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  • Hey folks, I'm just looking to talk about good Tank / Damage Builds for Rhino, what works best?


    I myself am currently using Redirection, Vitality, Vigor, Stomp, Iron skin, Flow, and focus in my slots. I've been thinking about picking up roar, and not sure if I should bother with continueity. How about steel fiber or fast deflection? I find that I can usually keep my iron skin up, even in higher missions, so would steel fiber even be worth it? Or would fast deflection be more preferable to regen my shields from behind cover?  Is Roar worth using? (I polarized one of my warframe slots to a defensive as I don't feel like all 4 of his abiliies are worth having on at once.) I was thinking of maxing out flow, and then roar/stomp combo, I've heard it's good. 


    Let me know your builds, I really enjoy the rhino and out of my friends I've become the tank, but I don't want to fall behind on damage or usefulness either. 

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    • Hi, im a Rhino user for 2 weeks, my first and only Warframe.

      Before i start i'd like to ask you some questions, Does it have Orokin reactor (item to have 60 slots for mods)? Do you like going front line? You do missions solo or always go Online?

      All of this answers will adjust what build you want to use. I'll give you my example:

      I started with a common rhino, all 4 skills and vitaly, redirection for shields and stertch. I found out very early that my health wasn't being even touched, Shields barely moved from max, but i was running out of energy pretty soon and speed was causing me a lot of trouble. As an addition I live in Argentina (South America) so my connection sucks, I usually lags, so i have to play a lot of things alone (Host migration moves me away all the time) meaning I need to have a high survivality build too.


      After reading all the mods and watched all the videos with builds and played with Rhino i've come to the following conclusion. Early and mid game you press Number 2 and go into GODMODE, press Number 4 and you blow everything around. Have a nice gun and you are a trully Invinvible high killing machine. And the other day i bought the Vanguard helmet....my god...MY GOD,not only a Tank killing machine but now a F1 Killing machine! that Rhino moves like hell! Use rush and believe it or not you go into the top 5 of the fastest warframes ingame.

      Ok, Build for early mid games:

      Skills: I only use Stomp, Roar and Iron skin, Stretch( you want Stomp to hit a larger area) all maxed

      Energy mods: Streamline maxed (cast Stomp for 70 mana(3 blue enemy orbs)? hell yeah) , Flow maxed (you want energy, you can cast at least 3 stomps in a row, roar and have enough to cast iron skin), Focus maxed (Stomp power, Iron skin longer and if Im not mistaken Roar get a boost too)

      Health/Shields Mods: so...here comes the question. Im testing right now between using only Vigor or using redirection for shields. So far I dont use vitality because what I said earlier, and in higher levels its like 2 hits and you are dead no matter how much HP you have. Your choice.

      Extra Mods: ok, i like Rush...i like running because i need to gather orbs or rush to the objective, but you can put any other mod you feel like you need. You can add steel fiber, Diamond skin, Vigor, Vitality, Fortitud  , etc...


      Hope this help you. Believe me, get that Vanguard helmet and a new Rhino will Shine to you.

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    • OP here, I got the Thrak helmet, I don't mind being slow too much haha, sometimes it can get annyoing. Thanks for the reply though, that is good info, and yeah I am not sure.. I like vitality and steel fiber because if my iron skin does drop, and I'm in a T3 or something, I can burst pretty quick.  I have a reactor in it as well. 

      I mostly play Solo or Private matches with my IRL buddies. I do some online but it's mostly for convienience when clearing a system. I repolarized one of my warframe slots, I got three defensive slots on right now. For the most part with my clanmates, I am the tank and such for tower missions (Iron skin draws threat and such) so that is one of the other reasons I feel having the vitality and stuff to keep me going under the skin, cause I have been focused pretty hard.

      I think a good aura would be the energy regen one, as I can see it being usefull to an extent. 

      For the most part I'm usually front lines or mid with my games, I have Soma, Galatine, and dual Vastos for weapons. My friends like to run ahead and stuff, but when the crap actually hits the fan they are usually good about letting me charge headlong into it :P

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    • Are you burning energy fast because of Iron skin or stomp? Using the rhino I feel that Flow and Streamline are a must,  you need the energy pool and the ability to cast stomp fast and with 3 orbs, not because of the damage, but to revive fallen friends. Sometimes ironskin depletes very fast if you are reviving someone.

      Shade as a sentinel helps a lot too.

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    • Btw for aura im waiting to get my hands on the Rifle Amp, more power less damage taken from enemys.

      If not i probably would get the energy siphon too.

