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{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}}
 
{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}}
  +
{{WeaponInfoboxAutomatic
{{WeaponInfoboxU11
 
  +
<!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
| name = Tonbo
 
  +
|name =
| image = FlowerPowerPolearm.png
 
| mastery level = 3
 
| slot = Melee
 
| type = Polearm
 
| projectile speed =
 
| disposition = 5
 
   
  +
<!--
| physical damage = 80.0
 
  +
---!!!!!---INSTRUCTIONS---!!!!!---
| impact damage = 8.0
 
  +
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
| puncture damage = 12.0
 
| slash damage = 60.0
 
| elemental damage type =
 
| elemental damage =
 
| crit chance = 5.0
 
| crit damage = 2.0
 
| attack rate = 1.0
 
| stat proc = 25.0
 
   
  +
If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows.
| charge physical damage =
 
  +
-->
| charge impact damage =
 
  +
<!--Statistics-->
| charge puncture damage =
 
  +
|image =
| charge slash damage =
 
  +
|mastery level =
| charge elemental damage type =
 
  +
|slot =
| charge elemental damage =
 
  +
|type =
| charge cleave =
 
  +
|trigger =
| charge crit chance =
 
| charge crit damage =
 
| charge stat proc =
 
   
  +
<!--Utility-->
| jump physical damage = 160.0
 
  +
|ammo type =
| jump impact damage =
 
  +
|flight speed =
| jump puncture damage =
 
  +
|range =
| jump slash damage =
 
  +
|noise level =
| jump elemental damage type =
 
  +
|fire rate =
| jump elemental damage =
 
  +
|spool =
  +
|accuracy =
  +
|magazine =
  +
|max ammo =
  +
|reload =
  +
|zoom =
  +
|combo reset =
  +
|combo min =
  +
|finisher damage =
  +
|disposition =
  +
|melee range =
  +
|combo duration =
  +
|block angle =
  +
|follow through =
   
  +
<!--Normal Attacks-->
| slam physical damage =
 
| slam impact damage =
+
|normal impact =
| slam puncture damage =
+
|normal puncture =
| slam slash damage =
+
|normal slash =
  +
|normal element =
| slam elemental damage type =
 
| slam elemental damage =
+
|normal damage =
  +
|normal pellet count =
| slam radius =
 
  +
|normal burst count =
  +
|normal critical chance =
  +
|normal critical damage =
  +
|normal status chance =
  +
|normal punchthrough =
  +
|normal radius =
  +
|normal duration =
  +
|normal falloff =
  +
|normal ammo cost =
   
  +
<!--Charge Attacks-->
| slide physical damage = 178.0
 
| slide impact damage =
+
|charge impact =
| slide puncture damage =
+
|charge puncture =
| slide slash damage =
+
|charge slash =
  +
|charge element =
| slide elemental damage type =
 
| slide elemental damage =
+
|charge damage =
  +
|charge time =
| slide crit chance = 5.0
 
  +
|charge pellet count =
  +
|charge burst count =
  +
|charge critical chance =
  +
|charge critical damage =
  +
|charge status chance =
  +
|charge punchthrough =
  +
|charge radius =
  +
|charge duration =
  +
|charge falloff =
  +
|charge ammo cost =
   
  +
<!--Area Attacks-->
| wall physical damage = 133.0
 
| wall impact damage =
+
|area impact =
| wall puncture damage =
+
|area puncture =
| wall slash damage =
+
|area slash =
  +
|area element =
| wall elemental damage type =
 
| wall elemental damage =
+
|area damage =
  +
|area pellet count =
| wall crit chance =
 
  +
|area critical chance =
| wall crit damage =
 
  +
|area critical damage =
  +
|area status chance =
  +
|area radius =
  +
|area duration =
  +
|area falloff =
  +
|area ammo cost =
   
  +
<!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
| finisher damage =
 
  +
|secondaryarea impact =
| max targets =
 
  +
|secondaryarea puncture =
| cleave radius =
 
  +
|secondaryarea slash =
| polarities = {{Icon|Pol|V}}
 
  +
|secondaryarea element =
| stancemod = [[Bleeding Willow]]<br>[[Shimmering Blight]]
 
