WARFRAME Wiki
WARFRAME Wiki
(Removed outdated media)
mNo edit summary
Line 160: Line 160:
 
{{Codex|The Torid lobs a toxic payload.}}
 
{{Codex|The Torid lobs a toxic payload.}}
   
The '''Torid''' is an {{Icon|Faction|Infested|text}} variant of the {{Weapon|Ogris}}, firing {{Icon|Proc|Toxin|Text}} grenades that releases clouds, similar to the ones thrown by [[Lobber Crawler]]s.
+
The '''Torid''' is an {{Icon|Faction|Infested|text}} variant of the {{Weapon|Ogris}}, firing {{Icon|Proc|Toxin|Text}} grenades that releases clouds, similar to the ones thrown by [[Lobber Crawler]]s.
 
This weapon can be sold for {{cc|7,500}}.
 
   
 
==Characteristics==
 
==Characteristics==
Line 169: Line 167:
 
'''Advantages:'''
 
'''Advantages:'''
 
*Very high ''total'' damage.
 
*Very high ''total'' damage.
**Innate {{Icon|Proc|Toxin|text}} damage – effective against [[Flesh]] and ignores [[Shielded]] and [[Proto Shield]]s.
+
**Innate {{Icon|Proc|Toxin|text}} damage – effective against [[Flesh]] and ignores [[Shielded]] and [[Proto Shield]]s.
 
*Fires grenades that disperse clouds on impact, dealing damage over time for 10 seconds over a 3-meter radius.
 
*Fires grenades that disperse clouds on impact, dealing damage over time for 10 seconds over a 3-meter radius.
 
**Grenades stick to allies, enemies and surfaces.
 
**Grenades stick to allies, enemies and surfaces.
Line 193: Line 191:
   
 
{{BuildAutomatic|type=Weapon}}
 
{{BuildAutomatic|type=Weapon}}
 
This weapon can be sold for {{cc|7,500}}.
   
 
==Notes==
 
==Notes==
 
*Unlike many explosive weapons, shots and explosions made by the Torid are safe for the user to pass through.
 
*Unlike many explosive weapons, shots and explosions made by the Torid are safe for the user to pass through.
*Torid launches toxic grenades with a slight arc and slow projectile speed. These grenades stick to anything they hit and explode into gas clouds on impact covering ~3 meter large circles.
+
*Torid launches toxic grenades with a slight arc and slow projectile speed. These grenades stick to anything they hit and explode into gas clouds on impact covering ~3 meter large circles.
 
**Clouds have innate [[Punch Through]], allowing them to damage enemies through Snow Globes and Nullifier Bubbles, as well as objects.
 
**Clouds have innate [[Punch Through]], allowing them to damage enemies through Snow Globes and Nullifier Bubbles, as well as objects.
 
**Mirage's {{A|Hall Of Mirrors}} ability greatly increases the Torid's AoE Damage due to the additional grenades.
 
**Mirage's {{A|Hall Of Mirrors}} ability greatly increases the Torid's AoE Damage due to the additional grenades.
Line 208: Line 207:
 
*Innate {{Icon|Proc|Toxin|text}} damage may be combined with {{Icon|Proc|Electricity|text}} damage to deal {{Icon|Proc|Corrosive|text}} damage for use against Grineer or Ancients, or combined with {{Icon|Proc|Heat|text}} damage to instead deal {{Icon|Proc|Gas|text}} damage, for use against light Infested units.
 
*Innate {{Icon|Proc|Toxin|text}} damage may be combined with {{Icon|Proc|Electricity|text}} damage to deal {{Icon|Proc|Corrosive|text}} damage for use against Grineer or Ancients, or combined with {{Icon|Proc|Heat|text}} damage to instead deal {{Icon|Proc|Gas|text}} damage, for use against light Infested units.
 
**The Torid's {{Icon|Proc|Toxin|text}} damage is ordered last when combining elements, unless a {{Icon|Proc|Toxin|text}} damage mod is added.
 
**The Torid's {{Icon|Proc|Toxin|text}} damage is ordered last when combining elements, unless a {{Icon|Proc|Toxin|text}} damage mod is added.
*Trapping enemies with Vauban's {{A|Bastille}} and firing into them is an efficient way of killing large groups of enemies quickly, dealing large amounts of damage if the player stacks multiple gas clouds.
+
*Trapping enemies with Vauban's {{A|Bastille}} and firing into them is an efficient way of killing large groups of enemies quickly, dealing large amounts of damage if the player stacks multiple gas clouds.
 
*Stacking multiple grenades on an ally allows them to run into groups of enemies to deal large amounts of damage.
 
*Stacking multiple grenades on an ally allows them to run into groups of enemies to deal large amounts of damage.
 