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    • hi got a maxed out rhino roar is good to use if your in a squad that sticks togather and also leaving a polarity for resistance mods work great for higher up missions and for the vanguard helmet it is good to speed up your rhino but takes away from his stomp power dmg so if your looking for more damage go for thrak or keep the default and use rush card and for armor its pretty much useless on the rhino...pm and we can playtogather shawasted

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    • Yeah I burn through energy on the higher parts, like I just did a survival mission and got to 25 minutes, it was at a point where my iron skin was going down every few seconds. I have flow, but I do not have streamline yet. Looking at things, I think streamline is a pretty good choice as yeah, I have no energy problems early game in survivals as my iron skin is up most the time and I get a nice pool of excess energy. Late game I find I need to suck it all up and I use it as fast as I get it. 

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    • I'm a 6 month Rhino Vet. Here's your best possible build:

      Redirection- 2 from the top. The most possible shields you can get with Rhino. You can max out Redirection, but the rewards are next to none. You could even stick with 4 from the top. 

      Vigor- Maxed out. More shields and health. No brainer.

      Vitality- 2 from the top again. Pretty useful for Nightmare mode or ice maps. ]

      Rhino stomp and roar maxed out. You don't need any other abilities. Forma him once with a D polarity. Use that for Steel Fiber or Vigor. Foxus, Flow and streamline maxed as well. You're set for high level content.


      my ign is bejuizb. Hit me up if you need any information.

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    • You don't need Redirection.  That's what Iron Skin is for.  A maxed-out Flow will keep you covered for the forseeable future. 

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    • Thanks bejuizb for your input, may I ask if you use Vanguard helm or the thrak?

      What aura are you using? I'm starting to think about switching to Energy Siphon for endless defence, right now I'm running Rifle Amp for the Soma.


      Redirection is needed because in high lvls iron skin goes out very fast...making it non viable to use, even with flow and streamline you can save those energy points to cast stomp...which is more usefull in almost every situation imo.


      Regards.-

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    • Yeah I feel a strong need for redirection as well, Many times in a survival 25+ minutes, I'll find myself lacking energy, and losing iron skin in a mere few moments of direct encounter. With out anything to fall back on, I get screwed. Same goes for nightmare missions with no energy or shields, those levels are like trying to say "How does it feel to be mortal" Mind you with streamline now and some energy I can laugh at it's question of mortality as I am once again returned to god status. 

      What is your opinion on using Stretch as well bejuizb? I have in mine, Iron Skin, Stomp, Roar, Flow, Focus, Streamline, Vigor, Vitality, Redirection, and Stretch with a Rifle Amp, though I alos have a maxed Physique that I used prior. 


      I too would like to know your helmet? I use Thrak myself, I don't mind being a slow unstoppable juggernaught, which also makes me think maybe physique would be good to go along with the other defensives? Though I can see how Rifle Amp adds some damage to my defence which is all good and fine. 

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    • With the new corrupted mods out, I've been thinking about replacing redirection in my build with blind rage. I'd keep streamline, flow and focus. this would buff iron skin, roar, as well as stomp. 

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    • If you want a pure damage build I would drop roar and rhino charge for blind rage and fleeting expertice. Forma the two ability slots and they should fit.

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    • been thinking the same but having 2 builds.

      1.- semi caster: Only fleeting expertise + streamline to reach 75 power efficiency. Casting stomp for 25 energy? yes. Also, power duration doesn't affect the 8 sec stasis time of stomp.

      2.- Blind rage + fleeting expertise: stomp with double dmg BUT at the cost of 80 energy (fleeting expertise + streamline - blind rage). Id use this only for long survials / defense.

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    • Rhino is a God, using this setup I solo bosses and Nightmare mode with ease, I also use both helmets swapping depending on he mission type.


      Rank 10 Redirection

      Rank 9 Vitality

      Max Vigor

      Max Focus(Boost Stomp DMG and Boost Iron Skin DMG Absorb from 1200 to 1500)

      Max Fortitude

      Rank 8 Steel Fiber

      and all skills + Rifle Amp

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    • I don't bother with Steel Fiber or rhino charge. I feel streamline and flow are very good for extended survival in things like defence and survival missions. 

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    • 173.61.77.224 wrote:
      Rhino is a God, using this setup I solo bosses and Nightmare mode with ease, I also use both helmets swapping depending on he mission type.


      Rank 10 Redirection

      Rank 9 Vitality

      Max Vigor

      Max Focus(Boost Stomp DMG and Boost Iron Skin DMG Absorb from 1200 to 1500)

      Max Fortitude

      Rank 8 Steel Fiber

      and all skills + Rifle Amp


      Well, i've been using the same mods just from intuition, and just as you say, Rhino really is a tough guy.

