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{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}} |
{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}} |
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+ | {{WeaponInfoboxAutomatic |
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+ | <!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)--> |
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+ | |name = |
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+ | <!-- |
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− | {{WeaponInfoboxU11 |
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+ | ---!!!!!---INSTRUCTIONS---!!!!!--- |
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− | | name = Tipedo |
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+ | Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later. |
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− | | image = Tipedo.png |
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− | | mastery level = 3 |
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− | | slot = Melee |
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− | | type = Staff |
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− | | stat proc = 20.0 |
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− | | projectile speed = |
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− | | disposition = 5 |
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+ | If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows. |
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− | | physical damage = 50.0 |
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+ | --> |
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− | | impact damage = 5.0 |
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+ | <!--Statistics--> |
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− | | puncture damage = 5.0 |
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+ | |image = |
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− | | slash damage = 40.0 |
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+ | |mastery level = |
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− | | elemental damage type = |
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+ | |slot = |
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− | | elemental damage = |
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+ | |type = |
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− | | crit chance = 20.0 |
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+ | |trigger = |
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− | | crit damage = 2.0 |
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− | | attack rate = 1.33 |
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+ | <!--Utility--> |
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− | | jump physical damage = |
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+ | |ammo type = |
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− | | jump impact damage = |
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+ | |flight speed = |
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− | | jump puncture damage = |
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+ | |range = |
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− | | jump slash damage = |
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+ | |noise level = |
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− | | jump elemental damage type = |
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+ | |fire rate = |
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− | | jump elemental damage = |
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+ | |spool = |
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− | | jump crit chance = |
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+ | |accuracy = |
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− | | jump crit damage = |
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+ | |magazine = |
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+ | |max ammo = |
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+ | |reload = |
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+ | |zoom = |
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+ | |combo reset = |
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+ | |combo min = |
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+ | |finisher damage = |
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+ | |disposition = |
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+ | |melee range = |
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+ | |combo duration = |
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+ | |block angle = |
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+ | |follow through = |
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+ | <!--Normal Attacks--> |
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− | | slam physical damage = 100 |
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− | | |
+ | |normal impact = |
− | | |
+ | |normal puncture = |
− | | |
+ | |normal slash = |
+ | |normal element = |
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− | | slam elemental damage type = |
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− | | |
+ | |normal damage = |
+ | |normal pellet count = |
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− | | slam radius = |
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+ | |normal burst count = |
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+ | |normal critical chance = |
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+ | |normal critical damage = |
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+ | |normal status chance = |
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+ | |normal punchthrough = |
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+ | |normal radius = |
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+ | |normal duration = |
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+ | |normal falloff = |
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+ | |normal ammo cost = |
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+ | <!--Charge Attacks--> |
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− | | slide physical damage = 107.0 |
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− | | |
+ | |charge impact = |
− | | |
+ | |charge puncture = |
− | | |
+ | |charge slash = |
+ | |charge element = |
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− | | slide elemental damage type = |
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− | | |
+ | |charge damage = |
+ | |charge time = |
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+ | |charge pellet count = |
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+ | |charge burst count = |
