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  • One thing it's not logical in warframe. The recent room in landing craft is optimized for the first designed landing craft and for the others, but the xiphos, scimitar and mantis seem to have differend rooms in it. I hope that in the next updates will add some changes to that.

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    • Those ships are only used to take you in missions. There is a much larger ship called Orbiter , and that includes everything after the ramp . The liset and other ships are small and are used as stealth ships to deploy the tenno is missions.The other ships could be used only for transportation.

      old concept art of the orbiter :

      Tenno carrier
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    • I must agree with A Lone Tenno's perspective on this matter.  Concept art is by majority not what makes it off the drawing board.  That which does, we know, because we see it in the game.  We get to see concept art from the codex UI, of many things which just look not as they actually are in game, such as the Grineer Labor and Corpus Crewmembers.  In game we see no evidence of any such ship as a BIG Orbiter that is other than the Landing Craft.  For each Landing Craft, when a planet is opened on the system star chart, a miniature form of that landing craft is seen circling in orbit around that planet.  The problematic of scale has been present since I first began playing, and soon came to just accept it as Millennium Falcon Syndrome (where the inside of the ship is seemingly larger, and constantly growing in relation to the exterior scale which actually seems to become smaller - compare the shot of it landing on the Bespin Platform in Empire, where it looks barely 1 and a half stories high, with the interior toward the end, with Lando taking an elevator platform up to open the top hatch).  In this case however, as noted, an explanation for this was provided: 

      • Devstream 27 has a mention of Landing Crafts being larger on the inside than they are on the outside due to Void technologies.

      Which rescues the Landing Craft from MF Syndrom, and landing it into Tardis territory ... or it would, IF the landing craft and the orbiter were the same ship. Now, if we never see the outside of the BIG ORBITER in game, but see the inside of it and not the little Landing Craft when inside, then what would be the point of making any such mention of it's Tardis-like properties?

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    • I actually wouldn't mind if the "BIG Orbiter" was implemented as a form of a Carrier or Frigate that the Tenno could use for unique mission types.

      In my mind, these frigate/Orbiter types would function a little bit like Clan Dojos in the sense that you could customize the interior with different colors, statues, and so on. The difference would be in the rooms that you would be able to create in this Warship.

      Need more room for resources? Build a storage room.

      Need more firepower? Construct more guns on the sides of your ship.

      Need more energy to manage your systems? Construct a reactor room.

      There could also be a boarding mechanic where two cells could board a warship for loot and unique mods and Blueprints.

      This could have a very interesting synergy with Clan Dojos, as Clans would be able to research different tech from different factions to use on these Warships.

      Tenno weaponry would be great for unique attacks, like opening up void fissures or using unique abilites to increase it's survivability.

      Grineer would be great for doing a lot of hard damage but would fire like old people screw

      Corpus would be great for taking down small targets but wouldn't do a whole lot of damage against the actual warship

      Infested weapons would start causing havoc on the enemy ship, but would make any boarding mission harder as you're fighting both the enemy crew AND the infested spawn.

      The reward for these missions could be in the form of Resources, Unique mods and/or Blueprints that you can use for your ship (or for unique weapons)

      Just thinking about the possibilities.

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    • Avileidner wrote:
      I must agree with A Lone Tenno's perspective on this matter.  Concept art is by majority not what makes it off the drawing board.  That which does, we know, because we see it in the game.  We get to see concept art from the codex UI, of many things which just look not as they actually are in game, such as the Grineer Labor and Corpus Crewmembers.  In game we see no evidence of any such ship as a BIG Orbiter that is other than the Landing Craft.  For each Landing Craft, when a planet is opened on the system star chart, a miniature form of that landing craft is seen circling in orbit around that planet.  The problematic of scale has been present since I first began playing, and soon came to just accept it as Millennium Falcon Syndrome (where the inside of the ship is seemingly larger, and constantly growing in relation to the exterior scale which actually seems to become smaller - compare the shot of it landing on the Bespin Platform in Empire, where it looks barely 1 and a half stories high, with the interior toward the end, with Lando taking an elevator platform up to open the top hatch).  In this case however, as noted, an explanation for this was provided: 
      • Devstream 27 has a mention of Landing Crafts being larger on the inside than they are on the outside due to Void technologies.

      Which rescues the Landing Craft from MF Syndrom, and landing it into Tardis territory ... or it would, IF the landing craft and the orbiter were the same ship. Now, if we never see the outside of the BIG ORBITER in game, but see the inside of it and not the little Landing Craft when inside, then what would be the point of making any such mention of it's Tardis-like properties?

      The Orbiter is in the game. You can see it from the old styled relays if u got to the middle and stand on the topfloor. Look out on the traffic of ships and you'll see the Orbiter fly by.

      Also DE themself have said that you are in the Orbiter compartment (the lower deck) even Ordis and Lotus keeps mentioning it several times.

      So Upper deck (Navigation, Market, Codex ETC) is The Liset. The Lower deck (Foundry, Mods, Arsenal, Tranceferance room and so on) is The Orbiter. The rest of the dropship is just that dropships. No extra rooms or so. Atlest of what we know.

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    • It’s something of an even further peculiarity, that. There are basically two instances of a design which is sufficiently close to the Orbiter concept art & Codex entry showing up. One is in among the ship traffic, visible from within relays (commingling with ships that have been seen used by Grineer). The other is as one of three a holo projections of vessels + a satellite with a dish antenna array, circling the model of Lua ON Lua.

      But the weirdness comes in, with the introduction of the very thing which set up the head-scratcher in the first place: the Codex. It was added along with the new interior environment of ... every player’s own, personal ship, with its own cephalon, the new star chart and “navigation segment” ... which is what immediately puts the brakes on what the Codex has to say (and shows) after the fragments are scanned.

      Ordis, and a personal ship with interior environment, along with the introductory Vor’s Prize quest and new star chart, all of which send new players off to their first mission nodes, to collect replacements for the segments which had been stripped while the Orbiter ... oops, I mean Landing Craft, had been sitting on Earth ... no, wait, they were stripped out of the Orbiter, because it’s only once aboard that the extent of what had been stripped out can be assessed ... but you get on board the landing craft ... still, the necessary segments have been stripped out of the Orbiter ... but the Orbiter wasn’t sitting on Earth, the landing craft was ... um ... (“Accept and Ignore”) ahhh ... thank you Alad V.

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    • A Lone Tenno
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