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ThermalSunderModx256 ThermalSunder130xWhite
ENERGY
50
KEY
3
Thermal Sunder
Siphon Kinetic energy from the area, charging the battery and inflicting Cold w Cold Status on nearby enemies. Hold reverses the process, draining the battery and inflicting Heat w Heat Status on nearby enemies.


Strength:75 - 375 / 100 - 500 / 125 - 625 / 150 - 750 (Cold w Cold damage)
150 - 750 / 200 - 1000 / 250 - 1250 / 300 - 1500 Heat w Heat damage)
Duration:6 / 9 / 12 / 15 s (area duration)
2.5 - 5 / 3 - 6 / 3.5 - 7 / 4 - 8 s (status duration)
Range:6 / 8 / 10 / 12 m (initial radius)
3 / 4 / 5 / 6 m (final radius)
Misc:10% (battery charge on tap)
10% (battery drain on hold)
100% (Heat w Heat ignite damage bonus)
100% (Cold w Cold freeze chance and Heat w Heat ignite chance from Redline)
≤100% (Blast w Blast enemy armor reduction from Redline)

Info
  • Gauss manipulates the kinetic energy around him to create an area of extreme temperatures with an initial radius of 6 / 8 / 10 / 12 meters, which quickly shrinks to a final radius of 3 / 4 / 5 / 6 meters and lasts for 6 / 9 / 12 / 15 seconds.
    • Tap the ability key (default 3 ) to absorb kinetic energy, charging battery power by 10% to inflict a Cold b Cold proc on all enemies within range, lasting for a minimum duration of 2.5 / 3 / 3.5 / 4 seconds on empty battery, up to a maximum duration of 5 / 6 / 7 / 8 seconds on full battery. Enemies caught in the area creation receive a minimum of 75 / 100 / 125 / 150 Cold b Cold damage on empty battery, up to a maximum of 375 / 500 / 625 / 750 Cold b Cold damage on full battery; enemies lingering inside the area also receive damage per second, which diminishes in amount with the size of the area. When cast on enemies already affected by Cold b Cold proc, they are instantly frozen solid for the full status duration.
    • Hold down the ability key to expend kinetic energy, draining battery power by 10% to inflict a Heat b Heat and proc on all enemies in range, lasting for a minimum duration of 2.5 / 3 / 3.5 / 4 seconds on empty battery, up to a maximum duration of 5 / 6 / 7 / 8 seconds on full battery. Enemies caught in the area creation receive a minimum of 150 / 200 / 250 / 300 Heat b Heat damage on empty battery, up to a maximum of 750 / 1000 / 1250 / 1500 Heat b Heat damage on full battery; enemies lingering inside the area also receive damage per second, which diminishes in amount with the size of the area. When cast on enemies already affected by Heat b Heat proc, they are set ablaze by scorching flames, taking 100% extra damage over time, which can be stacked additively by recasting.
    • Initial and final radii are affected by Ability Range.
    • Area duration is affected by Ability Duration.
    • Initial damage and damage per second are affected by both Ability Strength and battery power level.
    • Damage per second has a moderate chance to stagger light enemy units within the area.
    • Status duration is affected by both Ability Duration and battery power level.
    • Battery charge on cast, battery drain on cast, and ignite damage bonus are not affected by Mods.
    • Enemies already afflicted with a status effect of the same type will have it reapplied; its status duration uses the battery power level at the time of the new Thermal Sunder cast.
  • Casting Thermal Sunder of the opposite damage type on enemies already afflicted with Cold b Cold or Heat b Heat procs, combines the damage type into Blast b Blast. Affected enemies first have the initial status effect removed, receive the new status effect, then also receive a Blast b Blast proc and deals damage based on the mode being used plus the damage of the cancelled status.
    • Blast b Blast damage is affected by both Ability Strength and battery power level.
    • The order in which the elemental procs are combined changes the direction in which enemies within the ability area are knocked back by the Blast b Blast proc. Casting Cold b Cold first then Heat b Heat will knock enemies outwards, while casting Heat b Heat first then Cold b Cold will pull enemies in towards the player.
    • When casting both elements, the elemental proc cast second will override and replace the first element already present, e.g. if enemies were affected by the Cold b Cold area first, casting Heat b Heat proc on them will remove the Cold b Cold proc and replace it with Heat b Heat.
  • Ability Synergy:
    • MachRush130xDark Mach Rush through a Thermal Sunder area to add its Cold b Cold or Heat b Heat damage to Mach Rush's knockdown and shockwave explosion.
    • Thermal Sunder gains bonuses to its status effects when Redline130xDark Redline is active and above the redline battery charge (>80%):
      • The Cold b Cold proc freezes enemies solid instantly.
      • The Heat b Heat proc deals full damage-over-time against enemies.
      • The Blast b Blast proc permanently strips away the enemy's current amount of armor based off of battery power level, up to a maximum of 100% with a full battery charge, before inflicting its damage.

Tips & Tricks
  • Thermal Sunder does not affect cracked Reinforced Glass in Corpus Ship tileset and can be used to safely clear a corridor without causing a lockdown.

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See AlsoEdit

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