Passive[]
Frolicking and fluttering about, Titania passively possesses +25% Bullet Jump and Rolling distance. Casting her abilities rejuvenates Titania and her allies within 15 meters, granting them the Upsurge buff which regenerates 4 Health points per second for 20 seconds.
- Upsurge is granted at the start of Titania's cast animations.
- The duration of the heal is refreshed on successive ability casts.
- Upsurge buff icon is displayed with a duration timer next to the shield and health indicators, at the top-right of the HUD.
- An icon also appears next to each allied player affected by Upsurge.
- Affected allies includes all Warframes, Companions, Eidolon Lures, summoned allied units such as Specters, allied Invasion units, Hostages, Kavor Defectors, Sortie and Arbitrations Defense Operatives, and Defense Objects.
Abilities []
1 25 |
Spellbind Enemies fumble their weapons as they tumble into the air. Nearby allies become immune to Status Effects. Introduced in Update: The Silver Grove (2016-08-19) |
Strength:N/A | |
Duration:10 / 12 / 14 / 16 s | |||
Range:1 / 3 / 3 / 5 m (area radius) 20 / 30 / 40 / 50 m (cast range) | |||
Misc: 100 % (status cleanse and immunity) | |||
Subsumable to Helminth |
Info
- Titania expends 25 energy to scatter enchanted dust in a 1 / 3 / 3 / 5 meter radius around the location she aims at, up to 20 / 30 / 40 / 50 meters away. Enemies within this area are Disarmed and Ragdolled as they weightlessly float in mid-air for 10 / 12 / 14 / 16 seconds. Titania and her allies caught within the dust cloud are cleansed from Status Effects and gain immunity to them for the duration of the ability. Holding down the ability key (default 1 ) casts the ability centered on Titania.
- Cast animation of 1 second is affected by Casting Speed.
- Can be cast while moving, but will interrupt other actions such as reloading, charging or shooting.
- Status immunity also protects from crowd control effects such as Knockdown and Stagger, including the lock-out animation of Archwing and Razorwing when impacting a surface.
- Cast animation of 1 second is affected by Casting Speed.
- After Spellbind expires, enemies previously armed with weapons cannot attack until they retrieve their weapons on the ground. Those that do not use weapons (such as the Infested) will recover quickly.
- Spellbound allies and enemies emit unique particle effects:
- Enemies visually emit energy butterflies fluttering about and an upward stream of energy stripes, both affected by Titania's energy colors.
- Allies visually emit energy butterflies fluttering about, affected by their own energy colors.
- Spellbind can be aimed at any surface, but will only allow you to use it if an enemy is within the predicted area of effect.
- Subsuming Titania to the Helminth will offer Spellbind and its augments to be used by other Warframes.
Augment
- Main article: Spellbound Harvest
Spellbound Harvest is a Warframe Augment Mod for Titania which lets her regain Energy and increases the next cast's Ability Range when hitting at least 4 enemies with Spellbind.
Spellbound HarvestTips & Tricks
- The status immunity granted by Spellbind also prevents Titania from being staggered when hitting surfaces in Razorwing. Holding the button down to activate Spellbind on yourself can be really helpful when flying through tight spaces.
2 50 |
Tribute Cycle through and extract one of the four Buffs when cast on an enemy. Thorns reduces incoming damage. Dust degrades enemy accuracy. Full Moon increases companion damage. Entangle slows enemies within range. Introduced in Update: The Silver Grove (2016-08-19) |
Strength:200 / 300 / 400 / 500 ( Impact damage) | |
Duration:6 / 8 / 10 / 12 s (debuff duration) | |||
Range:10 / 15 / 20 / 25 m (cast range) | |||
Misc:
-25% (damage debuff) |
Info
- Titania selectively enchants her spell by tapping the ability key (default 2 ) to freely cycle between the Thorns, Dust, Full Moon, and Entangle buffs. Hold down the ability key to expend 25 energy while aiming at an enemy up to 10 / 15 / 20 / 25 meters away will deal 200 / 300 / 400 / 500 Impact damage and Knockdown while reducing their damage by 25% for 6 / 8 / 10 / 12 seconds. The target also leaves behind an offering for 15 seconds to be collected by Titania.