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+ | |charge critical chance = |
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+ | |charge critical damage = |
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+ | |charge status chance = |
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+ | |charge punchthrough = |
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+ | |charge radius = |
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+ | |charge duration = |
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+ | |charge falloff = |
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+ | |charge ammo cost = |
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+ | <!--Area Attacks--> |
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− | | wall physical damage = 83.0 |
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+ | |area impact = |
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+ | |area puncture = |
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+ | |area slash = |
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+ | |area element = |
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+ | |area damage = |
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+ | |area pellet count = |
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+ | |area critical chance = |
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+ | |area critical damage = |
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+ | |area status chance = |
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+ | |area radius = |
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+ | |area duration = |
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+ | |area falloff = |
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+ | |area ammo cost = |
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+ | <!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)--> |
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− | | finisher damage = |
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+ | |secondaryarea impact = |
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− | | max targets = |
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+ | |secondaryarea puncture = |
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− | | cleave radius = |
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+ | |secondaryarea slash = |
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− | | polarities = {{Icon|Pol|D}} |
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+ | |secondaryarea element = |
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− | | stancemod = [[Clashing Forest]]<br>[[Flailing Branch]] |
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+ | |secondaryarea damage = |
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− | | stance = {{Icon|Pol|Ward}} |
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+ | |secondaryarea pellet count = |
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− | | introduced = {{ver|15.9}} |
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+ | |secondaryarea critical chance = |
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− | | notes = |
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+ | |secondaryarea critical damage = |
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− | | users = [[Junction|Mag Specter]] |
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+ | |secondaryarea status chance = |
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− | }}{{Codex|With its crescent shaped blades flying in sweeping arcs and striking at tremendous speed, the Tipedo demands focus from those wishing to unlock its true power.}} |
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+ | |secondaryarea radius = |
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+ | |secondaryarea duration = |
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+ | |secondaryarea falloff = |
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+ | <!--Secondary Attacks--> |
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− | The '''Tipedo''' is a bladed staff weapon dealing mostly {{Icon|Proc|Slash|Text}} damage, making it useful against [[Infested]]. |
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+ | |secondary impact = |
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+ | |secondary puncture = |
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+ | |secondary slash = |
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+ | |secondary element = |
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+ | |secondary damage = |
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+ | |secondary pellet count = |
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+ | |secondary burst count = |
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+ | |secondary critical chance = |
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+ | |secondary critical damage = |
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+ | |secondary status chance = |
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+ | |secondary punchthrough = |
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+ | |secondary radius = |
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+ | |secondary duration = |
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+ | |secondary falloff = |
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+ | |secondary charge time = |
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+ | |secondary fire rate = |
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+ | |secondary trigger = |
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+ | |secondary ammo cost = |
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+ | <!--Throw Attacks (for Glaives)--> |
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− | This weapon can be sold for {{cc|5,000}}, it is also a {{Requisite_Weapon}} for [[Lesion]]. |
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+ | |throw impact = |
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+ | |throw puncture = |
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+ | |throw slash = |
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+ | |throw element = |
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+ | |throw damage = |
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+ | |throw critical chance = |
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+ | |throw critical damage = |
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+ | |throw status chance = |
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+ | |throw punchthrough = |
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+ | |throw falloff = |
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+ | |throw charge time = |
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+ | <!--Charged Throw Attacks (for Glaives)--> |
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− | {{BuildRequire |
