Secondary: fires projectiles semi-automatically with high accuracy; area-of-effect explosion on impact.
Primary: hold fire to charge for an even greater effect.

—In-game description

Tombfinger is a Kitgun chamber component.

As a primary, it can be charged, with uncharged projectiles having a small explosion radius and fully charged projectiles having a significantly large explosion but without any Puncture b.svg Puncture damage.

When used as a secondary, it fires a small, precise projectile that has travel time and detonates upon the first enemy or surface hit, dealing Impact b.svg Impact, Puncture b.svg Puncture and Radiation b.png Radiation damage with a guaranteed Impact b.svg Impact proc.

Manufacturing Requirements
Credits64.png
5,000
ThermalSludge64.png
15
AxidrolAlloy64.png
20
TinkDissipatorCoil64.png
10
Circuits64.png
900
Time: 1 hrs
Rush: Platinum64.png 25
MarketIcon.png Market Price: N/A Blueprint2.svg Blueprints Price: ReputationBlackx64.png500

Stats[edit | edit source]

Kitgun Build Table
Edit Tab

Secondary[edit | edit source]

Grip Loader Damage Impact Puncture Radiation Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Gibber Bashrack 36 8 1 27 31% 2.1x 20% 4.5 23 1.7s
Gibber Bellows 36 8 1 27 24% 2.0x 24% 4.5 29 2.1s
Gibber Deepbreath 36 8 1 27 24% 2.0x 24% 4.5 23 1.7s
Gibber Flutterfire 36 8 1 27 16% 1.7x 38% 4.5 15 1.3s
Gibber Killstream 36 8 1 27 38% 2.3x 16% 4.5 15 1.3s
Gibber Ramflare 36 8 1 27 16% 1.7x 38% 4.5 23 1.7s
Gibber Slap 36 8 1 27 24% 2.0x 24% 4.5 15 1.3s
Gibber Slapneedle 36 8 1 27 31% 2.1x 20% 4.5 15 1.3s
Gibber Sparkfire 36 8 1 27 20% 1.9x 31% 4.5 23 1.7s
Gibber Splat 36 8 1 27 38% 2.3x 16% 4.5 23 1.7s
Gibber Stitch 36 8 1 27 31% 2.1x 20% 4.5 29 2.1s
Gibber Swiftfire 36 8 1 27 20% 1.9x 31% 4.5 15 1.3s
Gibber Thunderdrum 36 8 1 27 20% 1.9x 31% 4.5 29 2.1s
Gibber Zip 36 8 1 27 24% 2.0x 24% 4.5 9 0.9s
Gibber Zipfire 36 8 1 27 20% 1.9x 31% 4.5 9 0.9s
Gibber Zipneedle 36 8 1 27 31% 2.1x 20% 4.5 9 0.9s
Gibber Arcroid 36 8 1 27 27% 2.0x 27% 4.5 19 2.1s
Gibber Macro Arcroid 36 8 1 27 24% 2.0x 24% 4.5 49 3.1s
Gibber Macro Thymoid 36 8 1 27 27% 2.0x 27% 4.5 35 2.9s
Gibber Thymoid 36 8 1 27 24% 2.0x 24% 4.5 31 2.3s
Ramble Bashrack 60 12 5 43 31% 2.1x 20% 3.67 23 1.7s
Ramble Bellows 60 12 5 43 24% 2.0x 24% 3.67 29 2.1s
Ramble Deepbreath 60 12 5 43 24% 2.0x 24% 3.67 23 1.7s
Ramble Flutterfire 60 12 5 43 16% 1.7x 38% 3.67 15 1.3s
Ramble Killstream 60 12 5 43 38% 2.3x 16% 3.67 15 1.3s
Ramble Ramflare 60 12 5 43 16% 1.7x 38% 3.67 23 1.7s
Ramble Slap 60 12 5 43 24% 2.0x 24% 3.67 15 1.3s
Ramble Slapneedle 60 12 5 43 31% 2.1x 20% 3.67 15 1.3s
Ramble Sparkfire 60 12 5 43 20% 1.9x 31% 3.67 23 1.7s
Ramble Splat 60 12 5 43 38% 2.3x 16% 3.67 23 1.7s
Ramble Stitch 60 12 5 43 31% 2.1x 20% 3.67 29 2.1s
Ramble Swiftfire 60 12 5 43 20% 1.9x 31% 3.67 15 1.3s
Ramble Thunderdrum 60 12 5 43 20% 1.9x 31% 3.67 29 2.1s
Ramble Zip 60 12 5 43 24% 2.0x 24% 3.67 9 0.9s
Ramble Zipfire 60 12 5 43 20% 1.9x 31% 3.67 9 0.9s
Ramble Zipneedle 60 12 5 43 31% 2.1x 20% 3.67 9 0.9s
Ramble Arcroid 60 12 5 43 27% 2.0x 27% 3.67 19 2.1s
Ramble Macro Arcroid 60 12 5 43 24% 2.0x 24% 3.67 49 3.1s
Ramble Macro Thymoid 60 12 5 43 27% 2.0x 27% 3.67 35 2.9s
Ramble Thymoid 60 12 5 43 24% 2.0x 24% 3.67 31 2.3s
Lovetap Bashrack 132 24 17 91 31% 2.1x 20% 2.5 23 1.7s
Lovetap Bellows 132 24 17 91 24% 2.0x 24% 2.5 29 2.1s
Lovetap Deepbreath 132 24 17 91 24% 2.0x 24% 2.5 23 1.7s
Lovetap Flutterfire 132 24 17 91 16% 1.7x 38% 2.5 15 1.3s
Lovetap Killstream 132 24 17 91 38% 2.3x 16% 2.5 15 1.3s
Lovetap Ramflare 132 24 17 91 16% 1.7x 38% 2.5 23 1.7s
Lovetap Slap 132 24 17 91 24% 2.0x 24% 2.5 15 1.3s
Lovetap Slapneedle 132 24 17 91 31% 2.1x 20% 2.5 15 1.3s
Lovetap Sparkfire 132 24 17 91 20% 1.9x 31% 2.5 23 1.7s
Lovetap Splat 132 24 17 91 38% 2.3x 16% 2.5 23 1.7s
Lovetap Stitch 132 24 17 91 31% 2.1x 20% 2.5 29 2.1s
Lovetap Swiftfire 132 24 17 91 20% 1.9x 31% 2.5 15 1.3s
Lovetap Thunderdrum 132 24 17 91 20% 1.9x 31% 2.5 29 2.1s
Lovetap Zip 132 24 17 91 24% 2.0x 24% 2.5 9 0.9s
Lovetap Zipfire 132 24 17 91 20% 1.9x 31% 2.5 9 0.9s
Lovetap Zipneedle 132 24 17 91 31% 2.1x 20% 2.5 9 0.9s
Lovetap Arcroid 132 24 17 91 27% 2.0x 27% 2.5 19 2.1s
Lovetap Macro Arcroid 132 24 17 91 24% 2.0x 24% 2.5 49 3.1s
Lovetap Macro Thymoid 132 24 17 91 27% 2.0x 27% 2.5 35 2.9s
Lovetap Thymoid 132 24 17 91 24% 2.0x 24% 2.5 31 2.3s
Haymaker Bashrack 180 32 25 123 31% 2.1x 20% 2.17 23 1.7s
Haymaker Bellows 180 32 25 123 24% 2.0x 24% 2.17 29 2.1s
Haymaker Deepbreath 180 32 25 123 24% 2.0x 24% 2.17 23 1.7s
Haymaker Flutterfire 180 32 25 123 16% 1.7x 38% 2.17 15 1.3s
Haymaker Killstream 180 32 25 123 38% 2.3x 16% 2.17 15 1.3s
Haymaker Ramflare 180 32 25 123 16% 1.7x 38% 2.17 23 1.7s
Haymaker Slap 180 32 25 123 24% 2.0x 24% 2.17 15 1.3s
Haymaker Slapneedle 180 32 25 123 31% 2.1x 20% 2.17 15 1.3s
Haymaker Sparkfire 180 32 25 123 20% 1.9x 31% 2.17 23 1.7s
Haymaker Splat 180 32 25 123 38% 2.3x 16% 2.17 23 1.7s
Haymaker Stitch 180 32 25 123 31% 2.1x 20% 2.17 29 2.1s
Haymaker Swiftfire 180 32 25 123 20% 1.9x 31% 2.17 15 1.3s
Haymaker Thunderdrum 180 32 25 123 20% 1.9x 31% 2.17 29 2.1s
Haymaker Zip 180 32 25 123 24% 2.0x 24% 2.17 9 0.9s
Haymaker Zipfire 180 32 25 123 20% 1.9x 31% 2.17 9 0.9s
Haymaker Zipneedle 180 32 25 123 31% 2.1x 20% 2.17 9 0.9s
Haymaker Arcroid 180 32 25 123 27% 2.0x 27% 2.17 19 2.1s
Haymaker Macro Arcroid 180 32 25 123 24% 2.0x 24% 2.17 49 3.1s
Haymaker Macro Thymoid 180 32 25 123 27% 2.0x 27% 2.17 35 2.9s
Haymaker Thymoid 180 32 25 123 24% 2.0x 24% 2.17 31 2.3s
Ulnaris Bashrack 100.1 18.7 11.7 69.7 31% 2.1x 20% 2.83 23 1.7s
Ulnaris Bellows 100.1 18.7 11.7 69.7 24% 2.0x 24% 2.83 29 2.1s
Ulnaris Deepbreath 100.1 18.7 11.7 69.7 24% 2.0x 24% 2.83 23 1.7s
Ulnaris Flutterfire 100.1 18.7 11.7 69.7 16% 1.7x 38% 2.83 15 1.3s
Ulnaris Killstream 100.1 18.7 11.7 69.7 38% 2.3x 16% 2.83 15 1.3s
Ulnaris Ramflare 100.1 18.7 11.7 69.7 16% 1.7x 38% 2.83 23 1.7s
Ulnaris Slap 100.1 18.7 11.7 69.7 24% 2.0x 24% 2.83 15 1.3s
Ulnaris Slapneedle 100.1 18.7 11.7 69.7 31% 2.1x 20% 2.83 15 1.3s
Ulnaris Sparkfire 100.1 18.7 11.7 69.7 20% 1.9x 31% 2.83 23 1.7s
Ulnaris Splat 100.1 18.7 11.7 69.7 38% 2.3x 16% 2.83 23 1.7s
Ulnaris Stitch 100.1 18.7 11.7 69.7 31% 2.1x 20% 2.83 29 2.1s
Ulnaris Swiftfire 100.1 18.7 11.7 69.7 20% 1.9x 31% 2.83 15 1.3s
Ulnaris Thunderdrum 100.1 18.7 11.7 69.7 20% 1.9x 31% 2.83 29 2.1s
Ulnaris Zip 100.1 18.7 11.7 69.7 24% 2.0x 24% 2.83 9 0.9s
Ulnaris Zipfire 100.1 18.7 11.7 69.7 20% 1.9x 31% 2.83 9 0.9s
Ulnaris Zipneedle 100.1 18.7 11.7 69.7 31% 2.1x 20% 2.83 9 0.9s
Ulnaris Arcroid 100.1 18.7 11.7 69.7 27% 2.0x 27% 2.83 19 2.1s
Ulnaris Macro Arcroid 100.1 18.7 11.7 69.7 24% 2.0x 24% 2.83 49 3.1s
Ulnaris Macro Thymoid 100.1 18.7 11.7 69.7 27% 2.0x 27% 2.83 35 2.9s
Ulnaris Thymoid 100.1 18.7 11.7 69.7 24% 2.0x 24% 2.83 31 2.3s

