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Secondary: fires projectiles semi-automatically with high accuracy; area-of-effect explosion on impact.
Primary: hold fire to charge for an even greater effect.

—In-game description

Tombfinger is a Kitgun chamber component.

When used as a secondary, it fires a small, precise projectile that has travel time and detonates upon the first enemy or surface hit, dealing Impact b Impact, Puncture b Puncture and Radiation b Radiation damage with a guaranteed Impact b Impact proc.

As a primary, it can be charged, with uncharged projectiles having a small explosion radius and fully charged projectiles having a significantly large explosion but without any Puncture b Puncture damage.

Manufacturing Requirements
Credits64
5,000
ThermalSludge
15
AxidrolAlloy
20
DissipatorCoil
10
Circuits64
900
Time: 1 hrs
Rush: Platinum64 25
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: ReputationBlackx64500

StatsEdit

Kitgun Build Table
Edit Tab

SecondaryEdit

Grip Loader Damage Impact Puncture Radiation Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
GibberBashrack36812731%2.1x20%4.5231.7s
GibberBellows36812724%2.0x24%4.5292.1s
GibberDeepbreath36812724%2.0x24%4.5231.7s
GibberFlutterfire36812716%1.7x38%4.5151.3s
GibberKillstream36812738%2.3x16%4.5151.3s
GibberRamflare36812716%1.7x38%4.5231.7s
GibberSlap36812724%2.0x24%4.5151.3s
GibberSlapneedle36812731%2.1x20%4.5151.3s
GibberSparkfire36812720%1.9x31%4.5231.7s
GibberSplat36812738%2.3x16%4.5231.7s
GibberStitch36812731%2.1x20%4.5292.1s
GibberSwiftfire36812720%1.9x31%4.5151.3s
GibberThunderdrum36812720%1.9x31%4.5292.1s
GibberZip36812724%2.0x24%4.590.9s
GibberZipfire36812720%1.9x31%4.590.9s
GibberZipneedle36812731%2.1x20%4.590.9s
RambleBashrack601254331%2.1x20%3.67231.7s
RambleBellows601254324%2.0x24%3.67292.1s
RambleDeepbreath601254324%2.0x24%3.67231.7s
RambleFlutterfire601254316%1.7x38%3.67151.3s
RambleKillstream601254338%2.3x16%3.67151.3s
RambleRamflare601254316%1.7x38%3.67231.7s
RambleSlap601254324%2.0x24%3.67151.3s
RambleSlapneedle601254331%2.1x20%3.67151.3s
RambleSparkfire601254320%1.9x31%3.67231.7s
RambleSplat601254338%2.3x16%3.67231.7s
RambleStitch601254331%2.1x20%3.67292.1s
RambleSwiftfire601254320%1.9x31%3.67151.3s
RambleThunderdrum601254320%1.9x31%3.67292.1s
RambleZip601254324%2.0x24%3.6790.9s
RambleZipfire601254320%1.9x31%3.6790.9s
RambleZipneedle601254331%2.1x20%3.6790.9s
LovetapBashrack13224179131%2.1x20%2.5231.7s
LovetapBellows13224179124%2.0x24%2.5292.1s
LovetapDeepbreath13224179124%2.0x24%2.5231.7s
LovetapFlutterfire13224179116%1.7x38%2.5151.3s
LovetapKillstream13224179138%2.3x16%2.5151.3s
LovetapRamflare13224179116%1.7x38%2.5231.7s
LovetapSlap13224179124%2.0x24%2.5151.3s
LovetapSlapneedle13224179131%2.1x20%2.5151.3s
LovetapSparkfire13224179120%1.9x31%2.5231.7s
LovetapSplat13224179138%2.3x16%2.5231.7s
LovetapStitch13224179131%2.1x20%2.5292.1s
LovetapSwiftfire13224179120%1.9x31%2.5151.3s
LovetapThunderdrum13224179120%1.9x31%2.5292.1s
LovetapZip13224179124%2.0x24%2.590.9s
LovetapZipfire13224179120%1.9x31%2.590.9s
LovetapZipneedle13224179131%2.1x20%2.590.9s
HaymakerBashrack180322512331%2.1x20%2.17231.7s
HaymakerBellows180322512324%2.0x24%2.17292.1s
HaymakerDeepbreath180322512324%2.0x24%2.17231.7s
HaymakerFlutterfire180322512316%1.7x38%2.17151.3s
HaymakerKillstream180322512338%2.3x16%2.17151.3s
HaymakerRamflare180322512316%1.7x38%2.17231.7s
HaymakerSlap180322512324%2.0x24%2.17151.3s
HaymakerSlapneedle180322512331%2.1x20%2.17151.3s
HaymakerSparkfire180322512320%1.9x31%2.17231.7s
HaymakerSplat180322512338%2.3x16%2.17231.7s
HaymakerStitch180322512331%2.1x20%2.17292.1s
HaymakerSwiftfire180322512320%1.9x31%2.17151.3s
HaymakerThunderdrum180322512320%1.9x31%2.17292.1s
HaymakerZip180322512324%2.0x24%2.1790.9s
HaymakerZipfire180322512320%1.9x31%2.1790.9s
HaymakerZipneedle180322512331%2.1x20%2.1790.9s

