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  • Does it not bother anyone else that weakness values in the wiki are green and resistances are red? The game has it the (more logical) other way around. The wiki colours really should be fixed for the sake of consistency and ease of comprehension.

    The way I see it, red values should indicate weakness and green should represent resistances, there should be no + or - next to the value as those symbols are implied by the colours.

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    • I think its already OK, green number where u have bonus, red where u have penalty. Green - good, red - bad. Logic

      About symbols: for some its easier to remember numbers, for others colours, why not keep them both?

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    • It would make infinitely more sense to follow the game's colour scheme so that comparisons can actually make sense. I shouldn't have to translate wiki-green to game-green in my head. The reason the game presents red as a weakness is because to the enemy in question (be it MOA or Lancer), that's exactly what it is.

      Why keeping symbols is bad: they provide no additional information and in fact can cause confusion by introducing the impression of an additional dimension of information which doesn't in fact exist. That is to say, as green should be resistance and red weakness, having a negative resistance or a postive weakness is redundant because a positve weakness would them appear to equate a negative resistance. The words resistance and weakness already convey that information, information which can easily be represented simply by colour.

      Simply put, the KISS approach isn't being followed, and it should be.

      N.B. If by chance any of the information in the paragraph about why keeping symbols is bad doesn't seem to make sense then that should only serve to reinforce my point because I can't get it straight due to how confusing the wiki is, in that respect.

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    • But...

      The A.I.s are not the ones reading thier codex or Wiki cards. The Tenno are. I think the plus or minus symbols are for clarification and clarity, not simple clutter. If it didn't have the plus or minus sign and had the current color, that would be confusing.

      Just my two cents worth,

      -Glory

      P.S. KISS approach?

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    • Google is your friend. "Keep It Simple Stupid"

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    • Oh... thank you. =)

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    • Glory - KISS, as the previous poster concisely expressed, is the exact opposite of the wiki's current approach.

      At the most basic level, the wiki colours are the opposites of those used in the game. How this is supposed to be good by anyone's standards should be baffling.

      Beyond that, the ONLY context the game uses + and - signs is to indicate weaknesses or resistances in 25% chunks, eg. (Toxin symbol)-- means 50% weakness to Toxin. Notice in this case that the wiki doesn't even get the signs right as those too are the opposite of what the game uses.

      I disagree with a lot of design choices the developers of Warframe made, but that's one they got right. Does it not make sense to follow the game's design for the sake of the user's understanding of the wiki?

      Take this page as an example, the type effectiveness section for instance. It says Weak Puncture +25%, Electricity +50%, Radiation +25%. Again, the fact that those values are under a section named "Weak" renders those + and - signs redundant. Ditto the Resistant section below that.

      What you're otherwise saying is similar to claiming that stop lights should be green and "go" should be red because green is safe and red means danger. "go" is green because it's safe for the cars of that lane's light to go and "stop" is red because it's a different lane's turn to go. You might be a pedestrian but that doesn't mean the traffic lights should be used to tell pedestrians when it is or isn't safe to cross.

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    • However, when cross traffic is going, the light you veiw turns red. The lights are not all the same color at the same time due to the fact that different people need to be told different things. If a player looks at a green sign on a damage type when veiwing the codex, they will assume they should use that type. On the other hand, if they veiw a red sign, they will think that type is bad. Thus, I think the colors on the wiki are quite helpful. I read it as "if I use this type of damage, I get better results, and that is good. Good=green. yay!" (not really, but you get the idea).

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    • That example wasn't meant to sidetrack this conversation. I was referring to one lane only, not an entire intersection, and from the perspective of a driver in that lane.

      I'm just going to reiterate this point from my previous post:

      At the most basic level, the wiki colours are the opposites of those used in the game. How this is supposed to be good by anyone's standards should be baffling.

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    • Am I missing something? AFAIK both the game-codex and the wiki use green for weakness/bonus, red for resistance/penalty, which is how it should be.

      Resistance orokin heavy gunner

      This here clearly shows the game-codex is using the same colour scheme as Corrupted Heavy AND Damage 2.0.

      It's a perspective change to swap them because as someone else pointed out, the codex is there for the Tenno and not the AI. Green means good.

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    • Soo... in game and on wiki are the same... tripwire..? This is going to sound really jerkwadish if you arn't, and please don't take it that way, but, honest question, are you color blind?

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    • My question on this is, "Green = weakness/bonus" is that "they are week to these and you get a bonus against them when you are using these" or "these are weak to use against them and they get a bonus against you using them on them"

      Assuming the codex is writen from the Tenno's perspective one might assume it is green to indicate what is good for the Tenno to use, and red to indicated what is bad for the tenno to use, but that is not stated unless I missed it someware?  The plus and minuse I read as an indicater or how weak or strong something is.  Again assuming it is written from the Tenno's perspective, multiple pluses means more effective than something with only one plus, similarly multiple minuses means enemy is more resistant to this damage than one with only one minus.

      Sorry if this question and observation seems dumb, I probably have not played as long as many hear.  Also colour blind check for myself: I read the symbols with plusses next to them as green and the one with minus's as red, correct?

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    • Double necro; you are correct

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    • A Lone Tenno
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