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  • Hello, Tenno Wikians,

    Thank you for your input and feedback in the administration blog. Unfortunately due to infobox limitation, we have decided to compromise the idea of applying both Ratio and Percentage. Instead, we've decided on a potential alternative to color-code our percentages, following the in-game codex format to determine whether or not a mod is a common, uncommon or rare. Currently, we have applied this to the Grineer pages (boss pages pending) and we would like to apply this change to the entire wiki, but we wanted to see how well it works first. Please check the preview in Lancer, Bombard and other enemy pages and tell us what you think! Twilight053

    UPDATE: VoiD_Glitch has found a mistake in the initial formulae, working with him to find the actual percentages/data as we speak.

    DISCLAIMER: Since most articles' drop tables are obsolete from various mod retirements and additions. The percentages already listed in the pages is not necessarily accurate and is simply an experimental, non-double-checked change. Please refrain from using these percentages as a fact until the changes has been done globally.

    What do you think of the Color-Coded percentage?
     
    165
     
    28
     
    4
     
    9
     

    The poll was created at 01:52 on January 7, 2016, and so far 206 people voted.
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    • It's a nice little visual touch. I like it.

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    • Looks good

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    • I would prefer the rarity colors to be bronze/silver/gold just like in the game.

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    • Weren't fusion cores supposed to be of all three rarities?

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    • I find the grey-ish/silver colour for common mods kind of misleading. So I'm on the same page with NoBrainz there.

      Plus what DaExile said, Lancers should have rare cores instead of common ones and Bombards both according to the codex. Edit: Manics should have all of them.

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    • I too think grey for common mods will confuse people with silver rarity.

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    • Rngd444 wrote:
      I find the grey-ish/silver colour for common mods kind of misleading. So I'm on the same page with NoBrainz there.

      Plus what DaExile said, Lancers should have rare cores instead of common ones and Bombards both according to the codex. Edit: Manics should have all of them.

      Regarding NoBrainz's issue, I will consider switching over to the classic Bronze Silver Gold coloring, but for the most part I doubt that any players would be confused since a simple look at the percentage easily tells which is rarity the mod is.

      Regarding DaExile's issue, some enemies have exclusive Fusion Core drops, where one enemy can only drop uncommon while the other can only drop rare. The point of the color coding is to indicate readers the rarity of Fusion Core that can drop, or if it can drop all rarities.

      Regarding Rngd444's issue, it also quickly came to me that most editor get rid of the duplicate cores in the infoboxes, as a result, most of the drop percentages are inaccurate as of now. Once I have gathered enough feedback, I will double check the entire codex to make sure of the mod drop accuracy. Thank you for pointing it out.

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    • I have to say when I first saw the colour-coded version before I was indeed confused and compared the colours of the other mods of which I definitely know the rarity which kind of worked against the purpose of the colours. It's a one time thing though. Other than that I definitely like it, it's nice :3 Also thanks for doing all this stuff!

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    • Can we <span style="text-align:right;"></span> the percentages? They look really dumb right now having the same repeated text constantly out of alignment :/

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    • Twilight053 wrote:

      Regarding DaExile's issue, some enemies have exclusive Fusion Core drops, where one enemy can only drop uncommon while the other can only drop rare. The point of the color coding is to indicate readers the rarity of Fusion Core that can drop, or if it can drop all rarities.

      Yeah, I see now, checked in the codex. Some things are still inconsistent, for example, codex shows Flameblade can drop any Fusion.

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    • I'm also with NooBrainz here, but love it otherwise!

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    • I'm not in love with the use of black for uncommon, but I get that there aren't many adequate solutions that show up nicely on the infobox and also communicate rarity information. I agree with Briz that we might benefit from right-justified text alignment—not because I think the current one looks dumb, but because people can better compare the decimal places if the digits are lined up.

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    • Im all for the right aligned percentages, it follows a logical spreadsheet setup to have numbers like that aligned to the side like that.

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    • for the colors, why don't you make the rarities based of what color they are in game. ex: common brown/bronze, uncommon grey/silver, rare yellow/gold. it makes the most sense to me.

      I dont know about legendary mods because nothing drops them.

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    • where are you getting the drop rates?

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    • Got some good feedbacks here and there, gonna fiddle around with the template to automate all the process (coloring, alignment, and math in case the formula is wrong). Might take a while since I'm busy IRL, but I'll get it done.

      Darthmufin wrote:
      where are you getting the drop rates?

      Old datamine, also personal testing.

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    • Thanks a lot :D

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    • normal

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    • Shouldn't Common be closer to bronze, Uncommon be silver, and Rare remain gold?

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    • I'd like to add in my voice to those asking for bronze/silver/gold colors.

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    • Yes, the color will be bronze/silver/gold. :)

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    • Twilight053 wrote:
      Got some good feedbacks here and there, gonna fiddle around with the template to automate all the process (coloring, alignment, and math in case the formula is wrong). Might take a while since I'm busy IRL, but I'll get it done.
      Darthmufin wrote:
      where are you getting the drop rates?
      Old datamine, also personal testing.

      how exactly are you seeing which enemy dies? if you kill 100 enemies total and only 4 of them was a napalm but you got 2 mods that drop from napalms that isn't very conclusive. 

