The Tigris Prime is the Primed variant of the Tigris shotgun, sporting drastically higher damage and pellet count but at some expense to status chance. It was released alongside
Nekros Prime and
Galatine Prime.
Characteristics[]
This weapon deals primarily Slash damage.
Advantages
- Second highest base damage of all primary shotguns, behind
Exergis.
- Very high overall status chance.
- Innate multishot of 8 pellets.
- Fairly fast reload speed.
- Efficient ammunition economy.
- Unique trigger type allows for two rapid shots against tough targets, or careful shot management against many weaker opponents. First shot on button press, the second on button release.
- Innate
and
polarities.
Disadvantages
- Low
Impact and
Puncture damage – less effective against shields and armor.
- Has linear damage falloff from 100% to 51.28% from 10m to 20m target distance (distances are affected Projectile Speed).
- Low critical chance.
- Inefficient against groups, unless using Punch Through mods.
- Extremely low magazine size of just two rounds; requires frequent reloading.
Comparisons:
- Tigris Prime (Normal Attack), compared to Tigris (Normal Attack):
- Lower base damage per projectile (195 vs. 210)
- Higher total damage (1560 vs. 1050)
- Lower base status chance (11.25% vs. 16.80%)
- Higher average damage per tap (1716 vs. 1155)
- Higher burst DPS (3432 vs. 2310)
- Higher sustained DPS (1225.71 vs. 825)
- Lesser max damage reduction at ending falloff distance (48.72% vs. 52.38%)
- Higher multishot (8 vs. 5)
- Higher Mastery Rank required (13 vs. 7)
- Lower disposition (●●●○○ (0.90x) vs. ●●●●○ (1.15x))
- Tigris Prime (Normal Attack), compared to Sancti Tigris (Normal Attack):
- Lower base damage per projectile (195 vs. 210)
- Higher total damage (1560 vs. 1260)
- Lower base critical chance (10.00% vs. 15.00%)
- Higher base critical multiplier (2.0x vs. 1.5x)
- Lower base status chance (11.25% vs. 14.00%)
- Higher average damage per tap (1716 vs. 1354.5)
- Higher burst DPS (3432 vs. 2709)
- Higher sustained DPS (1225.71 vs. 1083.6)
- Farther starting damage falloff distance (10.0m vs. 8.0m)
- Lesser max damage reduction at ending falloff distance (48.72% vs. 57.14%)
- Higher multishot (8 vs. 6)
- Slower reload time (1.8 vs. 1.5)
- More accurate (9.1 vs. 6.5)
- Less polarities (
vs.
)
- Higher Mastery Rank required (13 vs. 12)
- Lower disposition (●●●○○ (0.90x) vs. ●●●○○ (1.00x))
- No innate Purity effect
Acquisition[]
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Manufacturing Requirements | |||||
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Time: 12 hrs |
Rush: ![]() | |||||
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Vaultings[]
- On June 5, 2018, it was announced that Tigris Prime, alongside
Nekros Prime and
Galatine Prime, would enter the Prime Vault and be retired from the reward tables on June 19, 2018. Any preexisting components or fully-built weapons will remain as is.
Tips[]
- Due to the weapon's low magazine size and tight spread, consider using
Seeking Force and/or
Seeking Fury in order to deal with large groups more effectively.
Chilling Reload can also help to speed up the weapon's frequent reloads.
- All Tigris variants can reach 4 shells in the magazine with a rank 7 or higher
Primed Ammo Stock.
- Aiming down sights will increase weapon accuracy and decrease shotgun spread, making the Tigris more effective at medium ranges.
Media[]
Tigris Prime Skins
Patch History[]
Update 27.2 (2020-03-05)
- Greater than 100% Status having meaning
Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.
Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.
- (Undocumented) Status chance per projectile increased from 4.36% to 11.25%.
Hotfix 22.12.3 (2018-02-12)
- Minor sound remastering updates have been made to the Tigris Prime.
Hotfix 22.10.3 (2018-01-29)
- Fixed Specters not reloading when equipped with a Tigris Prime as their loadout.
Hotfix 21.0.9 (2017-07-17)
- Fixed missing muzzle flash on the Tigris Prime.
Update: The Silver Grove 1.0 (2016-08-31)
- Removed a delay intended to fix frame rate when auto reloading the Tigris Prime due to frequent reloading.
Hotfix: The Silver Grove 3 (2016-08-23)
- Introduced.
Last updated: Hotfix 22.19.1 (2018-05-03)