The Steel Path is a difficulty modifier for the Origin System hosted by Teshin, testing the Tenno's perseverance against significantly more durable enemies. It was introduced in Update 28.1 (2020-07-08).
Mechanics[]
In order to access The Steel Path, players must have completed all nodes (excluding Mutalist Alad V and Jordas Golem Assassinates on Eris, Brutus on Uranus, and Duviri) on the connected Star Chart.
Note that this also entails completing quest-locked nodes, including the Ropalolyst node, all nodes on Lua, the Kuva Fortress, the Zariman Ten Zero and Albrecht's Laboratories. This will require the following quests to be completed:
- All main quests up until Angels of the Zariman and Whispers in the Walls
- The Deadlock Protocol for Armatus
Once the player meets these requirements, Teshin will invite the player to challenge The Steel Path; they must meet him on any Relay and ask him about "Steel Path?" to unlock the mode. From then on, The Steel Path will be permanently available even when new Star Chart nodes are added in future updates. Once players have The Steel Path unlocked, it will be displayed as a toggle on the right side of the Star Chart screen. The Steel Path also adds a 6th tier Landscape Bounty.
The Steel Path only affects normal missions, Dark Sectors, Junctions, Mission Locators, and Duviri. It does not apply to Nightmare Mode, Syndicates, or Invasions. The Empyrean Star Chart is also not included.
Incursions[]
Incursions will only appear in the Alerts panel when the player has toggled their Star Chart mode to "Steel Path".
Each day at 00:00 UTC, 6 Steel Path Incursions Alert missions will be made available to the player on the Star Chart. A player can attempt them regardless of whether they have unlocked the node where the Incursion is located, and completing the Incursion will unlock that node. Incursions can appear on any node except Landscapes and Junctions, and they always appear globally on the same nodes for each player to aid with matchmaking. Each Incursion always awards 5 Steel Essence (unaffected by any boosters) and some may also have an additional Credits reward.
Some mission types in Incursion have additional conditions to make them even more challenging than regular Steel Path missions:
- Spy Incursions require 2 Data Vaults (instead of normal 1 vault).
- Interception Incursions requires 2 waves (instead of normal 1 wave).
- Excavation Incursions requires 500 Cryotic (instead of 100 Cryotic).
Steel Path Incursions will refresh in:
Rules[]
- Players must re-unlock Star Chart nodes on The Steel Path starting from E Prime, Earth, as if starting the Origin System from a fresh state.
- Dakata, Kuva Fortress, the individual Jordas Golem and Mutalist Alad V Assassinate Eris nodes, and Bounties are also immediately available from the start.
- Plains of Eidolon, Orb Vallis, and Cambion Drift gain a 6th tier Bounty, while Zariman Ten Zero and Albrecht's Laboratories gain a Steel Path variant for all available bounties.
- Completion of the Plains of Eidolon, Orb Vallis, and Cambion Drift Bounties are not required in order to mark the node as completed. Entering the Landscape with the 6th tier Bounty selected and immediately exiting to the hub town will also unlock their adjacent nodes.
- Steel Path Eidolons can only be fought at nighttime, either in the 6th tier Plains of Eidolon Bounty, or by having selected the Steel Path mode from the Navigation Screen before entering the Plains of Eidolon.
- Junctions on The Steel Path do not have any associated tasks and can be entered as soon as the adjacent node is cleared. (Unless the player has an early account and has cleared the Star Chart before junctions were implemented, in which case the player will have to go back to the normal mode junction and clear its prerequisites to challenge it in Steel Path mode.)
- Dakata, Kuva Fortress, the individual Jordas Golem and Mutalist Alad V Assassinate Eris nodes, and Bounties are also immediately available from the start.
- All enemies have their level increased by 100, and gain an additional +150% (to a total of 250%, or 2.5x) bonus to health and shields.
- Bounties have a starting level of 100 with the aforementioned modifiers. Players must be Mastery Rank 10 to access these bounties.
- Enemies in Archwing have their level increased by 50.
- Enemies in Grineer Sealab underwater Archwing still have their levels increased by 100.
- The Eidolon Teralyst's level is increased to 110, the Eidolon Gantulyst to 120 and Eidolon Hydrolyst to 130.
- Enemies in Duviri have their level increased by 20, but with no changes to Health, Shields, or Armor. The Orowyrm boss fight gains additional mechanics.
- Enemies in The Undercroft and The Circuit use the default Steel Path modifiers.
- Team Bonus Consumables have a one-minute cooldown.
- Enemy spawn rates during Endless missions are increased as if playing in a full squad in normal mode.
- Acolytes can spawn in any non-Archwing, non-Assassination, non-Ascension, and non-Duviri Steel Path missions.
