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{{Codex|The Torid lobs a toxic payload.}}
 
{{Codex|The Torid lobs a toxic payload.}}
   
The '''Torid''' is an [[Infested]] variant of the [[Ogris]], unlockable through Bio Lab [[Research]] in the [[dojo]]. It fires toxic grenades that release gas clouds, similar to the ones thrown by [[Lobber Crawler]]s. 
+
The '''Torid''' is an [[Infested]] variant of the {{Weapon|Ogris}}, firing {{Icon|Proc|Toxin|Text}} grenades that releases clouds, similar to the ones thrown by [[Lobber Crawler]]s. It can be [[research]]ed from the [[Research/Bio Lab|Bio Lab]] in the [[dojo]].
   
 
This weapon can be sold for {{cc|7,500}}.
 
This weapon can be sold for {{cc|7,500}}.
   
  +
{{BuildAutomatic|type=Weapon}}
{{BuildRequire
 
|buildcredits = 30,000
 
|build1 = Mutagen Mass
 
|build1amount = 2
 
|build2 = Salvage
 
|build2amount = 4,500
 
|build3 = Circuits
 
|build3amount = 600
 
|build4 = Forma
 
|build4amount = 1
 
|buildtime = 24
 
|buildrush = 35
 
|blueprint = 15,000
 
|lab = Bio
 
|researchcredits = 5,000
 
|research1 = Mutagen Sample
 
|research1amount = 10
 
|research2 = Circuits
 
|research2amount = 200
 
|research3 = Nano Spores
 
|research3amount = 750
 
|research4 = Polymer Bundle
 
|research4amount = 400
 
|researchtime = 72
 
|affinityamount = 3,000
 
|prereq = [[Mutagen Mass]]
 
}}
 
   
 
==Characteristics==
 
==Characteristics==
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'''Advantages:'''
 
'''Advantages:'''
*Very high ''total'' damage. 
+
*Very high ''total'' damage.
  +
**Innate {{Icon|Proc|Toxin|text}} damage – effective against [[Flesh]] and [[Ferrite Armor]] and ignores [[Shielded]] and [[Proto Shield]]s.
*Grenades create gas clouds which deal {{Icon|Proc|Toxin|text}} damage.
 
  +
*Fires grenades that disperse clouds on impact, dealing damage over time for 10 seconds over a 3-meter radius.
** 50% bonus damage to [[Flesh]] and 25% bonus damage to [[Ferrite Armor]], making this weapon generally effective against [[Grineer]] and [[Corpus]] without any elemental mods.
 
  +
**Grenades stick to allies, enemies and surfaces.
** {{Icon|Proc|Toxin|text}} directly ignores shields and damages health, becoming very effective at killing [[Corpus]] units.
 
 
**Direct hits and poison clouds both have [[status chance]].
** Gas cloud deals damage over time:
 
 
*Good [[critical chance]].
*** Affects a small area of 3m radius.
 
 
*High [[status chance]].
*** Sticks to allies and enemies.
 
  +
*Fairly high [[reload speed]].
*** Deals 40 {{Icon|Proc|Toxin|text}} damage per tick for ten seconds.
 
  +
*Pinpoint [[accuracy]].
*** Direct hits and gas clouds both have status chance.
 
 
*Very low [[recoil]].
*** Torid grenades can be stacked.
 
 
*Poison clouds do not inflict self-damage, unlike the {{Weapon|Ogris}} or {{Weapon|Penta}}.
*** Can use the exclusive {{M|Firestorm}} mod.
+
*Can use the exclusive {{M|Firestorm}} mod.
* Very low [[recoil]].
 
* Does not inflict self-damage, unlike the [[Ogris]] or [[Penta]].
 
* High [[Status Chance|status chance]].
 
* Good critical chance.
 
   
 
'''Disadvantages:'''
 
'''Disadvantages:'''
 
*Innate {{Icon|Proc|Toxin|text}} damage – less effective against [[Machinery]], [[Robotic]]s and [[Fossilized]].
* Small magazine size.
+
*Low magazine size.
* Slow [[Fire Rate|fire rate]].
 
* High [[reload]] time.
+
*Low [[fire rate]].
* Slow [[Projectile Speed|projectile speed]] with heavy arcing.
+
*Projectiles have travel time with heavy arcing.
 
*Damage dealt by clouds diminishes with distance.
*{{Icon|Proc|Toxin|text}} damage deals 25% less to [[Robotic]]s.
 
 
*Draws ammo from the rare sniper ammo pool.
*Damage dealt by clouds diminishes with distance. 
 
*Third lowest max ammo of all primary weapons.
 