Loader Damage Impact Puncture Radiation Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack36812731%2.1x20%4.5231.7s
Bellows36812724%2.0x24%4.5292.1s
Deepbreath36812724%2.0x24%4.5231.7s
Flutterfire36812716%1.7x38%4.5151.3s
Killstream36812738%2.3x16%4.5151.3s
Ramflare36812716%1.7x38%4.5231.7s
Slap36812724%2.0x24%4.5151.3s
Slapneedle36812731%2.1x20%4.5151.3s
Sparkfire36812720%1.9x31%4.5231.7s
Splat36812738%2.3x16%4.5231.7s
Stitch36812731%2.1x20%4.5292.1s
Swiftfire36812720%1.9x31%4.5151.3s
Thunderdrum36812720%1.9x31%4.5292.1s
Zip36812724%2.0x24%4.590.9s
Zipfire36812720%1.9x31%4.590.9s
Zipneedle36812731%2.1x20%4.590.9s

Loader Damage Impact Puncture Radiation Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack601254331%2.1x20%3.67231.7s
Bellows601254324%2.0x24%3.67292.1s
Deepbreath601254324%2.0x24%3.67231.7s
Flutterfire601254316%1.7x38%3.67151.3s
Killstream601254338%2.3x16%3.67151.3s
Ramflare601254316%1.7x38%3.67231.7s
Slap601254324%2.0x24%3.67151.3s
Slapneedle601254331%2.1x20%3.67151.3s
Sparkfire601254320%1.9x31%3.67231.7s
Splat601254338%2.3x16%3.67231.7s
Stitch601254331%2.1x20%3.67292.1s
Swiftfire601254320%1.9x31%3.67151.3s
Thunderdrum601254320%1.9x31%3.67292.1s
Zip601254324%2.0x24%3.6790.9s
Zipfire601254320%1.9x31%3.6790.9s
Zipneedle601254331%2.1x20%3.6790.9s

Loader Damage Impact Puncture Radiation Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack13224179131%2.1x20%2.5231.7s
Bellows13224179124%2.0x24%2.5292.1s
Deepbreath13224179124%2.0x24%2.5231.7s
Flutterfire13224179116%1.7x38%2.5151.3s
Killstream13224179138%2.3x16%2.5151.3s
Ramflare13224179116%1.7x38%2.5231.7s
Slap13224179124%2.0x24%2.5151.3s
Slapneedle13224179131%2.1x20%2.5151.3s
Sparkfire13224179120%1.9x31%2.5231.7s
Splat13224179138%2.3x16%2.5231.7s
Stitch13224179131%2.1x20%2.5292.1s
Swiftfire13224179120%1.9x31%2.5151.3s
Thunderdrum13224179120%1.9x31%2.5292.1s
Zip13224179124%2.0x24%2.590.9s
Zipfire13224179120%1.9x31%2.590.9s
Zipneedle13224179131%2.1x20%2.590.9s