- Multiple Acolytes can spawn each mission in roughly 3-7 minute intervals depending on the kill rate of enemies, with an average of 4 1/2 minutes in Survival. This includes non-endless mission types such as Exterminate, and Landscapes regardless of whether a bounty is currently active.
- In non-endless missions, a max of 3 Acolytes will spawn.
- Due to being tied to kill rate, Acolytes can stop spawning if every enemy in a non-endless mission is killed.
- In Survival, an Acolyte can still be spawned after the player runs out of Life Support, as long as there remain enemies to be killed in order to summon the Acolyte.
- Acolytes will not spawn from kills made by Specters or On Call Crew.
- Acolytes will still spawn in submersible missions on Uranus.
- Multiple Acolytes can spawn each mission in roughly 3-7 minute intervals depending on the kill rate of enemies, with an average of 4 1/2 minutes in Survival. This includes non-endless mission types such as Exterminate, and Landscapes regardless of whether a bounty is currently active.
Rewards[]
Mission[]
- Mission nodes and Junctions award Mastery Points that is separate from normal Star Chart missions. Like normal missions, points are only awarded once after the first completion.
- Jordas Golem and Mutalist Alad V Assassinate nodes are not required to reach maximum Mastery (27,519) from Steel Path missions.
- All missions in The Steel Path have a +100% resource drop chance increase and +100% mod drop chance increase over the same mission node in normal (non-Steel Path) mode.
- The bonuses stack with True Master's Font blessings, Resource Drop Chance Booster and Mod Drop Chance Booster, and Dark Sector bonuses.
- 6 Incursion missions in the Star Chart are randomly picked as a daily Alert mission, each rewarding 5 Steel Essence (unaffected by any boosters) and some may also have an additional Credits reward.
- The missions are not picked in random order but are randomized each day so the same mission can be selected several times before all other missions have been selected.
- Bounty variants of the Zariman Ten Zero award 50% more Voidplumes, while variants of Albrecht's Laboratories award 50% more Standing. Both also award 1 Steel Essence.
- Eidolon Teralyst, Eidolon Gantulyst, and Eidolon Hydrolyst are guaranteed to drop 1 Steel Essence.
- Acolytes are guaranteed to drop 2 Steel Essence (affected by Resource Boosters and Beast Companion's Loyal Retriever/ Resourceful Retriever), as well as one random Steel Path Arcane ( Primary Deadhead, Primary Dexterity, Primary Merciless, Secondary Deadhead, Secondary Dexterity, or Secondary Merciless).
- All Eximus enemies have an increased chance to drop Riven Slivers.
- Fully clearing a planet's mission nodes awards a respective Decoration and Emote, as well as 25 Steel Essences.
- Deimos additionally rewards a decoration and emote for the retired Orokin Derelict.
- Players who have already completed the Orokin Derelict before its removal on Update 29.0 (2020-08-25) will receive a second statue.
- The Index is not required for Neptune completion.
- Jordas Golem and Mutalist Alad V Assassinate nodes are not required for Eris completion.
- Deimos additionally rewards a decoration and emote for the retired Orokin Derelict.
- Opening a Void Relic in Steel Path Void Fissures awards 1 Steel Essence.
- The Orowyrm in Duviri drops 5 Steel Essence, 15 Pathos Clamp (up from 10), and 22 Drifter Intrinsics (up from 15).
- Mirror Defense Tyana Pass, Mars awards 7 Belric Crystal Fragment and Rania Crystal Fragment (up from 5) per 50 Citrine's Remnants, and 15 Crystal Fragments (up from 10) per rotation.
- Conjunction Survival Yuvarium, Lua awards 5 Lua Thrax Plasm (up from 3) per rotation, while Circulus, Lua awards 6 Lua Thrax Plasm (up from 5) per rotation.
- Kullervo Boss in Duviri drops 6-8 Kullervo's Bane (up from 4-6).
- Abyssal Zone, Ceres awards 8, 11, or 12 Vainthorn (up from 6-8).
- Demolisher Voidrigs and Demolisher Bonewidows in Disruption Armatus, Deimos drops 5-7 Vessel Capillaries (up from 2-4).
- Ascension Brutus, Uranus awards 16-18 Vestigial Motes (up from 11-13). The summoned Sisters of Parvos drops 8-10 Vestigial Motes (up from 5-7), 2 Steel Essence, and a 100% Arcane drop chance (up from 33%).
- Shrine Defense awards 20-24 Fate Pearl (up from 14-18).
- Additionally, access to the Steel Path is required to purchase Higasa Serration and Amanata Pressure from Koumei's Shrine.
Steel Essence[]
- Main article: Steel Essence
Steel Essence is used to buy items in The Steel Path Honors shop from Teshin in any Relay.
Some evergreen offerings have weekly purchase limits: the Veiled Riven Cipher can only be purchased once per week, while Kuva and the Void Relic Pack have a purchase limit of 25 per week.
