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  • Loki

    Narrow Minded -8

    Flow -5

    Constitution -7

    Continuity -5

    Streamline -5

    Vitality - 6

    Redirection -7

    Fleeting Expertise -6

    energy siphon

    = first mod expectation

    MAX Narrow Minded -8

    Rank 3 Fleeting Expertise -5

    MAX Constitution -7

    MAX Continuity -5

    MAX Streamline -5

    MAX Vitality - 6

    using MAX Flow -5 or MAX Redirection -7 instead of ult or STP

    Swindle Loki Helmet Power Range +15%



    stat result as

    Power Duration +117%

    Power Range -51%

    Power Efficiency +70%

    Knockdown Recovery +40%

    HP +440%

    Energy +150% or shield 440%

    etc ult or STP may disabled

    ex) invisibility

    cost of energy

    15

    duration

    26.04

    take back energy(from energy siphon during invis)

    15.624

    actual cost

    -0.624(means take back more energy during invis)




    = second mod expectation

    Narrow Minded -8

    Fleeting Expertise -6

    Constitution -7

    Continuity -5

    Flow -5 or Redirection -7

    Vitality - 6

    using Flow -5 or Redirection -7 instead of ult or STP

    Essence Loki Helmet Power Efficiency +15%



    stat result as

    Power Duration +97%

    Power Range -66%

    Power Efficiency +75%

    Knockdown Recovery +40%

    HP +440%

    Energy +150% or shield 440%

    etc all skills available or you could gain extra stats for cost of ult or STP

    ex) invisibility

    cost of energy

    12.5(may cost 13 or 12 i dont know)

    duration

    23.64

    take back energy(from energy siphon during invis)

    14.184

    actual cost

    -1.184 or 2.284 (means take back more energy during invis)



    i expecting much about this build cus loki is fragile warframe so he needs permanant invisibility

    permanant invisibility will not gonna make him invincible badass but it will help him to survive in horde of hige lvl enemy

    -gibimo

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    • Two things to say:

      1) You had some confusion about whether the energy cost on invisibility would round to 13 or 12. In fact, energy doesn't round, it only rounds the valuses that it shows you. The real values include decimals.

      2) I think permanent invisibility WILL make him an invincible badass :)

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    • you may try my Loki Phantom Build

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    • Does Fleeting Expertise reduce invisibility duration?

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    • 199.119.232.226 wrote:
      Does Fleeting Expertise reduce invisibility duration?


      yes

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    • 198.82.84.63 wrote:
      Two things to say:

      1) You had some confusion about whether the energy cost on invisibility would round to 13 or 12. In fact, energy doesn't round, it only rounds the valuses that it shows you. The real values include decimals.

      2) I think permanent invisibility WILL make him an invincible badass :)

      Great! actually i dont care about that too much it cost about zero anyway haha

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    • Skarmax wrote:
      you may try my Loki Phantom Build

      Very nice, but using narrow minded will drastically decrease the effective range of radila disarm to 6.6m, better equip rush and quick rest doesn't need to be maxed, you'll never have to run so much . There have been some changes and invisibility now cloaks sentinels,so I would recommend using carrier,because you will heavilly depend on your weapons during invisibility,and therefore you will need ammo alot. The galantine would be the best meelee weapon because of its high charge damage (need also charge build) and the 2x damage multiplier and the ability to hit 5 enemies in one swing.Having "permanent" invisibility makes decoy useless,unless you want to help your teammates or draw fire from the objective, and switch teleport is also not necessary (considering you are invisble and very fast) so I would rather go with some health mods to enhance your durability in high level defense/survival missions,maybe even the poison resistance when fighting against infested.I know that if you have maxed out mods that this build is not possbile without at least two formas,but then again you don't need to have maxed out everything.

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    • 109.175.51.229 wrote:
      Skarmax wrote:
      you may try my Loki Phantom Build
      Very nice, but using narrow minded will drastically decrease the effective range of radila disarm to 6.6m, better equip rush and quick rest doesn't need to be maxed, you'll never have to run so much . There have been some changes and invisibility now cloaks sentinels,so I would recommend using carrier,because you will heavilly depend on your weapons during invisibility,and therefore you will need ammo alot. The galantine would be the best meelee weapon because of its high charge damage (need also charge build) and the 2x damage multiplier and the ability to hit 5 enemies in one swing.Having "permanent" invisibility makes decoy useless,unless you want to help your teammates or draw fire from the objective, and switch teleport is also not necessary (considering you are invisble and very fast) so I would rather go with some health mods to enhance your durability in high level defense/survival missions,maybe even the poison resistance when fighting against infested.I know that if you have maxed out mods that this build is not possbile without at least two formas,but then again you don't need to have maxed out everything.