*Draws ammo from the Sniper ammo pool.
 
*Damage listed in-game is impact and 10 second cloud exposure.
 
**Enemies must stay in the clouds for maximum damage.
 
   
 
{{WeaponBuildSection}}
 
{{WeaponBuildSection}}
   
 
==Tips==
 
==Tips==
  +
*Innate {{Icon|Proc|Toxin|text}} damage may be combined with {{Icon|Proc|Electricity|text}} damage to deal {{Icon|Proc|Corrosive|text}} damage for use against Grineer or Ancients, or combined with {{Icon|Proc|Heat|text}} damage to instead deal {{Icon|Proc|Gas|text}} damage, for use against light Infested units.
* Shooting it at the cryopod in a [[Defense]] mission is generally a good way of defending against Infested. If you target the middle correctly, all infested attacking should be damaged by the cloud(s), regardless of the side from which they are attacking the pod.  (Make sure that you are currently not affected by the {{Icon|Proc|Radiation|text}} proc, as you will damage the pod.)
 
  +
**The Torid's {{Icon|Proc|Toxin|text}} damage is ordered last when combining elements, unless a {{Icon|Proc|Toxin|text}} damage mod is added.
* Trapping enemies with a [[Vortex]] and firing into them is an efficient way of killing large groups of enemies quickly, dealing huge amounts of damage if the player stacks the clouds.
 
 
*Shooting it at the cryopod in a [[Defense]] mission is generally a good way of defending against Infested. If you target the middle correctly, all infested attacking should be damaged by the cloud(s), regardless of the side from which they are attacking the pod.
* A good way of using teamwork with this weapon is stacking multiple clouds on a friendly (preferably durable) frame, which then runs off into the enemies. The enemies will take damage if they are close to the frame, making this a very useful weapon, especially with the Infested.
 
 
*Trapping enemies with Vauban's {{A|Bastille}} and firing into them is an efficient way of killing large groups of enemies quickly, dealing large amounts of damage if the player stacks multiple gas clouds.
** Alternatively, hitting an enemy directly will deal the impact damage but also guarantees that the enemy will take maximum possible damage, as they cannot move out of the cloud; this technique is useful to bypass the shields of heavy enemies and bosses.
 
  +
*Stacking multiple grenades on an ally allows them to run into groups of enemies to deal large amounts of damage.
* Torid projectiles can also stick on corpses and remain on these positions, even if the corpses disintegrate, granting a fixed position on mid-air allowing a greater spread of toxic damage onto enemies.
 
 
* Hitting an enemy directly will deal the impact damage but also guarantee that the enemy will take maximum possible damage, as they cannot move out of the cloud that is attached to them.
* Placing a [[Decoy]] in a tight place where enemies can't reach is a good method for using the Torid against Infested, simply stack clouds by the opening. Remember that if the decoy does not fire its Lato, it usually means the decoy is in a spot that is not drawing attention. Placing on top of the life support in [[Survival]] missions is an excellent way to group light Infested, although Ancients will be able to knock it down.
 
 
*Torid projectiles can also attach to corpses and will remain at their position even if they disintegrate, granting a fixed position mid-air and allowing a greater spread of toxin damage onto enemies.
* Be sure to convert the {{Icon|Proc|Toxin|text}} damage to something else when dealing with Infested and the Grineer to max out its damage potential.
 
 
* Placing Loki's {{A|Decoy}} in a tight place where enemies can't reach and stacking clouds by the opening is a good method for using the Torid against Infested. (If the decoy does not fire its weapon, it usually means it is not drawing attention.) Placing a {{A|Decoy}} on top of large life support capsules in [[Survival]] missions is an excellent way to group light Infested, although Ancients will be able to knock it down.
**Converting to {{Icon|Proc|Corrosive|text}} using {{M|Stormbringer}} or {{M|High Voltage}} is helpful against Grineer as corrosive does 75% more damage against Ferrite Armor.
 
 
*The Torid's stackable status chance can utilize {{Icon|Proc|Blast|Text}} proc which will force most, if not all enemies to be trapped in a [[knockdown]] state.
**Converting to {{Icon|Proc|Gas|text}} using {{M|Hellfire}}, {{M|Wildfire}} or {{M|Thermite Rounds}} is helpful against light Infested as it does 75% bonus damage.
 
 
*Can equip the {{M|Firestorm}} mod, which increases the size of its gas clouds and allows it to cover a much larger area and consequently hit more enemies.
***Against Ancients, again, {{Icon|Proc|Corrosive|text}} will be most efficient, as it deals 75% more damage against them and helps immensely against armor gained by [[Swarm-Mutalist MOA]]s.
 