Teshin's Steel Path Honors shop - Evergreen Items[]
Teshin's Steel Path Honors shop - Weekly Rotating Offer[]
Only one reward is available per week and it can only be bought once that week. Every week, the 8 offerings will rotate from left to right, which takes 8 weeks for a full loop.
Note: Click here and purge the page's cache if the above weekly item is wrong. You have to do this every week when the weekly reward changes, which is every Sunday midnight UTC time or when the countdown timer above reaches zero.
The Circuit[]
- Main article: The Circuit#The Steel Path Circuit
The Circuit has its own set of Steel Path rewards, most notably Incarnon Genesis adapters. Two out of five adapters are selectable per week and are awarded of The Circuit's 5th and 10th award tiers, one time per week.
Tips[]
- Due to drastically increased enemy armor and shields, it is advisable to bring abilities that can remove enemy defenses such as Nyx's Psychic Bolts, Xaku's The Lost, Caliban's Fusion Strike, Styanax's Tharros Strike (Helminth subsumable), Hildryn's Pillage (Helminth subsumable), or Unairu's Magnetic Flare and Caustic Strike. Alternatively, bring weapons or abilities which can bypass enemy defenses.
- Khora's Ensnare ability can completely immobilize acolytes, trivializing the fight against them. This ability is subsumable.
- Archon shards can alleviate the weaknesses of warframes that would be otherwise too fragile to take on Steel Path.
- Most enemies in Steel Path are still powerless against stealth abilities. Though, collateral damages from enemies can still endanger an invisible warframe.
- Weapons that can frequently apply impact procs will allow you to execute mercy kills quicker on heavy targets.
- It is highly recommended to focus on primary objectives first and save as many downed allies as possible before an acolyte arrives. This enables an easier extraction, if one is inadequately geared to take on acolytes.
Trivia[]
- The Steel Path was originally known as "Hard Mode" when first pitched by the Development Team.
- Originally, two different tiers of hard mode were planned: one was meant to be a +60 enemy level Star Chart, and the other, called "Ultra Hard Mode", a +100 level. The first tier was removed in order to not dilute the matchmaking.
- Circulus, Lua's level 180-200 is the highest starting level of enemies in the Steel Path.
- Missions can still sometimes change objectives mid-mission, such as Capture changing to Exterminate (after capturing the target), but Teshin has no voice lines to reflect this, so he will simply repeat his original voice line.
Media[]
Patch History[]
Update 37.0 (2024-10-02)
- Fixed the icon that marks a planet as complete on the Steel Path appearing even if not all nodes are complete.
Update 36.1 (2024-08-21)
- Reduced Steel Path Mirror Defense incursion waves from 5 to 2.
Update 36.0 (2024-06-18)
- Steel Path no longer increases Armor values.
- Steel Path Shields are now multiplied by 2.5x, in place of the previous 6.25x. Steel Path Shields were doubly-applying the multiplier unintentionally.
Hotfix 35.5.8 (2024-04-24)
- The Steel Path Incursion mission on-hover tooltip in the Star Chart now shows the Steel Essence reward.
Update 35.5 (2024-03-27)
- General Albrecht’s Laboratories Changes & Fixes:
- Fixed Steel Path missions started via the Sanctum Anatomica Elevator not spawning Acolytes.
- STEEL PATH ADDITIONS
The Steel Path: Holdfasts & Cavia Bounties
The Steel Path is now available for Holdfasts and Cavia Bounties. Accessing the Steel Path variants is possible through a selection UI when speaking to a Bounty Giver.
How to change Bounty difficulty:
When interacting with a Bounty giver, select “Bounties” and change the difficulty at the top left of your screen, below your rank and Daily Standing Cap.
With Steel Path Bounties, you’ll earn 50% more Standing from The Cavia bounties, while The Holdfasts will net you 50% more Voidplume Quills, rounded up (e.g. Tier 5 SP Bounties will reward 8 Plumes)!
As always, you’ll find many similarities between these Bounties and other Steel Path missions across the Origin System. Enemies are tougher and higher-level, you’ll earn one guaranteed Steel Essence upon Steel Path Bounty completion, and the Acolytes will “torment” you within Zariman & Albrecht’s Laboratories Steel Path Bounties.
Steel Path Incursion Expansion: Zariman And Albrecht’s Laboratories
Steel Path Incursions are a familiar feature in the Origin System, with five Star Chart nodes being chosen each day that reward an additional 5 Steel Essence each on completion. With Dante Unbound, an additional sixth Incursion will make an appearance daily.
This new addition will work the same as existing Incursions, but will only appear within the Zariman and Albrecht’s Laboratories, meaning a daily incursion will always be on one of these Tilesets. The existing five Incursions will not see any changes and will not appear on Zariman or Albrecht’s Laboratories nodes.
