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Tonkor
File:GrnGrenadeLauncher.png
Statistics
Weapon Type Launcher
Trigger Type Semi-Auto
Utility
Ammo Type Sniper
Noise Level Alarming
Fire Rate 2.0 rounds/sec
Accuracy 12.5
Magazine Size 2 rounds/mag
Max Ammo 40 rounds
Normal Attacks
Puncture wPuncture 75.0
Crit Chance 35.0%
Secondary Attacks
Elemental Type Script error: The function "Proc" does not exist.
Miscellaneous
Introduced Update 16.4
Hurl mayhem and destruction with this Grineer grenade launcher.

The Tonkor is a Grineer grenade launcher which fires concussion explosives that can launch allied Tenno airborne.

Manufacturing Requirements
Credits64
60,000
Salvage
1,500
Oxium
200
Cryotic
800
ArgonCrystal
2
Time: 24 hrs
Rush: Platinum64 45
MarketIcon Market Price: PlatinumLarge200 Blueprint2 Blueprints Price: Credits 30,000

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages :

  • Grenades deal Script error: The function "Proc" does not exist. damage when hitting an enemy.
  • High critical chance and good multiplier stats.
  • High AoE damage.
    • 325 Script error: The function "Proc" does not exist. damage that can be increased by mods.
  • Explosions can crit and proc.
  • Decent fire rate for a grenade launcher type weapon.
  • Can use the exclusive Firestorm mod.
  • Zooming (RMB ) will display the next grenade's trajectory.
  • Can be used to 'rocket jump' for both the wielder and their Tenno allies as long as they are within the same plane.
  • Deals only 50 damage to user regardless of mods.

Disadvantages :

  • Grenades have a relatively slow projectile speed and heavy arcing.
  • Grenades have a high bouncing capability which makes it hard to stack on a desired spot.
  • Small magazine size.
  • The grenades deal only puncture related damage on impact and only blast related damage on explosions. This means the grenades don't deal both puncture and blast damage on impact and explosions, rendering a less damage outcome..
  • Second lowest max ammo of all primary weapons.
  • Low accuracy.
  • Shooting while enemies are close will force you to jump.
    • However, this can be used to chain to a melee slam attack, or other airborne offensive.
  • Grenades damage the player, albeit less than the similar Penta.
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Notes

  • When compared to the Penta, it has slightly less explosion damage and magazine size, but boasts a higher fire rate, faster reload, and good critical potential.
  • The Tonkor's grenade will bounce several times off any hard surfaces and environmental objects, before detonating 5 seconds after it settles on the ground. The grenade will explode on impact with the first enemy or player it hits however.
  • The Tonkor will only hit an enemy with a direct hit if it hits the player model. This can result in the grenades bouncing between enemy legs.
  • It is possible to achieve red critical hits with Point Strike and Critical Delay, landing a 104.3% critical chance. This can be further increased using the Arcane Avenger enhancement, reaching a 134.3% total critical chance.
  • The Tonkor can be used to propel the player a decent distance by aiming the grenade at their feet while jumping.
    • Jumping and firing the grenade increases lift and velocity and can be combined with spin or jump attacks with melee to improve mobility.
  • Unlike other explosive weapons like the Penta and Ogris, the Tonkor's explosion damage deals only a small percentage of its damage against the player, making it safer to use in close-quarters than the aforementioned counterparts. This also facilitates its use as a mobility tool as noted above.
  • When aiming down using zoom (default RMB ), the Tonkor will display a flashing dotted line that shows the approximate trajectory the grenade will follow when fired. This line will only display the grenade's initial flight path and not any subsequent bounces.
  • When falling fast enough while still in the air, shooting the Tonkor below the player's feet will cause the player to jump midair.
  • Grenades will come to a dead stop when fired into the water. This can turn them into makeshift proximity mines which will only explode when touched or after a few seconds. This can make them a little more tactical when taking certain environments into account, such as the bodies of water in the Grineer Forest.

Tips

  • Terminal Velocity will help increase its projectile speed. Trajectory guide when zoomed will adjust with increased flight speed.
    • Zephyr's Jet Stream increases the grenade projectile flight speed significantly.
      • Jet Stream with max Power Strength allows for the projectiles to explode on first ground contact.

Trivia

  • The Grineer text on the side of its barrel Grineer AGrineer NGrineer M translates to "ANM".
  • The Tonkor's breech-loading design is derived from the M79 grenade launcher, albeit with two shots until reload, instead of one.

Bugs

  • Currently, the Tonkor is able to launch teammates into the air while they are channeling stasis related abilities. (Mesa's Peacemaker, Nyx's Absorb, etc.)
  • The Tonkor can knock Hydroid out of Undertow.
  • Frequently, firing without zooming in the Grineer Forest will make the grenades explode right in front of the gun..

Media

See Also

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