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    • no continuity?

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    • Continuity only affects roar...which is not Rhino's primary skills. Iron Skin is affected by power strength, and the stasis time is a fixed amount (which at first seems like a bad thing....but it's a great with the new mods).


      I'll Share my two builds...in paper because i can't find the BLOODY fleeting expertise. I have all the other mods exept this one.

      In the fisrt (table) you have the mods names. Down Below their respective costs.

      I have 2 polaritys, one Tactics in the down right mod (where fleeting expertise is) and the other one in down lef (where Focus is there).

      Both of them are under construction. I'm still tweeking them and working to find my last mod.


      Build 1: Caster (Total of 68 Points of Mods) Streamline in rank 4 and Fleeting in rank 4 to reach the 75% efficiency cap lvl.

                                         (Cost to cast skills)            (Calcs for both skills aprox)

      Iron Skin Roar Stomp Iron Skin stands damage 1560
      Power efficiency 75 12.5 18.75 25 Stomp DMG 1040
      Power Strength 30
      Power Range 45
      Iron Skin Vigor Roar Flow Stomp
      Rifl Amp
      Focus Redirection Stretch StreamLine Fleeting Expertise


      4 5 9 9 7
      Rifl Amp
      6 6 9 8 5


      Build 2: Power Stomp (72 Points of Mods)

      Iron Skin stands damage 2748
      Stomp DMG 1832
      Iron Skin Roar Stomp
      Power Range 45
      Power strength 129
      Power efficiency 20    40  60  80
      Iron Skin Vigor Focus Flow Stomp
      Rifl Amp
      Blind Rage Redirection Stretch StreamLine Fleeting Expertise
      4 5 11 9 7
      Rifl Amp
      8 6 9 8 5



      Sorry if it's a mess... this is an excel spredsheet xD


      I'd like to read your comments on this.

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    • Well my opinion is based on stick together playstyle like Defense missions.

      For the first build, I will take Stretch off as it only affects stomp and roar and that your team are fighting with their weapons and skills range not very far from you so I prefer letting enemies come close together and repetitively stomp than CC them all over the place and instead I'll put Constitution in to compensate power duration loss. IMO if I'm a caster rhino with max power efficiency I'll want to have Roar buff on my team all the time. Even Vitality might work.

      For the second build, you might want to replace Vigor and/or redirection because Iron Skin can absorb so high, might be situational though. You might want to replace with Roar. Yeah, its duration will be so bad but IIRC Roar affects Stomp (I might be wrong though) so you can use it before Stomp. Since you got Blind Rage it deals more than triple damage stomps. (129% strength stomp combined with BIG bonus from Roar that is affected by blind rage too)

      But both of yours are great builds. Let's see what's the best suitable to your gameplay.

      Personally, I have seen a Rhino with pure duration build. Dat charge...

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    • Thanks for your input, I'll have that in mind.

      Good call on the caster build, I like that kind of view.ill try to include or have a variation with that.

      Roar affect stomp, but since the power efficiency is not capped with my second build I dont know if i want to spend 140energy on only one stomp...idk, my playstyle involve casting stomp a lot of times, sometimes to clean mobs, others to backup the team, reviving, and giving 8 sec to relocate the entire squad into a better position or buying time.

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    • See, that is exactly what I started thinking with these new builds, with energy efficiency, and alot of power strength, Iron skin should effectivly replace Redirection and vitality. When it does go down, you should have the energy to throw it up again, and if you get surrounded, using stretch, roar, and stomp, you can pretty easily obliterate anything coming near you.


      How ever on easier but still tough things, like survivals and stuff, I think I'll keep a good old fashioned tank build handy with my current build of Iron skin, Roar, Stomp, Stretch, flow, focus, streamline, rifle amp, redirection, vigor, vitality. 


      oh and the best part about power strength, like focus, is it boosts the damage boost by roar, as well as stomp. I see a huge damage increase when using stomp right after a roar. Combine this with stretch and i literally had my clanmates being like.. wtf why did everything way over here die. I was even amazing myself with how far away my stomp was decimating things. For any non-pure tank build, any rhino wanting to do dmg in any way should consider the pairing of focus, stomp, and roar for sure. Roar also boosts all damage so it also boosts weapon damage too, which I myself have found handy when using weapons like a soma in which I can use roar and then pray and spray down a hall way dishing out some crazy damage and laying waste to most things in front of me long before roar ends. 


