WARFRAME Wiki
WARFRAME Wiki
AladVPortrait d.png
“Market forces dictate that you need to evolve or die.”
Tigris Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables at this time and are no longer farmable. Vaulted Void Relics in player inventories are not affected and can still be opened.

An artifact of exquisite beauty. A weapon of deadly purpose.

The Tigris Prime is the Primed variant of the TigrisDETigris.png Tigris shotgun, sporting drastically higher damage and pellet count but at some expense to status chance. It was released alongside Nekros PrimeNekros PrimeIcon272.png Nekros Prime and Galatine PrimePrimeGalatine342.png Galatine Prime.

Characteristics[]

This weapon deals primarily Slash DamageDmgSlashSmall64.png Slash damage.

Advantages

  • Second highest base damage of all primary shotguns, behind ExergisExergis.png Exergis.
  • Very high overall status chance.
  • Innate multishot of 8 pellets.
  • Fairly fast reload speed.
  • Efficient ammunition economy.
  • Unique trigger type allows for two rapid shots against tough targets, or careful shot management against many weaker opponents. First shot on button press, the second on button release.
  • Innate Madurai Pol.svg and Naramon Pol.svg polarities.

Disadvantages

Comparisons:

  • Tigris Prime, compared to Tigris:
    • Lower base damage (195 vs. 210)
    • Higher total damage (1,560 vs. 1,050)
    • Lower status chance (11.25% vs. 16.8%)
    • Higher multishot (8 projectile(s) vs. 5 projectile(s))
    • Smaller max damage reduction due to falloff (48.72% vs. 52.38%)
    • Different polarities (Madurai Pol.svgNaramon Pol.svg vs. None)
    • Higher Mastery Rank required (13 vs. 7)
    • Lower disposition (0.85 vs. 1.1)
    • Higher average damage per shot (1,716 vs. 1,155)
    • Higher burst DPS (3,432 vs. 2,310)
    • Higher sustained DPS (1,225.71 vs. 825)
  • Tigris Prime, compared to Sancti Tigris:
    • Lower base damage (195 vs. 210)
    • Higher total damage (1,560 vs. 1,260)
    • Lower critical chance (10% vs. 15%)
    • Higher critical multiplier (2x vs. 1.5x)
    • Lower status chance (11.25% vs. 14%)
    • Higher multishot (8 projectile(s) vs. 6 projectile(s))
    • Longer range before damage falloff starts (10m vs. 8m)
    • Smaller max damage reduction due to falloff (48.72% vs. 57.14%)
    • Slower reload time (1.8 s vs. 1.5 s)
    • More accurate (9.1 vs. 6.5)
    • Lack of an innate Purity effect
    • Different polarities (Madurai Pol.svgNaramon Pol.svg vs. Vazarin Pol.svgNaramon Pol.svgMadurai Pol.svg)
    • Higher Mastery Rank required (13 vs. 12)
    • Lower disposition (0.85 vs. 0.95)
    • Higher average damage per shot (1,716 vs. 1,354.5)
    • Higher burst DPS (3,432 vs. 2,709)
    • Higher sustained DPS (1,225.71 vs. 1,083.6)

Acquisition

Tigris Prime's main and component blueprints are acquired from the following Void Relics.

Blueprint BarrelBarrel ReceiverReceiver StockStock
Axi T1 Rare (V)
Lith T1 Rare (V)
Lith T3 Rare (V)
Neo T1 Rare (V)
Axi S6 Uncommon (V)
Lith K1 Uncommon (V)
Lith V3 Uncommon (V)
Lith V4 Uncommon (V)
Neo B4 Uncommon (V)
Neo H1 Uncommon (V)
Axi V5 Uncommon (V)
Lith S9 Uncommon (V)
Meso K1 Uncommon (V)
Meso N5 Uncommon (V)
Meso S6 Uncommon (V)
Meso T2 Uncommon (V)
Neo S6 Uncommon (V)
Neo V3 Uncommon (V)
Lith B2 Common (V)
Meso S1 Common (V)
Neo B2 Common (V)
Neo N11 Common (V)
Neo V4 Common (V)
Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic

Manufacturing Requirements
Credits64.png
15,000
Barrel
1
Receiver
1
Stock
1
OrokinCell64.png
10
Time: 12 hrs
Rush: Platinum64.png 50
MarketIcon.png Market Price: Platinum64.png N/A Blueprint2.svg Blueprints Price:N/A

Vaultings[]

Tips[]

  • Due to the weapon's low magazine size and tight spread, consider using Seeking Force12?cb=20190608095452 Seeking Force and/or Seeking Fury12?cb=20190608095452 Seeking Fury in order to deal with large groups more effectively.
  • Chilling Reload12?cb=20190608095452 Chilling Reload can also help to speed up the weapon's frequent reloads.
  • All Tigris variants can reach 4 shells in the magazine by combining a max rank Ammo Stock12?cb=20190608095452 Ammo Stock with a rank 1 Burdened Magazine12?cb=20190608095452 Burdened Magazine.
    • Due to rounding, increasing Burdened Magazine to a higher level will never give any more than 4 shells, but it will still increase the reload speed penalty.
  • Aiming down sights will increase weapon accuracy and decrease shotgun spread, making the Tigris more effective at medium ranges.

Media[]

Tigris Prime Skins Edit

Patch History[]

Update 27.2 (2020-03-05)

Greater than 100% Status having meaning

Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.

Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.

  • (Undocumented) Status chance per projectile increased from 4.36% to 11.25%.

Hotfix 22.12.3 (2018-02-12)

  • Minor sound remastering updates have been made to the Tigris Prime.

Hotfix 22.10.3 (2018-01-29)

  • Fixed Specters not reloading when equipped with a Tigris Prime as their loadout.

Hotfix 21.0.9 (2017-07-17)

  • Fixed missing muzzle flash on the Tigris Prime.

Update: The Silver Grove 1.0 (2016-08-31)

  • Removed a delay intended to fix frame rate when auto reloading the Tigris Prime due to frequent reloading.

Hotfix: The Silver Grove 3 (2016-08-23)

  • Introduced.

Last updated: Hotfix 22.19.1 (2018-05-03)