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  • im okay with farming despite it being very tedious. I just need to pass the mastery rank 5 test so that i can start farming for mastery rank 6.

    I want a good gun that can last me a while. I'm thinking about the Soma, Opticor, Phage, or Synapse.

    I just need a gun that i can use when i dont feel like using my melee weapon that will last me for a while.

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    • you can also try out paris prime, dread, or boltor prime in addition to the ones you listed. Also, I think that amprex is overall a better weapon than the synapse. 

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    • all weapons listed above are end game weapons, i would like to add the penta which allow some mean trick shot and have a awesome ammo efficiency

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    • i wouldnt call penta good ammo effciency, it runs off of a default 20 max rounds, and uses sniper ammo, so its very easy to run out of ammo, if you ever manage to run out of ammo with the opticor though i think its time you moved a little and stopped standing stock still the whole mission

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    • I'm getting really great time with my phage, maybe its not the highest DPS weapon (Boltor P, looking at you), but situation like "no ammo" doesn't exist. It also has great base damage type and its like LMG - u can stay in front of a door and shoot, and shoot, and shoot and kill most enemies in moment they show. As i wrote - not the best DPS, but still high enough.

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    • Depends on your playstyle and mission, but there are some bright shining starts

      Primary:

      Penta absolutely outdamages every other AoE weapon and oneshots nearly everything lower than lvl 40.

      Even potatoed the synapse requires at least 4 formas and nearly only rare mods to shine, but kills even high level single targets in the blink of an eye.

      vs Grineer:

      Fully modded, a Sybaris deals amazing amounts of damage, allowing you to take out elite units fast. Latron Prime is similar, but with less damage, a bigger clip size, better RoF and better ammo efficiency. Boltor Prime is extremely strong, but useless at greater distances.

      vs Corpus

      Karak can be modded to be extremely effiecient vs Corpus. Penta. Explosive Dmg + Corpus = fun. If you like shotgun gameplay the boar prime can be interesting since its absolutely devasting in melee combat

      vs Infested

      Ignis for low level Infested. Remember that ancients are vulnerable to pierce damage and the higher the level, the more ancients spawn. Take a anti-grineer weapon or do melee


      Secondary:

      Marelok is pure destruction and the best secondary ingame. Kunais, Despair, Hikous are great alternatives but require heavy modding to shine.


      Melee

      Dakra Prime with Scarlet Derwish is the best melee weapon ingame. No doubt. Orthos Prime is fine aswell, way less damage but more range. Fang prime are nasty aswell and shred armored targets within seconds, but you need to be VERY close.

      Nikana and its upgrade are awesome against Infested since they only deal slash damage and have a big range especially with stance mods


      No-Nos

      Any kind of bow or sniper. Its just plain stupid especially in survival or defense mission where you have to kill masses of enemies. In these mission you'll prop deal less than 1% of total damage when your warframe has no offensive powers. Unless you know how to take out multiple enemies with a single shot, dont!

      Slow melee weapons (mostly the 2handed) dont really help your cause and will mostly make you static, allowing enemies to hit you easier, both melee and ranged.

      Any throwing weapons. Just wtf.

      Any kind of whip. To hard to handle and especially useless in melee situations(!)

      inb4 replies including:

      'MUH PARIS PRIME'

      'MUH OGRIS'

      'MUH TWIN GREMLINS'

      'MUH PHAGE'

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    • usually, if im going to the void, i take Phage, Pyrana or Stug depending on the mission, and Atterax or Karyst. Phage can output a lot of damage over a wide area and works well against the corupted if you put radiation on it. Pyrana can deal a lot of damage on the move, where as Stug would be better if your going to stand in one spot for a while. Atterax is just a painful weapon all round, especially with berserker on it, the same goes for Karyst if you would rather do elemental damage.

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    • 141.30.247.116 wrote:

      Penta absolutely outdamages every other AoE weapon and oneshots nearly everything lower than lvl 40.

      Actually Penta doesn't come even close to Torid, especially at higher levels. And that's another choice I'd highly recommend for OP - awesome gun vs. heavily crowded Infested (crit+corrosive) and Corpus (magnetic+toxin).


      Both Soma and Synapse are excellent weapons. Try both of them!

      Soma is very universal and easy to use riffle, as it performs nicely with only 3-4 formas, at both long (precise headshot sniping) and short-medium range (guns blazing).

      Synapse on the other hand may seem a crap out of the box, it requires much more work (6 formas) to get the best out of it, but after that it really shines - tons of crits (+some red) in a very short time wrecks high level heavy gunners with ease. Also since it's a beam-ish weapon, heavy caliber mod doesn't seem to affect it as much as some other weapons - it has very limited range, you're gonna use it at short range mostly so high accuracy it's really that important and you'll always see where that wobbly beam hits.

      If you haven't tried it yet i'd also recommend: Quanta (MR4, decent beam with handy cubic grenades), Amprex (MR5, great AoE and status potential).

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    • Akvasto.. Brakk.. as pistols

      Soma.. Boltor Prime.. Dread.. snipetron vandal.. 

      are my option, im a sniper user but ya those are certainly good if modded well

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    • quanta

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    • 46.1.235.181 wrote:
      quanta


      -snip-

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    • I don't know why everybody is ignoring the Vectis, but i love that thing. It did always well, since I build it at Enemylevel around 15, and I'm still using it for enemies 75+. If someone would explain me why nobody loves her *sniff*, I would really appreciate that.

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    • 188.109.123.81 wrote:
      I don't know why everybody is ignoring the Vectis, but i love that thing. It did always well, since I build it at Enemylevel around 15, and I'm still using it for enemies 75+. If someone would explain me why nobody loves her *sniff*, I would really appreciate that.

      yeah, you can kill 75+ enemies, but how fast can you take about 10 of them? its a high single target damage weapon, rather than a high cc damage weapon like Phage or Opticor. for bosses its good, but for large groups of enemies, especially if they are fast moving, there are better options.

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    • Why is Amprex not mentioned yet? Synapse has lower dps afterall.

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    • Synapse has a higher single target DPS than Amprex, but Amprex hits entire groups at once. Glaxion may also be worth mentioning due to potential 100% status, with at most 2 damage types. For secondaries, Brakk, Stug, Marelok, Angstrum, Akbronco Prime, Castanas, and more can be quite good. Melee is where things get interesting. The slow, high damage, multi-target melee weapons can work fairly well, particularly the ones with a large AoE knockdown slam attack. The Jat Kittag is worthy of explicit mention here due to the slam attack not only knocking down nearby enemies, but literally sending them flying. Just make sure your primary and secondary do NOT both use sniper ammo.

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    • Definitely Quanta for versatility. Left click has unmatched ammo efficiency (even with vile acceleration), and right click is great aoe/mass damage. Especially with split chamber/shred. Your cubes will go through enemies while doing damage, and then you can detonate them with your left click doing aoe damage. So the same enemy gets hit twice.

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    • #QuantaLoveThread

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    • 188.109.123.81 wrote:
      I don't know why everybody is ignoring the Vectis, but i love that thing. It did always well, since I build it at Enemylevel around 15, and I'm still using it for enemies 75+. If someone would explain me why nobody loves her *sniff*, I would really appreciate that.