  +
|secondaryarea damage =
| stance = {{Icon|Pol|Ability}}
 
  +
|secondaryarea pellet count =
| introduced = {{ver|15.15}}
 
  +
|secondaryarea critical chance =
| notes =
 
  +
|secondaryarea critical damage =
  +
|secondaryarea status chance =
  +
|secondaryarea radius =
  +
|secondaryarea duration =
  +
|secondaryarea falloff =
  +
  +
<!--Secondary Attacks-->
  +
|secondary impact =
  +
|secondary puncture =
  +
|secondary slash =
  +
|secondary element =
  +
|secondary damage =
  +
|secondary pellet count =
  +
|secondary burst count =
  +
|secondary critical chance =
  +
|secondary critical damage =
  +
|secondary status chance =
  +
|secondary punchthrough =
  +
|secondary radius =
  +
|secondary duration =
  +
|secondary falloff =
  +
|secondary charge time =
  +
|secondary fire rate =
  +
|secondary trigger =
  +
|secondary ammo cost =
  +
  +
<!--Throw Attacks (for Glaives)-->
  +
|throw impact =
  +
|throw puncture =
  +
|throw slash =
  +
|throw element =
  +
|throw damage =
  +
|throw critical chance =
  +
|throw critical damage =
  +
|throw status chance =
  +
|throw punchthrough =
  +
|throw falloff =
  +
|throw charge time =
  +
  +
<!--Charged Throw Attacks (for Glaives)-->
  +
|charged throw impact =
  +
|charged throw puncture =
  +
|charged throw slash =
  +
|charged throw element =
  +
|charged throw damage =
  +
|charged throw critical chance =
  +
|charged throw critical damage =
  +
|charged throw status chance =
  +
|charged throw punchthrough =
  +
|charged throw falloff =
  +
|charged throw charge time =
  +
  +
<!--Slam Melee Attacks-->
  +
|slam attack =
  +
|slam radial damage =
  +
|slam radius =
  +
  +
  +
<!--Heavy Melee Attacks-->
  +
|heavy attack =
  +
|heavy attack windup =
  +
|heavy slam attack =
  +
|heavy slam radial damage =
  +
|heavy slam radius =
  +
  +
<!--Other Melee Attacks-->
  +
|slide attack =
  +
|wall attack =
  +
  +
<!--Miscellaneous-->
  +
|syndicate effect =
  +
|augments =
  +
|polarities =
  +
|exilus polarity =
  +
|stance polarity =
  +
|users =
  +
|introduced =
 
}}
 
}}
 
{{Codex|During the darkest days of the Old War many a Tenno relied solely on the Tonbo to keep them alive.}}
 
{{Codex|During the darkest days of the Old War many a Tenno relied solely on the Tonbo to keep them alive.}}
   
The '''Tonbo''' is a Tenno polearm that specializes in high status chance which combines with its high {{Icon|Proc|Slash|Text}} damage to consistently bleed enemies.
+
The '''Tonbo''' is a Tenno polearm that specializes in high [[status chance]] which combines with its high {{Icon|Proc|Slash|Text}} damage to consistently bleed enemies.
   
 
This weapon can be sold for {{cc|5,000}}.
 
This weapon can be sold for {{cc|5,000}}.
   
  +
{{BuildAutomatic|type=Weapon}}
{{BuildRequire
 
|buildcredits = 20,000
 
|build1 = Control Module
 
|build1amount = 2
 
|build2 = Plastids
 
|build2amount = 800
 
|build3 = Ferrite
 
|build3amount = 2,000
 
|build4 = Oxium
 
|build4amount = 100
 
|buildtime = 12
 
|buildrush = 35
 
|blueprint = 15,000
 
|lab = Tenno
 
|researchcredits = 5000
 
|research1 = Morphics
 
|research1amount = 1
 
|research2 = Ferrite
 
|research2amount = 500
 
|research3 = Oxium
 
|research3amount = 20
 
|research4 = Plastids
 
|research4amount = 300
 
|researchtime = 48
 
|affinityamount = 3,000
 
|prereq = [[Nami Skyla]]
 
|market = 180}}
 
   
 
==Characteristics==
 
==Characteristics==
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'''Advantages:'''
 
'''Advantages:'''
  +
*High {{Icon|Proc|Slash|Text}} damage &ndash; effective against [[health]].
*High base damage.
 
