(they are referring to how much damage the player takes from self damage. Undo revision 967776 by Kektklik (talk)) Tag: sourceedit |
mNo edit summary Tag: sourceedit |
||
Line 99: | Line 99: | ||
==Notes== |
==Notes== |
||
*When compared to the [[Penta]], it has slightly less explosion damage and magazine size, but boasts a higher fire rate, faster reload, and good critical potential. |
*When compared to the [[Penta]], it has slightly less explosion damage and magazine size, but boasts a higher fire rate, faster reload, and good critical potential. |
||
− | *The Tonkor's grenade will bounce several times off any hard surfaces and environmental objects, before detonating 5 seconds after it settles on the ground. The grenade will explode on impact with the first enemy or player it hits however. |
+ | *The Tonkor's grenade will bounce several times off any hard surfaces and environmental objects, before detonating 5 seconds after it settles on the ground. The grenade will explode on impact with the first enemy or player it hits, however. |
*The Tonkor will only hit an enemy with a direct hit if it hits the player model. This can result in the grenades bouncing between enemy legs. |
*The Tonkor will only hit an enemy with a direct hit if it hits the player model. This can result in the grenades bouncing between enemy legs. |
||
*It is possible to achieve red critical hits with [[Point Strike]] and [[Critical Delay]], landing a 104.3% critical chance. This can be further increased using the [[Arcane Avenger]] enhancement, reaching a 134.3% total critical chance. |
*It is possible to achieve red critical hits with [[Point Strike]] and [[Critical Delay]], landing a 104.3% critical chance. This can be further increased using the [[Arcane Avenger]] enhancement, reaching a 134.3% total critical chance. |
||
*The Tonkor can be used to propel the player a decent distance by aiming the grenade at their feet while jumping. |
*The Tonkor can be used to propel the player a decent distance by aiming the grenade at their feet while jumping. |
||
**Jumping and firing the grenade increases lift and velocity and can be combined with spin or jump attacks with melee to improve mobility. |
**Jumping and firing the grenade increases lift and velocity and can be combined with spin or jump attacks with melee to improve mobility. |
||
− | *Unlike other explosive weapons like the Penta and [[Ogris]], the Tonkor's explosion damage deals only a small |
+ | *Unlike other explosive weapons like the Penta and [[Ogris]], the Tonkor's explosion damage deals only a small, fixed amount of damage against the player, making it safer to use in close-quarters than the aforementioned counterparts. This also facilitates its use as a mobility tool as noted above. |
*When aiming down using zoom (default {{Key|RMB}}), the Tonkor will display a flashing dotted line that shows the approximate trajectory the grenade will follow when fired. This line will only display the grenade's initial flight path and not any subsequent bounces. |
*When aiming down using zoom (default {{Key|RMB}}), the Tonkor will display a flashing dotted line that shows the approximate trajectory the grenade will follow when fired. This line will only display the grenade's initial flight path and not any subsequent bounces. |
||
*When falling fast enough while still in the air, shooting the Tonkor below the player's feet will cause the player to jump midair. |
*When falling fast enough while still in the air, shooting the Tonkor below the player's feet will cause the player to jump midair. |
Revision as of 22:02, 5 May 2015
Tonkor | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
File:GrnGrenadeLauncher.png | |||||||||||||||
Statistics | |||||||||||||||
| |||||||||||||||
Utility | |||||||||||||||
| |||||||||||||||
Normal Attacks | |||||||||||||||
| |||||||||||||||
Secondary Attacks | |||||||||||||||
| |||||||||||||||
Miscellaneous | |||||||||||||||
|
The Tonkor is a Grineer grenade launcher which fires concussion explosives that can launch allied Tenno airborne.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
60,000 |
1,500 |
200 |
800 |
2 |
Time: 24 hrs |
Rush: 45 | |||||
Market Price: 200 | Blueprints Price: 30,000 |
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages :
- Grenades deal Script error: The function "Proc" does not exist. damage when hitting an enemy.
- High critical chance and good multiplier stats.
- High AoE damage.
- 325 Script error: The function "Proc" does not exist. damage that can be increased by mods.
- Explosions can crit and proc.
- Decent fire rate for a grenade launcher type weapon.
- Can use the exclusive Firestorm mod.
- Zooming (RMB ) will display the next grenade's trajectory.
- Can be used to 'rocket jump' for both the wielder and their Tenno allies as long as they are within the same plane.
- Deals only 50 damage to user regardless of mods.
Disadvantages :
- Grenades have a relatively slow projectile speed and heavy arcing.
- Grenades have a high bouncing capability which makes it hard to stack on a desired spot.
- Small magazine size.
- The grenades deal only Script error: The function "Proc" does not exist. damage on impact and only Script error: The function "Proc" does not exist. damage on explosions. This means the grenades do not deal both Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage on impact and explosions, rendering a less damage outcome.
- Second lowest max ammo of all primary weapons.
- Low accuracy.
- Shooting while enemies are close will force you to jump.
- However, this can be used to chain to a melee slam attack, or other airborne offensive.
- Grenades damage the player, albeit much less than the similar Penta.
This template is archived. The content was relevant to a previous formatting of WARFRAME Wiki. Please do not use or delete this template. It is being saved for later potential use.
Notes
- When compared to the Penta, it has slightly less explosion damage and magazine size, but boasts a higher fire rate, faster reload, and good critical potential.
- The Tonkor's grenade will bounce several times off any hard surfaces and environmental objects, before detonating 5 seconds after it settles on the ground. The grenade will explode on impact with the first enemy or player it hits, however.
- The Tonkor will only hit an enemy with a direct hit if it hits the player model. This can result in the grenades bouncing between enemy legs.
- It is possible to achieve red critical hits with Point Strike and Critical Delay, landing a 104.3% critical chance. This can be further increased using the Arcane Avenger enhancement, reaching a 134.3% total critical chance.
- The Tonkor can be used to propel the player a decent distance by aiming the grenade at their feet while jumping.
- Jumping and firing the grenade increases lift and velocity and can be combined with spin or jump attacks with melee to improve mobility.
- Unlike other explosive weapons like the Penta and Ogris, the Tonkor's explosion damage deals only a small, fixed amount of damage against the player, making it safer to use in close-quarters than the aforementioned counterparts. This also facilitates its use as a mobility tool as noted above.
- When aiming down using zoom (default RMB ), the Tonkor will display a flashing dotted line that shows the approximate trajectory the grenade will follow when fired. This line will only display the grenade's initial flight path and not any subsequent bounces.
- When falling fast enough while still in the air, shooting the Tonkor below the player's feet will cause the player to jump midair.
- Grenades will come to a dead stop when fired into the water. This can turn them into makeshift proximity mines which will only explode when touched or after a few seconds. This can make them a little more tactical when taking certain environments into account, such as the bodies of water in the Grineer Forest.
Tips
- Terminal Velocity will help increase its projectile speed. Trajectory guide when zoomed will adjust with increased flight speed.
- Zephyr's Jet Stream increases the grenade projectile flight speed significantly.
- Jet Stream with max Power Strength allows for the projectiles to explode on first ground contact.
- Zephyr's Jet Stream increases the grenade projectile flight speed significantly.
Trivia
- The Grineer text on the side of its barrel translates to "ANM".
- The Tonkor's breech-loading design is derived from the M79 grenade launcher, albeit with two shots until reload, instead of one.
Bugs
- Currently, the Tonkor is able to launch teammates into the air while they are channeling stasis related abilities. (Mesa's Peacemaker, Nyx's Absorb, etc.)
- Frequently, firing without zooming in the Grineer Forest will make the grenades explode right in front of the gun.