WARFRAME Wiki
Register
Advertisement
WARFRAME Wiki

The Torid lobs a toxic payload.

The Torid is an Infested variant of the Ogris, unlockable through Bio Lab Research in the dojo. It fires toxic grenades that release gas clouds, similar to the ones thrown by Lobber Crawlers

This weapon can be sold for Credits64 7,500.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
30,000
MutagenMass
2
Salvage
4,500
Circuits
600
Forma
1
Time: 1 Day(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:Credits15,000
Bio Lab ResearchClanAffinity643,000
Credits
5,000
MutagenSample
10
Circuits
200
NanoSpores
750
PolymerBundle
400
Time: 3 Day(s)
Prereq: Mutagen Mass
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Characteristics

This weapon deals Script error: The function "Proc" does not exist. damage.

Advantages:

  • Very high total damage.
  • Fires grenades that disperse clouds on impact, dealing damage over time for 10 seconds over a 3 meter radius.
    • Grenades sticks to allies and enemies and surfaces.
    • Direct hits and poison clouds both have status chance.
  • Good critical chance.
  • High status chance.
  • Pinpoint accuracy.
  • Very low recoil.
  • Fairly fast reload speed.
  • Poison clouds do not inflict self-damage, unlike the Ogris or Penta.
  • Can use the exclusive Mod TT 20px Firestorm mod.

Disadvantages:

  • Innate Script error: The function "Proc" does not exist. damage - less effective against Machinery, Robotics and Fossilized.
  • Projectiles have travel time with heavy arcing.
  • Small magazine size.
  • Slow fire rate.
  • Damage dealt by clouds diminishes with distance.
  • Draws ammo from the rare sniper ammo pool.
Lotusiconsmall
This template is archived. The content was relevant to a previous formatting of WARFRAME Wiki. Please do not use or delete this template. It is being saved for later potential use.

Tips

  • Shooting it at the cryopod in a Defense mission is generally a good way of defending against Infested. If you target the middle correctly, all infested attacking should be damaged by the cloud(s), regardless of the side from which they are attacking the pod.  (Make sure that you are currently not affected by the Script error: The function "Proc" does not exist. proc, as you will damage the pod.)
  • Trapping enemies with a Vortex and firing into them is an efficient way of killing large groups of enemies quickly, dealing huge amounts of damage if the player stacks the clouds.
  • A good way of using teamwork with this weapon is stacking multiple clouds on a friendly (preferably durable) frame, which then runs off into the enemies. The enemies will take damage if they are close to the frame, making this a very useful weapon, especially with the Infested.
    • Alternatively, hitting an enemy directly will deal the impact damage but also guarantees that the enemy will take maximum possible damage, as they cannot move out of the cloud; this technique is useful to bypass the shields of heavy enemies and bosses.
  • Torid projectiles can also stick on corpses and remain on these positions, even if the corpses disintegrate, granting a fixed position on mid-air allowing a greater spread of toxic damage onto enemies.
  • Placing a Decoy in a tight place where enemies can't reach is a good method for using the Torid against Infested, simply stack clouds by the opening. Remember that if the decoy does not fire its Lato, it usually means the decoy is in a spot that is not drawing attention. Placing on top of the life support in Survival missions is an excellent way to group light Infested, although Ancients will be able to knock it down.
  • Be sure to convert the Script error: The function "Proc" does not exist. damage to something else when dealing with Infested and the Grineer to max out its damage potential.
    • Converting to Script error: The function "Proc" does not exist. using Mod TT 20px Stormbringer or Mod TT 20px High Voltage is helpful against Grineer as corrosive does 75% more damage against Ferrite Armor.
    • Converting to Script error: The function "Proc" does not exist. using Mod TT 20px Hellfire, Mod TT 20px Wildfire or Mod TT 20px Thermite Rounds is helpful against light Infested as it does 75% bonus damage.
      • Against Ancients, again, Script error: The function "Proc" does not exist. will be most efficient, as it deals 75% more damage against them and helps immensely against armor gained by Swarm-Mutalist MOAs.
    • Against Corpus however, the Script error: The function "Proc" does not exist. ignores shields, making it very effective on its own.
  • The Torid's Script error: The function "Proc" does not exist. damage is ordered last when combining elementals, i.e. adding two different elements will form a combined element + Script error: The function "Proc" does not exist. damage. Various combined elements can thus be used without removing the base Script error: The function "Proc" does not exist. damage, up until a third element is added.
  • The Torid's stackable status chance can utilize Script error: The function "Proc" does not exist. proc which will forces most, if not all enemies to be stuck in knockdown state.
  • As of Hotfix 14.5.2 (2014-09-03), the Torid is now capable of equipping the Mod TT 20px Firestorm mod that increases the size of its gas clouds, allowing it to cover a much larger area and consequently hit more enemies.
  • The Torid can equip Rifle mods, but uses Sniper Ammo.
  • The Torid is an excellent weapon for dealing with some of the more threatening enemies such as Nullifier Crewmen and Manics.
    • Shooting a Torid projectile to land just outside a Nullifier's energy field will damage the Nullifier within, usually killing it due to their low Health.
    • When running solo, mod for Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist. and a high Status chance. When a Manic spawns, shooting Torid projectiles at ones feet will cause the Manic to take damage whenever he tries to attack. If he uses his pounce attack, forcing the Tenno to the ground, the Script error: The function "Proc" does not exist. proc can knock him off and allow the Tenno to evade lots of damage.
  • It is possible to mod the Torid for Script error: The function "Proc" does not exist. damage if you add a toxin mod as well as heat or electric mod, and then add the cold last. This can allow for Script error: The function "Proc" does not exist./Script error: The function "Proc" does not exist. for good CC for Infested and mildly effective against Corpus, or Script error: The function "Proc" does not exist./Script error: The function "Proc" does not exist. which is effective against Grineer.
  • Like many older weapons, you can cancel the reload animation. This is achieved by rolling slightly sooner than when the reload circle is 3/4s complete.
  • The toxic clouds will burst Saryn's Spores, spreading both Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. in a wide area.

