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Thief's Wit is an Exilus mod which adds a loot radar to the minimap. The loot radar will display resources, lootable canisters, chests, crates, lootable corpses (which only appear during the self-destruction environmental hazard) on the mini-map, and Medallions in Syndicate Alert Missions. Thief's Wit will not display lockers (other than Resource Caches) or dropped blueprints.

Stats[]

Normal
Rank Effect Cost
0 +7m 2
1 +14m 3
2 +21m 4
3 +28m 5
4 +35m 6
5 +42m 7


Flawed
Rank Effect Cost
0 +5m 2
1 +10m 3
2 +15m 4
3 +20m 5

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Sabotage Orokin Derelict Resource Caches A 14.29% 1 0.1429
Sabotage Hive Sabotage Resource Caches A 16.67% 1 0.1667

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Anti MOA 3% 38.72% 1.1616% 86 1 0.011616
Axio Disc MOA 3% 38.72% 1.1616% 86 1 0.011616
Axio Engineer 3% 25.29% 0.7587% 132 1 0.007587
Axio Tech 3% 25.29% 0.7587% 132 1 0.007587
Fusion MOA 3% 18.97% 0.5691% 176 1 0.005691
Juno Elite Crewman 3% 25.29% 0.7587% 132 1 0.007587
Juno Tech 3% 25.29% 0.7587% 132 1 0.007587
Kuva Shield Lancer 3% 25.29% 0.7587% 132 1 0.007587
Narmer Shield Lancer 3% 25.29% 0.7587% 132 1 0.007587
Narmer Tech 3% 25.29% 0.7587% 132 1 0.007587
Orm Disc MOA 3% 38.72% 1.1616% 86 1 0.011616
Orm Engineer 3% 25.29% 0.7587% 132 1 0.007587
Orm Tech 3% 25.29% 0.7587% 132 1 0.007587
Shield Lancer 3% 25.29% 0.7587% 132 1 0.007587
Taro Disc MOA 3% 38.72% 1.1616% 86 1 0.011616
Taro Engineer 3% 25.29% 0.7587% 132 1 0.007587
Taro Tech 3% 25.29% 0.7587% 132 1 0.007587
The Sergeant 100% 38.72% 38.72% 3 1 0.3872
Tusk Shield Lancer 3% 25.29% 0.7587% 132 1 0.007587
Vapos Anti MOA 3% 38.72% 1.1616% 86 1 0.011616
Vapos Fusion MOA 3% 18.97% 0.5691% 176 1 0.005691
Vorac Disc MOA 3% 38.72% 1.1616% 86 1 0.011616
Vorac Engineer 3% 25.29% 0.7587% 132 1 0.007587
Vorac Tech 3% 25.29% 0.7587% 132 1 0.007587

Sourced from official drop table repository.

Notes[]

  • Thief's Wit (and similar mods) will mark Cephalon Fragments in range on the map with a unique blue diamond icon. Somachord and Frame Fighter fragments are likewise marked with their own icons.
  • When in a mission with other players, resources picked up by another player aside from yourself will not remove them from the mini-map. They will disappear only when you pick it up. The radar is not shared with any other player, so you will need to guide teammates using waypoints, etc. to resources.
  • Due to the random generation of every map, and also the Containers within them, you will be able to see Containers that you are unable to get to, especially at Rank 4 and above, due to them being in a location that may appear near but is only accessible from a different area of the map.
  • Originally, the mod granted only 5 meters of vision per rank. The mod was buffed to 7 meters per rank around Update 12.1 (2014-02-13).
  • Vertical range of detection is capped at 12 meters making the area of detection a flat disk.
  • As of Update: The Silver Grove (2016-08-19), Loot Detector, Animal Instinct and Thief's Wit do not highlight mods through walls.
  • Thief's Wit, along with Mod TT 20px Loot Detector and Mod TT 20px Animal Instinct will display Resource Caches in select Sabotage and Exterminate missions. However, due to the fact that Resource Caches uses the same icon as a normal container, it's advised to go and destroy every container that you see on the minimap.
  • Does not work on Index points.

Gallery[]

Patch History[]

Update 19.8 (2017-01-25)

  • Excavation Power Cells now have a unique minimap icon for those using Loot Radar!

Update 9.5 (2013-08-09)

  • Thief's Wit mod upgraded! With a high enough fusion, you will be able to see mods on the minimap.

Hotfix 7.7.3 (2013-04-12)

  • Fixed enemy/loot radar not kicking in for existing players when new player joins mission in progress.

Last updated: Hotfix 24.1.3 (2018-12-05)

See Also[]

  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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