      as i stated, this build concentrates on invisibility, fast travel from a to b and ignores radial disarm. Ofc I could alter the build, but this is one i use now and this quite fun :D but i appreciate your feedback

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    • Having "permanent" invisibility makes decoy useless,unless you want to help your teammates or draw fire from the objective, and switch teleport is also not necessary (considering you are invisble and very fast) so I would rather go with some health mods to enhance your durability in high level defense/survival missions,maybe even the poison resistance when fighting against infested.I know that if you have maxed out mods that this build is not possbile without at least two formas,but then again you don't need to have maxed out everything.

      mmmm if permanent invisibility makes decoy and switch teleport useless, wouldnt that mean the same for health mods? if the enemy has no way of finding where you are, you dont need the extra health buff, unless ofcourse you are in a high level defence mission and your energy runs out :)))) basically either way you go with this build, being almost permanently invisible is all that matters, the rest is just a matter of personal choice. interesting build skarmax, might give it a go myself.

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    • Great minds think alike. I like to call this "Loki's Low key build" 

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    • has anyone tested this by now?

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    • 82.207.229.189 wrote:
      has anyone tested this by now?


      Friend, I was using this build excessively

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    • Nice, so it is not so much that you are permanently invisible but rather you regenerate your energy just fast enough to cast it again. I'm bookmarking this topic

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    • 198.82.209.170 wrote:
      Nice, so it is not so much that you are permanently invisible but rather you regenerate your energy just fast enough to cast it again. I'm bookmarking this topic

      you are "permanently" invisible :) details in my build

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    • Skarmax wrote:
      198.82.209.170 wrote:
      Nice, so it is not so much that you are permanently invisible but rather you regenerate your energy just fast enough to cast it again. I'm bookmarking this topic
      you are "permanently" invisible :) details in my build

      Pretty cool.  The only drawback is that you have to wear the submarine head helmet.

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    • 24.89.39.142 wrote:
      Skarmax wrote:
      198.82.209.170 wrote:
      Nice, so it is not so much that you are permanently invisible but rather you regenerate your energy just fast enough to cast it again. I'm bookmarking this topic
      you are "permanently" invisible :) details in my build
      Pretty cool.  The only drawback is that you have to wear the submarine head helmet.


      well, you will be invisible most time, so it doesn't really matters ;)

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    • Here is the bare minimum for this type of build. Leaving the extras for you all to decide on your own.~


      Energy siphon (Aura): Rank 5. Cost +13.


      Invisibility. Rank 3.


      Continuity: Rank 5. Cost 9.   

      30% Power duration


      Narrow minded: Rank 7. Cost 13.

      +72% power duration

      -48% power range


      Fleeting expertise: Rank 2. Cost 8.

      +30% Power effinciency

      -30% Power duration


      Constitution: Rank 3. Cost 13.

      +28% Power duration

      +40% Knock down recovery.


      Streamline: Rank 5. Cost 9.

      +30% Power effinciency


      Totals:

      100% power duration

      75% Power efficiency (With essence helmet)

      -Invisibility will last 24 seconds.

      -Invisibility will cost 12.5 power per ability use.

      -Warframe will gain 14.4 power every 24 seconds.

      +40% Knock down recovery

      -48% Power range


       

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    • wow.. theres lots of ppl using this build by now

      i really thanks about all of your attentions on this builds

      once again thanks a lot!

      - gibimo

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    • is Fleeting expertise 'necessary ? its sounds like the shorter durtion cancel out the efficiency gain ?'

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    • 84.196.138.148 wrote:
      is Fleeting expertise 'necessary ? its sounds like the shorter durtion cancel out the efficiency gain ?'

      nope, don't use it for "perma" invisibility. I didn't used it and was 99% of time invisible, so you don't need to use it. fleeting expertise is contraproductive, as you want to stay invisible for longer and you reduce duration with it but can spam it more often -> you are more often visible -> you are more often attackable

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    • its been so funny that someone keep replying to other for thread which he doesnt started :D

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    • invisible cast time is not more than a second this is not gonna change anyting even if you out of invisible in middle of horde of enemies. they try to see you and shootng in mid of air but you will ignore all type of bullets and it will be just k 

      so just move out your ass from aoe damage and it will be just fine

      if you want to max duration, then do it

      but it will not save you from energy insufficient moment

      this is very viable difference between versus high lvl enemies

      -gibimo

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    • Christ, this thread is one of the hardest to read out there. Can none of you actually type complete sentences? Anyway, not sure why you are maximizing Inviisibility to such a wasted extent and leaving out all your utility. With a simple Cont/Const/Stream you have a perfectly viable stealth without dropping Radial Disarm/Decoy which go hand in hand with invisibilty unless you like chasing down every enemy one by one.