Loader Damage Impact Puncture Radiation Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 36 8 1 27 31% 2.1x 20% 4.5 23 1.7s
Bellows 36 8 1 27 24% 2.0x 24% 4.5 29 2.1s
Deepbreath 36 8 1 27 24% 2.0x 24% 4.5 23 1.7s
Flutterfire 36 8 1 27 16% 1.7x 38% 4.5 15 1.3s
Killstream 36 8 1 27 38% 2.3x 16% 4.5 15 1.3s
Ramflare 36 8 1 27 16% 1.7x 38% 4.5 23 1.7s
Slap 36 8 1 27 24% 2.0x 24% 4.5 15 1.3s
Slapneedle 36 8 1 27 31% 2.1x 20% 4.5 15 1.3s
Sparkfire 36 8 1 27 20% 1.9x 31% 4.5 23 1.7s
Splat 36 8 1 27 38% 2.3x 16% 4.5 23 1.7s
Stitch 36 8 1 27 31% 2.1x 20% 4.5 29 2.1s
Swiftfire 36 8 1 27 20% 1.9x 31% 4.5 15 1.3s
Thunderdrum 36 8 1 27 20% 1.9x 31% 4.5 29 2.1s
Zip 36 8 1 27 24% 2.0x 24% 4.5 9 0.9s
Zipfire 36 8 1 27 20% 1.9x 31% 4.5 9 0.9s
Zipneedle 36 8 1 27 31% 2.1x 20% 4.5 9 0.9s
Arcroid 36 8 1 27 27% 2.0x 27% 4.5 19 2.1s
Macro Arcroid 36 8 1 27 24% 2.0x 24% 4.5 49 3.1s
Macro Thymoid 36 8 1 27 27% 2.0x 27% 4.5 35 2.9s
Thymoid 36 8 1 27 24% 2.0x 24% 4.5 31 2.3s

Loader Damage Impact Puncture Radiation Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 60 12 5 43 31% 2.1x 20% 3.67 23 1.7s
Bellows 60 12 5 43 24% 2.0x 24% 3.67 29 2.1s
Deepbreath 60 12 5 43 24% 2.0x 24% 3.67 23 1.7s
Flutterfire 60 12 5 43 16% 1.7x 38% 3.67 15 1.3s
Killstream 60 12 5 43 38% 2.3x 16% 3.67 15 1.3s
Ramflare 60 12 5 43 16% 1.7x 38% 3.67 23 1.7s
Slap 60 12 5 43 24% 2.0x 24% 3.67 15 1.3s
Slapneedle 60 12 5 43 31% 2.1x 20% 3.67 15 1.3s
Sparkfire 60 12 5 43 20% 1.9x 31% 3.67 23 1.7s
Splat 60 12 5 43 38% 2.3x 16% 3.67 23 1.7s
Stitch 60 12 5 43 31% 2.1x 20% 3.67 29 2.1s
Swiftfire 60 12 5 43 20% 1.9x 31% 3.67 15 1.3s
Thunderdrum 60 12 5 43 20% 1.9x 31% 3.67 29 2.1s
Zip 60 12 5 43 24% 2.0x 24% 3.67 9 0.9s
Zipfire 60 12 5 43 20% 1.9x 31% 3.67 9 0.9s
Zipneedle 60 12 5 43 31% 2.1x 20% 3.67 9 0.9s
Arcroid 60 12 5 43 27% 2.0x 27% 3.67 19 2.1s
Macro Arcroid 60 12 5 43 24% 2.0x 24% 3.67 49 3.1s
Macro Thymoid 60 12 5 43 27% 2.0x 27% 3.67 35 2.9s
Thymoid 60 12 5 43 24% 2.0x 24% 3.67 31 2.3s

Loader Damage Impact Puncture Radiation Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 132 24 17 91 31% 2.1x 20% 2.5 23 1.7s
Bellows 132 24 17 91 24% 2.0x 24% 2.5 29 2.1s
Deepbreath 132 24 17 91 24% 2.0x 24% 2.5 23 1.7s
Flutterfire 132 24 17 91 16% 1.7x 38% 2.5 15 1.3s
Killstream 132 24 17 91 38% 2.3x 16% 2.5 15 1.3s
Ramflare 132 24 17 91 16% 1.7x 38% 2.5 23 1.7s
Slap 132 24 17 91 24% 2.0x 24% 2.5 15 1.3s
Slapneedle 132 24 17 91 31% 2.1x 20% 2.5 15 1.3s
Sparkfire 132 24 17 91 20% 1.9x 31% 2.5 23 1.7s
Splat 132 24 17 91 38% 2.3x 16% 2.5 23 1.7s
Stitch 132 24 17 91 31% 2.1x 20% 2.5 29 2.1s
Swiftfire 132 24 17 91 20% 1.9x 31% 2.5 15 1.3s
Thunderdrum 132 24 17 91 20% 1.9x 31% 2.5 29 2.1s
Zip 132 24 17 91 24% 2.0x 24% 2.5 9 0.9s
Zipfire 132 24 17 91 20% 1.9x 31% 2.5 9 0.9s
Zipneedle 132 24 17 91 31% 2.1x 20% 2.5 9 0.9s
Arcroid 132 24 17 91 27% 2.0x 27% 2.5 19 2.1s
Macro Arcroid 132 24 17 91 24% 2.0x 24% 2.5 49 3.1s
Macro Thymoid 132 24 17 91 27% 2.0x 27% 2.5 35 2.9s
Thymoid 132 24 17 91 24% 2.0x 24% 2.5 31 2.3s

Loader Damage Impact Puncture Radiation Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 180 32 25 123 31% 2.1x 20% 2.17 23 1.7s
Bellows 180 32 25 123 24% 2.0x 24% 2.17 29 2.1s
Deepbreath 180 32 25 123 24% 2.0x 24% 2.17 23 1.7s
Flutterfire 180 32 25 123 16% 1.7x 38% 2.17 15 1.3s
Killstream 180 32 25 123 38% 2.3x 16% 2.17 15 1.3s
Ramflare 180 32 25 123 16% 1.7x 38% 2.17 23 1.7s
Slap 180 32 25 123 24% 2.0x 24% 2.17 15 1.3s
Slapneedle 180 32 25 123 31% 2.1x 20% 2.17 15 1.3s
Sparkfire 180 32 25 123 20% 1.9x 31% 2.17 23 1.7s
Splat 180 32 25 123 38% 2.3x 16% 2.17 23 1.7s
Stitch 180 32 25 123 31% 2.1x 20% 2.17 29 2.1s
Swiftfire 180 32 25 123 20% 1.9x 31% 2.17 15 1.3s
Thunderdrum 180 32 25 123 20% 1.9x 31% 2.17 29 2.1s
Zip 180 32 25 123 24% 2.0x 24% 2.17 9 0.9s
Zipfire 180 32 25 123 20% 1.9x 31% 2.17 9 0.9s
Zipneedle 180 32 25 123 31% 2.1x 20% 2.17 9 0.9s
Arcroid 180 32 25 123 27% 2.0x 27% 2.17 19 2.1s
Macro Arcroid 180 32 25 123 24% 2.0x 24% 2.17 49 3.1s
Macro Thymoid 180 32 25 123 27% 2.0x 27% 2.17 35 2.9s
Thymoid 180 32 25 123 24% 2.0x 24% 2.17 31 2.3s