  +
*Very high [[status chance]].
**High {{Icon|Proc|Slash|Text}} damage &ndash; effective against [[Infested]], [[Flesh]] and [[Cloned Flesh]].
 
  +
*Slam Attacks have a chance to proc {{Icon|Proc|Blast|Text}}.
*Long range attacks with a wide radius.
 
  +
*Stance slot has a {{Icon|Pol|Ability}} polarity, matching {{M|Shimmering Blight}} stance.
**Normal attacks can hit most flying enemies without jumping.
 
  +
*Innate {{Icon|Pol|V}} polarity.
*Large slam attack AoE that knocks down enemies, with a chance of inflicting a Blast proc.
 
** This allows it to knock down even more enemies, past its normal slam radius if a nearby enemy is affected.
 
*High status chance.
 
*Has a {{Icon|Pol|V}} polarity.
 
*Stance slot has a {{Icon|Pol|Ability}} polarity, matching [[Shimmering Blight]] stance.
 
   
 
'''Disadvantages:'''
 
'''Disadvantages:'''
  +
*Lowest base damage of all polearms.
*Low {{Icon|Proc|Impact|Text}} and {{Icon|Proc|Puncture|Text}} damage &ndash; less effective against [[Shields]] and [[Armor]].
 
  +
**Low {{Icon|Proc|Impact|Text}} and {{Icon|Proc|Puncture|Text}} damage &ndash; less effective against [[shield]]s and [[armor]].
*Low critical chance.
 
  +
*Lowest [[critical chance]] of all polearms.
   
 
{{WeaponBuildSection}}
 
{{WeaponBuildSection}}
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==Notes==
 
==Notes==
 
*Even though the weapon requires [[Oxium]] to construct, the Tonbo is quite inexpensive for a weapon exclusive to [[Clan]] Research, as most Clan Research-exclusive weapons typically require [[Forma]] or other rare resources such as [[Argon Crystal]]s.
 
*Even though the weapon requires [[Oxium]] to construct, the Tonbo is quite inexpensive for a weapon exclusive to [[Clan]] Research, as most Clan Research-exclusive weapons typically require [[Forma]] or other rare resources such as [[Argon Crystal]]s.
  +
*The [[Melee#Slam Attack|ground slam]] has a chance to inflict a {{Icon|Proc|Blast|text}} proc.
*Another exclusive, shared distinction between the Tonbo and Serro is that they are the only polearms with an innate polarity.
 
*The [[Melee 2.0#Slam Attack|ground slam]] has a chance to inflict a {{Icon|Proc|Blast|text}} proc.
 
   
 
==Trivia==
 
==Trivia==
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*At its initial release this weapon could not be researched in the [[Clan Dojo]], this was fixed in {{ver|15.15.0.1|fix}}.
 
*At its initial release this weapon could not be researched in the [[Clan Dojo]], this was fixed in {{ver|15.15.0.1|fix}}.
 
*Listed as FlowerPowerPolearm in the game files.
 
*Listed as FlowerPowerPolearm in the game files.
 
{{SkinGallery}}
 
   
 
==Media==
 
==Media==
 
<gallery widths="600" type="slideshow" position="center">
 
<gallery widths="600" type="slideshow" position="center">
  +
TonboCodex.png|Tonbo in Codex.
 
ENcjYjn.jpg|Tonbo's Reinforcements Splash Art
 
ENcjYjn.jpg|Tonbo's Reinforcements Splash Art
 
</gallery>
 
</gallery>
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</gallery>
 
</gallery>
   
{{WeaponNav}}
+
{{SkinGallery}}
  +
  +
==Patch History==
  +
{{Scrollbox/Article|
  +
{{ver|26}}
  +
*Damage increased from 80 to 184.
  +
*Range increased from 2 to 3.
  +
*Slam Attack increased from 160 to 552.
  +
*Slide Attack increased from 178 to 368.
  +
*Parry Angle set to 55.
  +
*Follow Through reduced from 0.8 to 0.6.
  +
  +
{{ver|22.10}}
  +
*Fixed various Polearms having incorrect attachments when the Phorcys Skin is equipped.
  +
  +
{{ver|22.6}}
  +
*Fixed polearms clipping on some Warframes when using the standard holster position.
  +
  +
{{ver|18.4.1}}
  +
*Decreased the damage of the Tonbo in '''Conclave'''.
  +
  +
{{ver|15.15.0.1}}
  +
*Fixed the Tonbo not appearing in Tenno Research Lab.
  +
  +
{{ver|15.15}}
  +
*Introduced.
  +
}}
  +
{{Ver/Lu|26}}
 
