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The following article/section contains spoilers. Please complete Whispers in the Walls before continuing.
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The following article/section is conjecture. Content is subjected to change/removal as the game progresses. Please do not use this article for critical in-game information.

The Murmur is a enemy Faction encountered in the Albrecht's Laboratories tileset. Murmur are first introduced during the Whispers in the Walls quest.

Known by many names, they are the hands, feet and eyes of the Man in the Wall[1], but it remains unclear whether or not the "Man in the Wall" is part of the Murmur itself. The Murmur is currently attempting to break through Albrecht's Laboratories and into the Origin System - something the TennoIcon Tenno will need to stop at all costs. Among their ranks there are also incorporated rogue and malfunctioned Necramechs.

The Murmur, and their Necramech allies take increased damage from DmgElectricitySmall64 Electricity and DmgRadiationSmall64 Radiation. They are resistant to DmgViralSmall64 Viral.

Overview[]

Murmur land

The Great Indifference; the eldritch territory of the Murmur.

Created from Void energy by the Man in the Wall, the Murmur are an eldritch threat. They appear to be stone-like geometric constructs with human-like limbs. and possess the unique ability to combine together into larger entities, such as The Fragmented.

Cut from the Indifference itself, split apart, dismembered, and then put back together into freakishly new forms. The more fragmented the Murmur are, the more mindless they become, only being able to display sufficient amounts of lucidity when fused together into larger, more monstrous forms.

The Murmur naturally resides within the Great Indifference,[2] an upside-down, Void-based environment that resembles numerous interconnected megalith structures, covered in barren sand and cliff-like outcroppings. Whether this is the being of the Man in the Wall itself, or a different location located in the Void, is unknown.

Additionally, these characteristics can also be seen in locations that have been invaded by the Murmur; an ever-present reminder of their corrupting influence.

Lore & History[]

Arrival[]

Due to Ballas's attempt to transport himself and his IconNarmer Narmer cult to Tau, the Man in the Wall's attention has been shifted once again to the Origin System. As a result, the Murmur have been unleashed upon the now-unsealed subterranean Laboratories of Albrecht Entrati.[3]

The Kalymos Sequence has been activated. Unless the Sleeper is awoken, Albrecht's legacy will fall. All that can be done now is to await the Chosen Operator.

The Kalymos Sequence[]

Following the activation of the Kalymos Sequence, Loid sends for the Tenno, as the Murmur have now attempted to break through Albrecht’s labs and into the Origin System.

Missions[]

Photo-4
“It's taking longer than I calculated.”
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Enemies[]

The Murmur forces mainly consist of various humanoid arms and legs that aimlessly crawl and trudge along the environment.

While exploring Albrecht Laboratories, the Murmur will often be seen crawling out of stone-like fissures that appear from the floor.

Fragments[]

The rank-and-file of the Indifference's forces. These units mainly appear as Void-like humanoid limbs fused to slabs of calcified stone.

HurlingFragment
Main article: Hurling Fragment
Clings to the cliffs and walls, hurling masonry on anything unfortunate enough to be traveling below.

LumberingFragment
Main article: Lumbering Fragment
These sundered limbs have only partly fused. Lumbering, mindless horror is the result.

ShufflingFragment
Main article: Shuffling Fragment
In its calcified chaos, the Indifference is disjointed even from itself.

RupturingFragment
Main article: Rupturing Fragment
This lumbering fragment, unconcerned with self-preservation, is liable to rupture violently when in proximity to its target.

Constructs[]

Hardier Murmur units that appear as abstract composites formed from bundles of calcified stone and hands.

Gruzzling
Main article: Gruzzling
These greedy little Murmur tricksters love to steal Conduit Dockets and other coveted items from Albrecht's labs.

TheAnatomizer
Main article: The Anatomizer
A vortex of clinical destruction, it hurls explosive charges, intent upon dismembering opponents as it was itself dismembered.

TheHollowVein
Main article: The Hollow Vein
Albrecht Entrati was unsure whether this awkward composite was the result of the Indifference’s incomplete understanding of human anatomy, or an attempt at creative rearrangement thereof.

TheSeveredWarden
Main article: The Severed Warden
Brutally cut from the Indifference in order to protect the greater whole, its three hands bestow the Void’s twisted blessing upon its allies, so long as they remain attached.

Utility[]

Rogue Necramechs[]

For Cambion Drift enemy Necramech, see Necramech (Enemy).

Originally designed to defend Albrecht’s Laboratories from outsiders, these Necramechs have gone rogue and will attempt to destroy any interlopers who cross their path. While not strictly of the Murmur, they have long since malfunctioned and now fight alongside the very threats they were meant to battle against.