Loader Damage Impact Puncture Radiation Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack180322512331%2.1x20%2.17231.7s
Bellows180322512324%2.0x24%2.17292.1s
Deepbreath180322512324%2.0x24%2.17231.7s
Flutterfire180322512316%1.7x38%2.17151.3s
Killstream180322512338%2.3x16%2.17151.3s
Ramflare180322512316%1.7x38%2.17231.7s
Slap180322512324%2.0x24%2.17151.3s
Slapneedle180322512331%2.1x20%2.17151.3s
Sparkfire180322512320%1.9x31%2.17231.7s
Splat180322512338%2.3x16%2.17231.7s
Stitch180322512331%2.1x20%2.17292.1s
Swiftfire180322512320%1.9x31%2.17151.3s
Thunderdrum180322512320%1.9x31%2.17292.1s
Zip180322512324%2.0x24%2.1790.9s
Zipfire180322512320%1.9x31%2.1790.9s
Zipneedle180322512331%2.1x20%2.1790.9s

PrimaryEdit

Note: Data for the Quick Shot Damage only

Grip Loader Damage Impact Puncture Radiation Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
BrashBashrack37.914.312.311.331%2.1x20%4.5231.7s
BrashBellows37.914.312.311.324%2.0x24%4.5292.1s
BrashDeepbreath37.914.312.311.324%2.0x24%4.5231.7s
BrashFlutterfire37.914.312.311.316%1.7x38%4.5151.3s
BrashKillstream37.914.312.311.338%2.3x16%4.5151.3s
BrashRamflare37.914.312.311.316%1.7x38%4.5231.7s
BrashSlap37.914.312.311.324%2.0x24%4.5151.3s
BrashSlapneedle37.914.312.311.331%2.1x20%4.5151.3s
BrashSparkfire37.914.312.311.320%1.9x31%4.5231.7s
BrashSplat37.914.312.311.338%2.3x16%4.5231.7s
BrashStitch37.914.312.311.331%2.1x20%4.5292.1s
BrashSwiftfire37.914.312.311.320%1.9x31%4.5151.3s
BrashThunderdrum37.914.312.311.320%1.9x31%4.5292.1s
BrashZip37.914.312.311.324%2.0x24%4.590.9s
BrashZipfire37.914.312.311.320%1.9x31%4.590.9s
BrashZipneedle37.914.312.311.331%2.1x20%4.590.9s
ShrewdBashrack48.117.715.714.731%2.1x20%3.67231.7s
ShrewdBellows48.117.715.714.724%2.0x24%3.67292.1s
ShrewdDeepbreath48.117.715.714.724%2.0x24%3.67231.7s
ShrewdFlutterfire48.117.715.714.716%1.7x38%3.67151.3s
ShrewdKillstream48.117.715.714.738%2.3x16%3.67151.3s
ShrewdRamflare48.117.715.714.716%1.7x38%3.67231.7s
ShrewdSlap48.117.715.714.724%2.0x24%3.67151.3s
ShrewdSlapneedle48.117.715.714.731%2.1x20%3.67151.3s
