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**Battery charge on cast, battery drain on cast, and ignite damage bonus are '''not''' affected by [[Mods]].
 
**Battery charge on cast, battery drain on cast, and ignite damage bonus are '''not''' affected by [[Mods]].
 
**Enemies already afflicted with a status effect of the same type will have it reapplied; its status duration uses the battery power level at the time of the new Thermal Sunder cast.
 
**Enemies already afflicted with a status effect of the same type will have it reapplied; its status duration uses the battery power level at the time of the new Thermal Sunder cast.
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**Both {{Icon|Proc|Heat|Text}} and {{Icon|Proc|Cold|Text}} have individual maxima of 4 being cast at any given time. Casting Thermal Sunder after reaching the maximum of {{Icon|Proc|Heat|Text}} or {{Icon|Proc|Cold|Text}} area will remove the oldest area of corresponding element.
 
*Casting Thermal Sunder of the opposite damage type on enemies already afflicted with {{Icon|Proc|Cold|Text}} or {{Icon|Proc|Heat|Text}} procs, combines the damage type into {{Icon|Proc|Blast|Text}}. Affected enemies first have the initial status effect removed, receive the new status effect, then also receive a {{Icon|Proc|Blast|Text}} proc and deals damage based on the mode being used plus the damage of the cancelled status.
 
*Casting Thermal Sunder of the opposite damage type on enemies already afflicted with {{Icon|Proc|Cold|Text}} or {{Icon|Proc|Heat|Text}} procs, combines the damage type into {{Icon|Proc|Blast|Text}}. Affected enemies first have the initial status effect removed, receive the new status effect, then also receive a {{Icon|Proc|Blast|Text}} proc and deals damage based on the mode being used plus the damage of the cancelled status.
 
**{{Icon|Proc|Blast|Text}} damage is affected by both [[Ability Strength]] and battery power level.
 
**{{Icon|Proc|Blast|Text}} damage is affected by both [[Ability Strength]] and battery power level.
 
**The order in which the elemental procs are combined changes the direction in which enemies within the ability area are knocked back by the {{Icon|Proc|Blast|Text}} proc. Casting {{Icon|Proc|Cold|Text}} first then {{Icon|Proc|Heat|Text}} will ''knock enemies outwards'', while casting {{Icon|Proc|Heat|Text}} first then {{Icon|Proc|Cold|Text}} will ''pull enemies in'' towards the player.
 
**The order in which the elemental procs are combined changes the direction in which enemies within the ability area are knocked back by the {{Icon|Proc|Blast|Text}} proc. Casting {{Icon|Proc|Cold|Text}} first then {{Icon|Proc|Heat|Text}} will ''knock enemies outwards'', while casting {{Icon|Proc|Heat|Text}} first then {{Icon|Proc|Cold|Text}} will ''pull enemies in'' towards the player.
 
**When casting both elements, the elemental proc cast second will override and replace the first element already present, e.g. if enemies were affected by the {{Icon|Proc|Cold|Text}} area first, casting {{Icon|Proc|Heat|Text}} proc on them will remove the {{Icon|Proc|Cold|Text}} proc and replace it with {{Icon|Proc|Heat|Text}}.
 
**When casting both elements, the elemental proc cast second will override and replace the first element already present, e.g. if enemies were affected by the {{Icon|Proc|Cold|Text}} area first, casting {{Icon|Proc|Heat|Text}} proc on them will remove the {{Icon|Proc|Cold|Text}} proc and replace it with {{Icon|Proc|Heat|Text}}.
**Both {{Icon|Proc|Heat|Text}} and {{Icon|Proc|Cold|Text}} have individual maxima of 4 being cast at any given time. Casting Thermal Sunder after reaching the maximum of {{Icon|Proc|Heat|Text}} or {{Icon|Proc|Cold|Text}} area will remove the oldest area of corresponding element.
 
 
*'''Ability Synergy''':
 
*'''Ability Synergy''':
 
**{{A|Mach Rush}} through a Thermal Sunder area to add its {{Icon|Proc|Cold|Text}} or {{Icon|Proc|Heat|Text}} damage to Mach Rush's knockdown and shockwave explosion.
 
**{{A|Mach Rush}} through a Thermal Sunder area to add its {{Icon|Proc|Cold|Text}} or {{Icon|Proc|Heat|Text}} damage to Mach Rush's knockdown and shockwave explosion.

Latest revision as of 13:43, February 21, 2020

ThermalSunderModx256 ThermalSunder130xWhite
ENERGY
50
KEY
3
Thermal Sunder
Siphon Kinetic energy from the area, charging the battery and inflicting Cold w Cold Status on nearby enemies. Hold reverses the process, draining the battery and inflicting Heat w Heat Status on nearby enemies.


Strength:75 - 375 / 100 - 500 / 125 - 625 / 150 - 750 (Cold w Cold damage)
150 - 750 / 200 - 1000 / 250 - 1250 / 300 - 1500 Heat w Heat damage)
Duration:6 / 9 / 12 / 15 s (area duration)
2.5 - 5 / 3 - 6 / 3.5 - 7 / 4 - 8 s (status duration)
Range:6 / 8 / 10 / 12 m (initial radius)
3 / 4 / 5 / 6 m (final radius)
Misc:10% (battery charge on tap)
10% (battery drain on hold)
100% (Heat w Heat ignite damage bonus)
100% (Cold w Cold freeze chance and Heat w Heat ignite chance from Redline)
≤100% (Blast w Blast enemy armor reduction from Redline)
Expand


See AlsoEdit

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