- Cast animation of 1 second is affected by Casting Speed.
- A special cyclic display located above Titania's weapon stats in the HUD will show the currently selected buff and shows timers for each buff's active duration.
- The offering extracted is left in place near the location where the target got hit by Tribute and appears as a shadow replica of the enemy. If Titania picks it up by touching it, she is granted the respective buff chosen before cast. These buffs are auras that last for 120 seconds and have a radius of 35 meters around Titania. Picking up an offering of an already active buff will refresh its duration. All four buffs can be active at once. The following buffs are available:
- The Thorns buff aura grants 50% damage reduction and reflects 50% of the damage taken back to the attacker.
- Allies affected visually emit energy butterflies, affected by Titania's energy colors.
- Defense Objects do not benefit from Thorns.
- Enemies affected visually emit energy butterflies, affected by Titania's energy colors.
- Companions affected visually emit energy butterflies, affected by Titania's energy colors.
- Enemies affected visually emit energy butterflies, affected by Titania's energy colors.
- Ability Synergy:
- Razorwing spawns an extra Razorfly for each Tribute buff currently active, up to 4 extra Razorflies to a maximum of 10.
- While in Razorwing, Titania can respawn these Razorflies by picking up the corresponding offerings.
- Razorflies will fly to and pick up Tribute offerings for Titania.
- Razorwing spawns an extra Razorfly for each Tribute buff currently active, up to 4 extra Razorflies to a maximum of 10.
- Offerings created by Tribute display a symbol above them that denotes the aura they bestow.
- The color of the offerings and their symbols are affected by Titania's energy colors.
Tips & Tricks
- Since offerings sometimes tend to drift upwards, it is more convenient to use the ability while close to the target.
Bugs
- The offering pickup will often fly off into the skybox, becoming unreachable. This generally bypasses any roofs/overhangs when it happens, although not always.
- Holding "move backwards" while activating the ability seems to minimize the chances of this bug occurring.
3 75 |
Lantern Create a swarm of razorflies that transform an enemy into an irresistible floating beacon, attracting witless comrades and finally exploding. Introduced in Update: The Silver Grove (2016-08-19) |
Strength:200 / 250 / 300 / 350 ( Heat damage per sec) 1,000 / 1,500 / 2,000 / 2,500 ( Heat damage on explosion) | |
Duration:10 / 15 / 20 / 25 s (duration) | |||
Range:15 / 20 / 25 / 25 m (cast range) 8 / 12 / 15 / 20 m (attract radius) 5 / 6 / 7 / 8 m (explosion radius) 2.5 m (damage radius) | |||
Misc: 4 (max number of Lanterns) |
Info
- Titania expends 75 energy to infuse an enemy with mesmerising light from up to 15 / 20 / 25 / 25 meters away, causing it to hover in place with a swarm of razorflies. The Lantern source becomes Invulnerable and unable to move or attack for 10 / 15 / 20 / 25 seconds. Enemies that come within 8 / 12 / 15 / 20 meters from the Lantern will be pacified and blindly follow the target. Enemies within 2.5 meters of the Lantern will be dealt 200 / 250 / 300 / 350 Heat damage every second. Titania can have up to 4 Lanterns active at once.
- Cast animation of 1.3 seconds is affected by Casting Speed.
- All damage prevented by the invulnerable enemy target are stored and dealt in full when the ability ends.
- Upon deactivation by holding the ability key (default 3 ), expiration or being dispelled, all active Lanterns will explode, dealing 1,000 / 1,500 / 2,000 / 2,500 Heat damage to the source enemies and all enemies within 5 / 6 / 7 / 8 meters.
- Damage diminishes with distance.
- If the target dies before Titania finishes her casting animation, energy used for Lantern will be refunded.
- Enemies trapped by Lantern become allied to the player.
- Trapped enemies do count toward mission progression (e.g. Defense). They must be slain (by deactivating the ability or its ability duration ended) to progress.