      Edit: Another thing I think I would start doing is, I would probably first consider replacing something like vigor, in my current listed build with a blind rage. That with a max streamline will bring costs up only 25%, so 125 for a stomp. Kinda harder, but with a max flow, it's still not so bad. Then if you move out either a redirection, or vitality from that build I use, you could swap in a fleeting, and bring the cost down again. Power duration would only be effecting roar, and although roar can be good for a global damage boost, you could get selfish, and cast it then follow directly with a stomp (Which should be the goal anyways) I'm not too sure what the total duration on a maxed roar would be with that time reduction. 


      Thinking about it, I think that could possibly be a very good balanced Dmg/ Tank build. by upping power strength you are increasing survivalbility as well as damage. I think I personally would replace vitality, as a second choice, as having the shield buffer seems more viable tank wise than risking taking health damage upon an iron skin drop. How ever I can see vitality being useful for missions with lots of poison for obvious reasons.


      additional edit: So for power efficiency in the above, with streamline, fleeting, and blind rage, you would end up with 35% making stomp cost 65. That also brings you up to 129% max power strength. Which, wow. Now I would also suggest taking thrak helmet, for the extra balance in defence, though if you want to try and lean more damage I'm sure the vanguard helmet is fine. 

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    • Good one Shadow, i like that. So here would be the build max efficiency and power dmg with the possibility to add the modifications to the mods like vigor, redirection, vitality.

      CORE MODS: Streamline, Focus, Blind Rage, Fleeting Expertise, Flow.


      It's possible to have this build with only two formas:


      Iron Skin (Vigor)Oprtional Focus Flow Stomp
      Rifl Amp
      Blind Rage (Redirection)optional Stretch/Roar StreamLine Fleeting Expertise
      4 5 11 9 7
      Rifl Amp
      8 6 9 9 6



      With these set up and without Vanguard these are the DMG done by Stomp/ Iron Skin with/out Roar.

      Roar is calculated with 129%power dmg added to the base 50% bonus. Though i need to test if I see this number.

      Iron Skin stands damage 2748
      Stomp DMG 1832
      with roar 114.5 115%
      Stomp DMG 3938.8


      Now, i have the following question, does roar affects Iron Skin? If i first cast roar and the an iron skin, does the effect applies?


      Asked in Forums, the answer is no, Roar does not affect Iron Skin


      EDIT:

      Another coment about Caster vs Power Stomp build. It happens a lot to me when we reach a critical moment in the game when there is a lot of chaos and you somehow die (Rhino is a tank...but not inmmortal). if you got res, or revive by your own, you start with 50 energy. There were a lot of times a right after res stomp would have saved a at least 2 ppl or fixed the position of the team, thats why I'm going to go with the caster build. I want to be able to use stomp as many times possible in exchange of power, I want to see each blue orb as a stomp and not thinking I have to gather 3 or 4 to cast 1 stomp. My thoughts on the playstyle of Rhino

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    • Glad to see this becomes one good discussion.

      Regarding to your case where you've got rez with 50 energy, you might consider not levelling up Blind Rage to the max but only 5 or so. so that you can still have some power and be able to stomp when you got revived. But you won;t be able to cast follow-up Iron Skin anyway so this might not be useful for you.

      Now I feel wierd playing Warframe with a calculator.

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    • Lol, years of World of Warcraft has made me become one of those stat crunchers.

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    • I'm going to shamelessly insert my blog post in here; I've been running it for about 5 days, and had no idea that this existed.

      My builds involve soaking (and boosting) massive amounts damage and using the frame itself as CC.

      http://warframe.wikia.com/wiki/User_blog:Yakghanistan/Unstoppable_Rhino_Build(s)

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    • Welcome to the discussion lol, what I aim for with my build, is Maxing out Damage but balancing it with tanking. So it's trying to get the best survivability while still doing the best dmg. So far, I am doing good for best of both worlds.

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    • Rhino Jeggernaut build:

      1. Blind rage + Focus (maxed) - for a glory of Roar and Power Stomp

      2. Steamline + floating expertise (maxed) - to nulify a cost's penalty

      3. Overextended + stretch - skill's radius

      4. Flow - energy cap.

      5. Iron Skin, Roar and Power Stomp. Removed and polarized Charge's slot to install there Flow.

      Vanguard helmet. 


      No hp/shield/armor/sprint or something else lame installed. 