- DUVIRI IMPROVEMENTS
- We have made significant infrastructure changes to Duviri missions to address widespread bugs caused by Host Migrations. These changes should address various instability caused by Host Migrations, including specific issues such as the following:
- Leaving while dead in the Kaithe stage of the Steel Path Orowyrm Fight resulting in loss of function upon rejoining.
- Blue VFX from the second stage of the Steel Path Orowyrm fight persisting for the rest of the fight after Host Migration.
- A case of crashing upon migration during the Kaithe stage of the Steel Path Orowyrm fight.
- Fixed a grammar error in the confirmation prompt for Duviri Steel Path Circuit reward choice.
- TOP FIXES
- Fixed Profit Takers Stage 4 cinematic not playing and leading to loss of function in the Steel Path fight.
Update 35.1 (2024-02-20)
- Fixed only 3 Acolytes spawning in total during Steel Path Alchemy missions.
- They will now continue to spawn in intervals as they usually do in endless mission types.
- Adjusted Riven type drop rates in Steel Path Circuit to be more proportional to weapon ratios.
- In all Riven sources other than Sorties and Archon Hunts, each Riven type has had an equal chance of being rewarded, meaning you are as likely to get a Kitgun Riven as you are a Melee Riven, despite Kitgun Rivens having 6 possible weapons and Melee having well over 100. Now, Kitguns and Zaws are the least likely to be rolled, followed by (in ascending order) Shotguns, Rifle, Pistol, and Melee. This order is applied to both guaranteed and drop table Rivens:
- Drop rates for each type have been adjusted in places where Rivens are only a portion of the drop tables (Duviri Steel Path Circuit). The total chance for a Riven remains the same. For full details, visit the public drop tables.
- Fixed the blue VFX from the Kaithe stage of the Steel Path Orowyrm fight lingering for the rest of the fight after Host migration.
Hotfix 34.0.4 (2023-10-24)
- Fixed the in-mission Resource Booster in endless Steel Path Void Fissure missions exceeding the max intended 2x when playing as Operator/Drifter.
- As announced in Hotfix 34.0.3, we disabled endless Steel Path Void Fissure missions as we worked on a fix. Now that it is live, we have re-enabled them to appear in the world state window!
- Related known issue: UI popup for Steel Essence may at times show the incorrect amount.
Hotfix 34.0.3 (2023-10-20)
- Steel Path Endless Fissures:
We have disabled Steel Path Fissure missions for Endless mission types (Survival, Defense, Interception, Disruption, and Excavation) due to an exploit. Our goal is to identify a fix for early next week, but in the meantime we have removed those missions from the Steel Path Fissure pool to prevent unintended behavior.
Steel Path Fissures will still be available in the Star Chart, just for non-Endless missions only.
Update 34.0 (2023-10-18)
- Added two new Reward Options to the Steel Path Circuit Reward Path: Rivens and Kuva!
- With Drifter Opportunity Intrinsics at Rank 9, you will be presented with reward options of a Veiled Riven or 20k Kuva in addition to the weekly Incarnon rotation for your Circuit Reward Path!
- Just like the Incarnon Geneses, the order you pick these rewards will determine what Rank you need to complete in the Circuit to earn them.
- Added VFX when toggling between the Normal and Steel Path modes in the Star Chart screen.
- Fixed Steel Path difficulty modifiers not applying to Void Angels.
- Fixed enemy armor indicators not working properly with Steel Path modifiers.
- Maximum armor is now determined as the highest amount of modified armor the damage controller has had, rather than limited to explicit changes to the base armor rating since Steel Path doesn't change the base armor.
- Fixed enemies spawned during the Steel Path Ropalolyst fight not having the Steel Path modifiers applied to them.
- Fixed a crash occurring during Helene (Saturn) mission on Steel Path.
- Fixed a rare shop rotation issue players could receive duplicate Steel Path Honors shop purchases.
- Fixed non-Duviri rewards being awarded after spawning Kaithe during The Steel Path Orowyrm fight.
- Fixed Steel Path Teshin transmissions playing when completing normal Zariman missions.
Hotfix 33.6.9 (2023-09-12)
- Fixed players who have not unlocked the Steel Path being able to join Steel Path missions when invited by Host from Dojo.
Hotfix 33.5.6 (2023-07-07)
- Fixed The Duviri Experience node not registering as complete after finishing The Duviri Paradox Quest, which was preventing the other Duviri nodes (Circuit and Lone Story) from being marked correctly. This led to the Steel Path not unlocking or completing for most players (since the intended flow of needing the normal nodes completed first was not being fulfilled).
- Since the other nodes were not registering as complete due to the above issue, in order to unlock Duviri on The Steel Path now, you may need to replay and complete The Circuit and Lone Story on their normal difficulty. A UI pop-up will occur to generally indicate if any of the normal nodes needs to be completed before The Steel Path can be unlocked for Duviri. An additional change that specifies exactly which node will be coming in the next update.
