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  • Before the death of this we had it where only explosions could kill use, but sadly now it seems that Rage and quick thinking won't activate at the exact same time... Meaning its use almost non and far from an immortal build.

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    • That's good though because being immortal is stupid.

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    • 74.138.8.49 wrote:
      That's good though because being immortal is stupid.

      Why? It was still completely possible to die in almost all missions if you aren't fighting infested. Taking away to useless isn't exactly good.

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    • USELESS?! It's no longer an EXPLOIT, but it's by no means useless. It converts all the energy that you usually so preserve with efficiency into a shield that is more potent than maxed Redirection on a dediated warframe.

      Take the shitty Oberon or Trinity, Nekros, Valkyr and whoever else can heal themselves - and Rage\QT becomes same invulnerability. I run an endgame MaxVit\Rage\QT Nekros and my EHP is 2000+, constantly restored by all the globes that I desecrate. Don't have to be a Rhino with 1k hp and permanent skin to survive.

      Put this mod on Nova or Loki - voila, don't have to max Redirection to stay alive in case shit blows.

      Combine Equilibrium with Quick Thinking for any non-healing warframe - and make sure to play around with your stats(that is - stay below 100% health\energy as much as possible) and voila - every orb is ~100 EHP, 25+25 health\energy+240% of energy into health.

      This mod is incredible for people who can get the best out of it. For those who run 30-40 with Rhinos and Trinities - sure, perhaps maxing raw health\shield is a more... comprehensible option.

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    • Long story short, quick thinking/rage are no longer broken...

      instead it's now a very powerful asset when carefully managed as an emergency lifeline ...

      but some ppl who got used to the broken state naturally like all similar internet denizen, get pissed off that they are now *GASP* mortal and not broken as before...

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    • it was never an exploit, do you think the combo efficiency was 96% by accident?

      40% to 240%

      meaning 100hp lost would be converted into 40 energy

      that 40 energy would be converted into 96hp

      96hp would be converted to 38 energy

      38 would be converted to 92hp

      this was done on purpose and they meant to do it like this, they only changed it because people without the mod would start crying because others had something they were jelly about

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    • Jelly about what? Not having mods that you can farm any time anyway? Strange logic.

      Will never get people that like to just roll on a god mode without any challenge. What they play for?

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    • ^This. There is no point in playing if you can't lose.

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    • "this was done on purpose and they meant to do it like this, they only changed it because people without the mod would start crying because others had something they were jelly about"

      That might have been the case that it was indeed on purpose, but the devs probably observed how it was used in practice and decided that it wasn't the way that they wanted the game to be played. Devs decision. It didn't ruin the game unless you really enjoy playing with setups that the devs decided were overpowered.

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    • ^this

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    • WTF why the hell did they totally kill it.  I still died with it, but now its like way faster...jesus..anything good they take it away.

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    • Probably because using that combination was a crutch for not playing the game in how it was intended to be played? No game should have immortality, they just removed a method of nearly obtaining it. It was total crap anyhow and didnt belong.

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    • not anymore, limbo with an energy siphon should help make up that last bit of energy while in the void, giving 6.24 effective health a second, or 10.56 if the whole team has energy siphon

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    • QT is a huge mess, alot of times I dont take any energy damage at all, meaning I die, tho I had alot of energy saved up.. Its rly stupid.

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    • Jayxwhite wrote:
      QT is a huge mess, alot of times I dont take any energy damage at all, meaning I die, tho I had alot of energy saved up.. Its rly stupid.

      Dude, read the tips that means you where going to die anyways because the blow was more than both your shields, health and armor could withstand

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    • The stagger effect is what makes it worthless now.

      What good is all that if every time you dip into QT range anything over level 40 is going to stun lock you anyways.

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    • This is PvP standards applied to e PVP players are the biggest complainer. They got e last year for suggesting applying pvp pve and let deopers focus on bug fixes .

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      • PvP apapplied to pve
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    • ayyyyyyyyyye

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    • These are some of the dumbest arguments that can ever be made. One person is butthurt because DE nerfed their cheese gameplay strat while another person is butthurt that someone does something they think is cheating. DE nerfed this mod combo for one reason mainly, cause it was meta. Meta gameplay restricts endgame content to a few select combos, and in this case it's the qt/rage combo. Imagine building a game for years with a stream of content raging from new warframes and weapons, open worlds, etc. only to have a few select players telling everyone else that this combo is the only way to play the game efficiently and every other content is irrelevant. Wow, it's like DE doesn't want people to ignore a majority of the game and only use qt/rage to reach endgame.

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    • ... and here, I was thinking that abusing the Rolling Guard + shield gating on almost every frame is already boring compared to simply avoid too much incoming damage via moving.  But it seems, there are players out there who finds this game too hard w/o godmode, and can bring up excuses, which are (seems) logical, but the fact is still the same. You are too lazy to evaluate a combat situation and avoid lethal amount of damage.

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    • A Lone Tenno
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