Augment
- Main article: Beguiling Lantern
Beguiling Lantern is a Warframe Augment Mod for Titania that grants 100% weapon damage against enemies attracted to Lantern.
Beguiling LanternTips & Tricks
- While the crowd control aspect is somewhat tricky, Lantern can be utilized as an offensive ability by rapidly skipping to the detonation in crowded areas.
- If the target was an Ancient, the explosion will always hit its protective crown.
- While their Hyekka Master is affected by Lantern, Hyekkas summoned earlier become allies of the player and will attack other enemies. However, they can still be attacked and damaged by players.
- The pacification range is affected by mods, but enemies will rush to the lantern from extremely far beyond this range, even through line of sight, as long as they aren't currently fighting something else. So if the Lantern is placed where no players or friendly NPCs are located, then even with minimized Ability Range enemies will willing run into pacification range of the lantern.
- If the target passes into a Nullifier Crewman's bubble, Lantern will not be dispelled.
Bugs
- Certain enemies, most notably Regulators and Sensor Regulators, will not be affected by the ability, but the cast animation will still play. (energy is not refunded)
- If the target is an Ancient Healer its aura will be applied to the player.
4 25 +5/s |
Razorwing Shrink down and take flight, while razorflies attack nearby enemies. Introduced in Update: The Silver Grove (2016-08-19) |
Strength:50 / 80 / 120 / 160 (gun damage) 150 / 165 / 180 / 200 (melee damage) 10 / 24 / 48 / 80 (drone damage) | |
Duration:N/A | |||
Range:N/A | |||
Misc:
50% (evasion bonus) |
Info
- Titania shrinks down to a quarter of her original size, becoming a flying pixie. In this form, Titania permanently remains in mid-air, gaining vertical and horizontal flight capabilities using the movement (W A S D ), crouch (Ctrl ), jump (Spacebar ), and blink (Shift ) hotkeys, similar to Archwing Maneuvers but without terrain collision damage. Additionally, Titania passively gains 50% evasion and a 10 meter Vacuum-like pickup radius. In Razorwing, Titania flies at 10 m/s and sprints at 20 m/s.
- Sprinting flight speed is affected by Sprint Speed (e.g., Rush).
- Unaffected by Amalgam Serration, due to Titania not having a primary weapon while in Razorwing form.
- Railjack Intrinsics bonuses do not affect Razorwing.
- Razorwing mode counts as being airborne in regards to the effects of Aerodynamic, Agility Drift and Aviator/ Ironclad Flight.
- Cast animation of 1.4 seconds and deactivation of 1.0 second are affected by Casting Speed.
- If cast while airborne, the activation time is greatly reduced.
- Sprinting flight speed is affected by Sprint Speed (e.g., Rush).
- Instead of all her normal weapons, Titania wields two proprietary Razorwing Exalted Weapons: the Dex Pixia dual machine pistols and the Diwata heavy sword.
- Weapons are affected by and can trigger Warframe Arcanes and Exodia Arcanes.
- Both weapons can damage enemies across the Rift Plane, although Diwata's auto-targeting doesn't work across planes.
- Titania does not have a primary weapon while Razorwing is active.
- Dex Pixia has its own unique statistics.
- Base damage is 50 / 80 / 120 / 160 per hit.
- Base damage distribution is 10% Impact, 10% Puncture, and 80% Slash.
- Has a Fire Rate of 5.83 shots per second with a 60 round magazine. When not firing, the clip will automatically regenerate 50 shots per second after a 0.3 second delay.
- Dex Pixia has 2.0x critical multiplier, 10% critical chance, and 25% status chance.
- Damage is affected by Ability Strength and most secondary weapon mods.