**Against Corpus however, the {{Icon|Proc|Toxin|text}} ignores shields, making it very effective on its own.
 
*The Torid's {{Icon|Proc|Toxin|text}} damage is ordered last when combining elementals, i.e. adding two different elements will form a combined element + {{Icon|Proc|Toxin|text}} damage. Various combined elements can thus be used without removing the base {{Icon|Proc|Toxin|text}} damage, up until a third element is added.
 
*The Torid's stackable status chance can utilize {{Icon|Proc|Blast|Text}} proc which will forces most, if not all enemies to be stuck in [[knockdown]] state.
 
*As of {{ver|14.5.2}}, the Torid is now capable of equipping the {{M|Firestorm}} mod that increases the size of its gas clouds, allowing it to cover a much larger area and consequently hit more enemies.
 
 
*The Torid can equip Rifle mods, but uses Sniper Ammo.
 
*The Torid can equip Rifle mods, but uses Sniper Ammo.
 
*The Torid is an excellent weapon for dealing with some of the more threatening enemies such as [[Nullifier Crewman|Nullifier Crewmen]] and [[Manic]]s.
 
*The Torid is an excellent weapon for dealing with some of the more threatening enemies such as [[Nullifier Crewman|Nullifier Crewmen]] and [[Manic]]s.
 
**Shooting a Torid projectile to land just outside a Nullifier's energy field will damage the Nullifier within, usually killing it due to their low Health.
 
**Shooting a Torid projectile to land just outside a Nullifier's energy field will damage the Nullifier within, usually killing it due to their low Health.
**When running solo, mod for {{Icon|Proc|Corrosive|text}}, {{Icon|Proc|Blast|text}} and a high Status chance. When a Manic spawns, shooting Torid projectiles at ones feet will cause the Manic to take damage whenever he tries to attack. If he uses his pounce attack, forcing the Tenno to the ground, the {{Icon|Proc|Blast|text}} proc can knock him off and allow the Tenno to evade lots of damage.
+
**When modded for {{Icon|Proc|Blast|text}} and a high Status chance, it is is quite effective against Manics, allowing the user to escape their pounce and avoid being attacked entirely.
*It is possible to mod the Torid for {{Icon|Proc|Cold|text}} damage if you add a toxin mod as well as heat or electric mod, and then add the cold last. This can allow for {{Icon|Proc|Gas|text}}/{{Icon|Proc|Cold|text}} for good CC for [[Infested]] and mildly effective against [[Corpus]], or {{Icon|Proc|Corrosive|text}}/{{Icon|Proc|Cold|text}} which is effective against [[Grineer]].
 
 
*Like many older weapons, you can cancel the reload animation. This is achieved by rolling slightly sooner than when the reload circle is 3/4s complete.
 
*Like many older weapons, you can cancel the reload animation. This is achieved by rolling slightly sooner than when the reload circle is 3/4s complete.
*The toxic clouds will burst [[Saryn]]'s [[Spores]], spreading both {{Icon|Proc|Viral|text}} and {{Icon|Proc|Toxin|text}} in a wide area.
 
   
 
==Notes==
 
==Notes==
  +
*Damage listed in the in-game UI refers to the Torid's total damage from both the grenade and all poison cloud ticks.
* Torid launches toxic grenades with a slight arc and slow projectile speed. These grenades stick to anything it hits and explodes into a gas cloud on impact covering ~3 meter large circle.
 
*Unlike the [[Ogris]] rocket launcher, and the [[Penta]] grenade launcher, shots and explosions made by the Torid are safe for the user to pass through.
+
*Unlike many explosive weapons, shots and explosions made by the Torid are safe for the user to pass through.
 
*Torid launches toxic grenades with a slight arc and slow projectile speed. These grenades stick to anything they hit and explode into gas clouds on impact covering ~3 meter large circles.
* The DoT damage can "headshot" enemies, multiplying the damage further when shot at these weakspots.
 
  +
**Clouds have innate [[Punch Through]], allowing them to damage enemies through Snow Globes and Nullifier Bubbles, as well as objects.
* Toxin Cloud will damage enemies in Vauban's [[Vortex]].
 
 
**Mirage's {{A|Hall Of Mirrors}} ability greatly increases the Torid's AoE Damage due to the additional grenades.
* Toxin damage from impact and cloud deals health damage against other players in duels, but will not bypass Rhino's [[Iron Skin]].
 
  +
**Clouds do not instantly do damage, so fast enemies may run through the cloud without taking any damage.
* Extremely efficient for high level infested defense if enemies stay in groups (often by the pod unless using ability that crowds them, which can defeat the purpose as they attack the pod until they die). This can be improved with {{M|Firestorm}}.
 