      Iron Skin: base (1200) + blind rage (99%)+ focus (30)% - vanguard helmet (5%) = 2688

      Costs: base (50) - streamline (30%) - floating expertise (60%) + blind rage (55%) = 33

      Roar: base (50%) + focus (30%) + blind rage (99%) - vanguard (5%) = 112%

      lasts: base (15) - floating (60%) = 6 sec (enough to stomp)

      range: base (25) + stretch (45%) + overextended (90%) = 58.7m

      Costs: base (75) - 30% - 60% + 55% = 48

      Power Stomp: base (800) + 99% + 30% - 5% = 1792 (x2 at close range)

      stun duration: is not changing by mods

      range: 25+45%+90% = 58.7m

      costs: 100 - 30% - 60% + 55% = 65


      With Juggernaut Build, Power Stomp is best CC ability atm. 

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    • Did you take into account the negative to power strength from Overextended? Stomp with stretch seems to have a solid enough range, I don't think I would sacrifice power to make it wider. 


      Overextended maxed is -60% power strength, base is -10%

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    • I've done something similar with my Rhino build. Power wise, I've put overextended at a rank 2, focus maxed to null the detrament from overextended, streamline, stretch, and fleeting expertise. All mods are maxed unless stated otherwise and I've forma'd out all the ability slots but the one for Rhino stomp. That allows me to basically stunlock stomp for 25 energy and the range allows me to reach the bay door arches  in the back corner near where most of the infected spawn in the Jupiter defense mission with infected and all from the platform by the pod.

      This portion of the build is good for def. missions that you can stunlock and focus fire with. It does have issues with wider areas with level geometry in the way. Excessive stuff blocking movement can cause the stomp to fall flatter than what should be happening. I've experienced this to a point with Heck farming runs where you get a room variant that spawns the tall elevator shaft bit that you typically have to go up on that has the two elevators on each side of the divided bay section. I can stomp on one side of the bridge and hit most of the other stuff on the other side, but targets hideing behind cover such as the weird terminal block things can actually get off scott free. You have to take it with a grain of salt I guess. Otherwise, the build lets me stomp my way through most levels like nothing matters. Downside is the tendancy to blow Corpus space windows at a greater distance as well.

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    • My build: Focus - maxed Fleeting Expertise - maxed Vigor - maxed Stretch - maxed Redirection - High as you can Vitality - see above Streamline - 15% (Rank 2) Iron Skin - maxed Rhino Stomp - maxed Roar - maxed Rifle Amp - maxed Vanguard Helmet

      Focus boosts roar %, iron skin duration, and roar damage. Streamline+Fleeting Expertise means that you can use each ability much more often. This becomes very useful at higher levels when your Iron Skin just doesn't last as long. Because of the efficiency, you don't need Flow, though I suppose you could substitute it in for Vigor or Vitality if you're brave. Stretch means your Roar travels further and Stomp hits more enemies.

      Downside to this build ... max Roar gets it's duration cut in half, back down to unranked Roar. All things considered though, worth it.

      I don't know why anyone would only use stomp ... Rhino is one of the few frames with 3 out of 4 incredibly useful abilities.

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    • For maximization of points....and i mean aggresive max, you should use rank 4 expertise and rank 4 streamline, you get 2 points back and reach 75 effiency cap without the negative from fleeting.


      At higher levels stomp is only used as CC, not damaging since those guys have a lot of HP and 2k dmg wont make THE difference, yes it will help...but the really big part of help is the 9 sec in the air and the possibility of keepiong them like that.


      Flow.....i wouldn't change it. Rhino has 150 energy, means even with efficiency he doesnt have too much room for the safe energy zone. Murphy is always there, and when you have that moment when u cast roar, skin, stomp, skin again, stomp again and you suddenly realize you are short on energy and you have to RUN to get that bloody orb can cost you and team a bad moment.


      I even considered changing aura polarity to tactics to put Energy siphon. Haven't done it yet since i'm working on the other warframes.

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    • http://s12.postimg.org/yci8slsjh/Uahr31313ntitled.jpg

      I believe that is the best Build for Rhino I have found. The lack of roar is due to the fact I prefer to have everything permanently stunned rather than my squad doing more damage some of the time. The rest is capitalizing on the fact stomp still does 1300 (with my setup) damage that ignores armor, and being able to cast it every 6 seconds on cooldown is no joke damage wise, even in end game. An issue I do incur is accidental death at the high levels (150+) due to getting 1 shot through 1100 shields 450 health and iron skin, but I think there isn't much I can do about that, and would be just as true of any Warframe. I could see if you have a trinity on your team dropping the defensive items and maybe even efficiency (If your trinity doesn't suck she should be giving you permanent max energy + nigh-permanent invulnerability) for roar + more offensive stats (maxed out blind rage instead of just 27/15 for instance). Anyways this is my 2 cents.