      I feel you bro, I am a Vectis lover as well. I personal prefer high damage "single target" weapons over assault rifle types. Even the single target thing can be fixed by punch through+ multishot mods and reload speed (bows and vectis) or fire rate (bows and lanka). If you're accurate and smart and use those mods you can take out a crowd in no time.  

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    • (TLDR choose what ever you think is fun for you but make sure that you can cover any weakness it has)

      dunno why someone complains about bows being useless ... if you are running a survival or defense, all the enemies are running at you and its often in a straight line.  A bow shines here as it has the punchthrough and the knock back to wipe out large lines of enemies.  if you have problems getting them lined up then consider using something like loki or nyx to get them to clump up. 

      The downside of the bow is its semi-slow firerate which can be remedied by aiming or by a secondary which covers the short-medium range.  I prefer using the synoid gammacor or the brakk for this reason.  Add seeker if you are still getting swarmed and you can cut through them like butter.  For extremely close range use a high dmg or mobility weapon.  If mobility is key then something that excels at coptoring should be considered (glaive prime, fang prime, basically something with insane atk speed and a non awkward spin atk animation).  If the secondary still can't kill things then consider something like the dakra prime, orthos prime/bo prime, jat kittag, scindo prime for killing all thats remaining.

      while many people may prefer using auto weapons for most situations remember that there are times where you might want different elemental combinations to kill different enemies in a faction.  For grineer i use corrosive crit on my bow to take out ferrite and radiation/viral on my gammacore for alloy.  Ultimately, what weapons you choose is up to your own playstye.  A good general rule is that if your primary is spray and pray then your secondary should be a sniping so something like a boltor prime + vaykor marelok.  If your primary is sniping then your secondary should be the spray and pray ie paris prime + brakk/synoid gammacor.

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    • i use the drakgoon good crowd control or good single target i prefer to put damage mods on it then i have the castanas once again i pile on as much damage as i can so i can clear out groups of enemies or singular enemies in as few shots as possible then i use the scindo im working on gettting prime but personally i like it its probably worse then the galatine until i get prime but i like it i use the weapons because i like weapons that can one-shot most enemies and have good crowd control also because theyre pretty good in pvp cus my friends and i like to duel and theyre annoyed that all my weapons hit like a truck

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    • May I humbly suggest Kohm, this thing is full noob mode if you can spare a few formas. Mod it with two RoF mods and a ammo mutation, rest are typical damage-elemental mods.

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    • Soma - will last through a good chunk of T4 missions. High ROF, high crit damage, good accuracy. Very versatile. Used it a lot. Just keep in mind, that crit weapons are very weak when unleveled. 2x base polarity slots help a lot though.

      Vectis - use fast hands and metal auger in addition to other mods and it will be a great weapon. It has very high sustained DPS, high singe shot damage, good crit and status. Low zoom level saves the day. You can run T4 endless like a piece of cake with it, if you are into sniper rifles. A trick: reload it manually after each shot. It saves a lot of time! Press "fire" and "reload" at nearly the same time to skip half of the reloading animation. Actual firerate is around 2 shots/sec.

      Synapse/Amprex. Both are beam weapons, both are crit weapons, both have terrible ammo efficiency. Both are great. Synapse is single target DPS, closer to Soma. Amprex is AoE CC and DPS. Won't recommend any of them as a starter weapon to carry through high tier.

      Phage is also great, has very good DPS and ammo consumption. However, beam convergence spoils it a bit (no, you can't speed it up). Base viral damage and not so bad status help. With some experience, its a great high-tier weapon, but suffers fron inability to utilise headshots fully.

      Kohm. DPS is extreme. Crazy weapon. Love it. Donno, when you can take it. It easily goes throgh lvl 100+ enemies without a sweat. Pwnz things. Free 2m punchthrough. But! In order to get the best experience, you must have maxed ammo mutations and leveled vault mod that gives precision over firerate (don't remember the name). Then, 6 formas and nothing will stand in your way.

      Opticor. Like to oneshot bosses? Then its your weapon! I have it, I used it in 60+ min survival. Its really great! There is one problem with it - nullifiers. In order to lower their shields, you need several hits in a row. Opticor just can't go through them. Hate that. Otherwise, great weapon.

      Synoid Gammacore. Just don't. Its very simple and way too good. You won't use a lot of fun weapons, if you will take Gammacore. Cause its just better.

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    • 141.30.247.116 wrote:
      Depends on your playstyle and mission, but there are some bright shining starts

      Primary:

      Penta absolutely outdamages every other AoE weapon and oneshots nearly everything lower than lvl 40.

      Even potatoed the synapse requires at least 4 formas and nearly only rare mods to shine, but kills even high level single targets in the blink of an eye.

      vs Grineer:

      Fully modded, a Sybaris deals amazing amounts of damage, allowing you to take out elite units fast. Latron Prime is similar, but with less damage, a bigger clip size, better RoF and better ammo efficiency. Boltor Prime is extremely strong, but useless at greater distances.

      vs Corpus

      Karak can be modded to be extremely effiecient vs Corpus. Penta. Explosive Dmg + Corpus = fun. If you like shotgun gameplay the boar prime can be interesting since its absolutely devasting in melee combat

      vs Infested

      Ignis for low level Infested. Remember that ancients are vulnerable to pierce damage and the higher the level, the more ancients spawn. Take a anti-grineer weapon or do melee


      Secondary:

      Marelok is pure destruction and the best secondary ingame. Kunais, Despair, Hikous are great alternatives but require heavy modding to shine.


      Melee

      Dakra Prime with Scarlet Derwish is the best melee weapon ingame. No doubt. Orthos Prime is fine aswell, way less damage but more range. Fang prime are nasty aswell and shred armored targets within seconds, but you need to be VERY close.

      Nikana and its upgrade are awesome against Infested since they only deal slash damage and have a big range especially with stance mods


      No-Nos

      Any kind of bow or sniper. Its just plain stupid especially in survival or defense mission where you have to kill masses of enemies. In these mission you'll prop deal less than 1% of total damage when your warframe has no offensive powers. Unless you know how to take out multiple enemies with a single shot, dont!

      Slow melee weapons (mostly the 2handed) dont really help your cause and will mostly make you static, allowing enemies to hit you easier, both melee and ranged.

      Any throwing weapons. Just wtf.

      Any kind of whip. To hard to handle and especially useless in melee situations(!)

      inb4 replies including:

      'MUH PARIS PRIME'

      'MUH OGRIS'

      'MUH TWIN GREMLINS'

      'MUH PHAGE'

      Nonsence, this was 1 year ago but if someone want to use this tactics, just dont. Wall of text. 

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    • Lanka Is a good choice for pro build mentality; that punch through can be very effecive on some maps. But it is kinda overwhelmed by Opticor for general use. BoltorP is simple but lethal, Soma(P) is a good multi role assault/plinking gun. Latron(P/W) is generally the marksmans gun; Snipers have more damage but less in the clip/rof.

