The Tigris Prime is the Primed variant of the Tigris shotgun, sporting drastically higher damage and pellet count but at some expense to status chance. It was released alongside Nekros Prime and Galatine Prime.
Characteristics[]
- This weapon deals primarily Slash damage.
- Can use the Tigris-exclusive Combat Reload mod.
- Innate multishot of 8 pellets.
- Unique trigger type allows for two rapid shots against tough targets, or careful shot management against many weaker opponents. First shot on button press, the second on button release.
- Innate and polarities.
Advantages over other Primary weapons (excluding modular weapons):
- Second highest base damage of all primary shotguns, behind Exergis.
- Very high overall status chance.
- Efficient ammunition economy.
- Normal Attack (wiki attack index 1)
- Above average reload speed (1.80 s)
- Very high total damage (1,560)
- High average number of procs per shot (0.9)
- High average number of crits per shot (0.8)
Disadvantages over other Primary weapons (excluding modular weapons):
- Has linear damage falloff from 100% to 51.28% from 10m to 20m target distance (distances are affected Projectile Speed).
- Inefficient against groups, unless using Punch Through mods.
- Extremely low magazine size of just two rounds; requires frequent reloading.
- Normal Attack (wiki attack index 1)
- Very low active falloff slope (20.5m/%)
- Very low crit chance (10.00%)
- Very low maximum falloff distance (20.0 m)
- Very low magazine (2)
- Low fire rate (2.00 attacks/sec)
- Below average ammo max (120)
- Low status chance (11.25%)
- Low disposition (●●●○○ (0.95x))
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Comparisons:
- Tigris Prime (Normal Attack), compared to Tigris (Normal Attack):
- Lower base damage per projectile (195.00 vs. 210.00)
- Higher total damage (1,560 vs. 1,050)
- Lower base status chance (11.25% vs. 16.80%)
- Higher average damage per tap (1716 vs. 1155)
- Higher burst DPS (3432 vs. 2310)
- Higher sustained DPS (1225.71 vs. 825)
- Lesser max damage reduction at ending falloff distance (48.72% vs. 52.38%)
- Higher multishot (8 vs. 5)
- Higher Mastery Rank required (13 vs. 7)
- Lower disposition (●●●○○ (0.95x) vs. ●●●●○ (1.15x))
- Tigris Prime (Normal Attack), compared to Sancti Tigris (Normal Attack):
- Lower base damage per projectile (195.00 vs. 210.00)
- Higher total damage (1,560 vs. 1,260)
- Lower base critical chance (10.00% vs. 15.00%)
- Higher base critical multiplier (2.00x vs. 1.50x)
- Lower base status chance (11.25% vs. 14.00%)
- Higher average damage per tap (1716 vs. 1354.5)
- Higher burst DPS (3432 vs. 2709)
- Higher sustained DPS (1225.71 vs. 1083.6)
- Farther starting damage falloff distance (10.0 m vs. 8.0 m)
- Lesser max damage reduction at ending falloff distance (48.72% vs. 57.14%)
- Higher multishot (8 vs. 6)
- Slower reload time (1.80 s vs. 1.50 s)
- More accurate (Medium vs. Low)
- Tighter first-shot spread (6.00° vs. 9.00°)
- Tighter maximum spread (16.00° vs. 22.00°)
- Less polarities ( vs. )
- Higher Mastery Rank required (13 vs. 12)
- Lower disposition (●●●○○ (0.95x) vs. ●●●○○ (1.00x))
- No innate Purity effect
Acquisition[]
Blueprint | Barrel | Receiver | Stock |
---|---|---|---|
Axi T1 Rare (V) Axi T11 Rare (V) Lith T1 Rare (V) Lith T3 Rare (V) Neo T1 Rare (V) |
Axi S6 Uncommon (V) Lith K1 Uncommon (V) Lith V3 Uncommon (V) Lith V4 Uncommon (V) Meso N16 Uncommon (V) Neo B4 Uncommon (V) Neo H1 Uncommon (V) |
Axi V5 Uncommon (V) Lith S9 Uncommon (V) Meso K1 Uncommon (V) Meso N5 Uncommon (V) Meso S13 Uncommon (V) Meso S6 Uncommon (V) Meso T2 Uncommon (V) Neo S6 Uncommon (V) Neo V3 Uncommon (V) |
Lith B2 Common (V) Lith K11 Common (V) Meso S1 Common (V) Neo B2 Common (V) Neo N11 Common (V) Neo V4 Common (V) |
Manufacturing Requirements | |||||
---|---|---|---|---|---|
15,000 |
1 |
1 |
1 |
Orokin Cell 10 |
Time: 12 Hour(s) |
Rush: 50 | |||||
Market Price: N/A | Blueprints Price:N/A |
Vaultings[]
- On June 5, 2018, it was announced that Tigris Prime, alongside Nekros Prime and Galatine Prime, would enter the Prime Vault and be retired from the reward tables on June 19, 2018. Any preexisting components or fully-built weapons will remain as is.
Tips[]
- Due to the weapon's low magazine size and tight spread, consider using Seeking Force and/or Seeking Fury in order to deal with large groups more effectively.
- Chilling Reload can also help to speed up the weapon's frequent reloads.
- All Tigris variants can reach 4 shells in the magazine with a rank 7 or higher Primed Ammo Stock.
- Aiming down sights will increase weapon accuracy and decrease shotgun spread, making the Tigris more effective at medium ranges.
Media[]
Tigris Prime Skins
Patch History[]
Update 32.0 (2022-09-07)
- Ammo Changes
We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.
Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.
Primary Weapon Ammo Pick Up Overrides
15 Ammo per Pick Up:
- Tigris Prime
Update 27.2 (2020-03-05)
- Greater than 100% Status having meaning:
Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.
Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.
- (Undocumented) Status chance per projectile increased from 4.36% to 11.25%.
Hotfix 22.12.3 (2018-02-12)
- Minor sound remastering updates have been made to the Tigris Prime.
Hotfix 22.10.3 (2018-01-29)
- Fixed Specters not reloading when equipped with a Tigris Prime as their loadout.
Hotfix 21.0.9 (2017-07-17)
- Fixed missing muzzle flash on the Tigris Prime.
Update: The Silver Grove 1.0 (2016-08-31)
- Removed a delay intended to fix frame rate when auto reloading the Tigris Prime due to frequent reloading.
Hotfix: The Silver Grove 3 (2016-08-23)
- Introduced.
Last updated: Hotfix 22.19.1 (2018-05-03)