Loader Damage Impact Puncture Radiation Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 100.1 18.7 11.7 69.7 31% 2.1x 20% 2.83 23 1.7s
Bellows 100.1 18.7 11.7 69.7 24% 2.0x 24% 2.83 29 2.1s
Deepbreath 100.1 18.7 11.7 69.7 24% 2.0x 24% 2.83 23 1.7s
Flutterfire 100.1 18.7 11.7 69.7 16% 1.7x 38% 2.83 15 1.3s
Killstream 100.1 18.7 11.7 69.7 38% 2.3x 16% 2.83 15 1.3s
Ramflare 100.1 18.7 11.7 69.7 16% 1.7x 38% 2.83 23 1.7s
Slap 100.1 18.7 11.7 69.7 24% 2.0x 24% 2.83 15 1.3s
Slapneedle 100.1 18.7 11.7 69.7 31% 2.1x 20% 2.83 15 1.3s
Sparkfire 100.1 18.7 11.7 69.7 20% 1.9x 31% 2.83 23 1.7s
Splat 100.1 18.7 11.7 69.7 38% 2.3x 16% 2.83 23 1.7s
Stitch 100.1 18.7 11.7 69.7 31% 2.1x 20% 2.83 29 2.1s
Swiftfire 100.1 18.7 11.7 69.7 20% 1.9x 31% 2.83 15 1.3s
Thunderdrum 100.1 18.7 11.7 69.7 20% 1.9x 31% 2.83 29 2.1s
Zip 100.1 18.7 11.7 69.7 24% 2.0x 24% 2.83 9 0.9s
Zipfire 100.1 18.7 11.7 69.7 20% 1.9x 31% 2.83 9 0.9s
Zipneedle 100.1 18.7 11.7 69.7 31% 2.1x 20% 2.83 9 0.9s
Arcroid 100.1 18.7 11.7 69.7 27% 2.0x 27% 2.83 19 2.1s
Macro Arcroid 100.1 18.7 11.7 69.7 24% 2.0x 24% 2.83 49 3.1s
Macro Thymoid 100.1 18.7 11.7 69.7 27% 2.0x 27% 2.83 35 2.9s
Thymoid 100.1 18.7 11.7 69.7 24% 2.0x 24% 2.83 31 2.3s

Primary[edit | edit source]

