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(Added more precise numbers for Jet Stream's effect.)
Tags: Visual edit apiedit
(→‎Characteristics: Updated how AOE damage was fixed to not deal headshot damage all the time even on body shots since update 17.3)
Tags: Visual edit apiedit
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**325 {{Icon|Proc|Blast|Text}} damage that can be increased by mods.
 
**325 {{Icon|Proc|Blast|Text}} damage that can be increased by mods.
 
*Explosions can crit and proc.
 
*Explosions can crit and proc.
*Explosions always land as Headshot on secondary enemies, doing massive AoE damage. Note that will only land as a Headshot on direct hit target if the projectile hits the head. (needs confirmation)
 
 
*Decent fire rate for a grenade launcher type weapon.
 
*Decent fire rate for a grenade launcher type weapon.
 
*Can use the exclusive [[Firestorm]] mod.
 
*Can use the exclusive [[Firestorm]] mod.
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==Notes==
 
==Notes==
  +
*As of Update 17.3, explosive AoE damage from sources such as Tonkor no longer always deal headshot damage '''unless''' the projectile directly hits and explodes on the head, essentially halving what damage these weapons once easily had against enemies.
 
*The Tonkor's grenade will bounce several times off any hard surfaces and environmental objects, before detonating 5 seconds after it settles on the ground. The grenade will explode on impact with the first enemy or player it hits, however.
 
*The Tonkor's grenade will bounce several times off any hard surfaces and environmental objects, before detonating 5 seconds after it settles on the ground. The grenade will explode on impact with the first enemy or player it hits, however.
 
**The grenades will also explode when touching the Cryopod in a [[Defense]] mission, damaging nearby enemies. Note that the Cryopod will also take as much damage as the user would if the Tonkor was used for rocket jumping.
 
**The grenades will also explode when touching the Cryopod in a [[Defense]] mission, damaging nearby enemies. Note that the Cryopod will also take as much damage as the user would if the Tonkor was used for rocket jumping.

Revision as of 00:24, 11 September 2015

Tonkor
File:GrnGrenadeLauncher.png
Statistics
Weapon Slot Primary
Weapon Type Launcher
Trigger Type Semi-Auto
Utility
Ammo Type Sniper
Noise Level Alarming
Fire Rate 2.0 rounds/sec
Accuracy 12.5
Magazine Size 2 rounds/mag
Max Ammo 40 rounds
Normal Attacks
Puncture wPuncture 75.0
Crit Chance 35.0%
Secondary Attacks
Elemental Type Script error: The function "Proc" does not exist.
Miscellaneous
Introduced Update 16.4
Hurl mayhem and destruction with this Grineer grenade launcher.

The Tonkor is a Grineer grenade launcher which fires concussion explosives that can launch its owner airborne. Compared to the Penta, the Tonkor has slightly less explosion damage and magazine size, but boasts a higher fire rate, faster reload, and good critical potential.

Manufacturing Requirements
Credits64
60,000
Salvage
1,500
Oxium
200
Cryotic
800
ArgonCrystal
2
Time: 24 hrs
Rush: Platinum64 45
MarketIcon Market Price: PlatinumLarge200 Blueprint2 Blueprints Price: Credits 30,000

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages :

  • Grenades deal Script error: The function "Proc" does not exist. damage when hitting an enemy.
  • High critical chance and good multiplier stats.
  • High AoE damage.
    • 325 Script error: The function "Proc" does not exist. damage that can be increased by mods.
  • Explosions can crit and proc.
  • Decent fire rate for a grenade launcher type weapon.
  • Can use the exclusive Firestorm mod.
  • Zooming (RMB ) will display the next grenade's trajectory.
  • Can be used to 'rocket jump' for the wielder exclusively.
  • Deals only 50 damage to user regardless of mods.

Disadvantages :

  • Grenades have a relatively slow projectile speed and heavy arcing.
  • Grenades have a high bouncing capability which makes it hard to stack on a desired spot.
  • Small magazine size.
  • The grenades deal both Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage on direct hits only.
  • Second lowest max ammo of all primary weapons.
  • Low accuracy.
  • Shooting while enemies are close will force you to jump.
    • However, this can be used to chain to a melee slam attack, or other airborne offensive.
  • Grenades damage the player, albeit much less than the similar Penta.
  • Draws from the rare sniper ammo pool.
  • Unlike the Penta, the grenades cannot be detonated manually or prematurely, forcing the player to aim directly at enemies in most cases.
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Notes

  • As of Update 17.3, explosive AoE damage from sources such as Tonkor no longer always deal headshot damage unless the projectile directly hits and explodes on the head, essentially halving what damage these weapons once easily had against enemies.
  • The Tonkor's grenade will bounce several times off any hard surfaces and environmental objects, before detonating 5 seconds after it settles on the ground. The grenade will explode on impact with the first enemy or player it hits, however.
    • The grenades will also explode when touching the Cryopod in a Defense mission, damaging nearby enemies. Note that the Cryopod will also take as much damage as the user would if the Tonkor was used for rocket jumping.
  • The Tonkor will only hit an enemy with a direct hit if it hits the player model. This can result in the grenades bouncing between enemy legs.
  • It is possible to achieve red critical hits with Point Strike and Critical Delay, landing a 104.3% critical chance. This can be further increased using the Arcane Avenger enhancement, reaching a 134.3% total critical chance.
  • The Tonkor can be used to propel the player a decent distance by aiming the grenade at their feet while jumping.
    • Jumping and firing the grenade increases lift and velocity and can be combined with spin or jump attacks with melee to improve mobility.
  • Unlike other explosive weapons like the Penta and Ogris, the Tonkor's explosion damage deals only a small, fixed amount of damage against the player, making it safer to use in close-quarters than the aforementioned counterparts. This also facilitates its use as a mobility tool as noted above.
  • When aiming down using zoom (default RMB ), the Tonkor will display a flashing dotted line that shows the approximate trajectory the grenade will follow when fired. This line will only display the grenade's initial flight path and not any subsequent bounces.
  • When falling fast enough while still in the air, shooting the Tonkor below the player's feet will cause the player to jump midair.
  • Grenades will come to a dead stop when fired into the water. This can turn them into makeshift proximity mines which will only explode when touched or after a few seconds.

Tips

  • Terminal Velocity will help increase its projectile speed. Trajectory guide when zoomed will adjust with increased flight speed.
    • Zephyr's Jet Stream increases the grenade projectile flight speed significantly.
      • Jet Stream with high Power Strength allows for the projectiles to explode on first ground contact. The minimum Power Strength required for this is between 234% and 236%.
  • The Tonkor's self-damage property can be used to increase Vex Armor's buffs when using Chroma.
  • It is advised to not use punch-through, as it can cause the Tonkor's projectiles to hit enemies without exploding. It also causes the projectiles to bounce/penetrate surfaces unpredictably.

Trivia

  • The Grineer text on the side of its barrel Grineer AGrineer NGrineer M translates to "ANM".
  • The Tonkor's breech-loading design is derived from the M79 grenade launcher, albeit with the ability to hold two rounds instead of one.
    • Oddly, the Tonkor's reload animation appears to consist of loading one grenade instead of two.
    • It seems that these "grenades" are actually power cells with a built-in launching mechanism.
  • Previously, the Tonkor was able to launch teammates into the air, and could even move them around while they were channeling stasis related abilities. (Mesa's Peacemaker, Nyx's Absorb, etc.)

Bugs

  • Frequently, firing without zooming in will make the grenades explode right in front of the gun.

Media

See Also