- For example, with Hornet Strike, Convulsion and Intensify equipped, each shot will deal
Base Damage × (1 + Damage Mods) × (1 + Elemental Mods) × (1 + Strength Mods) =
160 × (1 + 2.2) × (1 + 0.9) × (1 + 0.3) = 1,264.64 damage. - The mods that affect Dex Pixia include:
- Damage (e.g., Pistol Amp and Hornet Strike)
- Physical (e.g., Maim)
- Elemental (e.g., Convulsion)
- Critical chance and critical multiplier (e.g., Pistol Gambit and Target Cracker)
- Status chance (e.g., Sure Shot and Jolt)
- faction (e.g., Expel Infested)
- Fire rate (e.g., Gunslinger)
- Reload speed (e.g., Quickdraw)
- Multishot (e.g., Barrel Diffusion)
- Magazine capacity (e.g., Slip Magazine)
- Punch through (e.g., Seeker)
- Dex Pixia can not be equipped with Acolyte Mods (e.g., Sharpened Bullets) or Amalgam Mods (e.g., Amalgam Barrel Diffusion).
- For example, with Hornet Strike, Convulsion and Intensify equipped, each shot will deal
- Riven Mods are not generated for Dex Pixia.
- Base damage is 150 / 165 / 180 / 200 with a 2.5 meter range.
- Base damage distribution is 15% Impact, 75% Puncture, and 10% Slash.
- Attack Speed of 1.08 times per second.
- When attacking with the Diwata, Titania will dash a short distance to her target.
- Diwata has 2.0x critical multiplier, 20% critical chance, and 10% status chance.
- Damage is affected by Ability Strength, the Melee Combo Counter and most mods.
- As an example, with a maxed Pressure Point, Shocking Touch and Intensify, each hit will deal Base Damage × (1 + Damage Mods) × (1 + Elemental Mods) × (1 + Strength Mods) =
200 × (1 + 1.2) × (1 + 0.9) × (1 + 0.3) = 1,086.8 damage. - The mods that affect Diwata include:
- Damage (e.g., Steel Charge)
- Physical (e.g., Jagged Edge)
- Elemental (e.g., Molten Impact)
- Critical chance and critical multiplier (e.g., True Steel and Organ Shatter)
- Status chance (e.g., Melee Prowess and Volcanic Edge)
- Faction (e.g., Smite Infested)
- Attack speed (e.g., Berserker Fury
- Range (e.g., Primed Reach)
- Combo (e.g., Drifting Contact)
- Condition Overload
- Healing Return
- Shattering Impact
- While officially Set Mod bonuses do not affect Exalted Weapons (with the exception of the Sacrificial Mod Set), the Gladiator Mod Set can still apply if equipped on Melee and not on the Exalted Weapon itself.
- Diwata can not be equipped with Acolyte Mods (e.g., Blood Rush) or Amalgam Mods (e.g., Amalgam Organ Shatter).
- As an example, with a maxed Pressure Point, Shocking Touch and Intensify, each hit will deal Base Damage × (1 + Damage Mods) × (1 + Elemental Mods) × (1 + Strength Mods) =
- Riven Mods are not generated for Diwata.
- While Razorwing is active, Titania will also command 6 Razorfly drones to attack nearby enemies. These Razorflies last until killed with 240 health, 100 shields and 40 armor Drones deal 10 / 24 / 48 / 80 damage per hit.
- Damage distribution is 10% Impact, 10% Puncture, and 80% Slash.
- Attack Speed of 2.0 times per second.
- Drones have 2.0x critical multiplier, 20% critical chance, and 00% status chance.
- Razorfly damage is affected by Ability Strength and certain mods equipped on Diwata.
- The mods that affect Razorflies include:
- Condition Overload
- Other damage mods (e.g., Pressure Point) do not grant Razorflies any benefit, Condition Overload is the only exception.
- Physical (e.g., Jagged Edge)
- Elemental (e.g., Molten Impact)
- Critical chance and critical multiplier (e.g., True Steel and Organ Shatter)
- Faction (e.g., Smite Infested)
- Attack speed (e.g., Fury)
- Condition Overload
- The mods that affect Razorflies include:
- Razorflies also have a dramatically increased Threat Level, allowing them to draw enemy fire and attention away from Titania's team.
- Razorflies can be killed by enemy fire, and can only be replenished by recasting Razorwing.
- Titania's kills during Razorwing will restore health to her Razorflies.
- Razorflies can trigger Warframe Arcanes that require a headshot, such as Arcane Precision, if they hit enemies in the head.
