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**[[Zephyr|Zephyr's]] [[Jet Stream]] increases the grenade projectile flight speed significantly. |
**[[Zephyr|Zephyr's]] [[Jet Stream]] increases the grenade projectile flight speed significantly. |
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***Jet Stream with max [[Power Strength]] allows for the projectiles to explode on first ground contact. |
***Jet Stream with max [[Power Strength]] allows for the projectiles to explode on first ground contact. |
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+ | *You can use the self-damage to increase Vex Armor's buff when playing Chroma |
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==Trivia== |
==Trivia== |
Revision as of 00:37, 14 May 2015
Tonkor | |||||||||||||||
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File:GrnGrenadeLauncher.png | |||||||||||||||
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Utility | |||||||||||||||
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Normal Attacks | |||||||||||||||
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Secondary Attacks | |||||||||||||||
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Miscellaneous | |||||||||||||||
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The Tonkor is a Grineer grenade launcher which fires concussion explosives that can launch its owner airborne. Compared to the Penta, the Tonkor has slightly less explosion damage and magazine size, but boasts a higher fire rate, faster reload, and good critical potential.
Manufacturing Requirements | |||||
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60,000 |
1,500 |
200 |
800 |
2 |
Time: 24 hrs |
Rush: 45 | |||||
Market Price: 200 | Blueprints Price: 30,000 |
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages :
- Grenades deal Script error: The function "Proc" does not exist. damage when hitting an enemy.
- High critical chance and good multiplier stats.
- High AoE damage.
- 325 Script error: The function "Proc" does not exist. damage that can be increased by mods.
- Explosions can crit and proc.
- Decent fire rate for a grenade launcher type weapon.
- Can use the exclusive Firestorm mod.
- Zooming (RMB ) will display the next grenade's trajectory.
- Can be used to 'rocket jump' for the wielder exclusively.
- Deals only 50 damage to user regardless of mods.
Disadvantages :
- Grenades have a relatively slow projectile speed and heavy arcing.
- Grenades have a high bouncing capability which makes it hard to stack on a desired spot.
- Small magazine size.
- The grenades deal only Script error: The function "Proc" does not exist. damage on impact and only Script error: The function "Proc" does not exist. damage on explosions. This means the grenades do not deal both Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage on impact and explosions, rendering a less damage outcome.
- Second lowest max ammo of all primary weapons.
- Low accuracy.
- Shooting while enemies are close will force you to jump.
- However, this can be used to chain to a melee slam attack, or other airborne offensive.
- Grenades damage the player, albeit much less than the similar Penta.
- Draws from the rare sniper ammo pool.
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Notes
- The Tonkor's grenade will bounce several times off any hard surfaces and environmental objects, before detonating 5 seconds after it settles on the ground. The grenade will explode on impact with the first enemy or player it hits, however.
- The grenades will also explode when touching the Cryopot in a Defense mission, damaging nearby enemies. Note that the Cryopot will also take as much damage as the user would if the Tonkor was used for rocket jumping.
- The Tonkor will only hit an enemy with a direct hit if it hits the player model. This can result in the grenades bouncing between enemy legs.
- It is possible to achieve red critical hits with Point Strike and Critical Delay, landing a 104.3% critical chance. This can be further increased using the Arcane Avenger enhancement, reaching a 134.3% total critical chance.
- The Tonkor can be used to propel the player a decent distance by aiming the grenade at their feet while jumping.
- Jumping and firing the grenade increases lift and velocity and can be combined with spin or jump attacks with melee to improve mobility.
- Unlike other explosive weapons like the Penta and Ogris, the Tonkor's explosion damage deals only a small, fixed amount of damage against the player, making it safer to use in close-quarters than the aforementioned counterparts. This also facilitates its use as a mobility tool as noted above.
- When aiming down using zoom (default RMB ), the Tonkor will display a flashing dotted line that shows the approximate trajectory the grenade will follow when fired. This line will only display the grenade's initial flight path and not any subsequent bounces.
- When falling fast enough while still in the air, shooting the Tonkor below the player's feet will cause the player to jump midair.
- Grenades will come to a dead stop when fired into the water. This can turn them into makeshift proximity mines which will only explode when touched or after a few seconds. This can make them a little more tactical when taking certain environments into account, such as the bodies of water in the Grineer Forest.
Tips
- Terminal Velocity will help increase its projectile speed. Trajectory guide when zoomed will adjust with increased flight speed.
- Zephyr's Jet Stream increases the grenade projectile flight speed significantly.
- Jet Stream with max Power Strength allows for the projectiles to explode on first ground contact.
- Zephyr's Jet Stream increases the grenade projectile flight speed significantly.
- You can use the self-damage to increase Vex Armor's buff when playing Chroma
Trivia
- The Grineer text on the side of its barrel translates to "ANM".
- The Tonkor's breech-loading design is derived from the M79 grenade launcher, albeit with two shots until reload, instead of one.
- Oddly, the grenade loaded into the Tonkor would seem to only hold the one grenade as opposed to the two per clip.
- Previously, the Tonkor was able to launch teammates into the air while they were channeling stasis related abilities. (Mesa's Peacemaker, Nyx's Absorb, etc.)
Bugs
- Frequently, firing without zooming in will make the grenades explode right in front of the gun.