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==Patch History== |
==Patch History== |
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{{Scrollbox/Article|{{ver|24.2}} |
{{Scrollbox/Article|{{ver|24.2}} |
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− | *Tonkor Changes: |
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+ | *Fire Rate increased from 2 to 3.17. |
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− | * |
+ | *Radial damage increased from 325 to 650. |
− | * |
+ | *Clip size reduced from 2 to 1. |
− | * |
+ | *Ammo capacity reduced from 40 to 30. |
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− | **Ammo capacity reduced from 40 to 30. |
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{{ver|22.12}} |
{{ver|22.12}} |
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*Increased projectile speed. |
*Increased projectile speed. |
Revision as of 20:35, 18 December 2018
The Tonkor is a Grineer grenade launcher which fires concussion explosives. While its magazine can only hold two rounds, the Tonkor boasts very high critical chance and damage.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
60,000 |
1,500 |
200 |
800 |
2 |
Time: 1 Day(s) |
Rush: 45 | |||||
Market Price: 200 | Blueprints Price:30,000 |
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages:
- Innate Script error: The function "Proc" does not exist. damage - effective against Machinery and Fossilized.
- Physical contact with grenades deal Script error: The function "Proc" does not exist. damage.
- High critical chance and damage.
- Grenades have a blast radius of 5 meters.
- Pinpoint accuracy.
- Can use the launcher-exclusive mods Adhesive Blast and Firestorm.
Disadvantages:
- Innate Script error: The function "Proc" does not exist. damage – less effective against Ferrite Armor.
- Explosion damage cannot be increased by Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist. or Script error: The function "Proc" does not exist. damage mods.
- Low status chance.
- Grenades have travel time, heavy arcing, and needs to travel 6m before being explosive.
- Explosions can cause self-damage.
- Minimum travel length of 6m before being explosive should prevent accidental self-damage unless using Firestorm.
- Grenades that hit any surface have a high bouncing capability which makes it hard to stack on a desired spot.
- This can be countered with Adhesive Blast, which will make the grenades stick to any surface.
- Extremely low magazine capacity of just 2 rounds; requires frequent reloading.
- Draws from the rare sniper ammo pool.
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Notes
- The Tonkor's grenades' self-damage will most likely kill the player in even a single explosion, including Inaros.
- The Tonkor's grenades will explode immediately upon hitting an enemy.
- The grenades will also explode upon touching the Cryopod in a Defense mission, damaging nearby enemies. Note that the Cryopod will also take fifty damage upon doing so.
- If the grenade fails to hit a player or enemy, it will explode one second after the first bounce.
- Projectile Speed affects this length of time.
- If Adhesive Blast is used, the grenades will stick to enemies until their fuse expires rather than immediately detonating.
- The Tonkor will only hit an enemy with a direct hit if it hits the player model. This can result in the grenades bouncing between enemy legs.
- Grenades will come to a complete stop when coming in contact with a body of water. This can turn them into makeshift proximity mines which will only explode when touched or after a few seconds.
- Grenades created by Mirage's clones from Hall of Mirrors that are left over after the ability deactivates will cause damage to user if caught in the blast.
- Grenades that impact enemies too close to the user will not detonate and will bounce off them harmlessly instead, possibly bouncing back and killing the player.
Tips
- Projectile Speed modifiers like Zephyr's Jet Stream or Terminal Velocity will help increase its launch speed significantly. Trajectory guide when zoomed will adjust with increased flight speed.
- If the projectile speed is high enough, the grenade will explode on impact with any surface. In the case of a Jet Stream Zephyr, the minimum amount of Ability Strength percentage needed to achieve this effect is given by the formula:
- Ability Strength (with Jet Stream) > 150% - Flight Speed Mods
- If the projectile speed is high enough, the grenade will explode on impact with any surface. In the case of a Jet Stream Zephyr, the minimum amount of Ability Strength percentage needed to achieve this effect is given by the formula:
Example: Ability Strength (with Jet Stream) > 150% - 60% = 90% -> your mod build doesn't need any strentgh mod; what it matters is that the strength is still higher than 90%, so beware of other mods like Overextended
- It is encouraged to always add some margin on top of the required Ability Strength as gravity could slow down the grenade too much, preventing its explosion.
- The Tonkor's self-damage property can be used to increase Vex Armor's buffs when using Chroma.
- It is advised not to use punch through, as it can cause the Tonkor's projectiles to hit enemies without exploding. It also causes the projectiles to bounce/penetrate surfaces unpredictably.
- Grenades will immediately explode when impacting the following surfaces, allowing instant high damage to enemies:
Trivia
- The Grineer text on the side of its barrel translates to "ANM".
- Previous design concepts show ("ALL"). [1]
- The Tonkor's breech-loading design is derived from the M79 grenade launcher, albeit with the ability to hold two rounds instead of one.
- Oddly, the Tonkor's reload animation appears to consist of loading one grenade instead of two.
- It seems that these "grenades" are actually power cells with a built-in launching mechanism.
- Previously, the Tonkor was able to launch teammates into the air, and could even move them around while they were channeling stasis-related abilities (Mesa's Peacemaker, Nyx's Absorb, etc.). This was removed to discourage griefing and exploits.
Tonkor Skins
Media
Patch History
Update 24.2 (2018-12-18)
- Changed from 'fire on release' to 'fire on press' and removed grenade arc visual.
- Projectile now explodes on impact after traveling past 6m. If it impacts before 6m it is destroyed without exploding.
- Updated explosion effect and matched radius to damage (6m).
- Fire Rate increased from 2 to 3.17.
- Radial damage increased from 325 to 650.
- Clip size reduced from 2 to 1.
- Ammo capacity reduced from 40 to 30.
- 50% damage fall off added.
Update 22.12 (2018-02-09)
- Increased projectile speed.
- Changed projectile life from 3 secs on launch to 1 sec after first bounce.
- Improved trail FX.
Update 20.0 (2017-03-24)
- The Tonkor now deals self-damage like all other launchers.
- The Tonkor Grenade trajectory line now appears on holding the fire button , and grenade fires on release.
- The grenade needs to travel 6m before arming itself, it will bounce off yourself, other players and AI before then.
- The Maximum lifespan of grenade has dropped from 5 to 3 seconds.
- Grenades bounce lower and explode sooner, making them more likely to explode where they are shot.
- The Critical Chance has been reduced to 25%.
- The Accuracy of the Tonkor has been increased.
Update 16.7 (2015-06-04)
- Introduced.