ShrewdSparkfire48.117.715.714.720%1.9x31%3.67231.7s
ShrewdSplat48.117.715.714.738%2.3x16%3.67231.7s
ShrewdStitch48.117.715.714.731%2.1x20%3.67292.1s
ShrewdSwiftfire48.117.715.714.720%1.9x31%3.67151.3s
ShrewdThunderdrum48.117.715.714.720%1.9x31%3.67292.1s
ShrewdZip48.117.715.714.724%2.0x24%3.6790.9s
ShrewdZipfire48.117.715.714.720%1.9x31%3.6790.9s
ShrewdZipneedle48.117.715.714.731%2.1x20%3.6790.9s
SteadyslamBashrack87.130.728.727.731%2.1x20%2.5231.7s
SteadyslamBellows87.130.728.727.724%2.0x24%2.5292.1s
SteadyslamDeepbreath87.130.728.727.724%2.0x24%2.5231.7s
SteadyslamFlutterfire87.130.728.727.716%1.7x38%2.5151.3s
SteadyslamKillstream87.130.728.727.738%2.3x16%2.5151.3s
SteadyslamRamflare87.130.728.727.716%1.7x38%2.5231.7s
SteadyslamSlap87.130.728.727.724%2.0x24%2.5151.3s
SteadyslamSlapneedle87.130.728.727.731%2.1x20%2.5151.3s
SteadyslamSparkfire87.130.728.727.720%1.9x31%2.5231.7s
SteadyslamSplat87.130.728.727.738%2.3x16%2.5231.7s
SteadyslamStitch87.130.728.727.731%2.1x20%2.5292.1s
SteadyslamSwiftfire87.130.728.727.720%1.9x31%2.5151.3s
SteadyslamThunderdrum87.130.728.727.720%1.9x31%2.5292.1s
SteadyslamZip87.130.728.727.724%2.0x24%2.590.9s
SteadyslamZipfire87.130.728.727.720%1.9x31%2.590.9s
SteadyslamZipneedle87.130.728.727.731%2.1x20%2.590.9s
TremorBashrack115.940.338.337.331%2.1x20%2.17231.7s
TremorBellows115.940.338.337.324%2.0x24%2.17292.1s
TremorDeepbreath115.940.338.337.324%2.0x24%2.17231.7s
TremorFlutterfire115.940.338.337.316%1.7x38%2.17151.3s
TremorKillstream115.940.338.337.338%2.3x16%2.17151.3s
TremorRamflare115.940.338.337.316%1.7x38%2.17231.7s
TremorSlap115.940.338.337.324%2.0x24%2.17151.3s
TremorSlapneedle115.940.338.337.331%2.1x20%2.17151.3s
TremorSparkfire115.940.338.337.320%1.9x31%2.17231.7s
TremorSplat115.940.338.337.338%2.3x16%2.17231.7s
TremorStitch115.940.338.337.331%2.1x20%2.17292.1s
TremorSwiftfire115.940.338.337.320%1.9x31%2.17151.3s
TremorThunderdrum115.940.338.337.320%1.9x31%2.17292.1s
TremorZip115.940.338.337.324%2.0x24%2.1790.9s
TremorZipfire115.940.338.337.320%1.9x31%2.1790.9s
TremorZipneedle115.940.338.337.331%2.1x20%2.1790.9s