      Despair is a good Full-auto secondary; Synoid used to be but with a Damage per bullet of 28 it sorta face planted. If you want Semi-auto: short = Brakk, long = (V)Marelok

      Melee? Well there you get kinda tricky OrthosP or good whip for range; Kronen or Dex Dakra for instant access toa high power attack (slide), or Serro/Jat Kittag for close crowd control via slams and status procs. If you are merely after pure damage than that way lies Dragon, Ichor and Dakra Prime.

      A general rule of thumb that I use as a guide: if you can't get 50+ base damage (or monster crit) check the utility function of the weapon; if it fails this check it is NOT a good carry you through much of warframe weapon. This is why the Synoid fell from grace (it CAN be used but it is greatly overshadowed by other guns) it used to have 210 per bullet, now it has 28. In the grandness of Warframe depth it has in a very real way been eclipsed by it's own non syndicate version. :(

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    • Synoid Gammacor does exactly the same damage it did pre-nerf. do a little simple math..

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    • Rhiohi; you are wrong.

      Gammacor = 5rof x 50dpb = 250 dps

      Synoid  = 15rof x 28dpb = 420 dps

      See: simple math: 28dpb =/= 50dpb. And you're wrong; thanks for playing the I hate unthinking whiner's game, congradulations you have become an unthinking whiner against the people complaining about the Nerf.

      I NEVER mentioned fire-rate (rof) nor dps in my calculations; generally even the slowest of weapons in warframe have manageable firerates for the OP's purpose. (I do think that Ogris and Opticor are painfully slow unmodded) The OP asked for a single end-game weapon: I offered advice on the required criteria for a weapon to serve solo.

      Naturally this kinda excludes bullet hoses (Dex Furis, Synoid, Vipers) as they are well suited to a support role. NOT SOLO.

      That is totally leaving aside your flawed defense of the "nuke the site from orbit" level nerf to the end-game capability of the Synoid. The nerf to the Synoid has no theoretical change to DPS; but it fails this simple axiom: A gun with no ammo has zero (0) DPS. Synoid burns through ammo as fast or faster than most bullet hoses (at shorter ranges too!) when it does so its DPS is zero; if you are depending on it for your end-game gun this is a very bad thing. This is the reason I specifically advise against the gun to the OP. And, this is the reason I don't carry the gun any more myself it uses so much ammo I can't depend on it to be avalable when I need it, because I might not have any ammo yet.

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    • DpS = damage. there is no difference.

      i never said it was efficient, or as good as it was pre-nerf. it currently sucks, and imo was not that good prenerf, due to bad damage types and range limits.

      Check your semantics before raging.

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    • Damage = absolute instant damage (per bullet generally)

      DpS = damage per second, you know damage OVER TIME (per second in this case)

      correct, dps is not different. damage IS.

      Not semantics; English language definitions.

      - also raging? heh no that was disputing what I saw as ignorance. Now I understand it as language failure: specifically you said "Synoid Gammacor does exactly the same damage it did pre-nerf. do a little simple math.." It does not. what you meant was: "Synoid Gammacor does exactly the same damage per second it did pre-nerf. do a little simple math.. " which I never desputed. And the do a little math? Pointlessly insulting... and you failed at it.

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    • I mathed your face

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    • Face was mathed.

      For the sake of semantics, beam weapons do not have bullets, nor do they do damage in set amounts, it is just a handy number in the arsenal. all beam weapons have a pure dps value, spread over very rapid ticks.

      I was not trying to insult you, but judging by how mad you are getting, i am not sure if it failed. gammacor has varying damage ticks from 50 up to 500, non-crit, on the same target, due to how beam damage in calculated.

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    • 141.30.247.116 wrote:

      -snip-

      That attitude is why casuals hate 'competitive' types.

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    • 1. No feeding the Troll.

      2. how does one get face mathed?

      3. Who's face? and what is that anyway?

      Also in the discourse of the Synoid... I failed to mention another good end(ish)-game weapon: AkLex. Easy to get and very effective if you can aim.

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    • On what planet are aklex good? i usually see rank 2-3s whining about how terrible they are, and i have to agree with them. if you want a great dual crit pistol, go with akmagnus.

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    • Take Rhino Prime and use your Boltor Prime.

      Works every time.

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    • 71.201.11.83 wrote:
      Take Rhino Prime and use your Boltor Prime.

      Works every time.

      works on t1 and t2 missions.. try on t4 40min survival

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    • I don't have the mentioned weapons yet but I am currently at lvl 12 mastery and I do enjoy my Boltor Prime,  Flux Rifle, Soma Prime and Kohm.


      Flux Rifle has a good ammo efficiency (in my experience) but it requires min. 3 formas to shine. I am taking it to T3 40min solo survivals or dark sector highest level survivals and defence missions and I am very happy with it. Additionally I use Vaykor Marelok (for sniping, love the pistol) and Tonbo (I prefer it over the Orthos Prime). When it comes to pure melee, just love to use Galatine modded for speed, and channelling dmg with Berserker mod and Tempo Royale stance.

      I have Opticor but I've never really enjoyed using it.

      Just building: Amprex, Torid, Synapse and Quanta and can't wait to try those.

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    • These threads always end up at "just use whatever you enjoy."  I would say, force yourself to ignore the worst choices, then of the 70% or more of the weapons that remain, use whichever of THOSE you like best.  A few specific things I'd note are below.

      1) People tend to value crit builds over status builds.  Often they are right to do so, often they are not.  The Soma should always be a Crit build.  However, the Latron Prime is actually far better with a Status build (especially a Gas build) than a crit build.  With just 2 dual stat mods the Latron prime reaches 60% status chance.  If you want to maintain accuracy, forgo the Split Chamber and just shoot twice ("Rule #1: Double Tap") and due to the high base damage of the gun itself, the Toxin AoE is going to do a considerable amount of damage.  This makes the Latron Prime surprisingly effective at CC against both Ferrite-clad Grineer, and nearly all Corpus.  Another weapon that follows this to a lesser extent is the Paris Prime.  While it is better as a crit build against single targets, the Paris Prime can become an above-average CC weapon with a Gas Status build.

      2) Pay more attention to your Secondary weapon.  One of the biggest messaging mistakes DE has made is to even call them "Secondary" weapons.  they should've named them "Alternate" weapons because quite often they are better than many of the so-called Primaries in the game.  The Synoid Gammacor and Vaykor Marelok both get a lot of attention - some fame and some infamy - but they aren't the only options.  The Telos Akbolto and the Secura Dual Cestra are both more than capable for use as "primary" weapons (in the sense that you use them more than your actual primary weapon.)  For that matter, several of the weapons with syndicate augments are equal or even better than their signature weapons.  The Acrid comes to mind as a hidden gem in the game overlooked by many.  As either a peek-and-shoot boss killer, or as spraying a full clip into a doorway and running away, the Acrid gives you the potential to kill dozens of enemies at a time without exposing yourself to lots of incoming fire.  My final honorable mention among secondaries would have to be the Tysis.  It may seem completely craptastic, but you can mod it to proc Corrosive on EVERY SINGLE SHOT.  This means in the span of 4 clicks, usually under 2 seconds, you can vaporize 100% of any enemy's armor, without fail.  Either standalone, while closing to melee range, or simple to swap back to your primary afterwords, the Tysis is an amazing sidearm.