 
**The DoT damage can "headshot" enemies, multiplying the damage further when shot at these weakspots.
* Due to the length of the barrel, the Torid can shoot through locked doors.
 
 
**Cloud damage can destroy breakable containers.
* The attached projectiles of the Torid have a tendency to sway on the limbs of its victims, which can hit other enemies unexpectedly.
+
**Attached projectiles have a tendency to sway on the limbs of their victims, which can hit other enemies unexpectedly.
* Cloud damage can destroy breakable containers.
 
* Projectiles can stick to [[Snow Globe]]s, including those cast by Arctic [[Eximus]] enemies, with the toxin cloud bypassing the Snow Globe's protection, damaging or killing the occupant inside.
+
**Projectiles can stick to {{A|Snow Globe}}s, including those cast by Arctic [[Eximus]] enemies, with the toxin cloud bypassing the Snow Globe's protection and damaging or killing the occupant inside.
* Mirage's [[Hall of Mirrors]] ability can greatly increase the Torid's AoE Damage as it can be used to launch multiple grenades allowing for multiple gas clouds.
 
* In the Dojo's Bio Lab entrance it displays 500 damage. This is actually not true because the Torid does 100 damage per shot and 40 damage per second during 10 seconds (100+40{{mul}}10=500) but since enemies do not take damage the instant they touch the cloud, and must stay in the cloud for a short moment of time before taking damage, fast enemies like [[Infested]] can often run through the cloud without taking any damage. 
 
* Oddly enough, when the cloud is in contact with an [[Corrupted Nullifier]]'s energy field it will deal damage to the Nullifier as well as the field. 
 
*The clouds having a forced [[Punch Through]] effect, making the cloud hit all enemies in range of the cloud even when behind or through obstacles.
 
*Torid bullets will not explode when shot on water.
 
   
 
==Trivia==
 
==Trivia==
* The toxin gas clouds caused by this weapon resulted in a severe drop in frame rate for all players. {{ver|8.3}} toned down the effects, making them less taxing on computers.
+
*The toxin gas clouds caused by this weapon resulted in a severe drop in frame rate for all players. {{ver|8.3}} toned down the effects, making them less taxing on computers.
* Its projectiles share the model from the toxic cloud projectiles fired from [[J3-Golem]] and [[Lephantis]]. The cloud itself also shares its model with [[Toxic Crawler]]s upon death.
+
*Its projectiles share the model from the toxic cloud projectiles fired from [[J3-Golem]] and [[Lephantis]]. The cloud itself also shares its model with [[Toxic Crawler]]s upon death.
* Prior to {{ver|12.6}}, the Torid shared the same visual model as the old [[Ogris]] model, but with a green body.
+
*Prior to {{ver|12.6}}, the Torid shared the same visual model as the old {{Weapon|Ogris}} model, but with a green body.
** Unlike other Infested-themed weaponry in the Bio Lab that are either purely biological (like the [[Synapse]]) or mechanical (the [[Acrid]]), the Torid has visible Grineer-styled machined parts alongside its Infested fleshy parts, making it the first Bio-Lab hybrid weapon.
+
**Unlike other Infested-themed weaponry in the Bio Lab that are either purely biological (like the {{Weapon|Synapse}}) or mechanical (the {{Weapon|Acrid}}), the Torid has visible Grineer-styled machined parts alongside its Infested fleshy parts, making it the first Bio-Lab hybrid weapon.
**The visually-reworked [[Ogris]] in {{ver|16.0}} has many identical parts to the Torid, suggesting that the latter weapon is an [[Infested]] version of the former.
+
**The visually-reworked {{Weapon|Ogris}} in {{ver|16.0}} has many identical parts to the Torid, suggesting that the latter weapon is an [[Infested]] version of the former.
* The projectiles fired by the Torid are pulsing masses of Infested tissue with tubes that pump out the noxious gas. 
+
*The projectiles fired by the Torid are pulsing masses of Infested tissue with tubes that pump out the noxious gas. 
* The small canister at the bottom of the Torid has [[Grineer Language|Grineer letters]] spelling out "KILL".
+
*The small canister at the bottom of the Torid has [[Grineer Language|Grineer letters]] spelling out "KILL".
* The weapon's name is derived from "''[[wiktionary:Torrid|Torrid]]"'', which in English can either mean "very hot and dry" or "full of difficulty".
+
*The weapon's name is derived from "''[[wiktionary:Torrid|Torrid]]"'', which in English can either mean "very hot and dry" or "full of difficulty".
   