Note: Data for the Quick Shot Damage only

Grip Loader Damage Impact Puncture Radiation Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Brash Bashrack 37.9 14.3 12.3 11.3 31% 2.1x 20% 4.5 23 1.7s
Brash Bellows 37.9 14.3 12.3 11.3 24% 2.0x 24% 4.5 29 2.1s
Brash Deepbreath 37.9 14.3 12.3 11.3 24% 2.0x 24% 4.5 23 1.7s
Brash Flutterfire 37.9 14.3 12.3 11.3 16% 1.7x 38% 4.5 15 1.3s
Brash Killstream 37.9 14.3 12.3 11.3 38% 2.3x 16% 4.5 15 1.3s
Brash Ramflare 37.9 14.3 12.3 11.3 16% 1.7x 38% 4.5 23 1.7s
Brash Slap 37.9 14.3 12.3 11.3 24% 2.0x 24% 4.5 15 1.3s
Brash Slapneedle 37.9 14.3 12.3 11.3 31% 2.1x 20% 4.5 15 1.3s
Brash Sparkfire 37.9 14.3 12.3 11.3 20% 1.9x 31% 4.5 23 1.7s
Brash Splat 37.9 14.3 12.3 11.3 38% 2.3x 16% 4.5 23 1.7s
Brash Stitch 37.9 14.3 12.3 11.3 31% 2.1x 20% 4.5 29 2.1s
Brash Swiftfire 37.9 14.3 12.3 11.3 20% 1.9x 31% 4.5 15 1.3s
Brash Thunderdrum 37.9 14.3 12.3 11.3 20% 1.9x 31% 4.5 29 2.1s
Brash Zip 37.9 14.3 12.3 11.3 24% 2.0x 24% 4.5 9 0.9s
Brash Zipfire 37.9 14.3 12.3 11.3 20% 1.9x 31% 4.5 9 0.9s
Brash Zipneedle 37.9 14.3 12.3 11.3 31% 2.1x 20% 4.5 9 0.9s
Brash Arcroid 37.9 14.3 12.3 11.3 27% 2.0x 27% 4.5 19 2.1s
Brash Macro Arcroid 37.9 14.3 12.3 11.3 24% 2.0x 24% 4.5 49 3.1s
Brash Macro Thymoid 37.9 14.3 12.3 11.3 27% 2.0x 27% 4.5 35 2.9s
Brash Thymoid 37.9 14.3 12.3 11.3 24% 2.0x 24% 4.5 31 2.3s
Shrewd Bashrack 48.1 17.7 15.7 14.7 31% 2.1x 20% 3.67 23 1.7s
Shrewd Bellows 48.1 17.7 15.7 14.7 24% 2.0x 24% 3.67 29 2.1s
Shrewd Deepbreath 48.1 17.7 15.7 14.7 24% 2.0x 24% 3.67 23 1.7s
Shrewd Flutterfire 48.1 17.7 15.7 14.7 16% 1.7x 38% 3.67 15 1.3s
Shrewd Killstream 48.1 17.7 15.7 14.7 38% 2.3x 16% 3.67 15 1.3s
Shrewd Ramflare 48.1 17.7 15.7 14.7 16% 1.7x 38% 3.67 23 1.7s
Shrewd Slap 48.1 17.7 15.7 14.7 24% 2.0x 24% 3.67 15 1.3s
Shrewd Slapneedle 48.1 17.7 15.7 14.7 31% 2.1x 20% 3.67 15 1.3s
Shrewd Sparkfire 48.1 17.7 15.7 14.7 20% 1.9x 31% 3.67 23 1.7s
Shrewd Splat 48.1 17.7 15.7 14.7 38% 2.3x 16% 3.67 23 1.7s
Shrewd Stitch 48.1 17.7 15.7 14.7 31% 2.1x 20% 3.67 29 2.1s
Shrewd Swiftfire 48.1 17.7 15.7 14.7 20% 1.9x 31% 3.67 15 1.3s
Shrewd Thunderdrum 48.1 17.7 15.7 14.7 20% 1.9x 31% 3.67 29 2.1s
Shrewd Zip 48.1 17.7 15.7 14.7 24% 2.0x 24% 3.67 9 0.9s
Shrewd Zipfire 48.1 17.7 15.7 14.7 20% 1.9x 31% 3.67 9 0.9s
Shrewd Zipneedle 48.1 17.7 15.7 14.7 31% 2.1x 20% 3.67 9 0.9s
Shrewd Arcroid 48.1 17.7 15.7 14.7 27% 2.0x 27% 3.67 19 2.1s
Shrewd Macro Arcroid 48.1 17.7 15.7 14.7 24% 2.0x 24% 3.67 49 3.1s
Shrewd Macro Thymoid 48.1 17.7 15.7 14.7 27% 2.0x 27% 3.67 35 2.9s
Shrewd Thymoid 48.1 17.7 15.7 14.7 24% 2.0x 24% 3.67 31 2.3s
Steadyslam Bashrack 87.1 30.7 28.7 27.7 31% 2.1x 20% 2.5 23 1.7s
Steadyslam Bellows 87.1 30.7 28.7 27.7 24% 2.0x 24% 2.5 29 2.1s
Steadyslam Deepbreath 87.1 30.7 28.7 27.7 24% 2.0x 24% 2.5 23 1.7s
Steadyslam Flutterfire 87.1 30.7 28.7 27.7 16% 1.7x 38% 2.5 15 1.3s
Steadyslam Killstream 87.1 30.7 28.7 27.7 38% 2.3x 16% 2.5 15 1.3s
Steadyslam Ramflare 87.1 30.7 28.7 27.7 16% 1.7x 38% 2.5 23 1.7s
Steadyslam Slap 87.1 30.7 28.7 27.7 24% 2.0x 24% 2.5 15 1.3s
Steadyslam Slapneedle 87.1 30.7 28.7 27.7 31% 2.1x 20% 2.5 15 1.3s