      3) Look out for "utility weapons" that may be more valuable than their raw damage.  The Tysis above is a good example, but my personal favorite is the Kestrel.  When modded with Whirlwind, Entrophy Flight, and Power Throw, the Kestrel becomes a pocket grenade that gives you a free, almost garanteed knockdown against any heavy in the game.  While it does minor damage, the utility of a ranged knockdown you can proc reliably is not to be underestimated.  I'd also put the Ignis in this category.  People talk about the Amprex being used as a CC tool, but ignore the Ignis' potential to do exactly the same.  Fire's Panic effect lasts longer than Electric Stuns, and the Ignis has innate punch-through so you can mitigate the relatively long time to kill (TTK) by simply hiding behind a nearby wall.  The Ignis WILL eventually be unable to keep up, but the ceiling for the Ignis being useful is a lot higher than many people like to assume.

      4) Lastly, never sell a weapon before rank 30.  This is a mistake I made many times myself and deeply regret.  There are many, many weapons in Warframe that perform HORRIBLY at ranks 1-20 but really come into their own once you max them out.  The difference can be very hard to see on paper, but it's there.  My best example of this would have to be the Jaw Sword.  Once you get it to rank 30, and apply the Sword of Truth mod, it's the best 1h melee weapon in the game.  I know a lot of people are going to disagree with that, but it's sheer math.  it staggers on every hit, the AoE blast from the Truth effect is constant enough in Survival missions to nearly double the DPS, and the effect of the mod itself is "+100% Melee Damage" so it already does do double damage.  I have a build that's Hydroid with Curative Undertow, Reflection (yes, Reflection, not Redirection), Marathon, and Quick Rest, armed with nothing but the Jaw Sword.  I can block my way through nearly everything, kill half the enemies with their own bullets before they reach me, slice my way through several hordes without losing stamina, trigger the AoE to clear a couple additional hordes, and finally puddle to recover 100% of my health while invulnerable in less than 5 seconds.  Oh and then I deactivate puddle and slice theough the large group of now half-dead enemies conveniently unpuddled and stunned in melee range.  This build works better than you think, but I gotta say until I got the Jaw Sword to rank 30 and modded all the way to capacity, I never even considered the whole build.

      So...those are my unreasonably wordy tips on weapon selection.  If you tl;dr me, I don't blame you, but you asked :P

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    • 71.201.11.83 wrote:
      Take Rhino Prime and use your Boltor Prime.

      Works every time.

      Boltor Prime is actually not bad, but rhino ? xD NOPE You are probably one of those rhino kids who thinks rhino is best frame and only care about kill score at end of round so you running to group of enemies with your dragon nikana (because dragon nikana is hurr OP AND BEST durr <sarcasm>) and slash them, activating life support at 95% and dying after 10 min of t4 survi while doing nothing. 

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    • more of the weapons that remain, use whichever of THOSE you like best.  A few specific things I'd note are below.

      1) People tend to value crit builds over status builds.  Often they are right to do so, often they are not.  The Soma should always be a Crit build.  However, the Latron Prime is actually far better with a Status build (especially a Gas build) than a crit build.  With just 2 dual stat mods the Latron prime reaches 60% status chance.  If you want to maintain accuracy, forgo the Split Chamber and just shoot twice ("Rule #1: Double Tap") and due to the high base damage of the gun itself, the Toxin AoE is going to do a considerable amount of damage.  This makes the Latron Prime surprisingly effective at CC against both Ferrite-clad Grineer, and nearly all Corpus.  Another weapon that follows this to a lesser extent is the Paris Prime.  While it is better as a crit build against single targets, the Paris Prime can become an above-average CC weapon with a Gas Status build.

      Lone Tenno, please do not commit atrocities against latron prime. removing split chamber is a massively scrubby action that should never be done on any primary weapon, except just maybe penta. you gain absolutely nothing but an almost 50% loss of damage AND status chance by doing this.

      Gas builds are all well and good for very low level, but you can use one along with a critical hit build just fine, removing all your crit mods and using all four dual stat mods gimps your damage for no real gain.

      That said, when i was rank 3 i was building latron prime with all magazine size, fire rate and hammer shot... lessons learned.

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    • 178.36.103.150 wrote:
      71.201.11.83 wrote:
      Take Rhino Prime and use your Boltor Prime.

      Works every time.

      Boltor Prime is actually not bad, but rhino ? xD NOPE You are probably one of those rhino kids who thinks rhino is best frame and only care about kill score at end of round so you running to group of enemies with your dragon nikana (because dragon nikana is hurr OP AND BEST durr <sarcasm>) and slash them, activating life support at 95% and dying after 10 min of t4 survi while doing nothing. 

      Lol, keep the shit talking to yourself, kid. 

      You can have your opinion on Rhino being bad - but simply saying so is pure redudancy without stating WHY you think so.The latter comments are also purely unnessesary as they are presumptions based on an implication that YOU have personally made towards this person.

      Just as I can argue that he isn't wrong in his reccomendation, you can argue the same - HOWEVER, what you made wasn't an argument. It was a falicious attack. 

      To further note, Rhino has his uses and can shine very well overall in solo play being able to soak up loads of fire while being able to stay immune to cc through his iron skin. It's a psuedo invincibility mechanic that is extremely valuble for a solo play mentality and can help in dire straights with his stomp as a panic ult. His roar isn't anything to laugh at either, and his charge isn't often used but cc is invaluble come late game. Depending on how you mod him can really create a world of difference. I prefer a balence between efficiency and even out stats accross so I don't lose out on too much while still being able to support the team.

      The ONLY detriment I see to using a Rhino (basic one, when you start out) is the fact that the pseudo invincibility puts players on a crutch who have played with him for so long - as for the most part, almost forget to move around and dodge instead of eating bullets - which is a definitive difference in playstyle from tank -> squishy dps dealer. Mobility is an amazing asset to have. Even when playing Rhino, do not forget to move around!

      ^constructive. Take note, twit.

      Boltor prime has insane base stats that makes modding for pure damage a sinch and can carry newbies and later players alike, despite the mods being slapped on it not being fully maxed out. Because of those stats, it really makes up for it.

      Dragon Nikana is statistically speaking great stat wise and is a top contender for highest dps melee in the game. Is it the best? Depends on your playstyle. To each their on in this case. Crit, Channel, life steal or no life steal - this one depends on that. I prefer Scindo myself, because 25k crits are tasty.

      Activating life support at 95% isn't a good thing. You'd think you'd have a shread of decency to explain why, lmao. Or - no wait, that was another part of your silly presumtiuous attack that provides NO relative feedback to a positive standing towards his better overall understand of the game. 

      Just to clear things up, life support should be activated when under 50% - reason being, the capsules restore 30% per pop, and it gives enough lee way for you to sustain life support solely through enemy drops.