*Hitting an enemy directly will deal the impact damage but also guarantee that the enemy will take maximum possible damage, as they cannot move out of the cloud that is attached to them.
 
*Hitting an enemy directly will deal the impact damage but also guarantee that the enemy will take maximum possible damage, as they cannot move out of the cloud that is attached to them.
Line 223: Line 222:
 
*Its projectiles share the model from the toxic cloud projectiles fired from [[J3-Golem]] and [[Lephantis]]. The cloud itself also shares its model with [[Toxic Crawler]]s upon death.
 
*Its projectiles share the model from the toxic cloud projectiles fired from [[J3-Golem]] and [[Lephantis]]. The cloud itself also shares its model with [[Toxic Crawler]]s upon death.
 
*Prior to {{ver|12.6}}, the Torid shared the same visual model as the old {{Weapon|Ogris}} model, but with a green body.
 
*Prior to {{ver|12.6}}, the Torid shared the same visual model as the old {{Weapon|Ogris}} model, but with a green body.
**Unlike other Infested-themed weaponry in the Bio Lab that are either purely biological (like the {{Weapon|Synapse}}) or mechanical (the {{Weapon|Acrid}}), the Torid has visible Grineer-styled machined parts alongside its Infested fleshy parts, making it the first Bio-Lab hybrid weapon.
+
**Unlike other Infested-themed weaponry in the Bio Lab that are either purely biological (like the {{Weapon|Synapse}}) or mechanical (the {{Weapon|Acrid}}), the Torid has visible Grineer-styled machined parts alongside its Infested fleshy parts, making it the first Bio-Lab hybrid weapon.
 
**The visually-reworked {{Weapon|Ogris}} in {{ver|16.0}} has many identical parts to the Torid, suggesting that the latter weapon is an [[Infested]] version of the former.
 
**The visually-reworked {{Weapon|Ogris}} in {{ver|16.0}} has many identical parts to the Torid, suggesting that the latter weapon is an [[Infested]] version of the former.
*The projectiles fired by the Torid are pulsing masses of Infested tissue with tubes that pump out the noxious gas. 
+
*The projectiles fired by the Torid are pulsing masses of Infested tissue with tubes that pump out the noxious gas.
 
*The small canister at the bottom of the Torid has [[Grineer Language|Grineer letters]] spelling out "KILL".
 
*The small canister at the bottom of the Torid has [[Grineer Language|Grineer letters]] spelling out "KILL".
 
*The weapon's name is derived from "''[[wiktionary:Torrid|Torrid]]"'', which in English can either mean "very hot and dry" or "full of difficulty".
 
*The weapon's name is derived from "''[[wiktionary:Torrid|Torrid]]"'', which in English can either mean "very hot and dry" or "full of difficulty".
Line 231: Line 230:
 
==Bugs==
 
==Bugs==
 
*Torid projectiles will not explode when shot into water.
 
*Torid projectiles will not explode when shot into water.
*Its projectiles will not explode upon hitting a resource formation.
+
*Its projectiles will not explode upon hitting a resource formation.
 
*Due to the length of the barrel, the Torid can shoot through locked doors.
 
*Due to the length of the barrel, the Torid can shoot through locked doors.
 
*Can be sucked into Grendel using his [[Feast]], but they will damage him instead of enemies.
 
*Can be sucked into Grendel using his [[Feast]], but they will damage him instead of enemies.
Line 244: Line 243:
 
lucas-hug-infestedtorid2.jpg
 
lucas-hug-infestedtorid2.jpg
 
</gallery>
 
</gallery>
  +
 
 
 
<gallery position="center" widths="300" spacing="small" hideaddbutton="true">
 
<gallery position="center" widths="300" spacing="small" hideaddbutton="true">
 
Warframe - All Infested Weapon Reloads in 30 seconds (2013 - 2019)
 
Warframe - All Infested Weapon Reloads in 30 seconds (2013 - 2019)

Revision as of 08:23, 4 May 2021

The Torid lobs a toxic payload.

The Torid is an Script error: The function "Faction" does not exist. variant of the Ogris Ogris, firing Script error: The function "Proc" does not exist. grenades that releases clouds, similar to the ones thrown by Lobber Crawlers.

Characteristics

This weapon deals Script error: The function "Proc" does not exist. damage.

Advantages:

Disadvantages:

  • Innate Script error: The function "Proc" does not exist. damage – less effective against Machinery, Robotics and Fossilized.
  • Low magazine size.
  • Low fire rate.
  • Projectiles have travel time with heavy arcing.
  • Damage dealt by clouds diminishes with distance.
  • Draws ammo from the rare sniper ammo pool.