Hotfix 33.5.5 (2023-07-06)
- Fixed being able to choose and play the Duviri Steel Path nodes even if you haven’t completed the regular ones.
- If you have cleared all of the Duviri Steel Path nodes without the regular ones prior to this hotfix, you will have to do so again in the intended way (complete normal Duviri nodes and then the Steel Path nodes) to receive the Duviri Steel Path rewards.
Update 33.5 (2023-06-21)
- DUVIRI STEEL PATH TROPHIES & EMOTE
Complete the following conditions to earn an inbox message from Teshin with 25 Steel Essence, the Steel Path Duviri Emote, and the Steel Path Duviri Trophy.
- Complete a mission stage in the Steel Path Circuit.
- Complete a full Spiral in The Duviri Experience (ie. defeating the Orowyrm)
- Complete a full Spiral in The Lone Story (ie. defeating the Orowyrm)
Zariman Steel Path Trophy Fix
The introduction of Duviri Steel Path Trophies also fixes the issue of players not earning Zariman Steel Path trophies after completing all nodes (as they were not registering as complete), because Duviri was being counted as part of the Zariman region upon launch. Players who have completed the Zariman nodes prior to this update will now also receive their Steel Path rewards upon login.
- Additions:
- Added “The Steel Path” option to the Simulacrum enemy settings. When enabled, enemies will have an additional +250% Health, Armor, and Shields.
- Fixes:
- Fixed missing LOC that would appear when selecting a daily Steel Path mission while in Railjack navigation.
Update 33.0 (2023-04-26)
- DUVIRI ON THE STEEL PATH
Experience Duviri on an entirely new level with The Steel Path! For those unfamiliar with this path, it is a difficulty modifier for existing nodes in the Star Chart to test your strength against significantly more difficult enemies.
How to Unlock for Duviri:
If you do not already have The Steel Path available to you, players must complete all of the nodes in the Origin System’s Star Chart and then speak to Teshin in the Relays. Upon doing this, and completing the Duviri Paradox Quest, the Steel Path toggle will appear for the Duviri Region to enable/disable these mission variants.
Note: Duviri missions are not required to unlock the Steel Path, unlike the Empyrean Star Chart.
Duviri Steel Path Modifiers:
Difficulty scaling for Duviri is different from what you may be used to in the regular Star Chart, as it is quite unlike the rest of Warframe.
In the Duviri landscape, enemy level is increased by +20 but with no additional modifiers to Health, Shield, or Armor. The Orowyrm fight at the end of Spiral also has additional stages and mechanics for those who want to engage in a more challenging fight -- with extra rewards for your effort. Traveling Duviri on the Steel Path earns you additional Intrinsics upon defeating the Orowyrm (22 instead of the usual 15), as well as extra Pathos Clamps (15 instead of 10).
In the Undercroft, enemies have the default Steel Path modifiers of +100 enemy level, 250% Health, Shield and Armor.
These enemy modifiers are indicated upon hovering over the Steel Path toggle in the Duviri Navigation screen.
Seeing as Duviri exists beyond the confines of the Origin System, Acolytes do not spawn here. However, Steel Essence is still rewarded for each mode:
- The Circuit: Via the 9th Reward Tier (read The Circuit section below for full details)
- The Duviri Landscape: 5x Steel Essence rewarded for defeating the Orowyrm.
Note: The Steel Path Trophy and Emote for the Duviri Region will be coming in a later update. Thank you for your patience!
Update 32.3 (2023-02-15)
- The Steel Path Honors store now has a limit of 25 per week for each of the 10,000 Kuva and the Relic Pack offerings.
- We have made this change to Teshins store as it is an unlimited source of Kuva and Void Relics in-game. We took a careful look at Steel Path and decided this would be the best method to ensure a small handful of players couldn’t buy absurdly large quantities of these resources at once, without making changes that would affect all Players on the Steel Path.
- Vendors with weekly offerings (such as Teshin) will now reset those items on Monday at 0:00 UTC/7:00 PM ET to be in sync with all the other reset timers.
- Teshin was set to time of purchase + one week, but will now reset on Monday at 0:00 UTC/7:00 PM ET.
- Fixed Acolyte spawns stopping indefinitely in the Steel Path if a Host Migration happens at the same moment one spawns or while one is alive.
- Fixed players getting duplicate Inbox messages when they complete an area of the Map on Steel Path mode, if they had already finished that area before.
Hotfix 32.2.4 (2022-12-07)
- Fixed swapping between Railjack mode in the Star Chart causing UI issues with the Steel Path toggle.
Update 32.2 (2022-11-30)
- Fixed issues of players not being invited to unlock the Steel Path when talking to Teshin in a Relay.