      Not to mention it leaves you open to slot more defensive mods (You will need it for high lvl otherwise simple crossfire and stray aoe aimed at the your rhino buddy will drop you) and utility like Stretch/Overextended to completely disarm the entire room, who will then run to your open arms (which hold a Galatine). I honestly just have to laugh at the Loki who think this is a good build.

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    • first, this is intended for informer i didnt made this thread for chat, and blabla thing is much more hard to take information

      in that kind you have to read all of the thread to gain information

      second, invisibility is the best utility and damage skill that loki ever had you just can not die if you have your both hands


      if you really want other ability so hard then use this build

      Loki Narrow Minded -8 Flow -5 Constitution -7 Continuity -5 Streamline -5 Vitality - 6 Redirection -7 Fleeting Expertise -6 OverExtended -11

      = mod expectation Narrow Minded -8 D [polarize] OverExtended -11 D [non polarize] Vitality - 6 D [polarize] Fleeting Expertise -6 ㅡ [polarize]  Constitution -7 ㅡ [polarize]  Continuity -5 V [polarize]  you could use Flow -18 ㅡ or Redirection -28 D instead of ult or STP Essence Loki Helmet Power Efficiency +15%

      D2, ㅡ2, V1 capacity +74 skill set cost -19 mod cost -43 total cost -62 +12 left

      stat result as Power Duration +97% Power Range +24% Power Efficiency +75% Power Strength -60% Knockdown Recovery +40% HP +440% as 555 etc all skills available or you could gain extra stats for cost of ult or STP ex) invisibility cost of energy 12.5(may cost 13) duration 23.64 take back energy(from energy siphon during invis) 14.184 actual cost -1.184(means take back more energy during invis)

      im currently using this build and im currently solo all of pluto levels

      just use all other ability while invisible

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    • Warframe – Loki With Corrupted Mod power strength & range - no effect on Loki’s invisibility equip cost 3 power duration 13 seconds Total 74 equip cost 68 Aura = Energy Siphon (tactic 14) Essence Helmut +15% power efficiency & -5%armor Narrow Minded +99% power duration & -66% power range (defense 16) Flow +150% maximum power (tactic 9) Constitution +28% power duration & +40% knockdown recovery (tactic 13) Continuity +30% power duration (defense 9) Streamline +30% power efficiency (tactic 9) Vitality +440% health (defense 14) Redirection +440% shield (defense 14) Vigor +120% shield & +120% health (defense 11) Steel Fiber +110% armor (defense 14) Total time: 33.41 seconds cost 13 each cast. I have been using this setting to run all T1/2/3 & OD missions "solo" and obtained all corrupted mods (there is a pattern which dragon key to use if you pay enough attention) & prime weapons. No problem to stay survival more than 30 minutes and Defense more than 15 waves solo. Primary Weapon: Ogirs with all max mods: Heavy Caliber/Serration/Split Chamber/Speed Trigger/Strormbringer/Infested Clip/Hellfire/Cyo Rounds. Or Phage with all max mods: Contagious Spread/Point Blank/Hell's Chamber/Charged Sheel/Accelerated/Blaze/Shotgun Spazz/Vicious Spread . Secondary Weapon: Stug with all max mods: Hornet Strike/Deep Freeze/Lethal Torrent/Barrel Diffusion/Pathogen Rounds/Convulsion/Heated Charge/Pistol Pestilence.

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    • It makes for a longer invisibility if you place a narrow minded in the place of that fleeting experise.  the energy used to go invisible is manageable if streamline is equipped, also with a maxed narrow minded, you can pretty easily find the energy during the long invisibility period

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    • ...holy crap, thread resurrection.

