Before the death of this we had it where only explosions could kill use, but sadly now it seems that Rage and quick thinking won't activate at the exact same time... Meaning its use almost non and far from an immortal build.
USELESS?! It's no longer an EXPLOIT, but it's by no means useless. It converts all the energy that you usually so preserve with efficiency into a shield that is more potent than maxed Redirection on a dediated warframe.
Take the shitty Oberon or Trinity, Nekros, Valkyr and whoever else can heal themselves - and Rage\QT becomes same invulnerability. I run an endgame MaxVit\Rage\QT Nekros and my EHP is 2000+, constantly restored by all the globes that I desecrate. Don't have to be a Rhino with 1k hp and permanent skin to survive.
Put this mod on Nova or Loki - voila, don't have to max Redirection to stay alive in case shit blows.
Combine Equilibrium with Quick Thinking for any non-healing warframe - and make sure to play around with your stats(that is - stay below 100% health\energy as much as possible) and voila - every orb is ~100 EHP, 25+25 health\energy+240% of energy into health.
This mod is incredible for people who can get the best out of it. For those who run 30-40 with Rhinos and Trinities - sure, perhaps maxing raw health\shield is a more... comprehensible option.
"this was done on purpose and they meant to do it like this, they only changed it because people without the mod would start crying because others had something they were jelly about"
That might have been the case that it was indeed on purpose, but the devs probably observed how it was used in practice and decided that it wasn't the way that they wanted the game to be played. Devs decision. It didn't ruin the game unless you really enjoy playing with setups that the devs decided were overpowered.
Probably because using that combination was a crutch for not playing the game in how it was intended to be played? No game should have immortality, they just removed a method of nearly obtaining it. It was total crap anyhow and didnt belong.
These are some of the dumbest arguments that can ever be made. One person is butthurt because DE nerfed their cheese gameplay strat while another person is butthurt that someone does something they think is cheating.
DE nerfed this mod combo for one reason mainly, cause it was meta. Meta gameplay restricts endgame content to a few select combos, and in this case it's the qt/rage combo. Imagine building a game for years with a stream of content raging from new warframes and weapons, open worlds, etc. only to have a few select players telling everyone else that this combo is the only way to play the game efficiently and every other content is irrelevant. Wow, it's like DE doesn't want people to ignore a majority of the game and only use qt/rage to reach endgame.
... and here, I was thinking that abusing the Rolling Guard + shield gating on almost every frame is already boring compared to simply avoid too much incoming damage via moving.
But it seems, there are players out there who finds this game too hard w/o godmode, and can bring up excuses, which are (seems) logical, but the fact is still the same.
You are too lazy to evaluate a combat situation and avoid lethal amount of damage.