Loader Damage Impact Puncture Radiation Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack37.914.312.311.331%2.1x20%4.5231.7s
Bellows37.914.312.311.324%2.0x24%4.5292.1s
Deepbreath37.914.312.311.324%2.0x24%4.5231.7s
Flutterfire37.914.312.311.316%1.7x38%4.5151.3s
Killstream37.914.312.311.338%2.3x16%4.5151.3s
Ramflare37.914.312.311.316%1.7x38%4.5231.7s
Slap37.914.312.311.324%2.0x24%4.5151.3s
Slapneedle37.914.312.311.331%2.1x20%4.5151.3s
Sparkfire37.914.312.311.320%1.9x31%4.5231.7s
Splat37.914.312.311.338%2.3x16%4.5231.7s
Stitch37.914.312.311.331%2.1x20%4.5292.1s
Swiftfire37.914.312.311.320%1.9x31%4.5151.3s
Thunderdrum37.914.312.311.320%1.9x31%4.5292.1s
Zip37.914.312.311.324%2.0x24%4.590.9s
Zipfire37.914.312.311.320%1.9x31%4.590.9s
Zipneedle37.914.312.311.331%2.1x20%4.590.9s

Loader Damage Impact Puncture Radiation Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack48.117.715.714.731%2.1x20%3.67231.7s
Bellows48.117.715.714.724%2.0x24%3.67292.1s
Deepbreath48.117.715.714.724%2.0x24%3.67231.7s
Flutterfire48.117.715.714.716%1.7x38%3.67151.3s
Killstream48.117.715.714.738%2.3x16%3.67151.3s
Ramflare48.117.715.714.716%1.7x38%3.67231.7s
Slap48.117.715.714.724%2.0x24%3.67151.3s
Slapneedle48.117.715.714.731%2.1x20%3.67151.3s
Sparkfire48.117.715.714.720%1.9x31%3.67231.7s
Splat48.117.715.714.738%2.3x16%3.67231.7s
Stitch48.117.715.714.731%2.1x20%3.67292.1s
Swiftfire48.117.715.714.720%1.9x31%3.67151.3s
Thunderdrum48.117.715.714.720%1.9x31%3.67292.1s
Zip48.117.715.714.724%2.0x24%3.6790.9s
Zipfire48.117.715.714.720%1.9x31%3.6790.9s
Zipneedle48.117.715.714.731%2.1x20%3.6790.9s

Loader Damage Impact Puncture Radiation Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack87.130.728.727.731%2.1x20%2.5231.7s
Bellows87.130.728.727.724%2.0x24%2.5292.1s
Deepbreath87.130.728.727.724%2.0x24%2.5231.7s
Flutterfire87.130.728.727.716%1.7x38%2.5151.3s
Killstream87.130.728.727.738%2.3x16%2.5151.3s
Ramflare87.130.728.727.716%1.7x38%2.5231.7s
Slap87.130.728.727.724%2.0x24%2.5151.3s
Slapneedle87.130.728.727.731%2.1x20%2.5151.3s
Sparkfire87.130.728.727.720%1.9x31%2.5231.7s
Splat87.130.728.727.738%2.3x16%2.5231.7s
Stitch87.130.728.727.731%2.1x20%2.5292.1s
Swiftfire87.130.728.727.720%1.9x31%2.5151.3s
Thunderdrum87.130.728.727.720%1.9x31%2.5292.1s
Zip87.130.728.727.724%2.0x24%2.590.9s
Zipfire87.130.728.727.720%1.9x31%2.590.9s
Zipneedle87.130.728.727.731%2.1x20%2.590.9s

Loader Damage Impact Puncture Radiation Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack115.940.338.337.331%2.1x20%2.17231.7s
Bellows115.940.338.337.324%2.0x24%2.17292.1s
Deepbreath115.940.338.337.324%2.0x24%2.17231.7s
Flutterfire115.940.338.337.316%1.7x38%2.17151.3s
Killstream115.940.338.337.338%2.3x16%2.17151.3s
Ramflare115.940.338.337.316%1.7x38%2.17231.7s
Slap115.940.338.337.324%2.0x24%2.17151.3s
Slapneedle115.940.338.337.331%2.1x20%2.17151.3s
Sparkfire115.940.338.337.320%1.9x31%2.17231.7s
Splat115.940.338.337.338%2.3x16%2.17231.7s
Stitch115.940.338.337.331%2.1x20%2.17292.1s
Swiftfire115.940.338.337.320%1.9x31%2.17151.3s
Thunderdrum115.940.338.337.320%1.9x31%2.17292.1s
Zip115.940.338.337.324%2.0x24%2.1790.9s
Zipfire115.940.338.337.320%1.9x31%2.1790.9s
Zipneedle115.940.338.337.331%2.1x20%2.1790.9s

NotesEdit

SecondaryEdit

  • Has a disposition of ●●○○○ (0.7).
  • Upon impact, the projectile explodes in a 1.9 meter radius in a reverse-cone shape, dealing damage to enemies in front of the original target.
    • Explosion can benefit from Mod TT 20pxFulmination.
    • Explosion inflicts self-stagger.
    • Explosion has linear damage falloff from 100% to 70% from central impact.
  • The Impact b Impact, Puncture b Puncture and ~19.5% of the Radiation b Radiation damage make up the direct hit, the remaining ~80.5% of Radiation damage is assigned to the explosion.
    • For example a kitgun built with Tombfinger with 180 base damage deals 91 is on direct hit and 89 with the splash.
    • The status chance remains the same for both the direct hit and the explosion.
  • Because Tombfinger's projectile has travel time, it is much less suitable to be built for the purpose of long range engagements, despite it being an accurate and powerful semi-auto chamber, with no damage falloff.
    • Hitting a target at range requires leading the target before firing. 
    • Mods such as Mod TT 20pxLethal Momentum can help shots connect.