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    • Nice flow of conversation here. Currently building my rhino and am researching on mods that will be good on him. I'll probably follow most of the points mentioned here, but may I ask, can I scrap flow and streamline and stick with rage? Managed to get one yesterday and it seems a viable option for energy refill considering that rhino has a lot of HP even if you cut some 250hp from it, and with the scary picture painted by poster above me with high level missions, having max HP wouldnt do any good to you.

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    • 188.134.2.140 wrote:
      http://i.imgur.com/bVVvZ5O.jpg

      Pretty much made my build a reality, I'm still waiting on fleeting. How does it work with 2.0? 



      Edit: I'm going with a ssimilar build, but I am making sure I can forma the polarity so I can switch between what I feel are two viable builds, the first build is the same as this image, the second, is replace focus with blind rage, and take both redirection and vitality. If you forma right you should be able to switch between builds. I'll be testing both of them out and seeing how viable either one is. 

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    • 173.78.27.138 wrote:
      http://s12.postimg.org/yci8slsjh/Uahr31313ntitled.jpg

      I believe that is the best Build for Rhino I have found. The lack of roar is due to the fact I prefer to have everything permanently stunned rather than my squad doing more damage some of the time. The rest is capitalizing on the fact stomp still does 1300 (with my setup) damage that ignores armor, and being able to cast it every 6 seconds on cooldown is no joke damage wise, even in end game. An issue I do incur is accidental death at the high levels (150+) due to getting 1 shot through 1100 shields 450 health and iron skin, but I think there isn't much I can do about that, and would be just as true of any Warframe. I could see if you have a trinity on your team dropping the defensive items and maybe even efficiency (If your trinity doesn't suck she should be giving you permanent max energy + nigh-permanent invulnerability) for roar + more offensive stats (maxed out blind rage instead of just 27/15 for instance). Anyways this is my 2 cents.

      The reason I keep roar myself is not as a team buff, (fleeting expertise in my build makes it more of a pre stomp buff) And you have to also remember, Iron skin is effected by power strength, so a max focus and blind rage isn't a bad idea (atleast with fleeting, and streamline) 

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    • all this mod...

      I can feel really strong now haha

      http://i1303.photobucket.com/albums/ag157/LanCeAlot90/lyno_zps666dc8ba.jpg

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    • 219.92.87.75 wrote:
      all this mod...

      I can feel really strong now haha

      http://i1303.photobucket.com/albums/ag157/LanCeAlot90/lyno_zps666dc8ba.jpg

      The thing about rage, and hear me out, is it requires you to take hp dmg. Now as a rhino, you have iron skin, and by the time iron skin starts dropping to the point you take hp dmg is most likely the point that you not only lose iron skin, but go down as well. 9/10 times my iron skin drops, I get knocked down on the blow that removes it, either via a heavy using it's stomp, or a shield bash. this is what kills me, I either get up and auto cast iron skin, or I die due to the knockdown preventing me from casting iron skin the moment it drops.


      At the very least swap equilibrium for flow.

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    • Fleeting Expertise + Streamline max build is the best build.

      Iron skin for 12 ep. Stomp for 25 (That's right, one stomp per orb). Drop a stretch and focus, full blown, and you are pretty much good to go. Duration hurts you say? Well, what's amazing about efficiency max is that it's capped at 75%, which means having to max out fleeting expertise isn't necessary, hell you don't have to max out streamline either.

      Think about it this way: Having 75% efficiency is equivalent to multiplying your power max by four WITH the added bonus of multiplying every energy orb by four, too. You can spam to your hearts content.

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    • 7 month MR18 vet of Rhino P took him up to 80 min on T4 sur (wanted to stay but team was Q_Q)

      scince ive used this set up i have gone down 3 times and that was on wave 40+ on T4 while i was trying to res someone

      Aura: corrosive projection or rifle scavenger

      1. Redirection

      2. Vitality

      3. Steel fiber

      4. Fleet expert

      5. Iron shrapnel (its like a mini rhino stomp)

      6. Primed Flow

      that leaves you 2 for whatever else you want to use; i tend to use

      7. rush (cause my teammates constantly fall down in far off places so my rhino has to come to the rescue)

      8. Vigor or Fortitude (if you got primed flow then you don't need streamline its a waste)

      the two powers to use is stomp and armor, forget about roar and tell those morons to STFU when they ask for it, tell them to build a better weapon if they have a problem killing LV 55 gunners.

      now if your a "serious" rhino player then you need to get the "vanguard arcane helmet"; there is a BIG difference between arcane and non arcane rhinos

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    • The Vanguard helm makes such a big difference

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    • > No roar.