      I wish DE would just release drop tables though, using old tables and in-game testing is never really accurate. 

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    • Darthmufin wrote:
      Twilight053 wrote:
      Got some good feedbacks here and there, gonna fiddle around with the template to automate all the process (coloring, alignment, and math in case the formula is wrong). Might take a while since I'm busy IRL, but I'll get it done.
      Darthmufin wrote:
      where are you getting the drop rates?
      Old datamine, also personal testing.
      how exactly are you seeing which enemy dies? if you kill 100 enemies total and only 4 of them was a napalm but you got 2 mods that drop from napalms that isn't very conclusive. 

      I wish DE would just release drop tables though, using old tables and in-game testing is never really accurate. 

      That testing is for the initial drop rate of a mod. As for the rarity percentages, when drops are rolled, it draws from either the common table, the uncommon table, the rare table and the legendary table (yes, it is a thing) at a fixed percentage. If you sum all the rare percentages in a drop table, such as datamined sortie or arcane enhancement rewards, you would notice that regardless on how few or many rares there are, the total never deviates from one fixed number--This fixed number is what I am using in my formulae (until you pointed out it's outdated). There are exceptions for this when there are no common, uncommon, or rare mods present in the drop table; but that's another story.

      In layman's terms, killing 5,000 enemies with three rares in the table will yield Rare A, Rare B and Rare C; killing 5,000 enemies with one rare in the table will yield Rare A, Rare A and Rare A.

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    • the Colors could have more contrast to each other, but the concept is very sound and looks acceptable.

      though if we could add a second Column so that all of the Chances are aligned with each other to make for even row starts and Et Cetera - that would be ideal from a Web Design perspective.

      Brizingr probably has the simpler solution though, aligning that text right would organize better without adding further complexity.

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    • My only concern is that the gold percentages don't contrast well with the background.

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    • Brizingr5 wrote:
      Can we <span style="text-align:right;"></span> the percentages? They look really dumb right now having the same repeated text constantly out of alignment :/


      Span doesn't work with in-line, so I use Div instaed.

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    • Twilight053 wrote:

      Brizingr5 wrote:
      Can we <span style="text-align:right;"></span> the percentages? They look really dumb right now having the same repeated text constantly out of alignment :/


      Span doesn't work with in-line, so I use Div instaed.

      o... well w/e fixes the problem I guess, lol

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    • So here's my definition of the "others" vote that I gave. I think it might be a better idea to put the drop rates from the various enemies on the mod page, not the enemy page. My only thought might be that it could make the mod pages rather cramped. Is this the case?

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    • I'm a fan of the idea regardless of what happens with the colour scheme or alignment. This is great!

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    • Knight of glory's rise wrote: My only thought might be that it could make the mod pages rather cramped. Is this the case?

      i think it should be okay - as each Enemy needs only one entry, and it's going to be the Rarity it is, if the Percentages are also visually aligned right there too, they should all fit.

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    • NoBrainz wrote:
      I would prefer the rarity colors to be bronze/silver/gold just like in the game.

      This is based on probability, so I think Green should be probable, Yellow less, orange less, and red very rare.

      Because Gold is a "good" color you are happy when you get it, when looking at low probabilities it should have an associated "bad" color so you intuitively know its going to be hard to get.

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    • Small suggestion. Align the percentage to the right for a cleaner look.

      Heavy Trauma ... 0,021%
      Streamline ......... 0,021%

      Also, colors should either match the mod rarity, or do not copy rarity colors at all.
      It could mislead people into thinking that a mod is rare when it's just badly farmable on a specific foe.

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    • Twilight053 wrote:

      UPDATE: VoiD_Glitch has found a mistake in the initial formulae, working with him to find the actual percentages/data as we speak.

      DISCLAIMER: Since most articles' drop tables are obsolete from various mod retirements and additions. The percentages already listed in the pages is not necessarily accurate and is simply an experimental, non-double-checked change. Please refrain from using these percentages as a fact until the changes has been done globally.

      So now that we've had a week and the help of other dataminers, what is the correct base percentage for drop/rarity? It is still 2.5% drop -> 75% / 22.5% / 2.5% common/uncommon/rare respectively?

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    • I'd make the colors the same or similar to the actual mods, red, blue, gold.

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    • Kulvar wrote:

      Also, colors should either match the mod rarity, or do not copy rarity colors at all.
      It could mislead people into thinking that a mod is rare when it's just badly farmable on a specific foe.

      the Warframe Wiki does not have any purpose to suggesting if something is 'not Rare' just because you get a lot of that Mod.

      if a Mod is classified as Rare in the game, the Wiki will reflect that. just because you Kill 1000 of an Enemy Type in an Endless Mission and get 20 of a Rare Mod doesn't change that it is classified as 'Rare'.

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    • Taiiat wrote:

      the Warframe Wiki does not have any purpose to suggesting if something is 'not Rare' just because you get a lot of that Mod.

      if a Mod is classified as Rare in the game, the Wiki will reflect that. just because you Kill 1000 of an Enemy Type in an Endless Mission and get 20 of a Rare Mod doesn't change that it is classified as 'Rare'.

      Pretty sure you and Kulvar are both wanting the same thing. Either the colors should match the mod rarity, or no color at all. Doing anything else would result in confusion.

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    • A Lone Tenno
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