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== Bugs == |
== Bugs == |
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* Currently, the Tonkor is able to launch teammates into the air while they are channeling stasis related abilities. ([[Mesa (Warframe)|Mesa's]] [[Peacemaker]], [[Nyx (Warframe)|Nyx's]] [[Absorb]], etc.) |
* Currently, the Tonkor is able to launch teammates into the air while they are channeling stasis related abilities. ([[Mesa (Warframe)|Mesa's]] [[Peacemaker]], [[Nyx (Warframe)|Nyx's]] [[Absorb]], etc.) |
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− | + | * The Tonkor can knock [[Hydroid (Warframe)|Hydroid]] out of [[Undertow]]. |
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+ | * Frequently, firing without zooming in the [[Grineer Forest]] will make the grenades hit and invisible wall in front of the gun. |
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==Media== |
==Media== |
Revision as of 00:01, 2 May 2015
“It's taking longer than I calculated.”
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Tonkor | |||||||||||||||
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File:GrnGrenadeLauncher.png | |||||||||||||||
Statistics | |||||||||||||||
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Utility | |||||||||||||||
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Normal Attacks | |||||||||||||||
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Secondary Attacks | |||||||||||||||
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Miscellaneous | |||||||||||||||
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The Tonkor is a Grineer grenade launcher which fires concussion explosives that can launch allied Tenno airborne.
Manufacturing Requirements | |||||
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60,000 |
1,500 |
200 |
800 |
2 |
Time: 24 hrs |
Rush: 45 | |||||
Market Price: 200 | Blueprints Price: 30,000 |
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages :
- Grenades deal Script error: The function "Proc" does not exist. damage when hitting an enemy.
- High critical chance and good multiplier stats.
- High AoE damage.
- 325 Script error: The function "Proc" does not exist. damage that can be increased by mods.
- Explosions can crit and proc.
- Decent fire rate for a grenade launcher type weapon.
- Can use the exclusive Firestorm mod.
- Zooming (RMB ) will display the next grenade's trajectory.
- Can be used to 'rocket jump' for both the wielder and their Tenno allies as long as they are within the same plane.
- Deals only 50 damage to user regardless of mods.
Disadvantages :
- Grenades have a relatively slow projectile speed and heavy arcing.
- Grenades have a high bouncing capability which makes it hard to stack on a desired spot.
- Small magazine size.
- Second lowest max ammo of all primary weapons.
- Low accuracy.
- Shooting while enemies are close will force you to jump.
- However, this can be used to chain to a melee slam attack, or other airborne offensive.
- Grenades damage the player, albeit less than the similar Penta.
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Notes
- When compared to the Penta, it has slightly less explosion damage and magazine size, but boasts a higher fire rate, faster reload, and good critical potential.
- The Tonkor's grenade will bounce several times off any hard surfaces and environmental objects, before detonating 5 seconds after it settles on the ground. The grenade will explode on impact with the first enemy or player it hits however.
- The Tonkor will only hit an enemy with a direct hit if it hits the player model. This can result in the grenades bouncing between enemy legs.
- It is possible to achieve red critical hits with Point Strike and Critical Delay, landing a 104.3% critical chance. This can be further increased using the Arcane Avenger enhancement, reaching a 134.3% total critical chance.
- The Tonkor can be used to propel the player a decent distance by aiming the grenade at their feet while jumping.
- Jumping and firing the grenade increases lift and velocity and can be combined with spin or jump attacks with melee to improve mobility.
- Unlike other explosive weapons like the Penta and Ogris, the Tonkor's explosion damage deals only a small percentage of its damage against the player, making it safer to use in close-quarters than the aforementioned counterparts. This also facilitates its use as a mobility tool as noted above.
- When aiming down using zoom (default RMB ), the Tonkor will display a flashing dotted line that shows the approximate trajectory the grenade will follow when fired. This line will only display the grenade's initial flight path and not any subsequent bounces.
- When falling fast enough while still in the air, shooting the Tonkor below the player's feet will cause the player to jump midair.
- Grenades will come to a dead stop when fired into the water. This can turn them into makeshift proximity mines which will only explode when touched or after a few seconds. This can make them a little more tactical when taking certain environments into account, such as the bodies of water in the Grineer Forest.
Tips
- Terminal Velocity will help increase its projectile speed. Trajectory guide when zoomed will adjust with increased flight speed.
- Zephyr's Jet Stream increases the grenade projectile flight speed significantly.
- Jet Stream with max Power Strength allows for the projectiles to explode on first ground contact.
- Zephyr's Jet Stream increases the grenade projectile flight speed significantly.
Trivia
- The Grineer text on the side of its barrel translates to "ANM".
- The Tonkor's breech-loading design is derived from the M79 grenade launcher, albeit with two shots until reload, instead of one.
Bugs
- Currently, the Tonkor is able to launch teammates into the air while they are channeling stasis related abilities. (Mesa's Peacemaker, Nyx's Absorb, etc.)
- The Tonkor can knock Hydroid out of Undertow.
- Frequently, firing without zooming in the Grineer Forest will make the grenades hit and invisible wall in front of the gun.