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+ | |charged throw impact = |
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− | |buildcredits= 20,000 |
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+ | |charged throw puncture = |
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− | |build1= Neural Sensors |
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+ | |charged throw slash = |
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− | |build1amount=2 |
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+ | |charged throw element = |
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− | |build2= Polymer Bundle |
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+ | |charged throw damage = |
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− | |build2amount=1,600 |
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+ | |charged throw critical chance = |
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− | |build3= [[File:Kunai2.png|x32px|link=Kunai]] |
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+ | |charged throw critical damage = |
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− | |build3amount=1 |
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+ | |charged throw status chance = |
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− | |build4= [[File:BoStaff.png|x32px|link=Bo]] |
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+ | |charged throw punchthrough = |
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− | |build4amount=1 |
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+ | |charged throw falloff = |
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− | |buildtime=12 |
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+ | |charged throw charge time = |
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− | |buildrush=35 |
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+ | |||
− | |blueprint=20,000 |
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+ | <!--Slam Melee Attacks--> |
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− | |market=125 |
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+ | |slam attack = |
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+ | |slam radial damage = |
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+ | |slam radius = |
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+ | |||
+ | |||
+ | <!--Heavy Melee Attacks--> |
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+ | |heavy attack = |
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+ | |heavy attack windup = |
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+ | |heavy slam attack = |
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+ | |heavy slam radial damage = |
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+ | |heavy slam radius = |
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+ | |||
+ | <!--Other Melee Attacks--> |
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+ | |slide attack = |
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+ | |wall attack = |
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+ | |||
+ | <!--Miscellaneous--> |
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+ | |syndicate effect = |
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+ | |augments = |
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+ | |polarities = |
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+ | |exilus polarity = |
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+ | |stance polarity = |
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+ | |users = |
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+ | |introduced = |
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}} |
}} |
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+ | {{Codex|With its crescent shaped blades flying in sweeping arcs and striking at tremendous speed, the Tipedo demands focus from those wishing to unlock its true power.}} |
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+ | |||
+ | The '''Tipedo''' is a bladed staff weapon with immense [[attack speed]]. |
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+ | |||
+ | This weapon can be sold for {{cc|5,000}}. It is also a {{Requisite_Weapon}} for {{Weapon|Lesion}}. |
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+ | |||
+ | {{BuildAutomatic|type=Weapon}} |
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==Characteristics== |
==Characteristics== |
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'''Advantages''' |
'''Advantages''' |
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− | *High {{Icon|Proc|Slash|text}} damage – effective against [[ |
+ | *High {{Icon|Proc|Slash|text}} damage – effective against [[health]]. |
+ | *High [[critical chance]] and [[status chance]]. |
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− | *Tied with the [[Prisma Obex]] for the highest base [[attack speed]] multiplier of all melee weapons. |
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+ | *Fastest [[attack speed]] of all staves. |
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− | *Good critical chance, good for a [[Berserker]]-based build. |
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+ | *Stance has {{Icon|Pol|Ward}} polarity, matches {{M|Flailing Branch}} stance. |
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− | **Can attain a critical chance of more than 100% via [[Blood Rush]], allowing for orange criticals. |
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− | * |
+ | *Innate {{Icon|Pol|D}} polarity. |
− | *Stance has {{Icon|Pol|Ward}} polarity, matches [[Flailing Branch]] stance. |
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− | *Good status chance. |
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'''Disadvantages''' |
'''Disadvantages''' |
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+ | *Second lowest base damage of all staves, after {{Weapon|MK1-Bo}}. |
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− | *Low {{Icon|Proc|Impact|Text|}} and {{Icon|Proc|Puncture|Text|}} damage – less effective against [[Shields]] and [[Armor]]. |
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+ | *Low {{Icon|Proc|Impact|Text|}} and {{Icon|Proc|Puncture|Text|}} damage – less effective against [[shield]]s and [[armor]]. |
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+ | {{WeaponComparison|Tipedo Prime}} |
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{{WeaponBuildSection}} |
{{WeaponBuildSection}} |
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− | |||
− | ==Notes== |
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− | *The [[MK1-Bo]] and [[MK1-Kunai]] cannot be used to craft the Tipedo. |
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− | ** Although the Foundry will claim that you can craft the weapon if you have a [[Bo Prime]] in your inventory, it won't allow you to consume the Bo Prime to build the weapon. This is most likely a UI bug. |