      Really, what even is this comment of yours? Fucking trash.

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    • 173.34.9.95 wrote:
      178.36.103.150 wrote:
      71.201.11.83 wrote:
      Take Rhino Prime and use your Boltor Prime.

      Works every time.

      Boltor Prime is actually not bad, but rhino ? xD NOPE You are probably one of those rhino kids who thinks rhino is best frame and only care about kill score at end of round so you running to group of enemies with your dragon nikana (because dragon nikana is hurr OP AND BEST durr <sarcasm>) and slash them, activating life support at 95% and dying after 10 min of t4 survi while doing nothing. 
      Lol, keep the shit talking to yourself, kid. 

      You can have your opinion on Rhino being bad - but simply saying so is pure redudancy without stating WHY you think so.The latter comments are also purely unnessesary as they are presumptions based on an implication that YOU have personally made towards this person.

      Just as I can argue that he isn't wrong in his reccomendation, you can argue the same - HOWEVER, what you made wasn't an argument. It was a falicious attack. 

      To further note, Rhino has his uses and can shine very well overall in solo play being able to soak up loads of fire while being able to stay immune to cc through his iron skin. It's a psuedo invincibility mechanic that is extremely valuble for a solo play mentality and can help in dire straights with his stomp as a panic ult. His roar isn't anything to laugh at either, and his charge isn't often used but cc is invaluble come late game. Depending on how you mod him can really create a world of difference. I prefer a balence between efficiency and even out stats accross so I don't lose out on too much while still being able to support the team.

      The ONLY detriment I see to using a Rhino (basic one, when you start out) is the fact that the pseudo invincibility puts players on a crutch who have played with him for so long - as for the most part, almost forget to move around and dodge instead of eating bullets - which is a definitive difference in playstyle from tank -> squishy dps dealer. Mobility is an amazing asset to have. Even when playing Rhino, do not forget to move around!

      ^constructive. Take note, twit.

      Boltor prime has insane base stats that makes modding for pure damage a sinch and can carry newbies and later players alike, despite the mods being slapped on it not being fully maxed out. Because of those stats, it really makes up for it.

      Dragon Nikana is statistically speaking great stat wise and is a top contender for highest dps melee in the game. Is it the best? Depends on your playstyle. To each their on in this case. Crit, Channel, life steal or no life steal - this one depends on that. I prefer Scindo myself, because 25k crits are tasty.

      Activating life support at 95% isn't a good thing. You'd think you'd have a shread of decency to explain why, lmao. Or - no wait, that was another part of your silly presumtiuous attack that provides NO relative feedback to a positive standing towards his better overall understand of the game. 

      Just to clear things up, life support should be activated when under 50% - reason being, the capsules restore 30% per pop, and it gives enough lee way for you to sustain life support solely through enemy drops.



      Really, what even is this comment of yours? Fucking trash.

      Salt mode: ACTIVATED 

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    • 173.34.9.95 wrote:
      178.36.103.150 wrote:
      71.201.11.83 wrote:
      Take Rhino Prime and use your Boltor Prime.

      Works every time.

      Boltor Prime is actually not bad, but rhino ? xD NOPE You are probably one of those rhino kids who thinks rhino is best frame and only care about kill score at end of round so you running to group of enemies with your dragon nikana (because dragon nikana is hurr OP AND BEST durr <sarcasm>) and slash them, activating life support at 95% and dying after 10 min of t4 survi while doing nothing. 
      Lol, keep the shit talking to yourself, kid. 

      You can have your opinion on Rhino being bad - but simply saying so is pure redudancy without stating WHY you think so.The latter comments are also purely unnessesary as they are presumptions based on an implication that YOU have personally made towards this person.

      Just as I can argue that he isn't wrong in his reccomendation, you can argue the same - HOWEVER, what you made wasn't an argument. It was a falicious attack. 

      To further note, Rhino has his uses and can shine very well overall in solo play being able to soak up loads of fire while being able to stay immune to cc through his iron skin. It's a psuedo invincibility mechanic that is extremely valuble for a solo play mentality and can help in dire straights with his stomp as a panic ult. His roar isn't anything to laugh at either, and his charge isn't often used but cc is invaluble come late game. Depending on how you mod him can really create a world of difference. I prefer a balence between efficiency and even out stats accross so I don't lose out on too much while still being able to support the team.

      The ONLY detriment I see to using a Rhino (basic one, when you start out) is the fact that the pseudo invincibility puts players on a crutch who have played with him for so long - as for the most part, almost forget to move around and dodge instead of eating bullets - which is a definitive difference in playstyle from tank -> squishy dps dealer. Mobility is an amazing asset to have. Even when playing Rhino, do not forget to move around!

      ^constructive. Take note, twit.

      Boltor prime has insane base stats that makes modding for pure damage a sinch and can carry newbies and later players alike, despite the mods being slapped on it not being fully maxed out. Because of those stats, it really makes up for it.

      Dragon Nikana is statistically speaking great stat wise and is a top contender for highest dps melee in the game. Is it the best? Depends on your playstyle. To each their on in this case. Crit, Channel, life steal or no life steal - this one depends on that. I prefer Scindo myself, because 25k crits are tasty.

      Activating life support at 95% isn't a good thing. You'd think you'd have a shread of decency to explain why, lmao. Or - no wait, that was another part of your silly presumtiuous attack that provides NO relative feedback to a positive standing towards his better overall understand of the game. 

      Just to clear things up, life support should be activated when under 50% - reason being, the capsules restore 30% per pop, and it gives enough lee way for you to sustain life support solely through enemy drops.



      Really, what even is this comment of yours? Fucking trash.

      173.34.9.95  Confirmed for raging Rhino prime/Boltor prime/Marelok/Dragon nikana user.

      Uses red/black paint exclusively, and refuses to understand why every one of poor Rhino's abilities is a gimp copy of another frame. Flames on forums under the pretence of calling out other people for talking trash.

      'Dragon Nikana is statistically speaking great stat wise and is a top contender for highest dps melee in the game.' ಠ_ಠ

      The best and most useful rhino i have ever seen so far was a rank 3 in a 60 minute void survival, who never went down once. This was due to him being smart enough to hide in a tunnel for the entire match instead of running off and dying far, far away.

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    • 98.89.8.217 wrote:

      my unreasonably wordy tips on weapon selection.

      What the... a well tought out and articulated post that respects the opinion of others? 

      You have blown your cover, you are clearly not of this planet. 

      It's nice to see an someone not sabotage their argument with their own immaturity. Cheers mate!  

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    • I havent found a weapon I don't like yet, some may take alot of work, others not so much. given the right situation any of the weapons can shine just use some ingenuity and try variations other havent yet. Don't listen to anyone that says don't use this mod or this weapon give everything a try and who knows the weapon you hated in the beginning might be your favorite after everythings said and done.

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    • Lol if you want a weapon that destroys everything put 4 formas in a tiburon and put heavy calibur serration and split chamber, storm bringer hellfire cryo rounds and infected clip and piercing hit to increase that puncture damage and you have a SERIOUS GUN . 84 impact 218 puncture 84 slash 605 corrosive 605 blast damage, and thats one bullets damage out of a 3  3 round burst weapon every time you fire that insanely accurate gun! and my serration is only rank 7 and my heavy cal rank 4! it will get more insane!

