The Tigris is a Tenno double-barrel shotgun. Being a duplex-automatic weapon, it has a unique firing mechanism, in that pressing and holding the fire button will fire one shell, while releasing the fire button will also fire a shell; tapping the attack button will fire two shells in rapid succession, thus making this weapon flexible against heavy and light enemies. It deals massive damage per shot, but its 2-round magazine and duplex-auto nature forces a reload after every shot, limiting its effectiveness against groups of enemies.
|Time: 24 hrs|
|Market Price: 150||Blueprints Price:40,000|
This weapon deals primarily Slash damage.
- Extremely high base damage.
- Very high status chance.
- High accuracy/low spread.
- Unique trigger type allows for two rapid shots against tough targets, or careful shot management against many weaker opponents. First shot on button press, the second on button release.
- Efficient ammunition economy.
- Low Impact and Puncture damage – less effective against shields and armor.
- Has linear damage falloff from 100% to 47.62% from 10m to 20m target distance (distances are affected by projectile flight speed).
- Low critical chance.
- Before 100% status chance, the listed status chance is the base chance per shot that at least one pellet will proc a status; the actual base status chance per pellet is ~6.36%.
- Inefficient against groups unless when using Punch Through mods.
- Extremely low magazine size of just two rounds; requires frequent reloading.
- Tied with Sobek for the second lowest pellet count of all shotguns, after Exergis.
- Tigris, compared to Sancti Tigris:
- Lower base damage (1050.0 vs. 1260.0)
- Lower critical chance (10% vs. 15%)
- Higher critical multiplier (2x vs. 1.5x)
- Longer range before damage falloff starts (10m vs. 8m)
- Smaller max damage reduction due to falloff (52.38% vs. 57.14%)
- Slower reload speed (1.8 s vs. 1.5 s)
- More accurate (9 vs. 6)
- Lack of an innate Purity effect
- Different polarities (None vs. )
- Lower Mastery Rank required (7 vs. 12)
- Higher disposition (0.65 vs. 0.6)
- Tigris, compared to Tigris Prime:
- Lower base damage (1050.0 vs. 1560.0)
- Lower status chance (28% vs. 30%)
- Larger max damage reduction due to falloff (52.38% vs. 48.72%)
- Different polarities (None vs. )
- Lower Mastery Rank required (7 vs. 13)
- Higher disposition (0.65 vs. 0.55)
- See Category:Tigris Build to see how players mod this weapon.
- See Category:Tigris Guides for guides on how to use this weapon effectively.
- For more general help with weapons, you may wish to browse Category:Weapon Guides.
- Even if the weapon fires only one round, the reload animation is shown to eject two rounds, but will still draw one round from the ammo pool.
- The Tigris received an increase of 29% base damage at Update 11.3, boosting its damage well above even the Strun Wraith. Update 17.0 further increased the Tigris' base damage to more than double its previous values.
- The listed damage is actually the total of all the pellets' damage value. The actual damage per pellet is 26.25 Impact, 26.25 Puncture, and 210 Slash.
- Can reach 100% status chance per pellet with Shotgun Savvy, Scattering Inferno, Frigid Blast, Shell Shock, and Toxic Barrage.
- Due to its unique firing mode it is possible to reload straight after firing the first round, saving ammo when up against weak solo enemies.
- Performing actions that would normally cancel charge attacks (ex. rolling, ledge grabs etc.) when the first shot has been expended will lock the second shot in place, preventing it from firing when the attack button is released; the shot will only be triggered upon tapping the attack button again. This can be used to conserve the second shot without constantly holding down the attack button.
- The Tigris has a high chance of cutting corpses into pieces, making it an ideal candidate for a Desecrate Nekros to bring along, as the game considers the cut corpses as separate entities, essentially giving multiple corpses to desecrate from a single enemy and thus yielding more chances to create more drops.
- Using the Tigris requires a very different mindset from other shotguns; whereas the other shotguns all allow quick follow-ups, the double-barrel Tigris has to pick and choose its shots more carefully. Similarly, the Tigris is not focused towards damage per second, instead focusing entirely on burst damage. Bear this in mind when using it and it quickly will become a valuable asset.
- Whilst the Tigris normally fires both shots in rapid succession, holding down the attack button will fire only the first shot; releasing left-click will then fire the other. This can be used to manage and place shots more efficiently.*Due to the weapon's low magazine size and tight spread, consider using Seeking Force and/or Seeking Fury in order to deal with large groups more effectively.
- The Tigris' high base damage makes it effective against lightly armored/shielded enemies such as the Infested. When fighting heavily armored/shielded enemies, consider using Corrosive and Magnetic respectively to take advantage of the Tigris' high status chance.
- Whilst the Tigris is powerful and very accurate, its low pellet count means that even one projectile missing can significantly reduce the firepower of its shots. Hell's Chamber is essential for maximizing the Tigris' firepower.
- As the Tigris has an extremely low magazine capacity, upgrades such as Ammo Stock at Rank 2 (+30%) will raise capacity to 3. For a 4-round magazine combine Ammo Stock at Rank 5 (+60%) and a Burdened Magazine at Rank 1 (+20% Capacity, -6% Reload). Since both of these mods max at 60% with a combined total of 120%, the Tigris cannot exceed a 4-round magazine capacity.
- When having 3 shells per magazine however, the first 2 will fire normally but there will be a short delay before the extra one can be fired. This delay can be decreased by Shotgun Spazz, although this will have no effect to the already very fast burst of the first 2 shots.
- With a magazine size of 4, you can fire 2 bursts, with a short delay between them.
- Using burst-cancelling (e.g. rolling, ledge-grabs) described above will cause the weapon to fire another two-shot burst pattern when fired again, if it has a capacity of 3 or 4. This allows for a much wider range of firing patterns (e.g. fire one, roll-cancel, fire two, fire one).
- Reloading manually right after emptying the magazine skips the after-firing delay which is very useful for a 2-shot build.
- The Tigris is a break-action shotgun, which the barrels can be hinged, and rotated perpendicular to the bore axis to expose the breech and allow loading and unloading of rounds.
- The Tigris was first seen on a concept art sheet along with the Soma and Vectis. Though it was one of the most popular of the three concepts, it was the last to be completed.
- The name of this weapon has two possible sources;
- The weapon's buff on Update 11.3 was suggested comically by Scott from Digital Extremes, claiming:
- This is technically the first shotgun to have a burst-fire feature.
- Up until Hotfix 18.104.22.168, Specters wielding this weapon used it as a fully automatic weapon without the need to reload, resulting in incredible mid-range firepower.
- The Tigris, along with the similar looking Akjagara and Redeemer, can be purchased from the Razor Gunplay Bundle.
- When reloading the Tigris with 1 shell in the magazine, its user will be forced into an awkward reloading animation after its actual reload. This is purely visual.
- On occasion when shooting both rounds at a target, said target's corpse will be duplicated.
- The Tigris' metallic surface has been changed into a plastic material, though it is unknown if this is a bug or intended feature, as other weapons in the Tigris family ( Akjagara and Redeemer) have kept their metallic material. It was changed in a recent patch without mention.
Last updated: Hotfix 24.1.4
- Sancti Tigris, the New Loka custom version.
- Tigris Prime, the Prime counterpart to this weapon.
- Akjagara, the secondary counterpart to this weapon.
- Redeemer, the melee counterpart to this weapon.