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  • Ok so hear me out. What if we had an element where you could choose to hunt down people who are opposed to your syndicate or those who turn their backs on your syndicate, for more standing or the new medals and such. Just an idea.

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    • so you want to be the Stalker for your Syndicate?

      Interesting.

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    • I think this would be a negative thing for people who aren't into PvP, as this would be forced on them. You could of course make it a toggleable option.

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    • Hmm, great idea.  Could be interesting and challenging for both parties.

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    • Exactly my idea. Possibly opting out of it or more importantly have conclave rated "match making". OH and no attacking earth missions or something. Voids potentialy.

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    • proposed something similiar to this in the design council once, got hated and raged on by them.. My Idea was to make the Stalker be playable.

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    • that sounds really cool you should put that forward to them

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    • u shouldnt THAT SOUNDS BAD

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    • sorry some butt wote that, its cool

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    • This could benifit us greatly. You make us curious. Perhalps the Devs would add this as an optional setting for us? Low ranks and unafiliated Tenno wouldn't be targated as they do not make us curious with their flimsy weapons.

      We like this idea.

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    • agreed but no bonus weps or mods for doin such just xp possibly tower void key as reward for winning SIDE: CUS MULTIPLAYER ... dang still good idea

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    • Agreed with the others who say this is a bad idea. Given how glitchy many aspects of things are, and how broken pvp in warframe is. People would undoubtedly find a way around the opt out option or it just flat out wouldn't actually work, most likely similar results with attempting to limit with a conclave cap. The -only- people who like dark souls style pvp are people who like griefing others or forcing pvp on pve only players because "it's only fair since we have to be subjected to the pve stuff". Pvp and Pve should stay seperate, end of story, otherwise it will ultimately drive more people away than it will interest and cost DE money.

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    • 173.216.196.132 wrote:
      Agreed with the others who say this is a bad idea. Given how glitchy many aspects of things are, and how broken pvp in warframe is. People would undoubtedly find a way around the opt out option or it just flat out wouldn't actually work, most likely similar results with attempting to limit with a conclave cap. The -only- people who like dark souls style pvp are people who like griefing others or forcing pvp on pve only players because "it's only fair since we have to be subjected to the pve stuff". Pvp and Pve should stay seperate, end of story, otherwise it will ultimately drive more people away than it will interest and cost DE money.

      Same lone tenno from this post here: I also feel it necessary to add that the warframe community doesn't need to be any more toxic than it already is. The souls games are home to one of the single most toxic gaming communities ever.

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    • 173.216.196.132 wrote:
      Agreed with the others who say this is a bad idea. Given how glitchy many aspects of things are, and how broken pvp in warframe is. People would undoubtedly find a way around the opt out option or it just flat out wouldn't actually work, most likely similar results with attempting to limit with a conclave cap. The -only- people who like dark souls style pvp are people who like griefing others or forcing pvp on pve only players because "it's only fair since we have to be subjected to the pve stuff". Pvp and Pve should stay seperate, end of story, otherwise it will ultimately drive more people away than it will interest and cost DE money.

      The only people who like Dark Souls style PvP are greifers? Um, no. If you buy that type of game you know well in advance into which you are getting yourself. That's just flat out false.

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    • 173.216.196.132 wrote:
      173.216.196.132 wrote:
      Agreed with the others who say this is a bad idea. Given how glitchy many aspects of things are, and how broken pvp in warframe is. People would undoubtedly find a way around the opt out option or it just flat out wouldn't actually work, most likely similar results with attempting to limit with a conclave cap. The -only- people who like dark souls style pvp are people who like griefing others or forcing pvp on pve only players because "it's only fair since we have to be subjected to the pve stuff". Pvp and Pve should stay seperate, end of story, otherwise it will ultimately drive more people away than it will interest and cost DE money.
      Same lone tenno from this post here: I also feel it necessary to add that the warframe community doesn't need to be any more toxic than it already is. The souls games are home to one of the single most toxic gaming communities ever.

      Are you kidding me? Depends on who you know I guess. In my time enjoying those games  I have met many helpful people that are willing to assist in which ever way they can during PvE. Yes, you take a risk playing those types of games of getting ganked or killed by others, but that's the whole point of the game.

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    • This idea would make sense, BUT it would be close to impossible to balance properly. Making it optional? People would run around 99% of the time with this setting off. 1% would be prepared for you, with Boltor / Soma Prime, heavy knockdowns etc. So the hunter would become hunted. Then most of the people interested in it would just get bored of running into 4-man deathsquads. Thus, the number of players participating would only get smaller and smaller, leading into this becoming a dead part of the game. PvP based syndicate missions would be great though. Even PvE. Syndicates should be expanded, interactions between them fleshed out. Just make it more than just a weapon/mod/sigil/consumable store.