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==Tips== |
==Tips== |
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− | *Its generous status chance makes it useful for slowing down enemies with |
+ | *Its generous status chance makes it useful for slowing down enemies with {{M|North Wind}}. |
− | *When equipped with |
+ | *When equipped with {{M|Clashing Forest}}, this weapon becomes a perfect anti-Infested melee weapon. Its high {{Icon|Proc|Slash|text}} damage, and its tendency to cause status and staggering is highly effective. Additionally, several combinations of Clashing Forest are especially useful against crowds. |
==Trivia== |
==Trivia== |
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*The Tipedo is the first Staff-type weapon to deal {{Icon|Proc|Slash|Text}} as its primary damage type instead of {{Icon|Proc|Impact|Text}}. |
*The Tipedo is the first Staff-type weapon to deal {{Icon|Proc|Slash|Text}} as its primary damage type instead of {{Icon|Proc|Impact|Text}}. |
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− | *This is the second weapon that requires two different pre-made weapons in order to craft, the first being the |
+ | *This is the second weapon that requires two different pre-made weapons in order to craft, the first being the {{Weapon|Redeemer}}. |
− | *The weapon's design is based on the [[wikipedia:Monk's spade|Monk's Spade]], which was used by traveling Buddhist Monks as a defensive weapon as well as a tool to give proper burial to people who died on the roads during their journeys and denied their last rites by their untimely demise. |
+ | *The weapon's design is based on the [[wikipedia:Monk's spade|Monk's Spade]] (otherwise known as the ''Crescent Moon Spade'' due to the inverted, crescent-shaped blade on the opposite end), which was used by traveling Buddhist Monks as a defensive weapon as well as a tool to give proper burial to people who died on the roads during their journeys and denied their last rites by their untimely demise. |
− | **Contrary to the real world model, the Tenno version does not feature |
+ | **Contrary to the real world model, the Tenno version does not feature the inverted crescent-shaped blade, which was used to catch ambushers' swords or keep wild animals at bay. The Tipedo does feature a slotted double crescent blade instead which appears to serve a similar purpose. |
*The Tipedo appears to be used much like a [[wikipedia:Glaive|Glaive]] (not to be confused with the in-game weapon of [[Glaive|the same name]]), though with the distinction that Glaives are historically single-edged pole weapons while the Tipedo is double-edged due to the overall design being based on the Monk's Spade. |
*The Tipedo appears to be used much like a [[wikipedia:Glaive|Glaive]] (not to be confused with the in-game weapon of [[Glaive|the same name]]), though with the distinction that Glaives are historically single-edged pole weapons while the Tipedo is double-edged due to the overall design being based on the Monk's Spade. |
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− | * |
+ | *The Tipedo was first shown in a concept along with other polearms during [[Devstream 15]]. |
+ | *Tipedo is the second staff to have [[Prime]]d variant, first being {{Weapon|Bo}}. |
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+ | |||
+ | ==Bugs== |
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+ | *Although the Foundry will claim that you can craft the weapon if you have a {{Weapon|Bo Prime}} in your inventory, this is most likely a UI bug as it won't allow you to consume the Bo Prime to build the weapon. |
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+ | *Despite its name, Zaws cannot be named "Tipedo", due to profanity. |
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==Media== |
==Media== |
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File:Tipedo.jpg |
File:Tipedo.jpg |
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tipedo1.png|Ad for the Tipedo in the market |
tipedo1.png|Ad for the Tipedo in the market |
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+ | TipedoCodex.png|Tipedo in the Codex. |
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</gallery> |
</gallery> |
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==Patch History== |
==Patch History== |
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{{Scrollbox/Article| |
{{Scrollbox/Article| |
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+ | {{ver|26}} |
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− | {{PatchHistoryNeeded}} |
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+ | *Mastery Rank increased from 3 to 6. |
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+ | *Damage increased from 50 to 124. |
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+ | *Range increased from 1.5 to 3. |
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+ | *Slam Attack increased from 100 to 372. |
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+ | *Slide Attack increased from 107 to 124. |
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+ | *Parry Angle set to 60. |
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+ | {{ver|17.4.5}} |
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+ | *Tipedo now available in '''Conclave'''. |
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+ | |||
+ | {{ver|16.5.3}} |
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+ | *Fixed the Tipedo not having Tenno script on it as intended. |
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+ | |||
+ | {{ver|15.9}} |
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+ | *Introduced. |
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}} |
}} |
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+ | {{Ver/Lu|26}} |
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− | ==See |
+ | ==See Also== |
− | * |
+ | *{{Weapon|Bo}}, the prerequisite to the Tipedo. |
− | * |
+ | *{{Weapon|Kunai}}, the prerequisite to the Tipedo. |
− | * |
+ | *{{Weapon|Amphis}}, the [[Grineer]] electric staff. |
− | * |
+ | *{{Weapon|Lesion}}, the Infested version. |
{{WeaponNav}} |
{{WeaponNav}} |
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− | [[fr:Tipedo]] |
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__NOTOC__ |
__NOTOC__ |
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+ | [[de:Tipedo]] |
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+ | [[es:Tipedo]] |
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+ | [[fr:Tipedo]] |
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[[Category:Melee Weapons]] |
[[Category:Melee Weapons]] |
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[[Category:Staff]] |
[[Category:Staff]] |
Revision as of 07:33, 27 April 2020
The Tipedo is a bladed staff weapon with immense attack speed.
