The Torid is an Infested variant of the
Ogris, firing
Toxin grenades that releases clouds, similar to the ones thrown by Lobber Crawlers.
This weapon can be sold for 7,500.
Characteristics[edit | edit source]
This weapon deals Toxin damage.
Advantages:
- Very high total damage.
- Innate
Toxin damage – effective against Flesh and ignores Shielded and Proto Shields.
- Innate
- Fires grenades that disperse clouds on impact, dealing damage over time for 10 seconds over a 3-meter radius.
- Grenades stick to allies, enemies and surfaces.
- Direct hits and poison clouds both have status chance.
- Poison clouds do not inflict self-stagger.
- Good critical chance.
- High status chance.
- Fairly high reload speed.
- Pinpoint accuracy.
- Very low recoil.
- Can benefit from
Firestorm (
Primed and
Amalgam Furax Body Count.
Disadvantages:
- Innate
Toxin damage – less effective against Machinery, Robotics and Fossilized.
- Low magazine size.
- Low fire rate.
- Projectiles have travel time with heavy arcing.
- Damage dealt by clouds diminishes with distance.
- Draws ammo from the rare sniper ammo pool.
Acquisition[edit | edit source]
The Torid's blueprint can be researched from the Bio Lab in the dojo.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 30,000 |
![]() 2 |
![]() 4,500 |
![]() 600 |
![]() 1 |
Time: 24 hrs |
Rush: ![]() | |||||
![]() ![]() |
![]() | ||||
Bio Lab Research ![]() | |||||
![]() 5,000 |
![]() 10 |
![]() 200 |
![]() 750 |
![]() 400 |
Time: 72 hrs |
Prereq: Mutagen Mass | |||||
![]() ![]() ![]() ![]() ![]() |
Notes[edit | edit source]
- Unlike many explosive weapons, shots and explosions made by the Torid are safe for the user to pass through.
- Torid launches toxic grenades with a slight arc and slow projectile speed. These grenades stick to anything they hit and explode into gas clouds on impact covering ~3 meter large circles.
- Clouds have innate Punch Through, allowing them to damage enemies through Snow Globes and Nullifier Bubbles, as well as objects.
- Mirage's
Hall Of Mirrors ability greatly increases the Torid's AoE Damage due to the additional grenades.
- Clouds do not instantly do damage, so fast enemies may run through the cloud without taking any damage.
- The DoT damage can "headshot" enemies, multiplying the damage further when shot at these weakspots.
- Cloud damage can destroy breakable containers.
- Attached projectiles have a tendency to sway on the limbs of their victims, which can hit other enemies unexpectedly.
- Projectiles can stick to
Snow Globes, including those cast by Arctic Eximus enemies, with the toxin cloud bypassing the Snow Globe's protection and damaging or killing the occupant inside.
Tips[edit | edit source]
- Innate
Toxin damage may be combined with
Electricity damage to deal
Corrosive damage for use against Grineer or Ancients, or combined with
Heat damage to instead deal
Gas damage, for use against light Infested units.
- Trapping enemies with Vauban's
Bastille and firing into them is an efficient way of killing large groups of enemies quickly, dealing large amounts of damage if the player stacks multiple gas clouds.
- Stacking multiple grenades on an ally allows them to run into groups of enemies to deal large amounts of damage.
- Hitting an enemy directly will deal the impact damage but also guarantee that the enemy will take maximum possible damage, as they cannot move out of the cloud that is attached to them.
- Torid projectiles can also attach to corpses and will remain at their position even if they disintegrate, granting a fixed position mid-air and allowing a greater spread of toxin damage onto enemies.
- Can equip the
Firestorm mod, which increases the size of its gas clouds and allows it to cover a much larger area and consequently hit more enemies.
- The Torid can equip Rifle mods, but uses Sniper Ammo.
- The Torid is an excellent weapon for dealing with some of the more threatening enemies such as Nullifier Crewmen and Manics.
- Shooting a Torid projectile to land just outside a Nullifier's energy field will damage the Nullifier within, usually killing it due to their low Health.
Trivia[edit | edit source]
- The toxin gas clouds caused by this weapon resulted in a severe drop in frame rate for all players. Update 8.3 toned down the effects, making them less taxing on computers.
- Its projectiles share the model from the toxic cloud projectiles fired from J3-Golem and Lephantis. The cloud itself also shares its model with Toxic Crawlers upon death.