 
==Bugs==
 
==Bugs==
 
*Despite using Sniper Ammo, the Torid can still equip {{M|Rifle Ammo Mutation}} instead of the {{M|Sniper Ammo Mutation}} mod.
 
*Despite using Sniper Ammo, the Torid can still equip {{M|Rifle Ammo Mutation}} instead of the {{M|Sniper Ammo Mutation}} mod.
*Torid bullets will not explode when shot on water.
+
*Torid projectiles will not explode when shot into water.
  +
*Its projectiles will not explode upon hitting a resource formation.
*When bullets hit any resource formation, The bullet will not explode.
 
 
*Due to the length of the barrel, the Torid can shoot through locked doors.
   
 
==Media==
 
==Media==
 
<gallery type="slideshow" widths="600" position="center">
 
<gallery type="slideshow" widths="600" position="center">
ToridCodex.png|The Torid in Codex.
+
ToridCodex.png|The Torid in Codex.
 
Torid2.png|The Torid's render prior to Update 12.6.
 
Torid2.png|The Torid's render prior to Update 12.6.
Torid.jpg|The new Torid
+
Torid Grenade.jpg|A Torid grenade in the default colours.
  +
ezgif.com-optimize.gif|The animation of the Torid grenade.
ToridNew.png|Torid With Infested Color Pack
 
  +
lucas-hug-infestedtorid.jpg
ToridSpore.png|Torid Projectiles
 
  +
lucas-hug-infestedtorid2.jpg
 
</gallery>
 
</gallery>
 
 
 
 
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==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
  +
{{ver|25.0.4}}
<!-- Last Updated: 21.1.0.1 -->
 
  +
*Fixed the Torid not dealing radial Damage over time when its projectile lands on the ground or otherwise not on an enemy.
   
{{ver|19.12.2|fix}}
+
{{ver|22.12}}
  +
*Increased fire rate
  +
*Increased reload speed from 3 secs to 1.7 secs
  +
*Increased Projectile Speed
  +
*Improved Projectile Trail FX
  +
*Status chance increased from 20% to 23%. (unlisted)
  +
  +
{{ver|19.12.2}}
 
*Fixed lingering Torid projectiles causing self-damage after Hall of Mirrors wears off.
 
*Fixed lingering Torid projectiles causing self-damage after Hall of Mirrors wears off.
   
{{ver|19.0.5|fix}}
+
{{ver|19.0.5}}
 
*Fixed Adhesive Blast causing the Torid projectile sound to not play.
 
*Fixed Adhesive Blast causing the Torid projectile sound to not play.
   
Line 316: Line 282:
   
 
{{ver|15.13.1}}
 
{{ver|15.13.1}}
* Restored Torids 20% base status chance.
+
*Restored Torids 20% base status chance.
   
 
{{ver|15.13}}
 
{{ver|15.13}}
*Fixed the Torid not dealing DOT damage to impacted target as per: [https://forums.warframe.com/index.php?/topic/379733-bug-torid-enemies-hit-directly-not-damaged-by-clouds-4-months-old/ this thread]
+
*Fixed the Torid not dealing DOT damage to impacted target.
   
{{ver| 14.10}}
+
{{ver|14.10}}
 
*Changed Critical Chance logic by allowing it to occur on Radial Explosions (both friendly and enemy where applicable). This fixes an issue with the Torids gas cloud not allowing for criticals.
 
*Changed Critical Chance logic by allowing it to occur on Radial Explosions (both friendly and enemy where applicable). This fixes an issue with the Torids gas cloud not allowing for criticals.
   
{{ver| 14.9}}
+
{{ver|14.9}}
 
* Fixes reported cases of clients not being able to damage enemies caught in Vortex when using the Ogris, Torid, etc.
 
* Fixes reported cases of clients not being able to damage enemies caught in Vortex when using the Ogris, Torid, etc.
   
{{ver| 14.6}}
+
{{ver|14.6}}
 
*Fixed an issue with the Torid in the Foundry not appearing correctly.
 
*Fixed an issue with the Torid in the Foundry not appearing correctly.
   
Line 337: Line 303:
   
 
{{ver|14.5.0.2}}
 
{{ver|14.5.0.2}}
*Tweaked [[Torid]]'s visual damage range.
+
*Tweaked Torid's visual damage range.
   
 
{{ver|14.2}}
 
{{ver|14.2}}
Line 343: Line 309:
 
*Impact of Projectile: 15% Proc Chance.
 
*Impact of Projectile: 15% Proc Chance.
 
*Gas Cloud changes:
 
*Gas Cloud changes:
*Now has 10% Critical Chance.
+
*Now has 10% critical chance.
 
