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Thurible.png HarrowThurible.png
Channel Harrow’s energy into the Thurible to generate a buff. Once finished, kill enemies to bestow nearby allies with bursts of energy. The more energy channeled the greater the reward for each kill. Headshots produce extra energy.
Strength:10 / 10.83 / 12.5 / 15% (energy convert)
Duration:20 / 25 / 30 / 35 s
Range:13 / 15 / 17 / 20 m
Misc:4.0x (headshot multiplier)

  • Once activated, Harrow chants in ritual to channel his Energy into the thurible at a rate of 10 / 10.83 / 12.5 / 15% of the base energy consumed per tick.
    • Ability Strength will increase the amount of energy gained per tick, while Ability Efficiency will reduce the amount of energy spent per tick. Ability Efficiency will not reduce the stored energy gained per tick.
  • Pressing the ability key again (default 3 ) or running out of energy stops the channeling, causing the thurible to generate an aura of incense around Harrow with a radius of 13 / 15 / 17 / 20 meters that lasts for 20 / 25 / 30 / 35 seconds. While active, each enemy killed by Harrow restores the charged amount of energy to Harrow and all allies inside his aura; if an enemy is killed by headshot, the amount of energy restored per player is multiplied by 4.
    • Energy per kill uses the following expression when accounting for Ability Strength and Ability Efficiency:
      Energy Per Kill = 1 Energy + [Number of Energy Drained × 15% ÷ (2 - Ability Efficiency)] × Ability Strength
      • With a maxed Mod TT 20px.png Intensify and maxed Mod TT 20px.png Streamline, draining 25 energy will yield 1 + [25 × 15% ÷ (2 - 130%)] × 130% = 7.9643 energy per kill and ~7.9 × 4 = 31.8 energy per headshot kill.
    • Duration is affected by Ability Duration.
    • Aura radius is affected by Ability Range.
    • Channeling speed is affected by casting speed, from mods such as Mod TT 20px.png Natural Talent and Mod TT 20px.png Speed Drift.
    • Headshot multiplier is not affected by mods.
    • Enemies killed anywhere by Harrow using ranged and melee weapons will reward energy; weapons with deployables such as the Zenistar.png Zenistar are also eligible to reward energy from indirect kills.
    • Players using toggled abilities that drain energy per second can not gain energy from Thurible, similar to the mechanics of EnergyVampire130xDark.png Energy Vampire.
  • While channeling energy into the thurible, the current amount of energy per kill is displayed to the right of the aiming reticle. The color of the text and stylized art are affected by Harrow's chosen Warframe energy color.
  • Thurible's buff icon is displayed beside the shield and health indicators on the HUD, with the amount of energy per kill indicated below the buff icon.
  • Upon killing an enemy via body-shot or headshot, a brief message displays above the ability icons indicating the total amount of energy restored per kill or per headshot kill.
  • Channeling Thurible is a two-handed upper body animation that disables weapon use, casting other abilities and Pickups collection, but allows player movement and parkour Maneuvers.
  • Can be recast while aura is active to channel energy. Channeling ends the previous instance of Thurible.
  • While active, Harrow is surrounded in a glow of energy and his incense aura is constantly visible to all players. Both visual effects are affected by his chosen Warframe energy color.

Main article: Warding Thurible

Warding Thurible is a Warframe Augment Mod for HarrowIcon272.png Harrow that reduces damage taken by allies within Thurible130xDark.png Thurible's range when channeled, and grants extra energy charge if those Allies are hit.

Rank Damage Reduction Energy charge per hit Cost
0 30% 0.5 6
1 35% 0.6 7
2 40% 0.8 8
3 50% 1.0 9

Tips & Tricks
  • While channeling Thurible, you can still move and use parkour maneuvers such as roll, slide, bullet jump, aim glide, wall hop and wall cling to evade incoming enemy attacks.
  • Mod for Ability Strength and Ability Efficiency to increase the conversion rate per energy point spent. Natural Talent and Speed Drift greatly increase the speed at which each energy point is drained.
  • Mod TT 20px.png Flow (and Mod TT 20px.png Primed Flow) synergize with this ability. Higher maximum energy allows you to channel even stronger buffs, at the cost of longer channeling time.
  • Use Condemn130xDark.png Condemn to stop enemies in their tracks, allowing for easy headshot kills to maximize energy gain.
  • When under heavy fire, channel Thurible while under the protection of Covenant130xDark.png Covenant to guarantee your safety.
  • Dark energy colors can greatly improve visibility for long range shooting due to Thurible's incense aura being constantly visible to you and your team.
    • However, lighter energy colors can allow teammates to spot the area of effect at a glance and rally to your position for energy restoration.
  • This is most likely a bug, but channeling the Thurible allows Harrow to use his melee with a Gravimag deployed Arch-Gun.

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See Also[]