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{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}} |
{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}} |
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+ | {{WeaponInfoboxAutomatic |
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− | {{WeaponInfoboxU11 |
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+ | <!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)--> |
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− | | name = Tonbo |
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+ | |name = |
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− | | image = FlowerPowerPolearm.png |
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− | | mastery level = 3 |
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− | | slot = Melee |
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− | | type = Polearm |
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− | | projectile speed = |
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− | | disposition = 5 |
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+ | <!-- |
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− | | physical damage = 80.0 |
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+ | ---!!!!!---INSTRUCTIONS---!!!!!--- |
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− | | impact damage = 8.0 |
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+ | Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later. |
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− | | puncture damage = 12.0 |
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− | | slash damage = 60.0 |
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− | | elemental damage type = |
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− | | elemental damage = |
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− | | crit chance = 5.0 |
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− | | crit damage = 2.0 |
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− | | attack rate = 1.0 |
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− | | stat proc = 25.0 |
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+ | If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows. |
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− | | charge physical damage = |
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+ | --> |
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− | | charge impact damage = |
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+ | <!--Statistics--> |
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− | | charge puncture damage = |
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+ | |image = |
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− | | charge slash damage = |
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+ | |mastery level = |
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− | | charge elemental damage type = |
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+ | |slot = |
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− | | charge elemental damage = |
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+ | |type = |
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− | | charge cleave = |
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+ | |trigger = |
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− | | charge crit chance = |
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− | | charge crit damage = |
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− | | charge stat proc = |
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+ | <!--Utility--> |
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− | | jump physical damage = 160.0 |
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+ | |ammo type = |
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− | | jump impact damage = |
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+ | |flight speed = |
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− | | jump puncture damage = |
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+ | |range = |
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− | | jump slash damage = |
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+ | |noise level = |
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− | | jump elemental damage type = |
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+ | |fire rate = |
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− | | jump elemental damage = |
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+ | |spool = |
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+ | |accuracy = |
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+ | |magazine = |
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+ | |max ammo = |
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+ | |reload = |
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+ | |zoom = |
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+ | |combo reset = |
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+ | |combo min = |
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+ | |finisher damage = |
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+ | |disposition = |
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+ | |melee range = |
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+ | |combo duration = |
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+ | |block angle = |
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+ | |follow through = |
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+ | <!--Normal Attacks--> |
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− | | slam physical damage = |
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− | | |
+ | |normal impact = |
− | | |
+ | |normal puncture = |
− | | |
+ | |normal slash = |
+ | |normal element = |
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− | | slam elemental damage type = |
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− | | |
+ | |normal damage = |
+ | |normal pellet count = |
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− | | slam radius = |
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+ | |normal burst count = |
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+ | |normal critical chance = |
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+ | |normal critical damage = |
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+ | |normal status chance = |
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+ | |normal punchthrough = |
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+ | |normal radius = |
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+ | |normal duration = |
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+ | |normal falloff = |
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+ | |normal ammo cost = |
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+ | <!--Charge Attacks--> |
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− | | slide physical damage = 178.0 |
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− | | |
+ | |charge impact = |
− | | |
+ | |charge puncture = |
− | | |
+ | |charge slash = |
+ | |charge element = |
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− | | slide elemental damage type = |
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− | | |
+ | |charge damage = |
+ | |charge time = |
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− | | slide crit chance = 5.0 |
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+ | |charge pellet count = |