- Prior to Update 12.6, the Torid shared the same visual model as the old
Ogris model, but with a green body.
- Unlike other Infested-themed weaponry in the Bio Lab that are either purely biological (like the
Synapse) or mechanical (the
Acrid), the Torid has visible Grineer-styled machined parts alongside its Infested fleshy parts, making it the first Bio-Lab hybrid weapon.
- The visually-reworked
Ogris in Update 16.0 has many identical parts to the Torid, suggesting that the latter weapon is an Infested version of the former.
- Unlike other Infested-themed weaponry in the Bio Lab that are either purely biological (like the
- The projectiles fired by the Torid are pulsing masses of Infested tissue with tubes that pump out the noxious gas.
- The small canister at the bottom of the Torid has Grineer letters spelling out "KILL".
- The weapon's name is derived from "Torrid", which in English can either mean "very hot and dry" or "full of difficulty".
Bugs[edit | edit source]
- Torid projectiles will not explode when shot into water.
- Its projectiles will not explode upon hitting a resource formation.
- Due to the length of the barrel, the Torid can shoot through locked doors.
- Can be sucked into Grendel using his Feast, but they will damage him instead of enemies.
Media[edit | edit source]
Patch History[edit | edit source]
- Fixed embedded Torid projectiles getting destroyed by incoming damage like an electrical Status Effect.
- Fixed Torid Toxin grenades dealing self-damage.
- Fixed the Torid not dealing radial Damage over time when its projectile lands on the ground or otherwise not on an enemy.
- Increased fire rate
- Increased reload speed from 3 secs to 1.7 secs
- Increased Projectile Speed
- Improved Projectile Trail FX
- Status chance increased from 20% to 23%. (unlisted)
- Fixed lingering Torid projectiles causing self-damage after Hall of Mirrors wears off.
- Fixed Adhesive Blast causing the Torid projectile sound to not play.
- Fixed Torid not applying energy color correctly on certain FX.
- Restored Torids 20% base status chance.
- Fixed the Torid not dealing DOT damage to impacted target.
- Changed Critical Chance logic by allowing it to occur on Radial Explosions (both friendly and enemy where applicable). This fixes an issue with the Torids gas cloud not allowing for criticals.
- Fixes reported cases of clients not being able to damage enemies caught in Vortex when using the Ogris, Torid, etc.
- Fixed an issue with the Torid in the Foundry not appearing correctly.
- Increased Torid's ammo capacity to 60.
- Increased the critical chance on the Torid to 15% and the chance to proc its effect to 20%.
- Firestorm mods will now affect Torid gas clouds.
- Fixed the visual effects appearing incorrectly on the Torid.
- Tweaked Torid's visual damage range.
- Ammo capacity reduced from 540 to 20.
- Impact of Projectile: 15% Proc Chance.
- Gas Cloud changes:
- Now has 10% critical chance.
- Now 2x Critical Multiplier
- Now has 40 DPS in Gas Cloud.
- Damage radius increase from 1.75m to 3m
- Improved performance on the Torid and Drakgoon Effects.
- Improved the performance of the Torid on low end computers.
- The Torid has received a total visual overhaul - check out the new model in your Arsenal/dojo today!
- Fixed Arsenal stats for weapons that have projectiles with complex damage (Ogris, Penta and Torid).
- Fixed Torid not gaining bonuses from elemental mods.
- Fixed Torid and Nyx's Absorb causing a game hang.
- Fixed game-hangs when shooting Absorb bubble with Torid (and possibly other projectile weapons).
- Fixed Torid gas cloud not appearing when the projectile hits and kills an enemy.
- Fixed Torid gas cloud damage radius, which was larger than the actual visible cloud.
- Fixed Torid elemental damage not being affected by armor.
- Fix for Torid's cloud not using energy colour.
- Fixed Serration mod not affecting Torid damage
- Torid now uses energy color.
- Updated reload sound effects for Torid
- Fix for killing blows with Torid affecting resource drops for client.
- Reduced particle fx on Torid.
- Fixed the Torid weapons so that they can be fired when coming out of a sprint.
- Fixed Torid gas clouds not receiving damage buffs from mods.
- Fixed Torid rockets detonating immediately after firing.
- Introduced.
See also[edit | edit source]
Ogris, the non-infested variant.
Kuva Ogris, the Kuva variant of the non-infested variant.
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