Steadyslam Sparkfire 87.1 30.7 28.7 27.7 20% 1.9x 31% 2.5 23 1.7s
Steadyslam Splat 87.1 30.7 28.7 27.7 38% 2.3x 16% 2.5 23 1.7s
Steadyslam Stitch 87.1 30.7 28.7 27.7 31% 2.1x 20% 2.5 29 2.1s
Steadyslam Swiftfire 87.1 30.7 28.7 27.7 20% 1.9x 31% 2.5 15 1.3s
Steadyslam Thunderdrum 87.1 30.7 28.7 27.7 20% 1.9x 31% 2.5 29 2.1s
Steadyslam Zip 87.1 30.7 28.7 27.7 24% 2.0x 24% 2.5 9 0.9s
Steadyslam Zipfire 87.1 30.7 28.7 27.7 20% 1.9x 31% 2.5 9 0.9s
Steadyslam Zipneedle 87.1 30.7 28.7 27.7 31% 2.1x 20% 2.5 9 0.9s
Steadyslam Arcroid 87.1 30.7 28.7 27.7 27% 2.0x 27% 2.5 19 2.1s
Steadyslam Macro Arcroid 87.1 30.7 28.7 27.7 24% 2.0x 24% 2.5 49 3.1s
Steadyslam Macro Thymoid 87.1 30.7 28.7 27.7 27% 2.0x 27% 2.5 35 2.9s
Steadyslam Thymoid 87.1 30.7 28.7 27.7 24% 2.0x 24% 2.5 31 2.3s
Tremor Bashrack 115.9 40.3 38.3 37.3 31% 2.1x 20% 2.17 23 1.7s
Tremor Bellows 115.9 40.3 38.3 37.3 24% 2.0x 24% 2.17 29 2.1s
Tremor Deepbreath 115.9 40.3 38.3 37.3 24% 2.0x 24% 2.17 23 1.7s
Tremor Flutterfire 115.9 40.3 38.3 37.3 16% 1.7x 38% 2.17 15 1.3s
Tremor Killstream 115.9 40.3 38.3 37.3 38% 2.3x 16% 2.17 15 1.3s
Tremor Ramflare 115.9 40.3 38.3 37.3 16% 1.7x 38% 2.17 23 1.7s
Tremor Slap 115.9 40.3 38.3 37.3 24% 2.0x 24% 2.17 15 1.3s
Tremor Slapneedle 115.9 40.3 38.3 37.3 31% 2.1x 20% 2.17 15 1.3s
Tremor Sparkfire 115.9 40.3 38.3 37.3 20% 1.9x 31% 2.17 23 1.7s
Tremor Splat 115.9 40.3 38.3 37.3 38% 2.3x 16% 2.17 23 1.7s
Tremor Stitch 115.9 40.3 38.3 37.3 31% 2.1x 20% 2.17 29 2.1s
Tremor Swiftfire 115.9 40.3 38.3 37.3 20% 1.9x 31% 2.17 15 1.3s
Tremor Thunderdrum 115.9 40.3 38.3 37.3 20% 1.9x 31% 2.17 29 2.1s
Tremor Zip 115.9 40.3 38.3 37.3 24% 2.0x 24% 2.17 9 0.9s
Tremor Zipfire 115.9 40.3 38.3 37.3 20% 1.9x 31% 2.17 9 0.9s
Tremor Zipneedle 115.9 40.3 38.3 37.3 31% 2.1x 20% 2.17 9 0.9s
Tremor Arcroid 115.9 40.3 38.3 37.3 27% 2.0x 27% 2.17 19 2.1s
Tremor Macro Arcroid 115.9 40.3 38.3 37.3 24% 2.0x 24% 2.17 49 3.1s
Tremor Macro Thymoid 115.9 40.3 38.3 37.3 27% 2.0x 27% 2.17 35 2.9s
Tremor Thymoid 115.9 40.3 38.3 37.3 24% 2.0x 24% 2.17 31 2.3s
Palmaris Bashrack 43 16 14 13 31% 2.1x 20% 4.09 23 1.7s
Palmaris Bellows 43 16 14 13 24% 2.0x 24% 4.09 29 2.1s
Palmaris Deepbreath 43 16 14 13 24% 2.0x 24% 4.09 23 1.7s
Palmaris Flutterfire 43 16 14 13 16% 1.7x 38% 4.09 15 1.3s
Palmaris Killstream 43 16 14 13 38% 2.3x 16% 4.09 15 1.3s
Palmaris Ramflare 43 16 14 13 16% 1.7x 38% 4.09 23 1.7s
Palmaris Slap 43 16 14 13 24% 2.0x 24% 4.09 15 1.3s
Palmaris Slapneedle 43 16 14 13 31% 2.1x 20% 4.09 15 1.3s
Palmaris Sparkfire 43 16 14 13 20% 1.9x 31% 4.09 23 1.7s
Palmaris Splat 43 16 14 13 38% 2.3x 16% 4.09 23 1.7s
Palmaris Stitch 43 16 14 13 31% 2.1x 20% 4.09 29 2.1s
Palmaris Swiftfire 43 16 14 13 20% 1.9x 31% 4.09 15 1.3s
Palmaris Thunderdrum 43 16 14 13 20% 1.9x 31% 4.09 29 2.1s
Palmaris Zip 43 16 14 13 24% 2.0x 24% 4.09 9 0.9s
Palmaris Zipfire 43 16 14 13 20% 1.9x 31% 4.09 9 0.9s
Palmaris Zipneedle 43 16 14 13 31% 2.1x 20% 4.09 9 0.9s
Palmaris Arcroid 43 16 14 13 27% 2.0x 27% 4.09 19 2.1s
Palmaris Macro Arcroid 43 16 14 13 24% 2.0x 24% 4.09 49 3.1s
Palmaris Macro Thymoid 43 16 14 13 27% 2.0x 27% 4.09 35 2.9s
Palmaris Thymoid 43 16 14 13 24% 2.0x 24% 4.09 31 2.3s

