Hurl mayhem and destruction with this Grineer grenade launcher.

The Tonkor is a Grineer grenade launcher which fires concussion explosives. While its magazine can only hold two rounds, the Tonkor boasts very high critical chance and damage.

Manufacturing Requirements
Time: 24 hrs
Rush: Platinum64 45
MarketIcon Market Price: Platinum64 200 Blueprint2 Blueprints Price:Credits6430,000


This weapon deals primarily Blast b Blast damage.



  • Innate Blast b Blast damage – less effective against Ferrite Armor.
  • Low status chance.
  • Grenades have travel time, heavy arcing, and needs to travel 6m before being explosive.
  • Explosions can cause self-damage.
    • Minimum travel length of 6m before being explosive should prevent accidental self-damage unless using Firestorm.
  • Grenades that hit any surface have a high bouncing capability which makes it hard to stack on a desired spot.
    • This can be countered with Adhesive Blast, which will make the grenades stick to any surface.
  • Extremely low magazine capacity of just 2 rounds; requires frequent reloading.
  • Draws from the rare sniper ammo pool.

Weapon LoadoutsEdit


  • The Tonkor's grenades' self-damage will most likely kill the player in even a single explosion, including Inaros.
  • The Tonkor's grenades will explode immediately upon hitting an enemy.
    • The grenades will also explode upon touching the Cryopod in a Defense mission, damaging nearby enemies. Note that the Cryopod will also take fifty damage upon doing so.
    • If the grenade fails to hit a player or enemy, it will explode one second after the first bounce.
    • If Adhesive Blast is used, the grenades will stick to enemies until their fuse expires rather than immediately detonating.
  • The Tonkor will only hit an enemy with a direct hit if it hits the player model. This can result in the grenades bouncing between enemy legs.
  • Grenades will come to a complete stop when coming in contact with a body of water. This can turn them into makeshift proximity mines which will only explode when touched or after a few seconds.
  • Grenades created by Mirage's clones from Hall of Mirrors that are left over after the ability deactivates will cause damage to user if caught in the blast.
  • Grenades that impact enemies too close to the user will not detonate and will bounce off them harmlessly instead, possibly bouncing back and killing the player.


  • Projectile Speed modifiers like Zephyr's Jet Stream or Terminal Velocity will help increase its launch speed significantly. Trajectory guide when zoomed will adjust with increased flight speed.
    • If the projectile speed is high enough, the grenade will explode on impact with any surface. In the case of a Jet Stream Zephyr, the minimum amount of Ability Strength percentage needed to achieve this effect is given by the formula:
      Ability Strength (with Jet Stream) > 150% - Flight Speed Mods

Example: Ability Strength (with Jet Stream) > 150% - 60% = 90% -> your mod build doesn't need any strentgh mod; what it matters is that the strength is still higher than 90%, so beware of other mods like Overextended

  • It is encouraged to always add some margin on top of the required Ability Strength as gravity could slow down the grenade too much, preventing its explosion.
  • The Tonkor's self-damage property can be used to increase Vex Armor's buffs when using Chroma.
  • It is advised not to use punch through, as it can cause the Tonkor's projectiles to hit enemies without exploding. It also causes the projectiles to bounce/penetrate surfaces unpredictably.
  • Grenades will immediately explode when impacting the following surfaces, allowing instant high damage to enemies:


  • The Grineer text on the side of its barrel Grineer AGrineer NGrineer M translates to "ANM".
    • Previous design concepts show Grineer AGrineer LGrineer L ("ALL"). [1]
  • The Tonkor's breech-loading design is derived from the M79 grenade launcher, albeit with the ability to hold two rounds instead of one.
    • Oddly, the Tonkor's reload animation appears to consist of loading one grenade instead of two.
    • It seems that these "grenades" are actually power cells with a built-in launching mechanism.
  • Previously, the Tonkor was able to launch teammates into the air, and could even move them around while they were channeling stasis-related abilities (Mesa's Peacemaker, Nyx's Absorb, etc.). This was removed to discourage griefing and exploits.

Tonkor Skins


  • Tonkor in Codex.
  • Unloaded Tonkor seen from the bottom
  • Concept Art for the Tonkor.
  • A Tonkor grenade in the default colours.

Patch HistoryEdit

Update 22.12
  • Increased projectile speed.
  • Changed projectile life from 3 secs on launch to 1 sec after first bounce.
  • Improved trail FX.

Update 20.0

  • The Tonkor now deals self-damage like all other launchers.
  • The Tonkor Grenade trajectory line now appears on holding the fire button , and grenade fires on release.
  • The grenade needs to travel 6m before arming itself, it will bounce off yourself, other players and AI before then.
  • The Maximum lifespan of grenade has dropped from 5 to 3 seconds.
  • Grenades bounce lower and explode sooner, making them more likely to explode where they are shot.
  • The Critical Chance has been reduced to 25%.
  • The Accuracy of the Tonkor has been increased.

Update 16.7

  • Introduced.

See AlsoEdit

WeaponsDamageCompare AllCosmetics