PrimaryEdit

  • Has a disposition of ●○○○○ (0.6).
  • Uses Rifle mods.
  • The Grip chosen with the Tombfinger affects the charge time in addition to the fire rate. Grips with higher damage output will increase the charge time, while grips with lower damage will reduce it.
    • When paired with the Brash grip, the charge time is 0.5 s.
    • When paired with the Shrewd grip, the charge time is 0.8 s.
    • When paired with the Steadyslam grip, the charge time is 1.1 s.
    • When paired with the Tremor grip, the charge time is 1.4 s.
  • The weapon fires as soon as it has reached a full charge, which can lead to premature firing.
  • Quick shots have a base explosion radius of 1.7 meters, while fully charged shots have a base explosion radius of 6.2 meters.
  • Quick shots have linear damage falloff from 100% to 75% from central impact, while fully charged shots have linear damage falloff from 100% to 30% from central impact
  • All explosions can benefit from Mod TT 20pxFirestorm and Mod TT 20pxCautious Shot, but not Mod TT 20pxAmalgam Furax Body Count.
  • All explosions inflicts self-stagger.

TriviaEdit

  • The Tombfinger Chamber was originally named the "Chillfinger" during TennoCon 2018.

MediaEdit

Patch HistoryEdit

Hotfix 28.0.5
Primary Kitgun changes

Below are balance changes that affect Primary Kitguns only based on feedback.

Tombfinger
  • Charge time decreased from 0.8secs to 0.5secs with Brash Grip.
  • Charge time increased from 0.8secs to 1.1secs with Steadyslam Grip.
  • Charge time increased from 0.8secs to 1.4secs with Tremor Grip.
Brash Grip
  • Damage reduction lowered from -28 to -20 when used with Tombfinger Chamber.
Shrewd Grip
  • Damage reduction lowered from -14 to -10 when used with Tombfinger Chamber.

Hotfix 28.0.3

  • Terminal Velocity can now be used with Primary Tombfinger Kitguns.

Update 27.3

  • Fixed Radial Attack Mods not having any effect on Tombfinger Kitguns.

Update 27.2
Reduced the following AoE weapons Radial Damage Falloff from central impact that were all previously 90%:

  • Tombfinger: 30%
Self Damage Changes

We are getting rid of Self Damage and replacing it with something else: instead of Self Damage, it’s now ‘Stagger’. This change completely removes the chance of killing yourself, and instead now creates scenarios where you will interrupt yourself - or ‘Stagger’ - to varying degrees if you aren’t careful.

The degrees of Self-Interrupt start with a small stumble all the way to full knockdown depending on how close you are to the center of explosion. Any Mods referring to Self Damage will be converted to acknowledge Stagger.

With this Self-Interrupt system, we have added dozens of new recovery animations that harness a ninja-like recovery experience. By pressing ‘Jump’ at the correct time, you can execute a ninja-skill-based knockdown recovery to ALL in-game knockdowns. This ninja recovery window is indicated by a glowing FX on your Warframe.

In addition to Self Damage being removed, some of the more powerful AOE weapons without Self Damage presently will have the Stagger added, but it should only be noticeable in cases of extreme inaccuracy on the player’s part. The Weapons include:

  • Tombfinger

In the original Dev Workshop, we said:
As a result of this overall systemic change, Weapons with Stagger will be getting approximately a 20% buff in Damage, with any weapons with AOE receiving a 50% Radial Damage Falloff from central impact.

This is no longer accurate after continued testing. What we are doing now is:

No damage buffs have been added, but any weapons with AOE are receiving ~20% increase in Radius. Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt. Tactics will be deadly - aim true, Tenno.

Why: Several players brought up the history of the Tonkor and we want to make sure we ship this change in a place that’s conservative in its starting point from a balance perspective. The complete removal of Self Damage does change the pace of destruction with some of the game’s most powerful weapons, so we want to make sure we can iterate upwardly instead of releasing a bonanza of explosions with no other choices.
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