Loader Damage Impact Puncture Radiation Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 37.9 14.3 12.3 11.3 31% 2.1x 20% 4.5 23 1.7s
Bellows 37.9 14.3 12.3 11.3 24% 2.0x 24% 4.5 29 2.1s
Deepbreath 37.9 14.3 12.3 11.3 24% 2.0x 24% 4.5 23 1.7s
Flutterfire 37.9 14.3 12.3 11.3 16% 1.7x 38% 4.5 15 1.3s
Killstream 37.9 14.3 12.3 11.3 38% 2.3x 16% 4.5 15 1.3s
Ramflare 37.9 14.3 12.3 11.3 16% 1.7x 38% 4.5 23 1.7s
Slap 37.9 14.3 12.3 11.3 24% 2.0x 24% 4.5 15 1.3s
Slapneedle 37.9 14.3 12.3 11.3 31% 2.1x 20% 4.5 15 1.3s
Sparkfire 37.9 14.3 12.3 11.3 20% 1.9x 31% 4.5 23 1.7s
Splat 37.9 14.3 12.3 11.3 38% 2.3x 16% 4.5 23 1.7s
Stitch 37.9 14.3 12.3 11.3 31% 2.1x 20% 4.5 29 2.1s
Swiftfire 37.9 14.3 12.3 11.3 20% 1.9x 31% 4.5 15 1.3s
Thunderdrum 37.9 14.3 12.3 11.3 20% 1.9x 31% 4.5 29 2.1s
Zip 37.9 14.3 12.3 11.3 24% 2.0x 24% 4.5 9 0.9s
Zipfire 37.9 14.3 12.3 11.3 20% 1.9x 31% 4.5 9 0.9s
Zipneedle 37.9 14.3 12.3 11.3 31% 2.1x 20% 4.5 9 0.9s
Arcroid 37.9 14.3 12.3 11.3 27% 2.0x 27% 4.5 19 2.1s
Macro Arcroid 37.9 14.3 12.3 11.3 24% 2.0x 24% 4.5 49 3.1s
Macro Thymoid 37.9 14.3 12.3 11.3 27% 2.0x 27% 4.5 35 2.9s
Thymoid 37.9 14.3 12.3 11.3 24% 2.0x 24% 4.5 31 2.3s

Loader Damage Impact Puncture Radiation Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 48.1 17.7 15.7 14.7 31% 2.1x 20% 3.67 23 1.7s
Bellows 48.1 17.7 15.7 14.7 24% 2.0x 24% 3.67 29 2.1s
Deepbreath 48.1 17.7 15.7 14.7 24% 2.0x 24% 3.67 23 1.7s
Flutterfire 48.1 17.7 15.7 14.7 16% 1.7x 38% 3.67 15 1.3s
Killstream 48.1 17.7 15.7 14.7 38% 2.3x 16% 3.67 15 1.3s
Ramflare 48.1 17.7 15.7 14.7 16% 1.7x 38% 3.67 23 1.7s
Slap 48.1 17.7 15.7 14.7 24% 2.0x 24% 3.67 15 1.3s
Slapneedle 48.1 17.7 15.7 14.7 31% 2.1x 20% 3.67 15 1.3s
Sparkfire 48.1 17.7 15.7 14.7 20% 1.9x 31% 3.67 23 1.7s
Splat 48.1 17.7 15.7 14.7 38% 2.3x 16% 3.67 23 1.7s
Stitch 48.1 17.7 15.7 14.7 31% 2.1x 20% 3.67 29 2.1s
Swiftfire 48.1 17.7 15.7 14.7 20% 1.9x 31% 3.67 15 1.3s
Thunderdrum 48.1 17.7 15.7 14.7 20% 1.9x 31% 3.67 29 2.1s
Zip 48.1 17.7 15.7 14.7 24% 2.0x 24% 3.67 9 0.9s
Zipfire 48.1 17.7 15.7 14.7 20% 1.9x 31% 3.67 9 0.9s
Zipneedle 48.1 17.7 15.7 14.7 31% 2.1x 20% 3.67 9 0.9s
Arcroid 48.1 17.7 15.7 14.7 27% 2.0x 27% 3.67 19 2.1s
Macro Arcroid 48.1 17.7 15.7 14.7 24% 2.0x 24% 3.67 49 3.1s
Macro Thymoid 48.1 17.7 15.7 14.7 27% 2.0x 27% 3.67 35 2.9s
Thymoid 48.1 17.7 15.7 14.7 24% 2.0x 24% 3.67 31 2.3s