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+ | |charge burst count = |
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+ | |charge critical chance = |
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+ | |charge critical damage = |
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+ | |charge status chance = |
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+ | |charge punchthrough = |
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+ | |charge radius = |
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+ | |charge duration = |
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+ | |charge falloff = |
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+ | |charge ammo cost = |
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+ | <!--Area Attacks--> |
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− | | wall physical damage = 133.0 |
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− | | |
+ | |area impact = |
− | | |
+ | |area puncture = |
− | | |
+ | |area slash = |
+ | |area element = |
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− | | wall elemental damage type = |
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− | | |
+ | |area damage = |
+ | |area pellet count = |
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− | | wall crit chance = |
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+ | |area critical chance = |
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− | | wall crit damage = |
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+ | |area critical damage = |
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+ | |area status chance = |
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+ | |area radius = |
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+ | |area duration = |
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+ | |area falloff = |
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+ | |area ammo cost = |
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+ | <!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)--> |
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− | | finisher damage = |
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+ | |secondaryarea impact = |
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− | | max targets = |
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+ | |secondaryarea puncture = |
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− | | cleave radius = |
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+ | |secondaryarea slash = |
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− | | polarities = {{Icon|Pol|V}} |
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+ | |secondaryarea element = |
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− | | stancemod = [[Bleeding Willow]]<br>[[Shimmering Blight]] |
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+ | |secondaryarea damage = |
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− | | stance = {{Icon|Pol|Ability}} |
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+ | |secondaryarea pellet count = |
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− | | introduced = {{ver|15.15}} |
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+ | |secondaryarea critical chance = |
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− | | notes = |
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+ | |secondaryarea critical damage = |
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+ | |secondaryarea status chance = |
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+ | |secondaryarea radius = |
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+ | |secondaryarea duration = |
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+ | |secondaryarea falloff = |
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+ | |||
+ | <!--Secondary Attacks--> |
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+ | |secondary impact = |
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+ | |secondary puncture = |
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+ | |secondary slash = |
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+ | |secondary element = |
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+ | |secondary damage = |
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+ | |secondary pellet count = |
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+ | |secondary burst count = |
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+ | |secondary critical chance = |
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+ | |secondary critical damage = |
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+ | |secondary status chance = |
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+ | |secondary punchthrough = |
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+ | |secondary radius = |
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+ | |secondary duration = |
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+ | |secondary falloff = |
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+ | |secondary charge time = |
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+ | |secondary fire rate = |
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+ | |secondary trigger = |
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+ | |secondary ammo cost = |
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+ | |||
+ | <!--Throw Attacks (for Glaives)--> |
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+ | |throw impact = |
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+ | |throw puncture = |
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+ | |throw slash = |
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+ | |throw element = |
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+ | |throw damage = |
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+ | |throw critical chance = |
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+ | |throw critical damage = |
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+ | |throw status chance = |
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+ | |throw punchthrough = |
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+ | |throw falloff = |
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+ | |throw charge time = |
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+ | |||
+ | <!--Charged Throw Attacks (for Glaives)--> |
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+ | |charged throw impact = |
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+ | |charged throw puncture = |
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+ | |charged throw slash = |
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+ | |charged throw element = |
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+ | |charged throw damage = |
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+ | |charged throw critical chance = |
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+ | |charged throw critical damage = |
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+ | |charged throw status chance = |
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+ | |charged throw punchthrough = |
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+ | |charged throw falloff = |
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+ | |charged throw charge time = |
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+ | |||
+ | <!--Slam Melee Attacks--> |
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+ | |slam attack = |
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+ | |slam radial damage = |
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+ | |slam radius = |