      > Dont use the only skill rhino has that is not absolute shit.

      > ???

      > Profit.

      > OP is probably full of it.

      Vigor or Fortitude  Get out noob.

      if you got primed flow then you don't need streamline its a waste. obviously having twice the energy pool, along with almost twice the power cost is more effective.. what the hell is this.

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    • Nice, way to dis someone from a thread that's 15 months old and they probably don't even play any more.

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    • "3 days ago"

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    • Considering I'm the OP (I made an account after posting this forever ago) and these messages are showing up in my email. My old theorycrafting doesn't apply, I stopped playing a handful of months ago. Considering I don't have any "primed" mods, yeah my build is probably garbage. Lone Tenno is the name it gives guest accounts, that post 3 days ago was not from myself, the OP. So yeah, like Endorphinz said, way to trash talk a build that was made months ago, hell when I did this post rhino prime wasn't even a thing.

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    • Rhionhi wrote:
      "3 days ago"

      I guess you were talking to the no-roars guy a little bit above, who is almost definitely trolling; but you DID mention the OP. So idk.

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    • Rhionhi wrote:
      > No roar.

      > Dont use the only skill rhino has that is not absolute shit.

      > ???

      > Profit.

      > OP is probably full of it.

      Vigor or Fortitude  Get out noob.

      if you got primed flow then you don't need streamline its a waste. obviously having twice the energy pool, along with almost twice the power cost is more effective.. what the hell is this.

      WTH would you wast time using OR modding for roar? Why is vigor bad?

      The reason that he says Steamline is not needed if you already have Flow P is because he has FE and the exrta energy from Flow P is better than the 15% energy eficiency from Streamline.

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    • can someone give me a good buid rhino u15 plz i realy want to have a good rhino build

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    • 1: roar is the useful only ability rhino has that benefits from modding (aside from range on stomp).

      2: before you say "iron skin", it is utterly useless past early game, even with max strength (which is wasteful and highly inefficient).

      3: vigor is bad because it wastes a mod slot to give half the bonuses of vitality or redirection, using all three locks you out of using iron shrapnel or a power mod, for a meaninglessly small shield boost.

      4: do some math for power costs, roar effect, stomp damage (does anyone care about stomp damage?), then tell me "MAX POWER" is actually an effective way to build rhino. if you do anyway, we can write off anything you say as completely invalid.

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    • 1: meh i dissagree

      2: eh, i Have found it to still be usefull late game, many people will disagree with me but an extra 1200 damage absorb seems great to me 

      3: I am confused, you say that vitality is worthless but you don't say anything about his use of steel fiber? With a rank 30 rhino and max vitality and max Steel Fiber the Steel Fiber only adds an extra 192.4 efective health as damage resistance while a max rank Vigor without Steel Fiber will add 157.2 efective health and 180 shield, you may be right that there are better alternatives to Vigor but Steel Fiber has a MUCH lesser effect and i don't see you hating on him for using that?

      4: -11.25 energy cost on roar and -15 energy cost on stomp _ vs _ +275 max power?  You can tell me which is better because i do not know(and i don't have Flow P so it is not really an option for me anyway)

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    • Trader has flow p if he is still here.

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    • Thank you for pointing out his use of steel fiber. I completely missed this form of utter failure, perhaps my brain was in denial of it being possible.


      edit: you will never get stomp to 15 energy. it is completely impossible, as the cap is 75% (25 energy).

      another edit: flow adds a percent of lv0 energy (100 for rhino), so 300 total for flow, 425 for maxed prime flow.

      This is the same as 50% power efficiency, or roughly 65% for prime flow, at the cost of a mod slot. Keep in mind this does nothing to make your energy intake become more efficient, it only raises your capacity, And only makes any difference in missions with a constant high energy supply.

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    • 425 max power ...sweet i should be able to get there by swaping out primed countinuity for the reg. one I only get an extra 5 % as it is.

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    • Rhionhi wrote:
      Thank you for pointing out his use of steel fiber. I completely missed this form of utter failure, perhaps my brain was in denial of it being possible.


      edit: you will never get stomp to 15 energy. it is completely impossible, as the cap is 75% (25 energy).

      another edit: flow adds a percent of lv0 energy (100 for rhino), so 300 total for flow, 425 for maxed prime flow.