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    • If you can toggle it then this sounds like a great idea to me!

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    • this would be good....but what if you are in a t4 gamemode and someone killed you and your squad also got killed by the "assassin"..isnt that annoying(better think of the consequences too) and also....if it will be applied ONLY the targetted player must be hurt not the enemies(or can hurt the enemies).... not his allies and after that, you should leave..instead of hanging around like stalker....but mastery rank 6 and below cant be hunted of course...but we are tenno...one clan only...i wonder why fellow tenno want to murder their own kind......like how we murdered our masters..."orokin"

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    • Yup this kind of PvP Invading was one of the first things that came into my mind when the Syndicates were announced, and while it does sound awesome, it'd be REALLY hard to do without massive balance changes, since you can't normalize weapon stats for regular PvE Missions just because a PvP Invader might show up.


      How boring and annoying would it be to have a maxed out Excalibur show up in your mission and just instakill your entire team with radial javelins?

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    • I would suggest this to be something like they did in GA: make a mission where a team of 4 players have to complete task standing vs bots and 2 enemy players (bots and enemy players coop). I liked that PvP mode alot.

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    • 50.76.82.97 wrote:

      The only people who like Dark Souls style PvP are greifers? Um, no. If you buy that type of game you know well in advance into which you are getting yourself. That's just flat out false.

      Not necessarily true. Being randomly attacked by someone who just wants you dead whilst you're trying to play through an already-challenging game and a reasonably interesting storyline is not remotely conducive to fun.


      I'm sorry, but I honestly think it's a terrible idea. Warframe's sheer damage potential from player weapons renders the concept of PVP a question of who gets the first damaging hit in rather than who actually has the greater skill level or who makes a mistake first. Everyone invading a mission would be running Loki Prime with Ogris, Paris Prime or Dread and you'd be dead before you even got to see them.

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    • Tenno shouldn't fight other tenno because some random grineer/corpus leader decided so.

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    • Zero Leaf wrote:
      Tenno shouldn't fight other tenno because some random grineer/corpus leader decided so.

      he is right..we are tennos...one faction...we serve silent justice....and we take no orders from any factions..and also us tennos are only few(if we are talking about the frames itself but if us users....cant tell)

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    • No. The Dark Souls invaders are annoying anyway because they force PvP on you, even when you simply want to complete a mission. And you know people will start finding overpowered combinations.

      I guarantee people would start coming in with a Mirage + Phage/Ogris, which is damn near impossible to evade. Or the people that somehow had billions of credits and fusion cores to dump into a Serration, and people that simply can't do that are SOL.

      With the way damage can scale in Warframe, it's a bad idea, and it would annoy players more than anything. It's not even that great of an idea in Dark Souls in the first place.

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    • Unlike Dark Souls Warframe is not skill based PvP. This idea would be terrible and players would be unable to fight some of the more broken combos.

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    • 218.215.78.65 wrote:
      Unlike Dark Souls Warframe is not skill based PvP. This idea would be terrible and players would be unable to fight some of the more broken combos.

      i think i am beginning to agree of not implementing it...since from the other game i played...because someone suggested "taking" towers back is too easy... have become diffcult than before....so if "kinda" like dark souls attack and you are getting pwned by the assassins(stalker,g3,zanuka,etc.) or the boss and someone entered ...then they kill you out of the blue is annoying

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    • I could only see this being a positive thing for the game if it completely negates the chance of anyone hunting you if even a single person isn't willing to PvP in a squad, and only if the entire party consists of members of the targeted cyndicate.

      It would also have to be disabled by default, for those unaware of it's existance.


      Otherwise, you'd get noobs murdered, fellow-factioned players caught in the crossfire while helping friends, and even people intentionally joining matches with players just to TRY to get the party attacked, to screw with them.

      I personally don't like PvP, and while I can see the allure of it, under no circumstance should PvP EVER be pushed or required of someone in a game that's not specifically made as a PvP game.

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    • Hey OP here long time since my last post so I have an adendum. Ok. So I've read your feed back and see your points but still disagree so I'm gonna throw in a modifier.


      Its on syndicate missions that this can happen and only on players of similar rank and conclave rating just like PVP match ups. b

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    • Guys, guys...

      Sayrn. Ult build.

      I don't think even an entire team of Tenno has 14,000+ health combined. Even a RAID. *Maybe* Eight Valkrs could tank it out, but then you'd just wait for them to run out of energy.

      And then you just see 4x4 Valkr fuckfests where nobody can do a thing because everyone's busy staying in ult and building for antiplayer instead of antimook.



