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The Torid lobs a toxic payload.

The Torid is an Infested variant of the Ogris, unlockable through Bio Lab Research in the dojo. It fires toxic grenades that release gas clouds, similar to the ones thrown by Lobber Crawlers

This weapon can be sold for Credits647,500.


Manufacturing Requirements
Credits64
30,000
MutagenMass64
2
Salvage64
4,500
Circuits64
600
Forma64
1
Time: 24 hrs
Rush: Platinum64 35
MarketIcon Market Price: Platinum64 N/A Blueprint2 Blueprints Price:Credits6415,000
Bio Lab Research ClanAffinity64 3,000
Credits64
5,000
MutagenSample64
10
Circuits64
200
NanoSpores64
750
PolymerBundle64
400
Time: 72 hrs
Prereq: Mutagen Mass
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100

CharacteristicsEdit

This weapon deals Toxin b Toxin damage.

Advantages:

Disadvantages:

  • Innate Toxin b Toxin damage – less effective against Machinery, Robotics and Fossilized.
  • Low magazine size.
  • Low fire rate.
  • Projectiles have travel time with heavy arcing.
  • Damage dealt by clouds diminishes with distance.
  • Draws ammo from the rare sniper ammo pool.

Weapon LoadoutsEdit

TipsEdit

  • Innate Toxin b Toxin damage may be combined with Electricity b Electricity damage to deal Corrosive b Corrosive damage for use against Grineer or Ancients, or combined with Heat b Heat damage to instead deal Gas b Gas damage, for use against light Infested units.
    • The Torid's Toxin b Toxin damage is ordered last when combining elements, unless a Toxin b Toxin damage mod is added.
  • Shooting it at the cryopod in a Defense mission is generally a good way of defending against Infested. If you target the middle correctly, all infested attacking should be damaged by the cloud(s), regardless of the side from which they are attacking the pod.
  • Trapping enemies with Vauban's Vortex and firing into them is an efficient way of killing large groups of enemies quickly, dealing large amounts of damage if the player stacks multiple gas clouds.
  • Stacking multiple grenades on an ally allows them to run into groups of enemies to deal large amounts of damage.
  • Hitting an enemy directly will deal the impact damage but also guarantee that the enemy will take maximum possible damage, as they cannot move out of the cloud that is attached to them.
  • Torid projectiles can also attach to corpses and will remain at their position even if they disintegrate, granting a fixed position mid-air and allowing a greater spread of toxin damage onto enemies.
  • Placing Loki's Decoy in a tight place where enemies can't reach and stacking clouds by the opening is a good method for using the Torid against Infested. (If the decoy does not fire its weapon, it usually means it is not drawing attention.) Placing a Decoy on top of large life support capsules in Survival missions is an excellent way to group light Infested, although Ancients will be able to knock it down.
  • The Torid's stackable status chance can utilize Blast b Blast proc which will force most, if not all enemies to be trapped in a knockdown state.
  • Can equip the Firestorm mod, which increases the size of its gas clouds and allows it to cover a much larger area and consequently hit more enemies.
  • The Torid can equip Rifle mods, but uses Sniper Ammo.
  • The Torid is an excellent weapon for dealing with some of the more threatening enemies such as Nullifier Crewmen and Manics.
    • Shooting a Torid projectile to land just outside a Nullifier's energy field will damage the Nullifier within, usually killing it due to their low Health.
    • When modded for Blast b Blast and a high Status chance, it is is quite effective against Manics, allowing the user to escape their pounce and avoid being attacked entirely.
  • Like many older weapons, you can cancel the reload animation. This is achieved by rolling slightly sooner than when the reload circle is 3/4s complete.
  • The toxic clouds will burst Saryn's Spores, spreading both Corrosive b Corrosive and Toxin b Toxin in a wide area.

NotesEdit

  • Damage listed in the in-game UI refers to the Torid's total damage from both the grenade and all poison cloud ticks.
  • Unlike many explosive weapons, shots and explosions made by the Torid are safe for the user to pass through.
  • Torid launches toxic grenades with a slight arc and slow projectile speed. These grenades stick to anything they hit and explode into gas clouds on impact covering ~3 meter large circles.
    • Clouds have innate Punch Through, allowing them to damage enemies through Snow Globes and Nullifier Bubbles, as well as objects.
    • Mirage's Hall of Mirrors ability greatly increases the Torid's AoE Damage due to the additional grenades.
    • Clouds do not instantly do damage, so fast enemies may run through the cloud without taking any damage.
    • The DoT damage can "headshot" enemies, multiplying the damage further when shot at these weakspots.
    • Cloud damage can destroy breakable containers.
    • Attached projectiles have a tendency to sway on the limbs of their victims, which can hit other enemies unexpectedly.
    • Projectiles can stick to Snow Globes, including those cast by Arctic Eximus enemies, with the toxin cloud bypassing the Snow Globe's protection and damaging or killing the occupant inside.