{{ResearchNav}}
 
{{ResearchNav}}
  +
{{WeaponNav}}
  +
__NOTOC__
 
[[de:Tonbo]]
 
[[de:Tonbo]]
  +
[[es:Tonbo]]
 
[[fr:Tonbo]]
 
[[fr:Tonbo]]
__NOTOC__
 
 
[[Category:Melee Weapons]]
 
[[Category:Melee Weapons]]
 
[[Category:Polearm]]
 
[[Category:Polearm]]

Revision as of 14:51, 9 December 2019

During the darkest days of the Old War many a Tenno relied solely on the Tonbo to keep them alive.

The Tonbo is a Tenno polearm that specializes in high status chance which combines with its high Script error: The function "Proc" does not exist. damage to consistently bleed enemies.

This weapon can be sold for Credits64 5,000.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
20,000
ControlModule
2
Plastids
800
Ferrite
2,000
Oxium
100
Time: 12 Hour(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge 180 Blueprint2 Blueprints Price:Credits15,000
Tenno Lab ResearchClanAffinity643,000
Credits
5,000
Morphics
1
Ferrite
500
Oxium
20
Plastids
300
Time: 2 Day(s)
Prereq: Nami Skyla
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

  • High Script error: The function "Proc" does not exist. damage – effective against health.
  • Very high status chance.
  • Slam Attacks have a chance to proc Script error: The function "Proc" does not exist..
  • Stance slot has a Script error: The function "Pol" does not exist. polarity, matching Mod TT 20px Shimmering Blight stance.
  • Innate Script error: The function "Pol" does not exist. polarity.

Disadvantages:

  • Lowest base damage of all polearms.
    • Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against shields and armor.
  • Lowest critical chance of all polearms.
Lotusiconsmall
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Notes

  • Even though the weapon requires Oxium to construct, the Tonbo is quite inexpensive for a weapon exclusive to Clan Research, as most Clan Research-exclusive weapons typically require Forma or other rare resources such as Argon Crystals.
  • The ground slam has a chance to inflict a Script error: The function "Proc" does not exist. proc.

Trivia

  • "Tonbo" (蜻蛉) is Japanese for "dragonfly".
    • The weapon's name is likely derived from the Tonbogiri (蜻蛉切), a spear also known as the "Dragonfly Cutting Spear", and was said to be wielded by Honda Tadakatsu. The spear derives its moniker from the myth that a dragonfly landed on its blade and was instantly cut in two.
  • The blade itself resembles those found on Bill polearms, though with significantly larger proportions.
  • At its initial release this weapon could not be researched in the Clan Dojo, this was fixed in Hotfix 15.15.0.1 (2015-02-18).
  • Listed as FlowerPowerPolearm in the game files.

Media

Tonbo Skins

Edit

Patch History

Update 26.0 (2019-10-31)

  • Damage increased from 80 to 184.
  • Range increased from 2 to 3.
  • Slam Attack increased from 160 to 552.
  • Slide Attack increased from 178 to 368.
  • Parry Angle set to 55.
  • Follow Through reduced from 0.8 to 0.6.

Update 22.10 (2018-01-25)

  • Fixed various Polearms having incorrect attachments when the Phorcys Skin is equipped.

Update 22.6 (2017-12-07)

  • Fixed polearms clipping on some Warframes when using the standard holster position.

Hotfix 18.4.1 (2016-01-25)

  • Decreased the damage of the Tonbo in Conclave.

Hotfix 15.15.0.1 (2015-02-18)

  • Fixed the Tonbo not appearing in Tenno Research Lab.

Update 15.15 (2015-02-18)

  • Introduced.

Last updated: Update 26.0 (2019-10-31)