Loader Damage Impact Puncture Radiation Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 87.1 30.7 28.7 27.7 31% 2.1x 20% 2.5 23 1.7s
Bellows 87.1 30.7 28.7 27.7 24% 2.0x 24% 2.5 29 2.1s
Deepbreath 87.1 30.7 28.7 27.7 24% 2.0x 24% 2.5 23 1.7s
Flutterfire 87.1 30.7 28.7 27.7 16% 1.7x 38% 2.5 15 1.3s
Killstream 87.1 30.7 28.7 27.7 38% 2.3x 16% 2.5 15 1.3s
Ramflare 87.1 30.7 28.7 27.7 16% 1.7x 38% 2.5 23 1.7s
Slap 87.1 30.7 28.7 27.7 24% 2.0x 24% 2.5 15 1.3s
Slapneedle 87.1 30.7 28.7 27.7 31% 2.1x 20% 2.5 15 1.3s
Sparkfire 87.1 30.7 28.7 27.7 20% 1.9x 31% 2.5 23 1.7s
Splat 87.1 30.7 28.7 27.7 38% 2.3x 16% 2.5 23 1.7s
Stitch 87.1 30.7 28.7 27.7 31% 2.1x 20% 2.5 29 2.1s
Swiftfire 87.1 30.7 28.7 27.7 20% 1.9x 31% 2.5 15 1.3s
Thunderdrum 87.1 30.7 28.7 27.7 20% 1.9x 31% 2.5 29 2.1s
Zip 87.1 30.7 28.7 27.7 24% 2.0x 24% 2.5 9 0.9s
Zipfire 87.1 30.7 28.7 27.7 20% 1.9x 31% 2.5 9 0.9s
Zipneedle 87.1 30.7 28.7 27.7 31% 2.1x 20% 2.5 9 0.9s
Arcroid 87.1 30.7 28.7 27.7 27% 2.0x 27% 2.5 19 2.1s
Macro Arcroid 87.1 30.7 28.7 27.7 24% 2.0x 24% 2.5 49 3.1s
Macro Thymoid 87.1 30.7 28.7 27.7 27% 2.0x 27% 2.5 35 2.9s
Thymoid 87.1 30.7 28.7 27.7 24% 2.0x 24% 2.5 31 2.3s

Loader Damage Impact Puncture Radiation Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 115.9 40.3 38.3 37.3 31% 2.1x 20% 2.17 23 1.7s
Bellows 115.9 40.3 38.3 37.3 24% 2.0x 24% 2.17 29 2.1s
Deepbreath 115.9 40.3 38.3 37.3 24% 2.0x 24% 2.17 23 1.7s
Flutterfire 115.9 40.3 38.3 37.3 16% 1.7x 38% 2.17 15 1.3s
Killstream 115.9 40.3 38.3 37.3 38% 2.3x 16% 2.17 15 1.3s
Ramflare 115.9 40.3 38.3 37.3 16% 1.7x 38% 2.17 23 1.7s
Slap 115.9 40.3 38.3 37.3 24% 2.0x 24% 2.17 15 1.3s
Slapneedle 115.9 40.3 38.3 37.3 31% 2.1x 20% 2.17 15 1.3s
Sparkfire 115.9 40.3 38.3 37.3 20% 1.9x 31% 2.17 23 1.7s
Splat 115.9 40.3 38.3 37.3 38% 2.3x 16% 2.17 23 1.7s
Stitch 115.9 40.3 38.3 37.3 31% 2.1x 20% 2.17 29 2.1s
Swiftfire 115.9 40.3 38.3 37.3 20% 1.9x 31% 2.17 15 1.3s
Thunderdrum 115.9 40.3 38.3 37.3 20% 1.9x 31% 2.17 29 2.1s
Zip 115.9 40.3 38.3 37.3 24% 2.0x 24% 2.17 9 0.9s
Zipfire 115.9 40.3 38.3 37.3 20% 1.9x 31% 2.17 9 0.9s
Zipneedle 115.9 40.3 38.3 37.3 31% 2.1x 20% 2.17 9 0.9s
Arcroid 115.9 40.3 38.3 37.3 27% 2.0x 27% 2.17 19 2.1s
Macro Arcroid 115.9 40.3 38.3 37.3 24% 2.0x 24% 2.17 49 3.1s
Macro Thymoid 115.9 40.3 38.3 37.3 27% 2.0x 27% 2.17 35 2.9s
Thymoid 115.9 40.3 38.3 37.3 24% 2.0x 24% 2.17 31 2.3s