Notes

  • Damage listed in the in-game UI refers to the Torid's total damage of both the grenade and all poison cloud ticks.
  • Torid launches toxic grenades with a slight arc and slow projectile speed. These grenades stick to anything it hits and explodes into a gas cloud on impact covering ~3 meter large circle.
  • Unlike the Ogris rocket launcher, and the Penta grenade launcher, shots and explosions made by the Torid are safe for the user to pass through.
  • The DoT damage can "headshot" enemies, multiplying the damage further when shot at these weakspots.
  • Toxin Cloud will damage enemies in Vauban's Vortex.
  • Toxin damage from impact and cloud deals health damage against other players in duels, but will not bypass Rhino's Iron Skin.
  • Extremely efficient for high level infested defense if enemies stay in groups (often by the pod unless using ability that crowds them, which can defeat the purpose as they attack the pod until they die). This can be improved with Mod TT 20px Firestorm.
  • Due to the length of the barrel, the Torid can shoot through locked doors.
  • The attached projectiles of the Torid have a tendency to sway on the limbs of its victims, which can hit other enemies unexpectedly.
  • Cloud damage can destroy breakable containers.
  • Projectiles can stick to Snow Globes, including those cast by Arctic Eximus enemies, with the toxin cloud bypassing the Snow Globe's protection, damaging or killing the occupant inside.
  • Mirage's Hall of Mirrors ability can greatly increase the Torid's AoE Damage as it can be used to launch multiple grenades allowing for multiple gas clouds.
  • In the Dojo's Bio Lab entrance it displays 500 damage. This is actually not true because the Torid does 100 damage per shot and 40 damage per second during 10 seconds (100+40×10=500) but since enemies do not take damage the instant they touch the cloud, and must stay in the cloud for a short moment of time before taking damage, fast enemies like Infested can often run through the cloud without taking any damage. 
  • Oddly enough, when the cloud is in contact with an Corrupted Nullifier's energy field it will deal damage to the Nullifier as well as the field. 
  • The clouds having a forced Punch Through effect, making the cloud hit all enemies in range of the cloud even when behind or through obstacles.
  • Torid bullets will not explode when shot on water.

Trivia

  • The toxin gas clouds caused by this weapon resulted in a severe drop in frame rate for all players. Update 8.3 (2013-07-04) toned down the effects, making them less taxing on computers.
  • Its projectiles share the model from the toxic cloud projectiles fired from J3-Golem and Lephantis. The cloud itself also shares its model with Toxic Crawlers upon death.
  • Prior to Update 12.6 (2014-03-26), the Torid shared the same visual model as the old Ogris model, but with a green body.
    • Unlike other Infested-themed weaponry in the Bio Lab that are either purely biological (like the Synapse) or mechanical (the Acrid), the Torid has visible Grineer-styled machined parts alongside its Infested fleshy parts, making it the first Bio-Lab hybrid weapon.
    • The visually-reworked Ogris in Update 16.0 (2015-03-19) has many identical parts to the Torid, suggesting that the latter weapon is an Infested version of the former.
  • The projectiles fired by the Torid are pulsing masses of Infested tissue with tubes that pump out the noxious gas. 
  • The small canister at the bottom of the Torid has Grineer letters spelling out "KILL".
  • The weapon's name is derived from "Torrid", which in English can either mean "very hot and dry" or "full of difficulty".

