survivor's Edge:
    • Increase Critical Chance by +15%.
    • Increase Status Chance by +15%.
  • Perk 3: Elemental Balance:
    • Increase Status Chance by +34%.

Patch History[]

Update 37.0 (2024-10-02)

  • Fixed Torid Incarnon’s poison cloud charging its Transmutation gauge while its Incarnon Form is active if it is modded for Blast.

Update 35.5 (2024-03-27)

  • Fixed multiple Primary Incarnon HUD buffs (Torid) using a generic icon instead of their own.

Update 33.6 (2023-07-27)

  • Fixed Torid’s Renewed Horror perk not doubling duration on the damage field duration on first shot as intended.

Update 33.5 (2023-06-21)

  • Fixed the Torid gaining Incarnon charges by shooting at dead enemies.

Hotfix 33.0.13 (2023-05-26)

  • Fixed Incarnon Genesis Torid gaining charges while in Incarnon form by shooting enemies with Saryn’s Toxic Lash.
    • It is intended that charges cannot be gained while already in Incarnon form.

Update 33.0 (2023-04-26)

  • Introduced.


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