Loader Damage Impact Puncture Radiation Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 43 16 14 13 31% 2.1x 20% 4.09 23 1.7s
Bellows 43 16 14 13 24% 2.0x 24% 4.09 29 2.1s
Deepbreath 43 16 14 13 24% 2.0x 24% 4.09 23 1.7s
Flutterfire 43 16 14 13 16% 1.7x 38% 4.09 15 1.3s
Killstream 43 16 14 13 38% 2.3x 16% 4.09 15 1.3s
Ramflare 43 16 14 13 16% 1.7x 38% 4.09 23 1.7s
Slap 43 16 14 13 24% 2.0x 24% 4.09 15 1.3s
Slapneedle 43 16 14 13 31% 2.1x 20% 4.09 15 1.3s
Sparkfire 43 16 14 13 20% 1.9x 31% 4.09 23 1.7s
Splat 43 16 14 13 38% 2.3x 16% 4.09 23 1.7s
Stitch 43 16 14 13 31% 2.1x 20% 4.09 29 2.1s
Swiftfire 43 16 14 13 20% 1.9x 31% 4.09 15 1.3s
Thunderdrum 43 16 14 13 20% 1.9x 31% 4.09 29 2.1s
Zip 43 16 14 13 24% 2.0x 24% 4.09 9 0.9s
Zipfire 43 16 14 13 20% 1.9x 31% 4.09 9 0.9s
Zipneedle 43 16 14 13 31% 2.1x 20% 4.09 9 0.9s
Arcroid 43 16 14 13 27% 2.0x 27% 4.09 19 2.1s
Macro Arcroid 43 16 14 13 24% 2.0x 24% 4.09 49 3.1s
Macro Thymoid 43 16 14 13 27% 2.0x 27% 4.09 35 2.9s
Thymoid 43 16 14 13 24% 2.0x 24% 4.09 31 2.3s

Notes[edit | edit source]

Primary[edit | edit source]

  • Has a disposition of ●○○○○ (0.6).
  • Uses Rifle mods.
  • The Grip chosen with the Tombfinger affects the charge time in addition to the fire rate. Grips with higher damage output will increase the charge time, while grips with lower damage will reduce it.
    • When paired with the Brash grip, the charge time is 0.5 s.
    • When paired with the Shrewd grip, the charge time is 0.8 s.
    • When paired with the Steadyslam grip, the charge time is 1.1 s.
    • When paired with the Tremor grip, the charge time is 1.4 s.
  • The weapon fires as soon as it has reached a full charge, which can lead to premature firing.
  • Quick shots have a base explosion radius of 1.7 meters, while fully charged shots have a base explosion radius of 6.2 meters.
  • Quick shots have linear damage falloff from 100% to 75% from central impact, while fully charged shots have linear damage falloff from 100% to 30% from central impact
  • All explosions can benefit from Mod TT 20px.pngFirestorm and Mod TT 20px.pngCautious Shot, but not Mod TT 20px.pngAmalgam Furax Body Count.
  • All explosions inflicts self-stagger.

Secondary[edit | edit source]

  • Has a disposition of ●●○○○ (0.7).
  • Upon impact, the projectile explodes in a 1.9 meter radius in a reverse-cone shape, dealing damage to enemies in front of the original target.
    • Explosion can benefit from Mod TT 20px.pngFulmination.
    • Explosion inflicts self-stagger.
    • Explosion has linear damage falloff from 100% to 70% from central impact.
  • The Impact b.svg Impact, Puncture b.svg Puncture and ~19.5% of the Radiation b.png Radiation damage make up the direct hit, the remaining ~80.5% of Radiation damage is assigned to the explosion.
    • For example a kitgun built with Tombfinger with 180 base damage deals 91 is on direct hit and 89 with the splash.
    • The status chance remains the same for both the direct hit and the explosion.
  • Because Tombfinger's projectile has travel time, it is much less suitable to be built for the purpose of long range engagements, despite it being an accurate and powerful semi-auto chamber, with no damage falloff.
    • Hitting a target at range requires leading the target before firing. 
    • Mods such as Mod TT 20px.pngLethal Momentum can help shots connect.

Trivia[edit | edit source]

  • The Tombfinger Chamber was originally named the "Chillfinger" during TennoCon 2018.

Media[edit | edit source]

Patch History[edit | edit source]

Hotfix 28.0.5

Primary Kitgun changes

Below are balance changes that affect Primary Kitguns only based on feedback.

Tombfinger
  • Charge time decreased from 0.8secs to 0.5secs with Brash Grip.
  • Charge time increased from 0.8secs to 1.1secs with Steadyslam Grip.
  • Charge time increased from 0.8secs to 1.4secs with Tremor Grip.
Brash Grip
  • Damage reduction lowered from -28 to -20 when used with Tombfinger Chamber.
Shrewd Grip
  • Damage reduction lowered from -14 to -10 when used with Tombfinger Chamber.

Hotfix 28.0.3

  • Terminal Velocity can now be used with Primary Tombfinger Kitguns.

Update 27.3

  • Fixed Radial Attack Mods not having any effect on Tombfinger Kitguns.

Update 27.2
Reduced the following AoE weapons Radial Damage Falloff from central impact that were all previously 90%:

  • Tombfinger: 30%
Self Damage Changes

We are getting rid of Self Damage and replacing it with something else: instead of Self Damage, it’s now ‘Stagger’. This change completely removes the chance of killing yourself, and instead now creates scenarios where you will interrupt yourself - or ‘Stagger’ - to varying degrees if you aren’t careful.

The degrees of Self-Interrupt start with a small stumble all the way to full knockdown depending on how close you are to the center of explosion. Any Mods referring to Self Damage will be converted to acknowledge Stagger.

With this Self-Interrupt system, we have added dozens of new recovery animations that harness a ninja-like recovery experience. By pressing ‘Jump’ at the correct time, you can execute a ninja-skill-based knockdown recovery to ALL in-game knockdowns. This ninja recovery window is indicated by a glowing FX on your Warframe.

In addition to Self Damage being removed, some of the more powerful AOE weapons without Self Damage presently will have the Stagger added, but it should only be noticeable in cases of extreme inaccuracy on the player’s part. The Weapons include:

  • Tombfinger

In the original Dev Workshop, we said:
As a result of this overall systemic change, Weapons with Stagger will be getting approximately a 20% buff in Damage, with any weapons with AOE receiving a 50% Radial Damage Falloff from central impact.

This is no longer accurate after continued testing. What we are doing now is:

No damage buffs have been added, but any weapons with AOE are receiving ~20% increase in Radius. Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt. Tactics will be deadly - aim true, Tenno.

Why: Several players brought up the history of the Tonkor and we want to make sure we ship this change in a place that’s conservative in its starting point from a balance perspective. The complete removal of Self Damage does change the pace of destruction with some of the game’s most powerful weapons, so we want to make sure we can iterate upwardly instead of releasing a bonanza of explosions with no other choices.

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