Update 32.1 (2022-11-02)
- Hotdropped fix from last week: Fixed a case where purchasing both the Riven Cipher from Teshin and the Archon Shard from Chipper in the same week caused them to be unable to be purchased again on the reset. As reported here: https://forums.warframe.com/topic/1328361-weekly-veiled-riven-cipherweekly-archon-shard-not-available-fixed/
- Fixed Steel Path Void Fissures being visible while not in Steel Path Void Fissure missions, and vice versa.
- Fixed the option to speak to Teshin about the Steel Path missing after unlocking it.
Update 32.0 (2022-09-07)
- New Steel Path Missions: Void Fissures
While evaluating AoE, we found another angle of consideration: mission design. Specifically Fissure missions where AoE lethality is common and problematic. For each new Prime Access, we ask players to revisit these lower level missions to open Relics - in Lith missions it can be difficult to even earn Reactant if you kill too quickly! Which leads us to the following addition of Steel Path Void Fissure Missions.
If you are an experienced Warframe player, you are extremely familiar with the Void Fissure mission flow: Select Relic and blitz through enemies to crack it. It is obvious that where Void Fissure missions are, they are far too easy and can be completed with little to no friction (looking at you Lith). Ultimately, this makes the Prime content not as engaging as it could be, while also leaving new players behind in the dust as the experienced rip through enemies before they can get to them.
The solution: Steel Path Void Fissure missions.
When enabling Steel Path in Navigation, Void Fissure missions in the World State Window will now have the usual Steel Path flare apply (Acolytes, difficulty modifiers, etc.). To make it worth your while, 1 x Steel Essence is also awarded for every Relic you crack.
- FIXES:
- Fixed Steel Path Excavators spawning at level 1 while enemies are level 135. This was a UI bug only, health scaling was working as intended.
Hotfix 31.5.8 (2022-05-11)
- Fixed Zariman Steel Path missions not being considered completed on the Star Chart when played from the Chrysalith.
Hotfix 31.5.5 (2022-05-03)
- Fixed case where Focus points were being consumed to purchase Teshin’s 10,000 x Kuva Steel Path Honors.
- This also prevented you from making the purchase if you didn’t have the right kind of Focus points. A script will be run to refund Focus points for anyone who purchased Kuva from Teshin between the launch of the Angels of the Zariman update and this hotfix.
Hotfix 31.5.4 (2022-05-02)
- Fixed the Chrysalith node not being marked as Complete at the conclusion of the Angels of the Zariman quest.
- This essentially fixes not being able to select the Zariman's missions on the Steel Path mode from Navigation.
- Fixed the Steel Path reward not triggering because of the Dormizone counting as a mission node for this region.
- If you already completed all Steel Path mission nodes before this fix, we’ll be running a script to repair this for you. Please be patient. We will announce when this repair is completed.
- Fixed issue with how the Steel Path Zariman emote icon appeared.
Hotfix 31.1.3 (2022-02-15)
- Added Steel Path weekly leaderboards.
- To view, open pause menu > Profile > Leaderboards and select from the weekly missions list to now view both the ‘Origin System (Normal)’ and ‘The Steel Path’ Leaderboards.
Update 31.0 (2021-12-15)
- Fixed Steel Path Hijack escort object having normal level Health.
- Fixed Junction Specter being of normal level when attempting to complete it in Steel Path.
Update 30.9 (2021-11-11)
- Fixed certain scenarios where Acolytes would spawn in Steel Path when you’re AFK.
- Fixed Steel Path Incursions on Disruption nodes having incorrect completion requirements (1 Conduit complete versus the intentional 4).
- Fixed MR0 players being able to access Steel Path incursions.
- Players cannot access the Steel Path incursions until they have unlocked the Steel Path, meaning taxiing is no longer an option for them.
Hotfix 30.7.6 (2021-09-23)
- Fixed units that are not ‘part’ of a Steel Path mission not having proper level scaling (i.e Teralysts, Lures, Vomvalysts).
Hotfix 30.5.5 (2021-07-29)
- Steel Path Change + Exploit Fixes:
For non-endless missions, most notably Sabotage, a max of 3 Acolytes will spawn and their levels will incrementally increase with every new Acolyte spawn.
- This change addresses and fixes the AFK Acolyte spawning exploit within Steel Path Sabotage missions.
- Fixed the Steel Essence 5 minute despawn timer not functioning after you’ve moved a certain distance away.
Hotfix 30.5.3 (2021-07-09)
- Fixed 50k Kuva not appearing in Teshin's Steel Path Honors offerings.
Update 30.5 (2021-07-06)
- NEW STEEL PATH HONORS
Teshin has expanded his Steel Path Honors!
- Veiled Riven Cipher (one a week)
- This cipher can be consumed to identify the selected Veiled Riven to bypass its Challenge.