TriviaEdit

  • The toxin gas clouds caused by this weapon resulted in a severe drop in frame rate for all players. Update 8.3 toned down the effects, making them less taxing on computers.
  • Its projectiles share the model from the toxic cloud projectiles fired from J3-Golem and Lephantis. The cloud itself also shares its model with Toxic Crawlers upon death.
  • Prior to Update 12.6, the Torid shared the same visual model as the old Ogris model, but with a green body.
    • Unlike other Infested-themed weaponry in the Bio Lab that are either purely biological (like the Synapse) or mechanical (the Acrid), the Torid has visible Grineer-styled machined parts alongside its Infested fleshy parts, making it the first Bio-Lab hybrid weapon.
    • The visually-reworked Ogris in Update 16.0 has many identical parts to the Torid, suggesting that the latter weapon is an Infested version of the former.
  • The projectiles fired by the Torid are pulsing masses of Infested tissue with tubes that pump out the noxious gas. 
  • The small canister at the bottom of the Torid has Grineer letters spelling out "KILL".
  • The weapon's name is derived from "Torrid", which in English can either mean "very hot and dry" or "full of difficulty".

BugsEdit

  • Despite using Sniper Ammo, the Torid can still equip Rifle Ammo Mutation instead of the Sniper Ammo Mutation mod.
  • Torid projectiles will not explode when shot into water.
  • Its projectiles will not explode upon hitting a resource formation.
  • Due to the length of the barrel, the Torid can shoot through locked doors.

MediaEdit

  • The Torid in Codex.
  • The Torid's render prior to Update 12.6.
  • A Torid grenade in the default colours.
  • The animation of the Torid grenade.

 

Patch HistoryEdit

Update 22.12
  • Increased fire rate
  • Increased reload speed from 3 secs to 1.7 secs
  • Increased Projectile Speed
  • Improved Projectile Trail FX
  • Status chance increased from 20% to 23%. (unlisted)

Hotfix 19.12.2

  • Fixed lingering Torid projectiles causing self-damage after Hall of Mirrors wears off.

Hotfix 19.0.5

  • Fixed Adhesive Blast causing the Torid projectile sound to not play.

Update 18.10

  • Fixed Torid not applying energy color correctly on certain FX.

Hotfix 15.13.1

  • Restored Torids 20% base status chance.

Update 15.13

  • Fixed the Torid not dealing DOT damage to impacted target.

Update 14.10

  • Changed Critical Chance logic by allowing it to occur on Radial Explosions (both friendly and enemy where applicable). This fixes an issue with the Torids gas cloud not allowing for criticals.

Update 14.9

  • Fixes reported cases of clients not being able to damage enemies caught in Vortex when using the Ogris, Torid, etc.

Update 14.6

  • Fixed an issue with the Torid in the Foundry not appearing correctly.

Hotfix 14.5.2

  • Increased Torid's ammo capacity to 60.
  • Increased the critical chance on the Torid to 15% and the chance to proc its effect to 20%.
  • Firestorm mods will now affect Torid gas clouds.
  • Fixed the visual effects appearing incorrectly on the Torid.

Hotfix 14.5.0.2

  • Tweaked Torid's visual damage range.

Update 14.2

  • Ammo capacity reduced from 540 to 20.
  • Impact of Projectile: 15% Proc Chance.
  • Gas Cloud changes:
  • Now has 10% critical chance.
  • Now 2x Critical Multiplier
  • Now has 40 DPS in Gas Cloud.
  • Damage radius increase from 1.75m to 3m

Update 14.0

  • Improved performance on the Torid and Drakgoon Effects.

Update 13.7

  • Improved the performance of the Torid on low end computers.

Update 12.6

  • The Torid has received a total visual overhaul - check out the new model in your Arsenal/dojo today!

Update 11.5

  • Fixed Arsenal stats for weapons that have projectiles with complex damage (Ogris, Penta and Torid).

Update 11.3

  • Fixed Torid not gaining bonuses from elemental mods.

Hotfix 10.7.1

  • Fixed Torid and Nyx's Absorb causing a game hang.

Update 10.6

  • Fixed game-hangs when shooting Absorb bubble with Torid (and possibly other projectile weapons).

Update 10.3

  • Fixed Torid gas cloud not appearing when the projectile hits and kills an enemy.
  • Fixed Torid gas cloud damage radius, which was larger than the actual visible cloud.
  • Fixed Torid elemental damage not being affected by armor.

Hotfix 10.2.1

  • Fix for Torid's cloud not using energy colour.

Hotfix 10.1.2

  • Fixed Serration mod not affecting Torid damage

Update 9.8

  • Torid now uses energy color.

Hotfix 9.6.1

  • Updated reload sound effects for Torid

Update 9.4

  • Fix for killing blows with Torid affecting resource drops for client.

Update 9.3

  • Reduced particle fx on Torid.

Update 9.2

  • Fixed the Torid weapons so that they can be fired when coming out of a sprint.

Update 8.2

  • Fixed Torid gas clouds not receiving damage buffs from mods.

Hotfix 8.0.7

  • Fixed Torid rockets detonating immediately after firing.

Update 8.0

  • Introduced.

See alsoEdit

  • Ogris, the non-infested variant.
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Start a Discussion Discussions about Torid

  • About Saryn's rework

    • Torid's toxic cloud no longer spread spore until you cast toxic lash, or just shoot the spore
  • Torid Builds

    16 messages
    • 103.252.200.153 wrote:Can the toxin cloud be turned into other types like Corrosive clouds, Viral clouds or Gas clouds? Yes, I run mine as ...
    • Tainted mag,best option