Bugs

  • Despite using Sniper Ammo, the Torid can still equip Mod TT 20px Rifle Ammo Mutation instead of the Mod TT 20px Sniper Ammo Mutation mod.
  • Torid bullets will not explode when shot on water.
  • When bullets hit any resource formation, The bullet will not explode.

Media

 

Patch History

Update 22.12 (2018-02-09)

  • Increased fire rate
  • Increased reload speed from 3 secs to 1.7 secs
  • Increased Projectile Speed
  • Improved Projectile Trail FX

Hotfix 19.12.2 (2017-03-06)

  • Fixed lingering Torid projectiles causing self-damage after Hall of Mirrors wears off.

Hotfix 19.0.5 (2016-11-18)

  • Fixed Adhesive Blast causing the Torid projectile sound to not play.

Update 18.10 (2016-04-29)

  • Fixed Torid not applying energy color correctly on certain FX.

Hotfix 15.13.1 (2015-02-05)

  • Restored Torids 20% base status chance.

Update 15.13 (2015-02-05)

  • Fixed the Torid not dealing DOT damage to impacted target as per: this thread

Update 14.10 (2014-10-08)

  • Changed Critical Chance logic by allowing it to occur on Radial Explosions (both friendly and enemy where applicable). This fixes an issue with the Torids gas cloud not allowing for criticals.

Update 14.9 (2014-10-01)

  • Fixes reported cases of clients not being able to damage enemies caught in Vortex when using the Ogris, Torid, etc.

Update 14.6 (2014-09-11)

  • Fixed an issue with the Torid in the Foundry not appearing correctly.

Hotfix 14.5.2 (2014-09-03)

  • Increased Torid's ammo capacity to 60.
  • Increased the critical chance on the Torid to 15% and the chance to proc its effect to 20%.
  • Firestorm mods will now affect Torid gas clouds.
  • Fixed the visual effects appearing incorrectly on the Torid.

Hotfix 14.5.0.2 (2014-08-28)

  • Tweaked Torid's visual damage range.

Update 14.2 (2014-08-13)

  • Ammo capacity reduced from 540 to 20.
  • Impact of Projectile: 15% Proc Chance.
  • Gas Cloud changes:
  • Now has 10% Critical Chance.
  • Now 2x Critical Multiplier
  • Now has 40 DPS in Gas Cloud.
  • Damage radius increase from 1.75m to 3m

Update 14.0 (2014-07-18)

  • Improved performance on the Torid and Drakgoon Effects.

Update 13.7 (2014-06-11)

  • Improved the performance of the Torid on low end computers.

Update 12.6 (2014-03-26)

  • The Torid has received a total visual overhaul - check out the new model in your Arsenal/dojo today!

Update 11.5 (2013-12-19)

  • Fixed Arsenal stats for weapons that have projectiles with complex damage (Ogris, Penta and Torid).

Update 11.3 (2013-12-12)

  • Fixed Torid not gaining bonuses from elemental mods.

Hotfix 10.7.1 (2013-11-08)

  • Fixed Torid and Nyx's Absorb causing a game hang.

Update 10.6 (2013-10-30)

  • Fixed game-hangs when shooting Absorb bubble with Torid (and possibly other projectile weapons).

Update 10.3 (2013-10-09)

  • Fixed Torid gas cloud not appearing when the projectile hits and kills an enemy.
  • Fixed Torid gas cloud damage radius, which was larger than the actual visible cloud.
  • Fixed Torid elemental damage not being affected by armor.

Hotfix 10.2.1 (2013-10-04)

  • Fix for Torid's cloud not using energy colour.

Hotfix 10.1.2 (2013-09-24)

  • Fixed Serration mod not affecting Torid damage

Update 9.8 (2013-09-03)

  • Torid now uses energy color.

Hotfix 9.6.1 (2013-08-23)

  • Updated reload sound effects for Torid

Update 9.4 (2013-08-02)

  • Fix for killing blows with Torid affecting resource drops for client.

Update 9.3 (2013-07-26)

  • Reduced particle fx on Torid.

Update 9.2 (2013-07-19)

  • Fixed the Torid weapons so that they can be fired when coming out of a sprint.

Update 8.2 (2013-06-28)

  • Fixed Torid gas clouds not receiving damage buffs from mods.

Hotfix 8.0.7 (2013-06-06)

  • Fixed Torid rockets detonating immediately after firing.


See also

  • Ogris, the non-infested variant.
Advertisement