- Replaces Transmute/Cycle button in Mod Segment when a Veiled Riven is selected.
- This cipher can be consumed to identify the selected Veiled Riven to bypass its Challenge.
- New Shotgun Mod - Counterbalance
- -60% Weapon Recoil
- Noggle Statue - Teshin
- Orokin Tea Set (Decoration)
- This Orokin Antique once belonged to a powerful Dax.
- In Action Glyphs
- Gauss in Action
- Grendel in Action
- Xaku in Action
- Protea in Action
- Primary Arcane Adapter (see MELEE / PRIMARY BALANCE CHANGES below)
- Fuses with a Primary weapon to unlock the Arcane Slot.
- STEEL PATH access is required to see this Arcane Slot in your Modding Screen as not to confuse new players.
- Secondary Arcane Adapter (see MELEE / PRIMARY BALANCE CHANGES below)
- Fuses with a Secondary weapon to unlock the Arcane Slot.
- STEEL PATH access is required to see this Arcane Slot in your Modding Screen as not to confuse new players.
- STEEL PATH & LOOT CHANGES
In the Deimos Arcana update, we made several changes to the Steel Path and the acquisition of Steel Essence. Our stated goals were to move away from long endurance missions as the most efficient way to collect Steel Essence, while also reducing randomness. After observing player trends, a loot strategy involving both of these elements has come up once again, making regular unoptimized Steel Path play feel less worthwhile.
With the number of new Steel Path rewards being introduced in this update, we wanted to address those strategies, while also bringing up the lower average. We hope these changes reinforce one of this update’s main themes - you should be able to play the game however you want, without feeling forced into prevalent strategies.
- Acolytes will now spawn more frequently during Steel Path missions, resulting in more Steel Essence being dropped overall!
- Steel Path Incursions will each offer a reward of 5 Steel Essence, increased from 3.
- Steel Essence will now remain on the ground for 5 minutes before disappearing. If the UI marker is blinking, be sure to get it before it’s gone!
- For consistency, Vitus Essence follows the same rules and will remain on the ground for 5 minutes before disappearing.
- Acolytes will now be teleported to a safe location if pulled into water. This fixes Itzal’s Cosmic Crush pulling Acolytes into water volumes where they instantly died.
- Fixed Acolyte spawns becoming extremely slow or stopping altogether in specific Steel Path mission types - most commonly reproduced in Disruption or Survival.
Acolytes will now drop 1 of 6 New Arcanes on death!
PRIMARY MERCILESS
On Kill:
+30% Damage for 4s. Stacks up to 12x.
+30% Reload Speed
+100% Ammo Max
PRIMARY DEADHEAD
On Headshot Kill:
120% Damage for 24s. Stacks up to 3x.
+30% to Headshot Multiplier.
-50% Weapon Recoil
PRIMARY DEXTERITY
On Melee Kill:
+60% Damage for 20s. Stacks up to 6x.
+60% Holster Speed.
+7.5s Combo Duration.
SECONDARY MERCILESS
On Kill:
+30% Damage for 4s. Stacks up to 12x.
+30% Reload Speed
+100% Ammo Max
SECONDARY DEADHEAD
On Headshot Kill:
120% Damage for 24s. Stacks up to 3x.
+30% to Headshot Multiplier.
-50% Weapon Recoil
SECONDARY DEXTERITY
On Melee Kill:
+60% Damage for 20s. Stacks up to 6x.
+60% Holster Speed.
+7.5s Combo Duration.
Update 30.3 (2021-05-25)
- Fixed switching to Steel Path mode in the Star Chart causing the UI to swift and overlap with other UI elements while using a controller.
Hotfix 30.1.1 (2021-05-05)
- Teshin’s weekly item is now placed at the beginning of his "Steel Path Honours" list.
Update 30.0 (2021-04-13)
- Acolytes will no longer spawn underwater in Submersible Steel Path missions due to the water killing them instantly. They haven’t learned to swim yet.
- Fixed scenario where you could force the Acolytes to spawn in a Cambion Drift Steel Path mission at level 30 instead of the intended Steel Path level 100+.
Hotfix 29.10.5 (2021-03-24)
- Fixed Acolytes not spawning in Uranus Steel Path missions.
Hotfix 29.5.5 (2020-11-27)
- Fixed Steel Path Incursion (Daily Alerts) nodes matchmaking with players who are doing the base version of that node and vice versa (if those nodes were unlocked).
- This could lead to a situation where you thought you were playing the Incursion for +3 steel essence, but wouldn’t get that extra reward at mission end.
Hotfix 29.5.2 (2020-11-20)
- Missed 29.5.0 Note + Script
- In Update 29.5 Deimos: Arcana, we increased the reward for completing a Planet on the Steel Path to 25 Steel Essence. This Update will give an Inbox to everyone who had completed a Planet on The Steel Path at the old rate of 2 Steel Essence per Planet and reward them the difference for each Planet completed! Eligible players will have this automatically on login.
