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Thermagnetic Shells is an Index Mod for the Detron Detron, MaraDetron Mara Detron, and TenetDetron Tenet Detron that causes killed enemies to explode, dealing a flat amount of DmgMagneticSmall64 Magnetic damage plus a percentage of the enemy's maximum health as DmgBlastSmall64 Blast damage in an area of effect.

Stats[]

Rank Flat Damage Percent Health Range (m) Cost
0 20 10% 1.5 2
1 40 20% 3 3
2 60 30% 4.5 4
3 80 40% 6 5

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
002-ER 10% 12.5% 1.25% 80 1 0.0125
Armis Ulta 10% 12.5% 1.25% 80 1 0.0125
Auditor 10% 12.5% 1.25% 80 1 0.0125
Azoth 10% 12.5% 1.25% 80 1 0.0125
Derim Zahn 10% 12.5% 1.25% 80 1 0.0125
Dru Pesfor 10% 12.5% 1.25% 80 1 0.0125
Jad Teran 10% 12.5% 1.25% 80 1 0.0125
Jen Dro 10% 12.5% 1.25% 80 1 0.0125
Lockjaw & Sol 10% 12.5% 1.25% 80 1 0.0125
M-W.A.M. 10% 12.5% 1.25% 80 1 0.0125
Nako Xol 10% 12.5% 1.25% 80 1 0.0125
Pelna Cade 10% 12.5% 1.25% 80 1 0.0125
Rana Del 10% 12.5% 1.25% 80 1 0.0125
Raptor RX 10% 12.5% 1.25% 80 1 0.0125
Tia Mayn 10% 12.5% 1.25% 80 1 0.0125
Ved Xol 10% 12.5% 1.25% 80 1 0.0125

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

  • Explosion has linear damage falloff from 100% to 0% from the central enemy.
  • Explosion requires line of sight. Enemies can directly block other enemies from being affected.

Trivia[]

Patch History[]

Update: The Index Preview (2016-10-20)

  • Introduced.
Weapon Augments & Weapon-Exclusive Mods Edit Tab
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  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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