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+ | |||
+ | |||
+ | <!--Heavy Melee Attacks--> |
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+ | |heavy attack = |
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+ | |heavy attack windup = |
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+ | |heavy slam attack = |
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+ | |heavy slam radial damage = |
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+ | |heavy slam radius = |
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+ | |||
+ | <!--Other Melee Attacks--> |
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+ | |slide attack = |
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+ | |wall attack = |
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+ | |||
+ | <!--Miscellaneous--> |
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+ | |syndicate effect = |
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+ | |augments = |
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+ | |polarities = |
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+ | |exilus polarity = |
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+ | |stance polarity = |
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+ | |users = |
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+ | |introduced = |
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}} |
}} |
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{{Codex|During the darkest days of the Old War many a Tenno relied solely on the Tonbo to keep them alive.}} |
{{Codex|During the darkest days of the Old War many a Tenno relied solely on the Tonbo to keep them alive.}} |
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− | The '''Tonbo''' is a Tenno polearm that specializes in high status chance which combines with its high {{Icon|Proc|Slash|Text}} damage to consistently bleed enemies. |
+ | The '''Tonbo''' is a Tenno polearm that specializes in high [[status chance]] which combines with its high {{Icon|Proc|Slash|Text}} damage to consistently bleed enemies. |
This weapon can be sold for {{cc|5,000}}. |
This weapon can be sold for {{cc|5,000}}. |
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+ | {{BuildAutomatic|type=Weapon}} |
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− | {{BuildRequire |
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− | |buildcredits = 20,000 |
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− | |build1 = Control Module |
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− | |build1amount = 2 |
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− | |build2 = Plastids |
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− | |build2amount = 800 |
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− | |build3 = Ferrite |
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− | |build3amount = 2,000 |
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− | |build4 = Oxium |
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− | |build4amount = 100 |
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− | |buildtime = 12 |
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− | |buildrush = 35 |
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− | |blueprint = 15,000 |
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− | |lab = Tenno |
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− | |researchcredits = 5000 |
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− | |research1 = Morphics |
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− | |research1amount = 1 |
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− | |research2 = Ferrite |
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− | |research2amount = 500 |
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− | |research3 = Oxium |
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− | |research3amount = 20 |
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− | |research4 = Plastids |
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− | |research4amount = 300 |
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− | |researchtime = 48 |
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− | |affinityamount = 3,000 |
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− | |prereq = [[Nami Skyla]] |
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− | |market = 180}} |
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==Characteristics== |
==Characteristics== |
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'''Advantages:''' |
'''Advantages:''' |
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+ | *High {{Icon|Proc|Slash|Text}} damage – effective against [[health]]. |
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− | *High base damage. |
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+ | *Very high [[status chance]]. |
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− | **High {{Icon|Proc|Slash|Text}} damage – effective against [[Infested]], [[Flesh]] and [[Cloned Flesh]]. |
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+ | *Slam Attacks have a chance to proc {{Icon|Proc|Blast|Text}}. |
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− | *Long range attacks with a wide radius. |
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+ | *Stance slot has a {{Icon|Pol|Ability}} polarity, matching {{M|Shimmering Blight}} stance. |
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− | **Normal attacks can hit most flying enemies without jumping. |
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+ | *Innate {{Icon|Pol|V}} polarity. |
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− | *Large slam attack AoE that knocks down enemies, with a chance of inflicting a Blast proc. |
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− | ** This allows it to knock down even more enemies, past its normal slam radius if a nearby enemy is affected. |
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− | *High status chance. |
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− | *Has a {{Icon|Pol|V}} polarity. |
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− | *Stance slot has a {{Icon|Pol|Ability}} polarity, matching [[Shimmering Blight]] stance. |
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'''Disadvantages:''' |
'''Disadvantages:''' |
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+ | *Lowest base damage of all polearms. |
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− | *Low {{Icon|Proc|Impact|Text}} and {{Icon|Proc|Puncture|Text}} damage – less effective against [[Shields]] and [[Armor]]. |
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+ | **Low {{Icon|Proc|Impact|Text}} and {{Icon|Proc|Puncture|Text}} damage – less effective against [[shield]]s and [[armor]]. |
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− | *Low critical chance. |
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+ | *Lowest [[critical chance]] of all polearms. |
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{{WeaponBuildSection}} |
{{WeaponBuildSection}} |
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==Notes== |
==Notes== |
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*Even though the weapon requires [[Oxium]] to construct, the Tonbo is quite inexpensive for a weapon exclusive to [[Clan]] Research, as most Clan Research-exclusive weapons typically require [[Forma]] or other rare resources such as [[Argon Crystal]]s. |