*Now 2x Critical Multiplier
 
*Now 2x Critical Multiplier
 
*Now has 40 DPS in Gas Cloud.
 
*Now has 40 DPS in Gas Cloud.
Line 377: Line 343:
 
*Fix for Torid's cloud not using energy colour.
 
*Fix for Torid's cloud not using energy colour.
   
{{ver| 10.1.2}}
+
{{ver|10.1.2}}
 
* Fixed Serration mod not affecting Torid damage
 
* Fixed Serration mod not affecting Torid damage
   
 
{{ver|9.8}}
 
{{ver|9.8}}
*[[Torid]] now uses energy color.
+
*Torid now uses energy color.
   
 
{{ver|9.6.1}}
 
{{ver|9.6.1}}
 
*Updated reload sound effects for Torid
 
*Updated reload sound effects for Torid
   
{{ver| 9.4}}
+
{{ver|9.4}}
*Fix for killing blows with [[Torid]] affecting resource drops for client.
+
*Fix for killing blows with Torid affecting resource drops for client.
   
{{ver| 9.3}}
+
{{ver|9.3}}
*Reduced particle fx on [[Torid]].
+
*Reduced particle fx on Torid.
   
{{ver| 9.2.0}}
+
{{ver|9.2.0}}
 
*Fixed the Torid weapons so that they can be fired when coming out of a sprint.
 
*Fixed the Torid weapons so that they can be fired when coming out of a sprint.
   
{{ver| 8.2}}
+
{{ver|8.2}}
* Fixed [[Torid]] gas clouds not receiving damage buffs from mods.
+
*Fixed Torid gas clouds not receiving damage buffs from mods.
   
{{ver| 8.0.7}}
+
{{ver|8.0.7}}
* Fixed [[Torid]] rockets detonating immediately after firing.
+
*Fixed Torid rockets detonating immediately after firing.
   
  +
{{ver|8}}
  +
*Introduced.
 
}}
 
}}
   
 
==See also==
 
==See also==
* [[Ogris]], the non-infested variant.
+
* {{Weapon|Ogris}}, the non-infested variant.
   
{{WeaponNav}}
 
 
{{ResearchNav}}
 
{{ResearchNav}}
 
{{WeaponNav}}
 
__NOTOC__
 
[[de:Torid]]
 
[[de:Torid]]
  +
[[es:Torid]]
 
[[fr:Torid]]
 
[[fr:Torid]]
__NOTOC__
 
 
[[Category:Research]]
 
[[Category:Research]]
 
[[Category:Launcher]]
 
[[Category:Launcher]]
Line 418: Line 387:
 
[[Category:Update 8]]
 
[[Category:Update 8]]
 
[[Category:Weapons]]
 
[[Category:Weapons]]
  +
[[Category:Infested Weapons]]

Revision as of 18:58, 14 January 2020

The Torid lobs a toxic payload.

The Torid is an Infested variant of the Ogris Ogris, firing Script error: The function "Proc" does not exist. grenades that releases clouds, similar to the ones thrown by Lobber Crawlers. It can be researched from the Bio Lab in the dojo.

This weapon can be sold for Credits64 7,500.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
30,000
MutagenMass
2
Salvage
4,500
Circuits
600
Forma
1
Time: 1 Day(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:Credits15,000
Bio Lab ResearchClanAffinity643,000
Credits
5,000
MutagenSample
10
Circuits
200
NanoSpores
750
PolymerBundle
400
Time: 3 Day(s)
Prereq: Mutagen Mass
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Characteristics

This weapon deals Script error: The function "Proc" does not exist. damage.

Advantages:

Disadvantages:

  • Innate Script error: The function "Proc" does not exist. damage – less effective against Machinery, Robotics and Fossilized.
  • Low magazine size.
  • Low fire rate.
  • Projectiles have travel time with heavy arcing.
  • Damage dealt by clouds diminishes with distance.
  • Draws ammo from the rare sniper ammo pool.
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Tips