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    • MichaeLPeterSS
      MichaeLPeterSS removed this reply because:
      its my comment
      02:24, April 19, 2015
      This reply has been removed
    • MichaeLPeterSS wrote:
      Lol if you want a weapon that destroys everything put 4 formas in a tiburon and put heavy calibur serration and split chamber, storm bringer hellfire cryo rounds and infected clip and piercing hit to increase that puncture damage and you have a SERIOUS GUN . 84 impact 218 puncture 84 slash 605 corrosive 605 blast damage, and thats one bullets damage out of a 3  3 round burst weapon every time you fire that insanely accurate gun! and my serration is only rank 7 and my heavy cal rank 4! it will get more insane!


      Or just use any of the dozen things similar to but far better than tiberon (burston prime, latron prime/wraith, sybaris, vectis ect). Due to the odd way burst fire interacts with fire rate, tiberon is nowhere near as strong as it looks on paper. the same also goes for burston prime to a lesser degree. And the 2.5% status chance...

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    • Btw you should try using Ciphers for Mr5 test...

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    • 141.30.247.116 wrote:

      Penta absolutely outdamages every other AoE weapon and oneshots nearly everything lower than lvl 40.

      Penta is the AoE weapon with the least damage ._. penta has 300, orgris has 500, torid has alot tonkor has over 9000 and opticor equals tonkor.

      BUT penta is a really nice weapon just because you can let the grenades explode whenever you want, which is false with every other explosive weapon.

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    • Miscellaneous.Entity.Bonfire wrote:
      im okay with farming despite it being very tedious. I just need to pass the mastery rank 5 test so that i can start farming for mastery rank 6.

      I want a good gun that can last me a while. I'm thinking about the Soma, Opticor, Phage, or Synapse.

      I just need a gun that i can use when i dont feel like using my melee weapon that will last me for 

      I Think a End-Game weapons its a weapons that can still kill in a T4 Surv 40min +, and all weapons like Boltor P, Soma, Amprex, Prisma Gorgon and all this shit ill be like nothing against level 80+ Bombardies and Heavy Gunners.

      Primaries : Sybaris, Opticor, Paris, Dread, Penta, Ogris, Torid, Grinlok (not too much...), Vectis

      Secondaries : Vaykor Marelok, Rakta Ballistica, Brakk, Sancti Castanas

      Melee : Scindo P (crit build, with Berseker and Life Strike)

      Sybaris and Torid are my favorities weapons, with Crit-Status build, Torid can deal 11k+ dmg in the clould, with 80% Status. And with a Crit Headshot sybaris can deal 20k+, and it have 540 ammo

      Vaykor Marelok is overall the best secondary, good crit and status, i just killed level 100 enemies with 3 shots in the False Profit event.

      Scindo P is even better with a Melee warframe build, like Chroma, with a fully charged Vex Armor, ur Scindo will kill level 90+ enemies easily, and Life Strike (combined with Rage mod) wont let ur Health Slow


      ...cya

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    • If you want a good all round endgame weapon I would go with phage, sybaris or dread. All deal high amounts of damage with good ammo economy. They will of course require forma to max them, phage and dread can be maxed with about four forma while sybaris will require six.

      Dread can nearly one shot anything, especially if you get head shots, however because it draws from the sniper ammo pool you can have difficulty late game, however you will find if you aim your shots well you will rarely run out of ammo.

      Sybaris has a roughly equal damage type dispersion making it good against all factions (with the proper elemental combo of course). It's ammo economy is insanely good, you will never run out of ammo. It's damage is not as high as dread however it is pinpoint accurate and can fire off five rounds each magazine as opposed to dread firing one arrow at a time.

      Phage can melt through entire waves of enemies like butter, the tentacle control also means that you can spread it out to take out heaps of small guys or focus the beams to incinerate one large target, also very good ammo economy. Base viral damage is also very strong as it benefits against all factions

      Hope this was helpful

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    • 141.30.247.116 wrote:
      Depends on your playstyle and mission, but there are some bright shining starts

      Primary:

      Penta absolutely outdamages every other AoE weapon and oneshots nearly everything lower than lvl 40.

      Even potatoed the synapse requires at least 4 formas and nearly only rare mods to shine, but kills even high level single targets in the blink of an eye.

      vs Grineer:

      Fully modded, a Sybaris deals amazing amounts of damage, allowing you to take out elite units fast. Latron Prime is similar, but with less damage, a bigger clip size, better RoF and better ammo efficiency. Boltor Prime is extremely strong, but useless at greater distances.

      vs Corpus

      Karak can be modded to be extremely effiecient vs Corpus. Penta. Explosive Dmg + Corpus = fun. If you like shotgun gameplay the boar prime can be interesting since its absolutely devasting in melee combat

      vs Infested

      Ignis for low level Infested. Remember that ancients are vulnerable to pierce damage and the higher the level, the more ancients spawn. Take a anti-grineer weapon or do melee


      Secondary:

      Marelok is pure destruction and the best secondary ingame. Kunais, Despair, Hikous are great alternatives but require heavy modding to shine.


      Melee

      Dakra Prime with Scarlet Derwish is the best melee weapon ingame. No doubt. Orthos Prime is fine aswell, way less damage but more range. Fang prime are nasty aswell and shred armored targets within seconds, but you need to be VERY close.

      Nikana and its upgrade are awesome against Infested since they only deal slash damage and have a big range especially with stance mods


      No-Nos

      Any kind of bow or sniper. Its just plain stupid especially in survival or defense mission where you have to kill masses of enemies. In these mission you'll prop deal less than 1% of total damage when your warframe has no offensive powers. Unless you know how to take out multiple enemies with a single shot, dont!

      Slow melee weapons (mostly the 2handed) dont really help your cause and will mostly make you static, allowing enemies to hit you easier, both melee and ranged.

      Any throwing weapons. Just wtf.

      Any kind of whip. To hard to handle and especially useless in melee situations(!)

      inb4 replies including:

      'MUH PARIS PRIME'

      'MUH OGRIS'

      'MUH TWIN GREMLINS'

      'MUH PHAGE'

      Why not whips? I got an crit built atterax that kills lvl30 heavy gunners with two hits. i would definately recommend it to anyone.

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    • Agreed, whips are very good.

      Also, bows and snipers are very effective end game weapons.

      Throwing weapons are also fantastic

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    • My Paris Prime carried me from MR4, to my Loki Prime, to my Prisma Gorgon.  Now, I'm MR10.

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    • Burston Prime w/ event mods(High Voltage, Rime Rounds etc.). This weapon gonna save your life

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    • Placeholder for .... Supra... its coming ... da hype is REAL.

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    • 141.30.247.116 wrote:

      No-Nos

      Any kind of bow or sniper. Its just plain stupid especially in survival or defense mission where you have to kill masses of enemies. In these mission you'll prop deal less than 1% of total damage when your warframe has no offensive powers. Unless you know how to take out multiple enemies with a single shot, dont!