Acquisition

The Torid's blueprint can be researched from the Bio Lab in the dojo.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
30,000
MutagenMass
2
Salvage
4,500
Circuits
600
Forma
1
Time: 1 Day(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:Credits15,000
Bio Lab ResearchClanAffinity643,000
Credits
5,000
MutagenSample
10
Circuits
200
NanoSpores
750
PolymerBundle
400
Time: 3 Day(s)
Prereq: Mutagen Mass
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

This weapon can be sold for Credits64 7,500.

Notes

  • Unlike many explosive weapons, shots and explosions made by the Torid are safe for the user to pass through.
  • Torid launches toxic grenades with a slight arc and slow projectile speed. These grenades stick to anything they hit and explode into gas clouds on impact covering ~3 meter large circles.
    • Clouds have innate Punch Through, allowing them to damage enemies through Snow Globes and Nullifier Bubbles, as well as objects.
    • Mirage's "Hall Of Mirrors" wasn't found in Module:Ability/data ability greatly increases the Torid's AoE Damage due to the additional grenades.
    • Clouds do not instantly do damage, so fast enemies may run through the cloud without taking any damage.
    • The DoT damage can "headshot" enemies, multiplying the damage further when shot at these weakspots.
    • Cloud damage can destroy breakable containers.
    • Attached projectiles have a tendency to sway on the limbs of their victims, which can hit other enemies unexpectedly.
    • Projectiles can stick to SnowGlobe130xWhite Snow Globes, including those cast by Arctic Eximus enemies, with the toxin cloud bypassing the Snow Globe's protection and damaging or killing the occupant inside.

Tips

  • Innate Script error: The function "Proc" does not exist. damage may be combined with Script error: The function "Proc" does not exist. damage to deal Script error: The function "Proc" does not exist. damage for use against Grineer or Ancients, or combined with Script error: The function "Proc" does not exist. damage to instead deal Script error: The function "Proc" does not exist. damage, for use against light Infested units.
    • The Torid's Script error: The function "Proc" does not exist. damage is ordered last when combining elements, unless a Script error: The function "Proc" does not exist. damage mod is added.
  • Trapping enemies with Vauban's Bastille130xWhite Bastille and firing into them is an efficient way of killing large groups of enemies quickly, dealing large amounts of damage if the player stacks multiple gas clouds.
  • Stacking multiple grenades on an ally allows them to run into groups of enemies to deal large amounts of damage.
  • Hitting an enemy directly will deal the impact damage but also guarantee that the enemy will take maximum possible damage, as they cannot move out of the cloud that is attached to them.
  • Torid projectiles can also attach to corpses and will remain at their position even if they disintegrate, granting a fixed position mid-air and allowing a greater spread of toxin damage onto enemies.
  • Can equip the Mod TT 20px Firestorm mod, which increases the size of its gas clouds and allows it to cover a much larger area and consequently hit more enemies.
  • The Torid can equip Rifle mods, but uses Sniper Ammo.
  • The Torid is an excellent weapon for dealing with some of the more threatening enemies such as Nullifier Crewmen and Manics.
    • Shooting a Torid projectile to land just outside a Nullifier's energy field will damage the Nullifier within, usually killing it due to their low Health.
Lotusiconsmall
This template is archived. The content was relevant to a previous formatting of WARFRAME Wiki. Please do not use or delete this template. It is being saved for later potential use.

Trivia

  • The toxin gas clouds caused by this weapon resulted in a severe drop in frame rate for all players. Update 8.3 (2013-07-04) toned down the effects, making them less taxing on computers.
  • Its projectiles share the model from the toxic cloud projectiles fired from J3-Golem and Lephantis. The cloud itself also shares its model with Toxic Crawlers upon death.
  • Prior to Update 12.6 (2014-03-26), the Torid shared the same visual model as the old Ogris Ogris model, but with a green body.
    • Unlike other Infested-themed weaponry in the Bio Lab that are either purely biological (like the Synapse Synapse) or mechanical (the Acrid Acrid), the Torid has visible Grineer-styled machined parts alongside its Infested fleshy parts, making it the first Bio-Lab hybrid weapon.
    • The visually-reworked Ogris Ogris in Update 16.0 (2015-03-19) has many identical parts to the Torid, suggesting that the latter weapon is an Infested version of the former.
  • The projectiles fired by the Torid are pulsing masses of Infested tissue with tubes that pump out the noxious gas.
  • The small canister at the bottom of the Torid has Grineer letters spelling out "KILL".
  • The weapon's name is derived from "Torrid", which in English can either mean "very hot and dry" or "full of difficulty".

Bugs

  • Torid projectiles will not explode when shot into water.
  • Its projectiles will not explode upon hitting a resource formation.
  • Due to the length of the barrel, the Torid can shoot through locked doors.
  • Can be sucked into Grendel using his Feast, but they will damage him instead of enemies.