  • Innate Script error: The function "Proc" does not exist. damage may be combined with Script error: The function "Proc" does not exist. damage to deal Script error: The function "Proc" does not exist. damage for use against Grineer or Ancients, or combined with Script error: The function "Proc" does not exist. damage to instead deal Script error: The function "Proc" does not exist. damage, for use against light Infested units.
    • The Torid's Script error: The function "Proc" does not exist. damage is ordered last when combining elements, unless a Script error: The function "Proc" does not exist. damage mod is added.
  • Shooting it at the cryopod in a Defense mission is generally a good way of defending against Infested. If you target the middle correctly, all infested attacking should be damaged by the cloud(s), regardless of the side from which they are attacking the pod.
  • Trapping enemies with Vauban's Bastille130xWhite Bastille and firing into them is an efficient way of killing large groups of enemies quickly, dealing large amounts of damage if the player stacks multiple gas clouds.
  • Stacking multiple grenades on an ally allows them to run into groups of enemies to deal large amounts of damage.
  • Hitting an enemy directly will deal the impact damage but also guarantee that the enemy will take maximum possible damage, as they cannot move out of the cloud that is attached to them.
  • Torid projectiles can also attach to corpses and will remain at their position even if they disintegrate, granting a fixed position mid-air and allowing a greater spread of toxin damage onto enemies.
  • Placing Loki's Decoy130xWhite Decoy in a tight place where enemies can't reach and stacking clouds by the opening is a good method for using the Torid against Infested. (If the decoy does not fire its weapon, it usually means it is not drawing attention.) Placing a Decoy130xWhite Decoy on top of large life support capsules in Survival missions is an excellent way to group light Infested, although Ancients will be able to knock it down.
  • The Torid's stackable status chance can utilize Script error: The function "Proc" does not exist. proc which will force most, if not all enemies to be trapped in a knockdown state.
  • Can equip the Mod TT 20px Firestorm mod, which increases the size of its gas clouds and allows it to cover a much larger area and consequently hit more enemies.
  • The Torid can equip Rifle mods, but uses Sniper Ammo.
  • The Torid is an excellent weapon for dealing with some of the more threatening enemies such as Nullifier Crewmen and Manics.
    • Shooting a Torid projectile to land just outside a Nullifier's energy field will damage the Nullifier within, usually killing it due to their low Health.
    • When modded for Script error: The function "Proc" does not exist. and a high Status chance, it is is quite effective against Manics, allowing the user to escape their pounce and avoid being attacked entirely.
  • Like many older weapons, you can cancel the reload animation. This is achieved by rolling slightly sooner than when the reload circle is 3/4s complete.

Notes

  • Damage listed in the in-game UI refers to the Torid's total damage from both the grenade and all poison cloud ticks.
  • Unlike many explosive weapons, shots and explosions made by the Torid are safe for the user to pass through.
  • Torid launches toxic grenades with a slight arc and slow projectile speed. These grenades stick to anything they hit and explode into gas clouds on impact covering ~3 meter large circles.
    • Clouds have innate Punch Through, allowing them to damage enemies through Snow Globes and Nullifier Bubbles, as well as objects.
    • Mirage's "Hall Of Mirrors" wasn't found in Module:Ability/data ability greatly increases the Torid's AoE Damage due to the additional grenades.
    • Clouds do not instantly do damage, so fast enemies may run through the cloud without taking any damage.
    • The DoT damage can "headshot" enemies, multiplying the damage further when shot at these weakspots.
    • Cloud damage can destroy breakable containers.
    • Attached projectiles have a tendency to sway on the limbs of their victims, which can hit other enemies unexpectedly.
    • Projectiles can stick to SnowGlobe130xWhite Snow Globes, including those cast by Arctic Eximus enemies, with the toxin cloud bypassing the Snow Globe's protection and damaging or killing the occupant inside.

Trivia

  • The toxin gas clouds caused by this weapon resulted in a severe drop in frame rate for all players. Update 8.3 (2013-07-04) toned down the effects, making them less taxing on computers.
  • Its projectiles share the model from the toxic cloud projectiles fired from J3-Golem and Lephantis. The cloud itself also shares its model with Toxic Crawlers upon death.
  • Prior to Update 12.6 (2014-03-26), the Torid shared the same visual model as the old Ogris Ogris model, but with a green body.
    • Unlike other Infested-themed weaponry in the Bio Lab that are either purely biological (like the Synapse Synapse) or mechanical (the Acrid Acrid), the Torid has visible Grineer-styled machined parts alongside its Infested fleshy parts, making it the first Bio-Lab hybrid weapon.
    • The visually-reworked Ogris Ogris in Update 16.0 (2015-03-19) has many identical parts to the Torid, suggesting that the latter weapon is an Infested version of the former.
  • The projectiles fired by the Torid are pulsing masses of Infested tissue with tubes that pump out the noxious gas. 
  • The small canister at the bottom of the Torid has Grineer letters spelling out "KILL".
  • The weapon's name is derived from "Torrid", which in English can either mean "very hot and dry" or "full of difficulty".