- Razorflies cannot damage enemies across the Rift Plane.
- Razorwing consumes 25 energy to activate, then consumes 5 per second while active and will remain active until Titania's energy is depleted, or the ability is deactivated by pressing the ability key again.
- Titania cannot replenish energy using Energy Vampire, Rally Point, Rift Plane's innate energy regeneration, Squad Energy Restores, Energy Siphon, Energy Nexus, Dreamer's Bond, and/or Wellspring while Razorwing is active.
- Energy Orbs, Orokin Void Death Orb's energy restores, Rage, Hunter Adrenaline, Spellbound Harvest, Arcane Energize, and Emergence Dissipate's Energy Motes can still replenish Titania's energy while in Razorwing.
- Razorwing's energy drain is not converted into shields by Augur Mods.
- Ability Synergy:
- Spellbind's status immunity negates the stagger from "crashing" into surfaces.
- Razorwing spawns an extra Razorfly for each Tribute currently active, up to 4 extra Razorflies up to a maximum of 10.
- While in Razorwing, Titania can respawn these Razorflies by picking up the corresponding offerings.
- Razorflies will fly to and pick up Tribute offerings for Titania.
- While Razorwing is active, Titania can move around freely while casting her other abilities. She can also use most items from her gear, and equipped gear items' sizes will also be shrunk to her scale. Deployed gear items will still retain their original sizes.
- Kills done by Titania with Razorwing active count towards the "From on High" (Kill 100 enemies in Archwing form on the Plains of Eidolon) challenge.
- On the other hand, Razorwing is not considered an Archwing for Riven Mod challenges.
- Titania is unable to accomplish any action that requires the Use key (default X ) while Razorwing is active, thus cannot interact with consoles, pick up datamasses, or revive allies from bleedout.
- The Operator can still be used while in Razorwing, and be able to do these actions without deactivating the ability. However, energy drain and countdowns on buffs like Razorwing Blitz will still continue while in Operator mode.
- Companions disappear when activating Razorwing and will come back once the ability is deactivated. Similar to Archwing, Animal Instinct and Primed Animal Instinct will still apply.
- Reinforced Bond and Tenacious Bond's buffs will continue to affect Titania while in Razorwing, if the conditions are met on the companion.
- Companions will not regenerate shields while Titania is in Razorwing.
- If Titania enters Razorwing while a companion is downed, the companion recovery timer will continue to count up. The gauge will pause at 100%, and the companion will not revive until Titania exits Razorwing. Effects that shorten the companion recovery timer such as Aerial Bond will work as normal while in Razorwing.
Weapons
- Main article: Dex Pixia
The Dex Pixia are Titania's and Titania Prime's signature dual pistols, summoned by activating the ability Razorwing.
- This weapon deals primarily Slash damage.
Advantages
- Very high status chance.
- Decent fire rate.
- Adequate magazine size.
- Does not use ammo pickups; ammo regenerates over time.
- Has a 0.3-second delay after the weapon stops firing before regenerating ammo.
- Regenerates 50 ammo per second; takes 1.2 seconds to regenerate a fully depleted magazine.
- Has a 0.3-second delay after the weapon stops firing before regenerating ammo.
- Innate two and one polarities.
Disadvantages
- Requires energy to activate and keep active.
- As an Exalted Weapon, it cannot benefit from, nor contribute to the set bonus of any Set Mods.
- Cannot equip critical related Acolyte Mods ( Sharpened Bullets and Hydraulic Crosshairs) or Amalgam Mods (e.g., Amalgam Barrel Diffusion).
- This includes mods based on these Acolyte mods, such as Galvanized Crosshairs.
- Does not have an Exilus slot.
- Cannot equip Secondary Arcane Enhancements.
- Main article: Diwata
The Diwata is Titania's and Titania Prime's signature heavy blade, summoned by activating the ability Razorwing.
- This weapon deals primarily Puncture damage.
- Innate two and one polarities.
Advantages
- High critical chance.
- Above average attack speed.
Disadvantages
- Low status chance.
- Requires energy to activate and keep active.