      Any throwing weapons. Just wtf.

      I know this is replying to an old post, but just because you can't use these weapons effectively doesn't mean others can't.....

      1) Snipers

      I frequently go into Survival and Defense missions with either the Vectis, (or now Vectis Prime). Until you get to higher tiered Void missions these can easily one shot all but the heaviest enemies without crits or maxed damage mods. I even have mine speced to be more useful against shields and without the pierce through mod, but I frequently have some of the most if not the most damage done and enemies killed in the run, even on lower runs where I'm not even bothing with my Warframe's abilities and am focusing purely on sniping. It's a matter of picking your targets quickly, firing, and moving onto the next one. In Survival missions, this can be particularly potent if you manage to find an area where enemies are spawning running down a hallway towards you.....

      2) Throwing Weapons

      Until recently when I started trying to vary my weaponry a little, I would go into ANY run including Void runs with no weapons equiped aside from the Glaive. And at the end of any such run I would ALWAYS come out with the highest damage dealt and most kills, and far from the highest damage taken. Throwing weapons are incredibly deadly and powerful if you use them right. Particularly if you're using a combination of Power Throw and Quick Return, or using the secondary explosion with the weapon itself equiped. A common tactic of mine is to throw it into a large group of enemies, detonate it, and yawn as they all die so effortlessly, particularly if doing anything lower than a lengthy Void III or higher run. While I do keep a few other weapons on me at all times, and I've recently been using the ninkana for a change of pace, if I'm wanting to be serious about a run I switch to my melee set up, (which is still far from complete mod wise, and I still need to rank up the mods I do have), and use my Glaive as my active weapon with the others just on standby so I don't have to take them off my character.....


      My point is that these weapons can be used quite effectively in the hands of someone who knows how, and can easily be endgame quality. They're not necessarily, "ooh look I pressed one button and everything is dead", but they can clear a room with ease if you learn to use them properly.....

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    • Good sir, you just attempted to perform necromancy with a wall of text. It was a light case (almost a month old), but do refrain from doing this by reading the little number under each post. Good day.

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    • Is it not better to preform necromancy on old threads than to endlessly recreate them? People seem to treat ressurecting old threads as a crime against humanity, but the information in them is still relevent so long as someone has a reason to post in them. The only exception is if people deliberately post something akin to "bump" with the sole intent of bringing the thread back. If someone has something to contribute to the topic or even a comment within the thread, then there is no reason that replying, (even on particularly old threads), should be seen as "bad". Particularly as while my reply was to a specific person, I have seen many others who share that sentiment, and as a player who actively uses the weapon types in question, I was able to add a little more than just "they're bad", or "they're good".....

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    • this thread started a year ago, leave it be and move on

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    • Qeue the groans, I suppose, but as a player who had no idea this lovely little game even existed until a few months or so ago, this thread strikes me as a "dead horse" that can stand to be beaten yet. Assuming there are players that have started brand new in the year's time since the thread's origiinal question was posted(and I know for certain I am not the only one), AND that new players will almost certainly join the Tenno cause going forward, I have to imagine that the question of "best end-game" weapons and the desire for information and/or advice on the matter from more experienced players will continue to have relevance. Especially when you consider the relative pant-load of weapon options and their availability even at lower mastery ranks. Personally, it's a question I find myself seeking the "council" of my elders on more now(MR12) than ever. Reason being, I'm more and more concerned with filling what (limited)slots I do have with weapons that offer the best chance for success in the most situations up to the highest levels, than I am with simply amassing every weapon available(which requires more and more plat for more and more slots, etc.) for mastery fodder. So, and again, for me personally, I appreciate people like Gamer3427 taking the time to offer up any useful information/opinion they feel may help current and future "noobs" like myself :P to make more..."enlightened", we'll say, decisions . The bottom line, of course, will almost always come down to what matches a player's personal tastes/style most closely. But I think for those of us who truly play for free(and for whatever reason, doesn't really matter...), the resources needed to max out a weapon's potential tend to motivate one, perhaps, to take the time and effort to educate himself/herself  in an attempt to make as well an informed decision as possible. That's kind of where I'm at currently, anyay. I have a hunch there may be others. Anyhoo...my 2 cents worth...however badly abused. :pSucha good game tho...thanks much DE. 

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    • i got a penny for this, be sure you got a steady and blanced group if you want run 2hours survival.

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    • i hate this gun.  was it even worth all the resources it took to make it?

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    • Bloxavarice wrote:
      i hate this gun.  was it even worth all the resources it took to make it?

      What.

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    • Vaykor Hek (3 formas), Sancti Tigiris (2 formas) and Vaykor Marelok (3 formas)- Corrosive for Grinner (and general) and Magnetic for Corpus. One shot enemies below lvl 80. GG.

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    • Late to the party:

      Any weapon as long as you are stealthed and have formas to burn. All about personal preference and balance. I love my Sonicare Toothbrush.

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    • Rhionhi wrote:
      Bloxavarice wrote:
      i hate this gun.  was it even worth all the resources it took to make it?
      What.

      Bloxavarie wrote:

      this gun doesn't fire fast enough to make that much of a difference.  I just dont like it.  most physical damage i got it to was 15000 but at the expence of fire rate which is more of a burden then anything.  So, if you know something i dont know, a better reply then "what" would be helpfull to everyone who reads this.  thx


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    • It's probably been mentioned before, but the Tonkor is definitely my favorite endgame weapon. As long as you have Point Strike, it's a viable weapon against pretty much every enemy.

      For those who haven't already, pick this thing up. It is a very underrated weapon (especially at its release...I was told it was a worse version of the Penta. Ha). 

      Hope that this will be a prime weapon in the future ^_^ This weapon is like seriously my baby XD

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    • Bloxavarice wrote:

      Rhionhi wrote:
      Bloxavarice wrote:
      i hate this gun.  was it even worth all the resources it took to make it?
      What.

      Bloxavarie wrote:

      this gun doesn't fire fast enough to make that much of a difference.  I just dont like it.  most physical damage i got it to was 15000 but at the expence of fire rate which is more of a burden then anything.  So, if you know something i dont know, a better reply then "what" would be helpfull to everyone who reads this.  thx


      I think he just wrote "What" because you write to this thread which talks about different weapons, three months after the last answer, and expect everyone to know what weapon "this gun" is supposed to be.


      Now that it's necro'd once again i might as well contribute: Generally for endgame you want great damage with a decent ammo efficiency and some status chance.


      My suggestions:

      1. Tonkor

      2. Hek/Vaykor Hek

      3. Quanta Vandal (regular Quanta has too low status)

      4. Paris P/Dread/Rakta Cernos

      5. Vectis Prime

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    • Lanka against anything but Corrupted (the lack of mod slots for the second elemental/combo is infuriating, making it nearly unusable in the void against all of the enemy types)

      Oh, you can shoot through walls, too.

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    • 178.204.22.117 wrote:
      Lanka against anything but Corrupted (the lack of mod slots for the second elemental/combo is infuriating, making it nearly unusable in the void against all of the enemy types)

      Oh, you can shoot through walls, too.


