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“Market forces dictate that you need to evolve or die.”
Tigris Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables at this time and are no longer farmable. Vaulted Void Relics in player inventories are not affected and can still be opened.

An artifact of exquisite beauty. A weapon of deadly purpose.

The Tigris Prime is the Primed variant of the DETigris.png Tigris shotgun, sporting drastically higher damage and pellet count but at some expense to status chance. It was released alongside Nekros PrimeIcon272.png Nekros Prime and PrimeGalatine342.png Galatine Prime.

Characteristics[]

This weapon deals primarily DmgSlashSmall64.png Slash damage.

Advantages

  • Second highest base damage of all primary shotguns, behind Exergis.png Exergis.
    • Highest DmgSlashSmall64.png Slash damage of all weapons in the game – effective against health.
  • Very high overall status chance.
  • Innate multishot of 8 pellets.
  • Fairly fast reload speed.
  • Efficient ammunition economy.
  • Unique trigger type allows for two rapid shots against tough targets, or careful shot management against many weaker opponents. First shot on button press, the second on button release.
  • Innate Madurai Pol.svg and Naramon Pol.svg polarities.

Disadvantages

  • Low DmgImpactSmall64.png Impact and DmgPunctureSmall64.png Puncture damage – less effective against shields and armor.
  • Has linear damage falloff from 100% to 51.28% from 10m to 20m target distance (distances are affected Projectile Speed).
  • Low critical chance.
  • Inefficient against groups, unless using Punch Through mods.
  • Extremely low magazine size of just two rounds; requires frequent reloading.

Comparisons:

  • Tigris Prime (Normal), compared to Tigris (Normal):
    • Lower base damage per projectile (195 vs. 210)
      • Lower DmgImpactSmall64.png Impact damage (19.5 vs. 21)
      • Lower DmgPunctureSmall64.png Puncture damage (19.5 vs. 21)
      • Lower DmgSlashSmall64.png Slash damage (156 vs. 168)
    • Higher total damage (1,560 vs. 1,050)
    • Lower base status chance (11.25% vs. 16.8%)
    • Higher average damage per shot (1,716 vs. 1,155)
    • Higher burst DPS (3,432 vs. 2,310)
    • Higher sustained DPS (1,225.71 vs. 825)
    • Lesser max damage reduction at ending falloff distance (0.49x vs. 0.52x)
    • Higher multishot (8 projectile(s) vs. 5 projectile(s))
    • Different polarities (Madurai Pol.svgNaramon Pol.svg vs. None)
    • Higher Mastery Rank required (13 vs. 7)
    • Lower disposition (0.9 vs. 1.15)

Acquisition[]

Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Tigris Prime's Relic Drops
Blueprint Barrel Receiver Stock
VoidRelicGoldIcon64.png Axi T1 Rare (V)
VoidRelicIronIcon64.png Lith T1 Rare (V)
VoidRelicIronIcon64.png Lith T3 Rare (V)
VoidRelicSilverIcon64.png Neo T1 Rare (V)
VoidRelicGoldIcon64.png Axi S6 Uncommon (V)
VoidRelicIronIcon64.png Lith K1 Uncommon (V)
VoidRelicIronIcon64.png Lith V3 Uncommon (V)
VoidRelicIronIcon64.png Lith V4 Uncommon (V)
VoidRelicSilverIcon64.png Neo B4 Uncommon (V)
VoidRelicSilverIcon64.png Neo H1 Uncommon (V)
VoidRelicGoldIcon64.png Axi V5 Uncommon (V)
VoidRelicIronIcon64.png Lith S9 Uncommon (V)
VoidRelicBronzeIcon64.png Meso K1 Uncommon (V)
VoidRelicBronzeIcon64.png Meso N5 Uncommon (V)
VoidRelicBronzeIcon64.png Meso S6 Uncommon (V)
VoidRelicBronzeIcon64.png Meso T2 Uncommon (V)
VoidRelicSilverIcon64.png Neo S6 Uncommon (V)
VoidRelicSilverIcon64.png Neo V3 Uncommon (V)
VoidRelicIronIcon64.png Lith B2 Common (V)
VoidRelicBronzeIcon64.png Meso S1 Common (V)
VoidRelicSilverIcon64.png Neo B2 Common (V)
VoidRelicSilverIcon64.png Neo N11 Common (V)
VoidRelicSilverIcon64.png Neo V4 Common (V)

Manufacturing Requirements
Credits64.png
15,000
Barrel
1
Receiver
1
Stock
1
OrokinCell.png
10
Time: 12 hrs
Rush: Platinum64.png 50
MarketIcon.png Market Price: Platinum64.png N/A Blueprint2.svg Blueprints Price:N/A

Vaultings[]

  • On June 5, 2018, it was announced that Tigris Prime, alongside Nekros PrimeIcon272.png Nekros Prime and PrimeGalatine342.png Galatine Prime, would enter the Prime Vault and be retired from the reward tables on June 19, 2018. Any preexisting components or fully-built weapons will remain as is.

Tips[]

  • Due to the weapon's low magazine size and tight spread, consider using Mod TT 20px.png Seeking Force and/or Mod TT 20px.png Seeking Fury in order to deal with large groups more effectively.
  • Mod TT 20px.png Chilling Reload can also help to speed up the weapon's frequent reloads.
  • All Tigris variants can reach 4 shells in the magazine with a rank 7 or higher Mod TT 20px.png Primed Ammo Stock.
  • Aiming down sights will increase weapon accuracy and decrease shotgun spread, making the Tigris more effective at medium ranges.

Media[]

Tigris Prime Skins Edit

Patch History[]

Update 27.2 (2020-03-05)

Greater than 100% Status having meaning

Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.

Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.

  • (Undocumented) Status chance per projectile increased from 4.36% to 11.25%.

Hotfix 22.12.3 (2018-02-12)

  • Minor sound remastering updates have been made to the Tigris Prime.

Hotfix 22.10.3 (2018-01-29)

  • Fixed Specters not reloading when equipped with a Tigris Prime as their loadout.

Hotfix 21.0.9 (2017-07-17)

  • Fixed missing muzzle flash on the Tigris Prime.

Update: The Silver Grove 1.0 (2016-08-31)

  • Removed a delay intended to fix frame rate when auto reloading the Tigris Prime due to frequent reloading.

Hotfix: The Silver Grove 3 (2016-08-23)

  • Introduced.

Last updated: Hotfix 22.19.1 (2018-05-03)

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