Threat Level or popularly known as Aggro defines how dangerous a non-player character perceives a target to be and thus the importance of attacking that target. NPCs will prioritize attacking the target with the highest threat level that is within range.

Increasing Threat LevelEdit


The following abilities will temporarily increase threat level:

  • KhoraIcon272 Khora's Strangledome130xDark Strangledome: Creates a dome that captures and ensnares enemies; captured enemies are susceptible to friendly fire, with high threat level.
  • LokiIcon272 Loki's Decoy130xDark Decoy: Creates a decoy with high threat level.
  • MirageIcon272 Mirage's HallOfMirrors130xDark Hall Of Mirrors: Creates clones of Mirage with high threat levels.
  • NekrosIcon272 Nekros' ShadowsOfTheDead130xDark Shadows Of The Dead: Creates shadow versions of recently fallen enemies which have high threat levels.
  • NidusIcon272 Nidus's Ravenous130xDark Ravenous: Creates maggots with high threat levels.
  • NyxIcon272 Nyx's
    • Absorb130xDark Absorb: Increases the caster's threat level.
    • Chaos130xDark Chaos: Increases the threat level of affected enemies, thus making them attack each other as well as members of other factions.
  • OctaviaIcon272 Octavia's Mallet130xDark Mallet: Creates a Mallet with high threat level.
  • SarynIcon272 Saryn's Molt130xDark Molt: Creates a decoy with high threat level.
  • TitaniaIcon272 Titania's Razorwing130xDark Razorwing: Creates Razorflies with high threat levels.
  • WukongIcon272 Wukong's Defy130xDark Defy: Increases the caster's threat level.


The following mods will increase threat level:


The following actions will increase one's threat level:


The following item has an increased threat level:


  • The Shield Osprey Specter has a high threat level, causing enemies to attack it more likely than players or objectives.


  • The Xiphos Turret has a low threat level, less likely to be fired upon if other allies are nearby.
  • Djinn's Fatal Attraction increases its own threat level significantly, causing enemies to lock on (and sometimes fire on it, which is a bug) for the duration.


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