      This is the same as 50% power efficiency, or roughly 65% for prime flow, at the cost of a mod slot. Keep in mind this does nothing to make your energy intake become more efficient, it only raises your capacity, And only makes any difference in missions with a constant high energy supply.

      I know what you are saying but i am looking specificly at HIS build, he already has 60% power efficiency from fleeting so the Steamline was only giving him an extra 15% efficiency and the "-" ment "minus" as in minus 11.5 energy cost for roar and "minus" 15 energy cost for stomp and the "+" ment "plus" so "plus" 275 max energy.

      Edit: and thank you for answering my question

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    • It's important to balance shields and health.  They have different sets of elemental weaknesses, which means that a balanced defense will have a better chance of withstanding group attacks.  Rhino can somewhat offset this with Iron Skin since it's Ferrite-based, but if you plan on spamming Iron Skin, it's probably wise to have weapons that can make up for the damage you would otherwise be dealing with abilities.

      For example, as a Detron does 75% more damage against Alloy Armor.  Assuming you don't have enough energy for Iron Skin or want to save the power and are a health-based Rhino, you're screwed regardless of how much armor or health you have if you run into a Detron Crewman without shields.

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    • 76.216.213.242 wrote:
      It's important to balance shields and health.  They have different sets of elemental weaknesses, which means that a balanced defense will have a better chance of withstanding group attacks.  Rhino can somewhat offset this with Iron Skin since it's Ferrite-based, but if you plan on spamming Iron Skin, it's probably wise to have weapons that can make up for the damage you would otherwise be dealing with abilities.

      For example, as a Detron does 75% more damage against Alloy Armor.  Assuming you don't have enough energy for Iron Skin or want to save the power and are a health-based Rhino, you're screwed regardless of how much armor or health you have if you run into a Detron Crewman without shields.

      What is a health based rhino?

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    • PureXXX wrote:
      76.216.213.242 wrote:
      It's important to balance shields and health.  They have different sets of elemental weaknesses, which means that a balanced defense will have a better chance of withstanding group attacks.  Rhino can somewhat offset this with Iron Skin since it's Ferrite-based, but if you plan on spamming Iron Skin, it's probably wise to have weapons that can make up for the damage you would otherwise be dealing with abilities.

      For example, as a Detron does 75% more damage against Alloy Armor.  Assuming you don't have enough energy for Iron Skin or want to save the power and are a health-based Rhino, you're screwed regardless of how much armor or health you have if you run into a Detron Crewman without shields.

      What is a health based rhino?

      Type B Noob.

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    • youre al a bunch of nubes

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    • Shrapnel to refresh your iron skin not as offense for when you've taken a few hits but its not gone this lets you refresh it. Stomp for CC is actually your primary defense. Iron Skin is your second defense. And in desperation quick thinking. The rest is just all energy, power strength and effiency.

      http://warframe-builder.com/Warframes/Builder/Rhino/t_30_030004203_5-1-5-6-4-5-8-8-5-12-2-2-55-3-5-57-5-5-411-6-10-472-7-3-481-0-10_481-14-5-5-12-8-55-11-6-11-57-8-411-8-472-9-8-14_46/en/1-0-16

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    • Honestly, Rhino needs a rework as skin can no longer let him fill the "tank" role, Stomp has to low a base duration to make him a hard CC frame and roar is only decent, not great. He can Be semi-viable if built primarily for Roar with a side Stomp and panic button Shrapnel/Ironclad but a skin/QT build is SO not the way to go.

      With you build Stomp has such a low duration you are better off using Shrapnel for the extra damage and forgetting about stomp altogether

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    • Trying to build as "tanky" as I can, this is the result

      Rhino Prime lvl 30

      max Energy Siphon, max Flow, r4 Intensify, max Streamline

      max Vigor, r7 Redirection, r7 Steel Fiber, r7 Vitality, r3 Fast Deflection

      Results

      Armor: 495

      Health: 740

      Power: 300

      Shield: 1,110

      Power Duration: 100%

      Power Efficiency: 130%

      Power Range: 100%

      Power Strength: 125%

      I have the Kulstar at almost 6000 total damage and 32% status chance

      usually this cannot be a close range weapon but with this build I can basically tank my own weapon as well as most enemies through tower 4 and OD missions

      I never don't have iron skin and can still use stomp, and roar fairly often

      I never use charge really

      I have max Ironclad Charge but at this point pretty much nothing can kill me so whatever

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    • Thanks alot guys, easily the best gaming commiunty.

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    • Lmossi
      Lmossi removed this reply because:
      wrong picture
      20:33, May 13, 2017
      This reply has been removed
    • A Lone Tenno
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