- As an Exalted Weapon, it cannot benefit from, nor contribute to the set bonus of any Set Mods (excluding the Sacrificial Mod Set).
- Heavy Attacks are identical to quick attacks, and do not benefit from the Combo Counter or any Heavy Attack mods.
- Cannot equip Gladiator Rush, Acolyte Mods (except Focused Defense), or Amalgam Mods (e.g., Amalgam Organ Shatter).
- Cannot equip Melee Arcane Enhancements.
Augment
- Main article: Razorwing Blitz
Razorwing Blitz is a Warframe Augment Mod for Titania's Razorwing, which boosts the speed of some Warframe and weapon actions when an Ability is cast while the former is channeled.
Razorwing BlitzTips & Tricks
- Razorwing greatly improves Titania's survivability:
- Titania presents a smaller target profile with Razorwing active, making it more difficult for enemies to hit her.
- Razorwing's innate evasion allows Titania to avoid shots.
- Razorflies have increased threat rating, drawing aggro away from Titania.
- The fact that Titania is airborne with Razorwing also allows her to fully avoid taking damage from certain enemies, such as melee enemies and Nox's toxin cloud.
- Equipping Agility Drift and Aviator can provide even higher survivability, especially against high level enemies.
- Dex Pixia has a high rate of fire which allows Titania to deal a lot of damage in a short amount of time. They are also fully capable of triggering Arcane Pistoleer, frequently allowing for up to 12 second bursts of unlimited fire.
- Casting the ability while in the air will shave off about 0.3 seconds of the animation, the part where she lifts off of the ground, since she is already in the air.
- When trying to decide between equipping Growing Power or Pistol Amp, Growing Power increases Dex Pixia's base damage before secondary weapon mods are considered, and Pistol Amp increases Dex Pixia's base damage as if it was a secondary weapon mod (e.g., Hornet Strike). This means that Growing Power's 25% ability strength increase is the better choice accompanying weaker ability strength bonuses and stronger secondary weapon damage bonuses while Pistol Amp's 27% damage increase is the better choice with stronger ability damage bonuses and weaker secondary weapon damage bonuses.
- When trying to decide between equipping Growing Power or Steel Charge, Growing Power increases Diwata's base damage before melee weapon mods, and Steel Charge increases Diwata's base damage as if it was a melee weapon mod. Despite this advantage for Growing Power, its 25% ability strength increase is inferior to Steel Charge's 60% damage increase in most situations.
- Titania will drop a datamass or lantern when razorwing is invoked.
Bugs
- While in the Simulacrum, using the Helminth ability Empower or Energy Conversion before activating Razorwing does not increase the damage of Dex Pixia as opposed to other strength mods, despite showing otherwise in the 'Abilities' section.
- If players have Gladiator Mods equipped on both their melee weapon and the Diwata, the Gladiator Set bonus will be based on the total amount of Gladiator mods equipped on both weapons.
- For example, if players have two Gladiator Mods equipped on their melee and two on their Diwata, they will gain a 60% critical chance bonus, even if the mods used are duplicates.
- Titania can perform ground slams with her Diwata, but no slam attack will come out.
- Titania can summon archwing weapons when you are close to the ground.
- Titania can use normal weapon if the connection has a large ping.
- If you fly to the roof of a tile and then switch into operator mode and back into razorwing relatively quickly you can glitch out of the map.
- This was 'fixed' in Update 29.0.8, it is still possible in further updates but requires significantly more precision.
- If you equip Conservation tools or a Fishing spear, you can interact with relative normalcy, excluding hacking and carrying power cells or datamasses or their equivalents (you'll pick them up, but after it puts them at your hand's position, it won't let you hold them).
- This bug is a possible trigger condition for another; should you vanquish a Kuva Lich while in Archwing mode, you switch to the secondary equipped in your loadout, rather than Dex Pixia. This is only possible if you've used another bug to allow you to interact.
- There are some cases where after voiding out, as operator or while in Razorwing mode, you will become normal size and the ability icon for Razorwing will show that you have 6 razorflies, this is only visual.
Strength Mods | Duration Mods | Range Mods |
---|---|---|