Update 29.5 (2020-11-19)
- THE STEEL PATH: ACOLYTES JOIN THE BATTLE & MORE!
The Steel Path provides Tenno with two things: a more difficult journey on the Star Chart, and a new economy with Steel Essence to get some gear.
We have decided to revisit the Steel Essence acquisition because at present time, people feel forced to play extremely long macro-based runs to optimize their runs. We would rather try something else.
Introducing: Acolyte Minibosses & Steel Path Incursions (Daily Alerts)!
- Every day, five Steel Path missions will be chosen randomly, and completing them will award 3 Steel Essence per Incursion. Furthermore, this will unlock the node, even if you have not reached that part of the Steel Path yet! This should help improve the matchmaking situation, among other things.
- NOTE: Steel Path Incursions will appear in the Alert section of the World State Window when you are set to Steel Path mode.
- As you play in any Steel Path mission, Acolytes will spawn and attack - defeating the Acolyte grants a guaranteed drop of 2 Steel Essence. Beware! If you get downed by an Acolyte, they'll escape and you won’t receive any Steel Essence!
- The Steel Path Acolytes now have received the same Status Effect eligibility treatment that Liches received in Update 27.3 earlier this year. This means we have slightly increased their health (scaled by squad size) as the Status Effect eligibility makes them easier to kill.
- Reduced the Melee attack damage on both Misery and Malice to avoid the more reported 1HKOs.
- In essence (ha), there is virtually no RNG with Steel Essence anymore. Daily Incursions guarantee 3 per Alert, and Acolytes will always appear in regular missions (Endlessly in Endless missions.). The time at which they choose to appear may be a bit random, but if you kill mobs, they will come!
- Please note, Acolytes won't spawn in Archwing missions on the Steel Path.
- Teshin’s Steel Path Honors will now have a Weekly item for you to purchase! There are 8 items total, meaning that every 8 weeks the store will reset and allow you purchase anew. Look forward to things like an Umbra Forma Blueprint, Shotgun Riven Mod, and more!
STEEL PATH FEEDBACK THREAD: https://forums.warframe.com/topic/1236094-deimos-arcana-steel-path-changes-megathread/
Update 29.0 (2020-08-25)
- Fixed Steel Path Junction Specters missing their additional Health.
Update 28.3 (2020-08-12)
- The Steel Path Changes
Resource Drop Chance Boosters now apply to Steel Essence and Riven Sliver drops within Steel Path missions.
To confirm player theories and clarify, previous to this Hotfix Resource Drop Chance Boosters did not affect Steel Essence or Riven Sliver drops in The Steel Path. It was not our intention to hide or subvert that information in game, and we should have clarified more quickly that this was the case.
Saying this doesn’t change what appears to be the broader issue, which is concerns with Steel Essence drop rates. We are still gathering data on acquisition rates - but ultimately we are all hands on deck working to make Heart of Deimos the best it can be for August 25th. As of this Hotfix, any Tenno who have already walked The Steel Path will receive a Resource Drop Chance Booster.
This Hotfix ensures that Resource Drop Chance Boosters work within The Steel Path for Riven Slivers and Steel Essence. They were initially turned off to ensure the inherent Steel Path Resource Drop Chance Booster worked as intended. Like the initial Arcane Marketplace in Scarlet Spear, we wanted to ensure the automatic ‘100% Steel Path Resource Drop Chance Booster’ didn’t unintentionally scale for Resources specific to the Steel Path (Riven Slivers and Steel Essence). This unfortunately also affected player obtained reward Resource Drop Chance Boosters.
Thank you all for the feedback so far on The Steel Path, it helps to shape our knowledge and decisions moving forward.
- Fixes
- Fixed inability to start any previously unlocked Steel Path nodes if there is an active Quest mission on that node.
- Fixed some script errors related to The Steel Path.
Update 28.2 (2020-07-14)
- The Trio Orbit Ephemera and Crania Ephemera have been added to Teshin’s Honors as new Steel Path rewards.
- These new Ephemeras are available for a Steel Essence price respective to their prestige. The Crania Ephemera is for the truly worthy and those who have shown no fear on the Steel Path.
- Fixed an issue with protective measures in The Steel Path mode being unoptimized (any accounts impacted have been cleared for Trading).
Hotfix 28.1.1 (2020-07-09)
- The Steel Path toggle in the Navigation screen will now pulse to draw attention for those who question how to access The Steel Path after talking to Teshin. Completing 1 Steel Path mission will disable the pulse.
- Fixes towards a crash that could occur in The Steel Path Plains Bounty.
- Fixed Air Support Charges and Archgun Deployer not maintaining their normal Cooldown timers.
Update 28.1 (2020-07-08)
- Introduced.