      All crit weapons are like that, and honestly, lanka is too busy hitting 200k to give a shit about damage modifiers. viral+electric works well.

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    • 141.30.247.116 wrote:
      Depends on your playstyle and mission, but there are some bright shining starts

      Primary:

      Penta absolutely outdamages every other AoE weapon and oneshots nearly everything lower than lvl 40. Pretty sure the Tonkor beats out the Penta and is easily capable of putting down level 80+ enemies in a single well-placed shot. The only issue is that OP would have to wait until MR6(?) in order to build it~

      Even potatoed the synapse requires at least 4 formas and nearly only rare mods to shine, but kills even high level single targets in the blink of an eye.

      vs Grineer:

      Fully modded, a Sybaris deals amazing amounts of damage, allowing you to take out elite units fast. Latron Prime is similar, but with less damage, a bigger clip size, better RoF and better ammo efficiency. Boltor Prime is extremely strong, but useless at greater distances. All of those weapons are pretty niche at best, but the Boltor Prime does have a pretty nice DPS I admit. 

      vs Corpus

      Karak can be modded to be extremely effiecient vs Corpus. Penta. Explosive Dmg + Corpus = fun. If you like shotgun gameplay the boar prime can be interesting since its absolutely devasting in melee combat The Karak is mastery rank fodder...

      vs Infested

      Ignis for low level Infested. Remember that ancients are vulnerable to pierce damage and the higher the level, the more ancients spawn. Take a anti-grineer weapon or do melee I had more fun with the Attica equipped with Thunderbolt for something like this, but the Ignis is more suited to >>low-level<< Infested


      Secondary:

      Marelok is pure destruction and the best secondary ingame. Kunais, Despair, Hikous are great alternatives but require heavy modding to shine. Marelok/Vaykor Marelok are pretty decent sidearms, sure, but the Twin Grakata and Aksomati do a pretty wonderful job at annihilating entire hallways with little issue.


      Melee

      Dakra Prime with Scarlet Derwish is the best melee weapon ingame. No doubt. Orthos Prime is fine aswell, way less damage but more range. Fang prime are nasty aswell and shred armored targets within seconds, but you need to be VERY close. 

      Nikana and its upgrade are awesome against Infested since they only deal slash damage and have a big range especially with stance mods Scarlet Dervish? I can only assume you mean "Crimson Dervish", in which case, yes, the Dakra Prime is a pretty fine weapon. However, saying it's the BEST is definitely pushing it. I dare say that honor would go to the Redeemer, with a character that has the ability to go into stealth. Being able to push out 120k+ true damage [ignores armor, etc] to an entire line of level 100+ enemies per shot is pretty hard to pass up~


      No-Nos

      Any kind of bow or sniper. Its just plain stupid especially in survival or defense mission where you have to kill masses of enemies. In these mission you'll prop deal less than 1% of total damage when your warframe has no offensive powers. Unless you know how to take out multiple enemies with a single shot, dont! This statement I can agree with; In missions such as Survival, Excavation, or Defense, a sniper rifle or bow is a pretty bad choice, unless you have a group that can pull enemies into a sufficiently large cuddlepuddle so a single shot can annihilate them or, at the very least, protect the objective/hold the line so you can pick off the more troublesome targets.

      Slow melee weapons (mostly the 2handed) dont really help your cause and will mostly make you static, allowing enemies to hit you easier, both melee and ranged. I kind of agree with this statement; heavy weapons usually build momentum, which means you can tank hits without worrying about stagger. Of course, this is only beneficial if you're playing a frame that is meant to soak up hits or, just as optimal, go with a frame that has invisibility as an option.

      Any throwing weapons. Just wtf. Spira/Spira Prime say 'sup.

      Any kind of whip. To hard to handle and especially useless in melee situations(!) Atterax as a melee weapon on an Excalibur is actually a pretty fantastic idea. Its high critical multiplier, combined with a high critical chance can make Exalted Blade do some pretty ludicrous damage. I dare say that the Dual Cleavers with a crit damage/chance modifier and the syndicate mod for it are a better alternative, however.

      inb4 replies including:

      'MUH PARIS PRIME' I tend to get better results out of the Dread bow, but it does do a decent job of killing off armored Grineer, especially if you go corrosive damage on it.

      'MUH OGRIS' Also pretty lame

      'MUH TWIN GREMLINS' ??? Not sure if you mistakenly wrote "Twin Gremlins" instead of "Twin Grakata", but the Twin Gremlins are pretty lame.

      'MUH PHAGE' Haven't used it, so I cannot attest to its damage


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    • Wammut wrote:

      Bloxavarice wrote:

      Rhionhi wrote:
      Bloxavarice wrote:
      i hate this gun.  was it even worth all the resources it took to make it?
      What.

      Bloxavarie wrote:

      this gun doesn't fire fast enough to make that much of a difference.  I just dont like it.  most physical damage i got it to was 15000 but at the expence of fire rate which is more of a burden then anything.  So, if you know something i dont know, a better reply then "what" would be helpfull to everyone who reads this.  thx


      I think he just wrote "What" because you write to this thread which talks about different weapons, three months after the last answer, and expect everyone to know what weapon "this gun" is supposed to be.


      Now that it's necro'd once again i might as well contribute: Generally for endgame you want great damage with a decent ammo efficiency and some status chance.


      My suggestions:

      1. Tonkor

      2. Hek/Vaykor Hek

      3. Quanta Vandal (regular Quanta has too low status)

      4. Paris P/Dread/Rakta Cernos

      5. Vectis Prime

      6. Sancti Tigris; I mention this one since it does decent damage and synergizes well with Nova's Antimatter Drop.


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    • BEST ENDGAME WEAPON IS........ Dread, Despair, hate

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    • It really boils down to finding a weapon you like, and that you are good with. People would say the grinlok isn't end game but I easily prove them wrong. It also isn't just damage but keep in mind a person's skill, and playstyle. Regardless this is just my opinion, remember it's a game have fun with it :P 

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      • cough* Twin Hek...*cough*
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    • I really hope they do release the Twin Hek. So looking forward to that. Maybe when the Index finally comes out...

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    • 95.160.113.58 wrote:
      *cough* Twin Hek...*cough*

      That seems like an akward situation, those things are huge. Twin Mareloks would be a wicked secondary. (Vaykor made me think of the marelok)

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    • 159.205.215.159 wrote:

      141.30.247.116 wrote:

      Penta absolutely outdamages every other AoE weapon and oneshots nearly everything lower than lvl 40.

      Actually Penta doesn't come even close to Torid, especially at higher levels.

      Zarr is OP.

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    • against boss:tigris with dual element mods depending on boss is great but try to increase magazine cuz you need to reload often or just decrease reload speed

      against high level single enemy not boss:high dmg single shot like snipers are ok i guess but high fire rate and/or medium damage auto/held/weapons are also viable

      against crowd:better use auto/held/burst cuz can hit a lot with proc build but wide spread high dmg shotguns also work

      Hope this helps to all of u people!

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    • A Lone Tenno
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