For the Thumper Mod, see Thumper.
For the Thumper Enemy, see Tusk Thumper.
Thumper.png ThumperIcon.png
Creates a localized storm of punishing explosions.
Strength:200 / 300 / 400 / 500 (Blast DamageDmgBlastSmall64.png Blast damage)
Duration:1.5 / 2 / 2.5 / 3 s-1 (explosion frequency)
30 / 35 / 40 / 45 s (barrage duration)
Range:100 / 120 / 140 / 180 m (barrage radius)
32 / 40 / 60 / 80 m (explosion radius)

  • In Archwing missions, The Elytron launches an unguided remote beacon. Once the beacon makes contact with a solid object or is remotely detonated by pressing the ability again (default 3 ), the beacon explodes and marks a spherical area for bombardment with a radius of 100 / 120 / 140 / 180 meters. Explosions randomly occur within the bombardment sphere at a rate of 1.5 / 2 / 2.5 / 3 per second, and each explosion deals 200 / 300 / 400 / 500 Blast DamageDmgBlastSmall64.png Blast damage within 32 / 40 / 60 / 80 meters. The bombardment lasts for 30 / 35 / 40 / 45 seconds.
    • In Landscape missions, the barrage radius of Thumper is reduced down to 10 / 12 / 14 / 18 meters and the initial explosion range 3.2 / 4 / 6 / 8 meters of radius.
    • Damage is affected by Ability Strength.
    • Damage bypasses obstacles in the environment and decreases with distance.
    • Explosion frequency and barrage duration are affected by Ability Duration.
    • Barrage radius and explosion radius are affected by Ability Range.
      • Because of this, the covered area scales with Ability Range but the chance an enemy within the covered area gets hit by an explosion does not change.
  • As the beacon is in motion, its linear velocity increases over time. If the beacon travels beyond 1600 meters, it will disappear and Thumper will reset.
  • The beacon's position is indicated on the HUD and minimap.
  • Can be recast after the beacon detonates. This allows for multiple bombardments to occur simultaneously, even in the same location.
    • Will combine with previous Thumpers if it detonates within its radius. This will refresh the duration on the previous Thumper and allow damage to stack up to 4 times.

Tips & Tricks
  • This ability is very good for Interception as it allows you to keep the pressure on an area from even a different control point. It is also very useful in holding a point, taking out or softening targets if you are being swarmed.
  • Like Bloomer, the beacon can be tracked via the minimap or distance marker, allowing you to gauge when to remotely trigger it. Doing so can be very useful if you miss your intended mark.
  • Be sure to consider it arcs outwards during initial launch before traveling straight ahead. If you want to use it at close ranges, it might miss your target. Be ready to remotely activate it.
  • Multiple instances of Thumpers can be released and stacked at once, allowing this ability to be a potent damage dealer.

  • Maximization

    Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.