Media

Patch History

Update 29.5 (2020-11-19)

  • Fixed embedded Torid projectiles getting destroyed by incoming damage like an electrical Status Effect.

Hotfix 27.4.3 (2020-05-05)

  • Fixed Torid Toxin grenades dealing self-damage.

Hotfix 25.0.4 (2019-05-28)

  • Fixed the Torid not dealing radial Damage over time when its projectile lands on the ground or otherwise not on an enemy.

Update 22.12 (2018-02-09)

  • Increased fire rate
  • Increased reload speed from 3 secs to 1.7 secs
  • Increased Projectile Speed
  • Improved Projectile Trail FX
  • Status chance increased from 20% to 23%. (unlisted)

Hotfix 19.12.2 (2017-03-06)

  • Fixed lingering Torid projectiles causing self-damage after Hall of Mirrors wears off.

Hotfix 19.0.5 (2016-11-18)

  • Fixed Adhesive Blast causing the Torid projectile sound to not play.

Update 18.10 (2016-04-29)

  • Fixed Torid not applying energy color correctly on certain FX.

Hotfix 15.13.1 (2015-02-05)

  • Restored Torids 20% base status chance.

Update 15.13 (2015-02-05)

  • Fixed the Torid not dealing DOT damage to impacted target.

Update 14.10 (2014-10-08)

  • Changed Critical Chance logic by allowing it to occur on Radial Explosions (both friendly and enemy where applicable). This fixes an issue with the Torids gas cloud not allowing for criticals.

Update 14.9 (2014-10-01)

  • Fixes reported cases of clients not being able to damage enemies caught in Vortex when using the Ogris, Torid, etc.

Update 14.6 (2014-09-11)

  • Fixed an issue with the Torid in the Foundry not appearing correctly.

Hotfix 14.5.2 (2014-09-03)

  • Increased Torid's ammo capacity to 60.
  • Increased the critical chance on the Torid to 15% and the chance to proc its effect to 20%.
  • Firestorm mods will now affect Torid gas clouds.
  • Fixed the visual effects appearing incorrectly on the Torid.

Hotfix 14.5.0.2 (2014-08-28)

  • Tweaked Torid's visual damage range.

Update 14.2 (2014-08-13)

  • Ammo capacity reduced from 540 to 20.
  • Impact of Projectile: 15% Proc Chance.
  • Gas Cloud changes:
  • Now has 10% critical chance.
  • Now 2x Critical Multiplier
  • Now has 40 DPS in Gas Cloud.
  • Damage radius increase from 1.75m to 3m

Update 14.0 (2014-07-18)

  • Improved performance on the Torid and Drakgoon Effects.

Update 13.7 (2014-06-11)

  • Improved the performance of the Torid on low end computers.

Update 12.6 (2014-03-26)

  • The Torid has received a total visual overhaul - check out the new model in your Arsenal/dojo today!

Update 11.5 (2013-12-19)

  • Fixed Arsenal stats for weapons that have projectiles with complex damage (Ogris, Penta and Torid).

Update 11.3 (2013-12-12)

  • Fixed Torid not gaining bonuses from elemental mods.

Hotfix 10.7.1 (2013-11-08)

  • Fixed Torid and Nyx's Absorb causing a game hang.

Update 10.6 (2013-10-30)

  • Fixed game-hangs when shooting Absorb bubble with Torid (and possibly other projectile weapons).

Update 10.3 (2013-10-09)

  • Fixed Torid gas cloud not appearing when the projectile hits and kills an enemy.
  • Fixed Torid gas cloud damage radius, which was larger than the actual visible cloud.
  • Fixed Torid elemental damage not being affected by armor.

Hotfix 10.2.1 (2013-10-04)

  • Fix for Torid's cloud not using energy colour.

Hotfix 10.1.2 (2013-09-24)

  • Fixed Serration mod not affecting Torid damage

Update 9.8 (2013-09-03)

  • Torid now uses energy color.

Hotfix 9.6.1 (2013-08-23)

  • Updated reload sound effects for Torid

Update 9.4 (2013-08-02)

  • Fix for killing blows with Torid affecting resource drops for client.

Update 9.3 (2013-07-26)

  • Reduced particle fx on Torid.

Update 9.2 (2013-07-19)

  • Fixed the Torid weapons so that they can be fired when coming out of a sprint.

Update 8.2 (2013-06-28)

  • Fixed Torid gas clouds not receiving damage buffs from mods.

Hotfix 8.0.7 (2013-06-06)

  • Fixed Torid rockets detonating immediately after firing.

Update 8.0 (2013-05-23)

  • Introduced.

See also

  • Ogris Ogris, the non-infested variant.
  • KuvaOgris Kuva Ogris, the Kuva variant of the non-infested variant.