“You seek power, you pay in blood.”
This item's acquisition and usage is limited to player versus player missions.
Thundermiter is Conclave-exclusive Miter mod which lets charged projectiles explode but reduces Magazine Capacity and Ammo Maximum.
Stats[]
Rank | Chance to explode | Magazine Capacity | Ammo Maximum | Cost |
---|---|---|---|---|
0 | +25% | -15% | -15% | 10 |
1 | +50% | -30% | -30% | 11 |
2 | +75% | -45% | -45% | 12 |
3 | +100% | -60% | -60% | 13 |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|---|---|---|---|---|---|
Annihilation | Annihilation (Conclave) | A | 2.48% | 1 | 0.0248 | |
Cephalon Capture | Cephalon Capture (Conclave) | A | 2.48% | 1 | 0.0248 | |
Lunaro | Lunaro (Conclave) | A | 2.48% | 1 | 0.0248 | |
Team Annihilation | Team Annihilation (Conclave) | A | 2.48% | 1 | 0.0248 |
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
- Area of effect has a 2m radius.
- Card localization doesn't include decreasing the Ammo Maximum stat.
Patch History[]
Update 20.1 (2017-04-05)
- Reduced AOE range of Miter with the Thundermiter Mod from 2.5 to 2m in Conclave.
Update 18.9 (2016-04-20)
- Reduced the explosive damage by half of the Thundermiter mod in Conclave.
Update: The Silver Grove (2016-08-19)
- Increased damage of Thundermiter mod.
Update 18.5 (2016-03-04)
- Introduced. Thundermiter (Miter) - 100% chance Charged Projectiles explode, -50% fire rate.
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)