RogueArcocanid
Main article: Rogue Arcocanid
An experimental melee Necramech, a variant on the Tombjockey class, built for Albrecht Entrati by his son-in-law. It now fights alongside the very Murmur foes it was meant to repel.

Bonewidow
Main article: Rogue Bonewidow

RogueCulverin
Main article: Rogue Culverin
An experimental Necramech, optimized for ranged combat, built for Albrecht Entrati by his son-in-law. It now fights alongside the very Murmur foes it was meant to repel.

Voidrig
Main article: Rogue Voidrig
A robust, if primitive, war-engine initially developed by Albrecht Entrati’s son-in-law to fight in the Old War and now repurposed as a laboratory guardian. Confused as to who its true master is, it now sides with the Murmur, contradicting its original precepts.

Bosses[]

Whispers[]

Main article: Whisper

Whispers are Void-born doppelgängers that mimic the appearance of whoever unbound them from their tomes. When slaying and banishing them back into their books, the Whispers may sometimes drop a page containing Albrecht's Notes.

DoppelgangerAvatar
Main article: Mocking Whisper
This mocking phantom emerges to persecute the one who unwisely looked into its book, cutting deeply with hatred and blows alike. The book it arose from is its one vulnerability.

DoppelgangerAvatar
Main article: Scathing Whisper
Looking too deeply into Albrecht's lost grimoires may cause a void-born duplicate to appear, seething with contempt for the one who let it loose and hurling its wrath from afar. It cannot be banished until the book that gave rise to it is destroyed.

The Fragmented[]

Main article: The Fragmented
TheFragmentedSuzerain

The Fragmented Suzerain

On the rare occasions when Murmur fragments assemble themselves into a whole, the result is a monstrous and potent entity. It may manifest into three different forms, the Suzerain, Zelator and Anchorite, with a fourth form, the 'Fragmented One', being the most formidable of all. Together, as heralds of the Indifference, they tether down the Strands of Khra which their bizarre master must travel.

Larger, more monstrous constructs that are created from smaller Murmur Fragments, the Fragmented are monstrous entities formed to take on the role as heralds of the Indifference.

Trivia[]

  • A murmur is soft, indistinct sound made by someone speaking quietly or at a distance.
  • Mur, from Latin mūrus, is a word meaning "wall" in several indo-european languages, so technically this faction's name could be translated to English as "WallWall", which can be a direct reference to the Man in the Wall.
  • The Murmur bear a significant resemblance to the Man in the Wall, as the segments that make up their bodies display a similar shape to the Man's crown-like head.
  • The Murmur were first revealed during TennoCon 2023.
  • Murmur fragments and constructs feature metallic limbs similar to the Void-contaminated structures and Void Angels found aboard the Zariman. Considering Teshin mentioned Void Angels being servants of The Man in the Wall[4], this showed a connection between them.

Gallery[]

Patch History[]

Update 35.5 (2024-03-27)

NEW ENEMY: GRUZZLING

Greedy creatures born from The Indifference, these little Murmur tricksters love to steal Conduit Dockets and other coveted items from Albrecht's Laboratory.

In the new Deimos Node, Armatus (Disruption), the Gruzzlings can carry around the Dockets necessary to activate the Conduits.

In any other Deimos/Albrecht’s Laboratory missions (including Netracells), these avaricious beings contain within them one of the following:

  • 3x Entrati Lanthorns
  • 1x Echo Voca
  • 1x Common Entrati Melee Arcane:
    • Melee Retaliation
    • Melee Fortification
    • Melee Exposure
    • Melee Influence
    • Melee Animosity
    • Melee Vortex
ALBRECHT’S LABORATORIES CHANGES
  • Added new animations to Murmur faction enemies so that they react to Limbo’s Stasis, Rhino’s Stomp, and Mag’s Crush abilities.
  • Rebalanced The Hollow Vein and The Anatomizer to be less of a bullet sponge, and made The Anatomizer pose more of a threat in missions.
    • Reduced the total health values of these foes to make them easier to take out, especially for Eximus variants. Their large health pool was in place to help their survivability since they have no Shields or Armor, but the result was a little too tanky for our liking.
    • Increased the attack frequency and grenade area of effect for The Anatomizer to make it a more active presence in battle. Also slightly increased the range at which it will engage with players.
    • Also fixed Anatomizer being self-staggered by their own grenades.
    • Fixed The Hollow Vein’s beam attack damage being tied to frame rate (damage per frame).
      • The higher the frame rate, the more damage it dealt. So we’ve decoupled it from frame rate and given it a defined tick rate to prevent this from happening.
  • The Hollow Vein is now vulnerable to Warframe abilities, staggers, and knockdowns.
    • This enemy is already fairly strong and the resistances it had were mostly invisible to players, which made it even more difficult to deal with.
  • Rogue Bonewidows can now be spawned into Albrecht’s Laboratories by Rogue Culverins. Meaning, there is now a 50/50 chance that either a Rogue Voidrig or Bonewidow spawns (and an additional chance for them to be Eximus units as well).
    • Enemy Bonewidows have also been reworked!
  • Fixed Murmur faction enemies who could not be disarmed not taking damage from Disarming abilities (ex: Loki’s Radial Disarm).
  • Fixed the Anatomizer being able to be disarmed (ex: Loki’s Radial Disarm).
    • Since the Anatomizer only has a ranged attack, when it is disarmed it has no way to melee attack as a fallback, so it is no longer affected by disarming abilities/attacks.
  • Fixed Mocking/Scathing Whisper getting killed along with the rest of the enemies when the alert level hits 0% in Netracell missions.
  • Fixed Lumbering and Shuffling Fragments never ending up in Grendel’s belly and instead completely despawning when Feast is cast on them.
    • This was caused by a lack of recovery animations on these enemies, which we have now added! With that, they can also now be properly Regurgitated.
    • Known issue: They do not have any velocity to them when Regurgitated and will spawn back on top of Grendel when cast.
  • Fixed Mocking/Scathing Whisper stretching weirdly in reaction to Warframe abilities.
  • Fixed Rogue Culverins not firing at players while readjusting positioning.
Melee Finisher Improvements
  • Added new unique Mercy Finishers to the Hollow Vein, Severed Warden, The Anatomizer, Lumbering Fragment, and Shuffling Fragment enemies! Each with their own custom animations to really stick it to the Murmur in style.
    • The context action to perform a Finisher on the airborn Murmur enemies (The Anatomizer and The Severed Warden) are not anchored to their bodies and will instead appear on the HUD when you are within radius of them. This is an experimental approach into finding ways to include Finishers on other airborne enemies in the future.
GENERAL FIXES
  • Fixed Status Effect VFX floating below The Severed Warden instead of on its body.

Hotfix 35.0.7 (2024-01-09)

  • Improved spawn rates of The Anatomizer and The Severed Warden enemies in Alchemy Bounties. Particularly to address the issue of being unable to complete the “Kill X Flying Enemies” Bounty Challenge.
  • Fixed cases where Rogue Voidrigs would not spawn/be marked on the map.
    • With this fix, the “Kill 2 Rogue Voidrigs” Bounty Challenge has been re-enabled! It was disabled in Hotfix #2, as the above issue was preventing Bounties from being completed.
  • Fixed case where Rogue Voidrigs would suddenly teleport to a different location after being spawned by a Rogue Culverin.
  • Fixed Rogue Culverins’ animations popping while spawning a Rogue Voidrig.

Hotfix 35.0.5 (2023-12-21)

  • Fixed a crash related to Rogue Culverins using Necramech consoles.
  • Fixed a crash related to The Severed Warden.

Hotfix 35.0.4 (2023-12-20)

  • Adjusted Rogue Culverin weak point explosion to scale with level and do less damage to players.
  • Fixed Murmur Spawners leaving behind an incredibly bright light in Albrecht’s Laboratories missions.
  • Fixed Hydroid’s Tentacle Swarm throwing Murmur enemies into the air instead of grabbing them.
  • Fixed animation warping for Rogue Culverins when interacting with consoles.

Hotfix 35.0.3 (2023-12-18)

  • Made adjustments to the Rogue Culverin’s recovery animations.
  • Made adjustments to the Lumbering Fragment’s animations.
  • Updated Rogue Culverin sound effects timing to better match animation.
  • Fixed being unable to pull in Murmur enemies with Sevagoth’s Shadow’s Embrace.
  • Fixed Rogue Necramechs in Albrecht’s Laboratories not having their intended Machinery health resistances.
  • Fixed Rogue Necramechs missing their recovery animations after being ragdolled.
  • Fixed a script error related to Murmur spawners.

Hotfix 35.0.1 (2023-12-13)

  • Made slight adjustments to The Hollow Vein’s animation.

Update 35.0 (2023-12-13)

  • Introduced.

References[]

  1. TennoCon 2023 Recap - Whispers in the Walls
  2. "The Murmur's envoy lurks somewhere within the Great Indifference. To find it, administer a visionary serum to our Vitreum scanners." - Fibonacci when fighting The Fragmented.
  3. 12_Kalymos.txt - Operator Report
  4. "If the Void Angels break through the Wall, their Master will be freed, Do not allow that to happen" -Teshin during Void Flood missions within the Undercroft
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