      Ignore the previous poster as he relies on hoping to find energy, as opposed to never ever having to do that. His method is susceptible to RNG's inherent fickleness.  Here's some math:

      BASELINE:

      Energy Siphon returns 0.6 energy per second per iteration

      Rank 3 Invisibility: 12 sec duration, 50 EN cost (7.2 EN regain, 14.4% efficiency)

      199 power duration Invisibility: 23.88 secs, 50 EN (14.3 EN regain 28.6% efficiency)

      257 power duration Invisibility: 30.84 secs, 50 EN (18.5 EN regain 37% efficiency)

      282 power duration Invisibility: 33.84 secs, 50 EN (20.3 EN regain, 40.6% efficiency)

      BASELINE + STREAMLINE:

      Rank 3 Invisibility: 12 sec duration, 35 EN cost (7.2 EN regain, 20.5% efficiency)

      199 power duration Invisibility: 23.88 secs, 35 EN (14.3 EN regain 40.8% efficiency)

      257 power duration Invisibility: 30.84 secs, 35 EN (18.5 EN regain 52.8% efficiency)

      282 power duration Invisibility: 33.84 secs, 35 EN (20.3 EN regain, 58% efficiency)

      BASELINE + STREAMLINE + R4 FLEETING EXPERTISE:

      Rank 3 Invisibility: 6 sec duration, 12.5 EN cost (3.6 EN regain, 28.8% efficiency)

      149 power duration Invisibility: 17.88 secs, 12.5 EN (10.7 EN regain 85.8% efficiency)

      207 power duration Invisibility: 24.84 secs, 12.5 EN (14.9 EN regain 119.2% efficiency)

      232 power duration Invisibility: 27.84 secs, 12.5 EN (16.7 EN regain, 133.6% efficiency)


      CONCLUSION: If you use Streamline and Fleeting Expertise, you can earn back more energy than you need, thus allowing you to immediately re-enter invisibility every single time. I use Loki extensively, and my solo build uses max duration and efficiency, and I can personally attest that it is far superior to use Fleeting Expertise than to not use it. Before I started using Fleeting Expertise, I would frequently find myself running without invisibility for large stretches of time. This does not happen at all anymore.

      As for it's affects on a build, it means that 5 slots are automatically used (Constitution, Continuity, Narrow Minded, Fleeting Expertise, Streamline). I personally don't put any durability buffs on my Loki, as my permanent invisibility is in itself an enormous boon to survivability. I use Rush, Enemy Sense, and Thief's Wit when solo playing (this is typically to run alerts or syndicate missions, Enemy Sense and Thief's Wit allow me to easily sneak past or kill everything and find syndicate items quickly). If I'm running with a team for endgame conent, I replace those last three with Irradiating Disarm, Stretch, and Overextended in order to return usefullness to Radial Disarm, which is extraordinarily good CC. I find both of these setups work extremely well for me, but anyone else might want to adjust for personal playstyle. My friends always balk at me for having zero health buffs, but it's yet to be an issue for me, even after an hour in T4 survival (you just need to be mindful of Toxic Ancients).

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    • - Vitality + Quick Thinking + Augmented Furis for life steal = 99,9% surviability on T4Int for 12+ rounds

      And i prefer "irradiation disarm build" (max range + efficiensy) for using alldays, invisibility only for spy missions IMHO.

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    • well, this build + macro = UNSTOPABLE !!

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    • Here is the build i have been using during raid. Max range, MAX/near eficiency, while keeping duration above 100%. 

      the two other mod slots are up to you and will have no real influence on the build

      http://warframe-builder.com/Warframes/Builder/Loki_prime/t_30_044002303_4-3-5-5-6-5-34-8-5-46-2-5-55-7-2-466-4-3-479-5-10_f-f-f-f-46-6-4-9-466-9-479-7-5-5-55-8-34-14_71/en/1-0-25/65639/0

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    • 82.102.98.187 wrote:
      Having "permanent" invisibility makes decoy useless,unless you want to help your teammates or draw fire from the objective, and switch teleport is also not necessary (considering you are invisble and very fast) so I would rather go with some health mods to enhance your durability in high level defense/survival missions,maybe even the poison resistance when fighting against infested.I know that if you have maxed out mods that this build is not possbile without at least two formas,but then again you don't need to have maxed out everything.
      mmmm if permanent invisibility makes decoy and switch teleport useless, wouldnt that mean the same for health mods? if the enemy has no way of finding where you are, you dont need the extra health buff, unless ofcourse you are in a high level defence mission and your energy runs out :)))) basically either way you go with this build, being almost permanently invisible is all that matters, the rest is just a matter of personal choice. interesting build skarmax, might give it a go myself.

      you will need hp mods because there are some attack damages directly to your hp, like poison and such... when im running infested i use vitality, but if its grineer or corpus i would prefer redirection, when using a "permanent invisibility build" try not to use the melee mode (when you just hold the melee instead of the gun) just spam "E" or spin attack depending on whan type of weapon you use, and also always put reach mod on you melee it helps a lot

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    • A Lone Tenno
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