*Even though the weapon requires [[Oxium]] to construct, the Tonbo is quite inexpensive for a weapon exclusive to [[Clan]] Research, as most Clan Research-exclusive weapons typically require [[Forma]] or other rare resources such as [[Argon Crystal]]s. |
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+ | *The [[Melee#Slam Attack|ground slam]] has a chance to inflict a {{Icon|Proc|Blast|text}} proc. |
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− | *Another exclusive, shared distinction between the Tonbo and Serro is that they are the only polearms with an innate polarity. |
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− | *The [[Melee 2.0#Slam Attack|ground slam]] has a chance to inflict a {{Icon|Proc|Blast|text}} proc. |
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==Trivia== |
==Trivia== |
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*At its initial release this weapon could not be researched in the [[Clan Dojo]], this was fixed in {{ver|15.15.0.1|fix}}. |
*At its initial release this weapon could not be researched in the [[Clan Dojo]], this was fixed in {{ver|15.15.0.1|fix}}. |
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*Listed as FlowerPowerPolearm in the game files. |
*Listed as FlowerPowerPolearm in the game files. |
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− | |||
− | {{SkinGallery}} |
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==Media== |
==Media== |
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<gallery widths="600" type="slideshow" position="center"> |
<gallery widths="600" type="slideshow" position="center"> |
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+ | TonboCodex.png|Tonbo in Codex. |
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ENcjYjn.jpg|Tonbo's Reinforcements Splash Art |
ENcjYjn.jpg|Tonbo's Reinforcements Splash Art |
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</gallery> |
</gallery> |
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</gallery> |
</gallery> |
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− | {{ |
+ | {{SkinGallery}} |
+ | |||
+ | ==Patch History== |
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+ | {{Scrollbox/Article| |
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+ | {{ver|26}} |
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+ | *Damage increased from 80 to 184. |
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+ | *Range increased from 2 to 3. |
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+ | *Slam Attack increased from 160 to 552. |
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+ | *Slide Attack increased from 178 to 368. |
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+ | *Parry Angle set to 55. |
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+ | *Follow Through reduced from 0.8 to 0.6. |
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+ | |||
+ | {{ver|22.10}} |
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+ | *Fixed various Polearms having incorrect attachments when the Phorcys Skin is equipped. |
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+ | |||
+ | {{ver|22.6}} |
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+ | *Fixed polearms clipping on some Warframes when using the standard holster position. |
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+ | |||
+ | {{ver|18.4.1}} |
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+ | *Decreased the damage of the Tonbo in '''Conclave'''. |
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+ | |||
+ | {{ver|15.15.0.1}} |
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+ | *Fixed the Tonbo not appearing in Tenno Research Lab. |
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+ | |||
+ | {{ver|15.15}} |
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+ | *Introduced. |
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+ | }} |
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+ | {{Ver/Lu|26}} |
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{{ResearchNav}} |
{{ResearchNav}} |
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+ | {{WeaponNav}} |
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+ | __NOTOC__ |
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[[de:Tonbo]] |
[[de:Tonbo]] |
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+ | [[es:Tonbo]] |
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[[fr:Tonbo]] |
[[fr:Tonbo]] |
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− | __NOTOC__ |
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[[Category:Melee Weapons]] |
[[Category:Melee Weapons]] |
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[[Category:Polearm]] |
[[Category:Polearm]] |
Revision as of 14:51, 9 December 2019
The Tonbo is a Tenno polearm that specializes in high status chance which combines with its high Script error: The function "Proc" does not exist. damage to consistently bleed enemies.
This weapon can be sold for 5,000.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
20,000 |
2 |
800 |
2,000 |
100 |
Time: 12 Hour(s) |
Rush: 35 | |||||
Market Price: 180 | Blueprints Price:15,000 | ||||
Tenno Lab Research3,000 | |||||
5,000 |
1 |
500 |
20 |
300 |
Time: 2 Day(s) |
Prereq: Nami Skyla | |||||
x1 x3 x10 x30 x100 |
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages:
- High Script error: The function "Proc" does not exist. damage – effective against health.
- Very high status chance.
- Slam Attacks have a chance to proc Script error: The function "Proc" does not exist..
- Stance slot has a Script error: The function "Pol" does not exist. polarity, matching Shimmering Blight stance.
- Innate Script error: The function "Pol" does not exist. polarity.
Disadvantages:
- Lowest base damage of all polearms.
- Lowest critical chance of all polearms.
This template is archived. The content was relevant to a previous formatting of WARFRAME Wiki. Please do not use or delete this template. It is being saved for later potential use.
Notes
- Even though the weapon requires Oxium to construct, the Tonbo is quite inexpensive for a weapon exclusive to Clan Research, as most Clan Research-exclusive weapons typically require Forma or other rare resources such as Argon Crystals.
- The ground slam has a chance to inflict a Script error: The function "Proc" does not exist. proc.
Trivia
- "Tonbo" (蜻蛉) is Japanese for "dragonfly".
- The weapon's name is likely derived from the Tonbogiri (蜻蛉切), a spear also known as the "Dragonfly Cutting Spear", and was said to be wielded by Honda Tadakatsu. The spear derives its moniker from the myth that a dragonfly landed on its blade and was instantly cut in two.
- The blade itself resembles those found on Bill polearms, though with significantly larger proportions.
- At its initial release this weapon could not be researched in the Clan Dojo, this was fixed in Hotfix 15.15.0.1 (2015-02-18).
- Listed as FlowerPowerPolearm in the game files.
Media
Tonbo Skins
Patch History
Update 26.0 (2019-10-31)
- Damage increased from 80 to 184.
- Range increased from 2 to 3.
- Slam Attack increased from 160 to 552.
- Slide Attack increased from 178 to 368.
- Parry Angle set to 55.
- Follow Through reduced from 0.8 to 0.6.
Update 22.10 (2018-01-25)
- Fixed various Polearms having incorrect attachments when the Phorcys Skin is equipped.
Update 22.6 (2017-12-07)
- Fixed polearms clipping on some Warframes when using the standard holster position.
Hotfix 18.4.1 (2016-01-25)
- Decreased the damage of the Tonbo in Conclave.
Hotfix 15.15.0.1 (2015-02-18)
- Fixed the Tonbo not appearing in Tenno Research Lab.
Update 15.15 (2015-02-18)
- Introduced.
Last updated: Update 26.0 (2019-10-31)
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