This weapon can be sold for 5,000. It is also a requisite ingredient for Lesion.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
20,000 |
2 |
1,600 |
1 |
1 |
Time: 12 Hour(s) |
Rush: 30 | |||||
Market Price: 125 | Blueprints Price:20,000 |
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages
- High Script error: The function "Proc" does not exist. damage – effective against health.
- High critical chance and status chance.
- Fastest attack speed of all staves.
- Stance has Script error: The function "Pol" does not exist. polarity, matches Flailing Branch stance.
- Innate Script error: The function "Pol" does not exist. polarity.
Disadvantages
- Second lowest base damage of all staves, after MK1-Bo.
- Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against shields and armor.
Comparisons:
- Tipedo (Normal Attack), compared to Tipedo Prime (Normal Attack):
- Lower base damage (124.00 vs. 170.00)
- Lower total damage (124 vs. 170)
- Lower base critical chance (20.00% vs. 24.00%)
- Lower base critical multiplier (2.00x vs. 2.40x)
- Lower base status chance (20.00% vs. 24.00%)
- Higher attack speed (1.33x animation speed vs. 1.17x animation speed)
- Less polarities ( vs. )
- Lower Mastery Rank required (3 vs. 10)
- Higher disposition (●●●●● (1.31x) vs. ●●●●○ (1.25x))
This template is archived. The content was relevant to a previous formatting of WARFRAME Wiki. Please do not use or delete this template. It is being saved for later potential use.
Tips
- Its generous status chance makes it useful for slowing down enemies with North Wind.
- When equipped with Clashing Forest, this weapon becomes a perfect anti-Infested melee weapon. Its high Script error: The function "Proc" does not exist. damage, and its tendency to cause status and staggering is highly effective. Additionally, several combinations of Clashing Forest are especially useful against crowds.
Trivia
- The Tipedo is the first Staff-type weapon to deal Script error: The function "Proc" does not exist. as its primary damage type instead of Script error: The function "Proc" does not exist..
- This is the second weapon that requires two different pre-made weapons in order to craft, the first being the Redeemer.
- The weapon's design is based on the Monk's Spade (otherwise known as the Crescent Moon Spade due to the inverted, crescent-shaped blade on the opposite end), which was used by traveling Buddhist Monks as a defensive weapon as well as a tool to give proper burial to people who died on the roads during their journeys and denied their last rites by their untimely demise.
- Contrary to the real world model, the Tenno version does not feature the inverted crescent-shaped blade, which was used to catch ambushers' swords or keep wild animals at bay. The Tipedo does feature a slotted double crescent blade instead which appears to serve a similar purpose.
- The Tipedo appears to be used much like a Glaive (not to be confused with the in-game weapon of the same name), though with the distinction that Glaives are historically single-edged pole weapons while the Tipedo is double-edged due to the overall design being based on the Monk's Spade.
- The Tipedo was first shown in a concept along with other polearms during Devstream 15.
- Tipedo is the second staff to have Primed variant, first being Bo.
Bugs
- Although the Foundry will claim that you can craft the weapon if you have a Bo Prime in your inventory, this is most likely a UI bug as it won't allow you to consume the Bo Prime to build the weapon.
- Despite its name, Zaws cannot be named "Tipedo", due to profanity.
Media
Tipedo Skins
Patch History
Update 26.0 (2019-10-31)
- Mastery Rank increased from 3 to 6.
- Damage increased from 50 to 124.
- Range increased from 1.5 to 3.
- Slam Attack increased from 100 to 372.
- Slide Attack increased from 107 to 124.
- Parry Angle set to 60.
Update 17.4.5 (2015-09-23)
- Tipedo now available in Conclave.
Hotfix 16.5.3 (2015-05-13)
- Fixed the Tipedo not having Tenno script on it as intended.
Update 15.9 (2015-01-08)
- Introduced.
Last updated: Update 26.0 (2019-10-31)
See Also
- Bo, the prerequisite to the Tipedo.
- Kunai, the prerequisite to the Tipedo.
- Amphis, the Grineer electric staff.
- Lesion, the Infested version.