      Although it could give the "Invaders" buttloads of health but weapons about as weak as the mooks, maybe a bit better. In short, they become CHG with some other abilities (heavily nerfed or removed outright)

      It'd make high level play a little tricky because you have to balance out between taking Corrosive for heavy gunners, or Radiation to go nuke the player Tenno that come in now and then.

      or why not flat out make them the Death Squad? They get a choice of heavy units to play as, and theirs specifically has health out the ass to compensate for the number of Tenno in the match. Especially for Loka, which spawns Ancients, which are slow as sin. Invasion Death Squads have increased health across the board, to help mask the invading player, but not too much to break it. (Loka's squad is nutty to kill. I got them all gummed up at a door way and just Riplined them all into the wall behind me and Finished them, but hell that didn't stop them from making it take two minutes)

      This allows the invading player to have one critical advantage: they don't know who he is. He emulated Ai behaviour, slowly closing the distance, where he can make the best use of his Eximus powers. Ancients pulling Tenno in at the best possible times, organized Charger assaults against energy-hungry frames first.


      Steel Meredian invasion would instead have triple the number of Rollers, with little more changed from the normal rules. Player might have triple health but nothing really else beyond the ability to direct the ROLLER SWARM for maximum effect so it isn't a complete joke. Oh and it spawns a tile or two away so YOU bump into IT. You open that long-ass Void door only to be greeted by the leap of thirty Rollers to the face.

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    • No...just no...

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    • Yes please yees would be so awesome the reward for pvp could be something like an arcane that dont make much but its better than nothing and you can activated or not if you activated you can tag with people who dont only tag with people who got it on and if you got it on and you kill the hunter you are one step closer to the arcane .p obviously if you dont wanna perhaps get killed on your only key at def 4 you turn it down 

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    • 190.232.92.154 wrote:
      Yes please yees would be so awesome the reward for pvp could be something like an arcane that dont make much but its better than nothing and you can activated or not if you activated you can tag with people who dont only tag with people who got it on and if you got it on and you kill the hunter you are one step closer to the arcane .p obviously if you dont wanna perhaps get killed on your only key at def 4 you turn it down 

      that was me btw. sorry for bad english.

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    • I do believe that PvP shoukd be nature if following tbe syndicate missions. People are complaining that it will just make the gane toxic and troll new players. Heres what i think 1. They cant troll new players because they wouldnt even had played the game long enough to know the syndicates work or how to join and even then it would take a long time before they gained max negarive rep. With a syndicate which is when player invasions would happen. 2. THOSE NOT IN A SYNDICATE WONT GET INVADED. Idk why people think thatvtheirs dark souls mechanics in here. Theirs not. If a person isnt in a syndicate then they wont get attacked by opposing syndicates. Easy as that. Yea ok this could be the opt out thing. But do you how many people are in syndicates? A lot. 3. PEOPLE DONT ALWAYS PLAY SOLO. They play friends or matchmaking with randoms. Its a thing. A 4v1 favoring you is gonna do a lot more in your favor then the other player/invader. 4 warframes will demolish one warframe. Doenst matter who it is. Unless the invader is really good which leads me to number 4. 4. A one time hunt. YOU HAVE REVIVES IN THIS GAME. MULTIPLE LIVES. You get downed by an invader and thats it. The invader is done and he gets his reward and the player in the mission goes on and continues his way. 5. The rate of invasions. Millions of players play this game. What are the odds that you are gonna get INVADED. Ok like 1 out of every 20-30 missions. Maybe more maybe less. Making them every rare to a latge scale player base. And if that happens the pre requistite points till apply.

      Honestly it pisses me off when people say that this shoukdnt be a thing when the mechanics of the gameplay, the syndicates, and reputation system allow for a way to access such fun and still make it forgiving. Aside from a player one shotting you. Ok dont enemies sometime do that? Normal ememies like PvE enemies? Except those stay. The invader leaves once the player has died and has to revive. Idk why you all think this bad when the mechanics of the gane functions almost allow for it. People ewnt PvP outside of conclave. Its just not fun in there. And the syndicates open it up so much so. Its like everyone here forgets how the game functions and instead talks about the toxicity and opt outs when really they should be focused why it would work and how instead of why it shouldnt. Remeber SYNDICATES ARE OPTIONAL. MEANING YOU DONT HAVE TO BE IN ONE MEANING YOU WONT GET INVADED. IF YOU DONT WANT TO GET INVADED DONT JOIN A SYNDICATE. If you join then that should be solely on the playwr. Hell some of even dont syndicwted exist.

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    • A Lone Tenno
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