Bugs

  • Despite using Sniper Ammo, the Torid can still equip Mod TT 20px Rifle Ammo Mutation instead of the Mod TT 20px Sniper Ammo Mutation mod.
  • Torid projectiles will not explode when shot into water.
  • Its projectiles will not explode upon hitting a resource formation.
  • Due to the length of the barrel, the Torid can shoot through locked doors.

Media

 

Patch History

Hotfix 25.0.4 (2019-05-28)

  • Fixed the Torid not dealing radial Damage over time when its projectile lands on the ground or otherwise not on an enemy.

Update 22.12 (2018-02-09)

  • Increased fire rate
  • Increased reload speed from 3 secs to 1.7 secs
  • Increased Projectile Speed
  • Improved Projectile Trail FX
  • Status chance increased from 20% to 23%. (unlisted)

Hotfix 19.12.2 (2017-03-06)

  • Fixed lingering Torid projectiles causing self-damage after Hall of Mirrors wears off.

Hotfix 19.0.5 (2016-11-18)

  • Fixed Adhesive Blast causing the Torid projectile sound to not play.

Update 18.10 (2016-04-29)

  • Fixed Torid not applying energy color correctly on certain FX.

Hotfix 15.13.1 (2015-02-05)

  • Restored Torids 20% base status chance.

Update 15.13 (2015-02-05)

  • Fixed the Torid not dealing DOT damage to impacted target.

Update 14.10 (2014-10-08)

  • Changed Critical Chance logic by allowing it to occur on Radial Explosions (both friendly and enemy where applicable). This fixes an issue with the Torids gas cloud not allowing for criticals.

Update 14.9 (2014-10-01)

  • Fixes reported cases of clients not being able to damage enemies caught in Vortex when using the Ogris, Torid, etc.

Update 14.6 (2014-09-11)

  • Fixed an issue with the Torid in the Foundry not appearing correctly.

Hotfix 14.5.2 (2014-09-03)

  • Increased Torid's ammo capacity to 60.
  • Increased the critical chance on the Torid to 15% and the chance to proc its effect to 20%.
  • Firestorm mods will now affect Torid gas clouds.
  • Fixed the visual effects appearing incorrectly on the Torid.

Hotfix 14.5.0.2 (2014-08-28)

  • Tweaked Torid's visual damage range.

Update 14.2 (2014-08-13)

  • Ammo capacity reduced from 540 to 20.
  • Impact of Projectile: 15% Proc Chance.
  • Gas Cloud changes:
  • Now has 10% critical chance.
  • Now 2x Critical Multiplier
  • Now has 40 DPS in Gas Cloud.
  • Damage radius increase from 1.75m to 3m

Update 14.0 (2014-07-18)

  • Improved performance on the Torid and Drakgoon Effects.

Update 13.7 (2014-06-11)

  • Improved the performance of the Torid on low end computers.

Update 12.6 (2014-03-26)

  • The Torid has received a total visual overhaul - check out the new model in your Arsenal/dojo today!

Update 11.5 (2013-12-19)

  • Fixed Arsenal stats for weapons that have projectiles with complex damage (Ogris, Penta and Torid).

Update 11.3 (2013-12-12)

  • Fixed Torid not gaining bonuses from elemental mods.

Hotfix 10.7.1 (2013-11-08)

  • Fixed Torid and Nyx's Absorb causing a game hang.

Update 10.6 (2013-10-30)

  • Fixed game-hangs when shooting Absorb bubble with Torid (and possibly other projectile weapons).

Update 10.3 (2013-10-09)

  • Fixed Torid gas cloud not appearing when the projectile hits and kills an enemy.
  • Fixed Torid gas cloud damage radius, which was larger than the actual visible cloud.
  • Fixed Torid elemental damage not being affected by armor.

Hotfix 10.2.1 (2013-10-04)

  • Fix for Torid's cloud not using energy colour.

Hotfix 10.1.2 (2013-09-24)

  • Fixed Serration mod not affecting Torid damage

Update 9.8 (2013-09-03)

  • Torid now uses energy color.

Hotfix 9.6.1 (2013-08-23)

  • Updated reload sound effects for Torid

Update 9.4 (2013-08-02)

  • Fix for killing blows with Torid affecting resource drops for client.

Update 9.3 (2013-07-26)

  • Reduced particle fx on Torid.

Update 9.2 (2013-07-19)

  • Fixed the Torid weapons so that they can be fired when coming out of a sprint.

Update 8.2 (2013-06-28)

  • Fixed Torid gas clouds not receiving damage buffs from mods.

Hotfix 8.0.7 (2013-06-06)

  • Fixed Torid rockets detonating immediately after firing.

Update 8.0 (2013-05-23)

  • Introduced.

See also

  • Ogris Ogris, the non-infested variant.