3 75 |
The Lost Cycle through and cast one of the three abilities originating from the Warframes that make up Xaku: Accuse, Gaze, and Deny. Introduced in Update 29.0 (2020-08-25) |
| |||||
Info
- Heeding the voices within to harness their powers, Xaku selectively casts one of three abilities originating from the three fallen Warframes. Tapping the ability key freely cycles the selection wheel between the Accuse, Gaze, and Deny sub-abilities. Holding down the ability key (default 3 ) expends 75 energy to cast the selected power.
- Casting speed is affected by Casting Speed.
- Tap/hold cast can be inverted in the Settings menu.
- The Lost's cycle selection wheel appears above Xaku's ability icons. Each ability's duration timer is displayed below their associated sub-ability icons in the wheel.
- Channel the Void to access their lost components' unique powers:
- Distorting reality with Accuse, Xaku manifests a Void fissure at the targeted location on the aiming reticle over infinite range. Up to 5 / 6 / 7 / 8 enemies within 5 / 7 / 9 / 11 meters from the fissure become corrupted by Void energy for 4 / 8 / 12 / 16 seconds, stunning them in place then causing them to fight for Xaku and turn on their former allies.
- Xaku does not require Line of Sight to enemies to corrupt them with Accuse.
- While Accused enemies are briefly allied with Tenno, they can still be damaged by most sources and affected by some Warframe abilities.
- Exceptions include Mesa's Peacemaker and Grasp of Lohk's floating weapons.
- Accused enemies appear on the minimap as allied blue dots.
- The number of active Accused units is displayed as an icon beside Xaku's shield and health indicators.
- Accused enemies do count toward mission progression (e.g. Defense). They must be slain or their ability duration ended to progress.
- Can be recast while active if under the max targets cap. Recasting on new enemies adds them to the existing number of Accused units up to the cap. Each new Accused unit has its own separate full ability duration.
- Cannot be recast while at max targets count.
- Casting Accuse is a full-body animation that restricts movement and other actions.
- Xaku's shoulder and arm pieces visually detach and return to position, as Xaku reaches out with their right hand sending the right side pieces into the Void fissure forming at the targeted location. As the Void fissure forms, Void lightning strikes nearby enemies as the ability's area radius becomes briefly visible then fades with the breach's closing, while Xaku's pieces return to their positions on their body.
- Enemies affected by Accuse glow with an upward stream of Void energy that resembles the Vengeful Trickster Ephemera, as well as emitting a Void energy cloud around the shoulders.
- Enemy armor and shields are fully removed at 200% Ability Strength. With one Corrosive Projection, armor will be fully stripped at 164% Ability Strength.
- Shield strip removes a percentage of the current maximum value. Armor strip, however, is a percentage of an enemy's total.
- Enemy shields can still regenerate with natural shield regeneration (such as Armis Ulta, Kuva Liches, or Sisters of Parvos) or while affected by regeneration buffs (such as Shield Ospreys).
- Shield strip removes a percentage of the current maximum value. Armor strip, however, is a percentage of an enemy's total.
- While invulnerable, the Gazed target is still susceptible to Status Effects, with exception of the inability to proc Void status.
- Gaze defense reduction auras will stack with other defense reduction effects, but multiple Gaze auras do not stack with each other, whether from the same caster or from another Xaku in the squad.
- Enemies regain their reduced shields and armor once they move outside of Gaze's aura.
- If the enemy target dies before Gaze's entanglement fully takes effect, the casting energy cost is refunded to Xaku.
- If an enemy that has both shields and armor wanders into Gaze's aura, such as an Oxium Osprey, then shields will be prioritized over armor.
- While affected, the enemy target emits a radial aura visual effect and emits a Void energy cloud around the shoulders.
- Deny's Void damage benefits from Ability Strength, number of Grasp of Lohk's Void replicas, and The Vast Untime's Void damage vulnerability using the following expression:
- Total Void Damage = Void Damage × (1 + Ability Strength) × (Number of Void Replicas + 1) × Void Damage Vulnerability
- At ability rank 3 with a maxed Intensify equipped, stolen 6 Void replicas, against an enemy affected by The Vast Untime, Xaku will deal 4,000 × (1 + 0.3) × (6 + 1) × 1.5 = 54,600 Void damage.
- Deny's damage can be further amplified by Enemy Body Parts multipliers.
- Enemies with selective crowd control effect immunity such as the Battalyst and Conculyst are unaffected by Deny's aerial stasis.
- Ability Synergy:
- Xata's Whisper does not grant additional Void damage to The Lost's sub-abilities.
- Grasp of Lohk can disarm and steal the weapons of enemies affected by all sub-abilities of The Lost.
- Void replicas will not attack enemies corrupted by Accuse, unless affected by Radiation status effect or other faction modifier abilities (e.g. Chaos)
- Void replicas will not attack an enemy trapped by Gaze.
- Void replicas amplify Deny's damage, based on the number of stolen weapons hovering around Xaku.
- The Lost's sub-abilities interact with each other in various ways:
- Accuse can corrupt enemies into allies while they are lifted by Deny. However, it cannot corrupt a Gazed enemy target. Accused units will attack a Gazed enemy target, storing damage to inflict to the victim once released from the Void tendrils.
- Gaze may be cast on an enemy affected by either Accuse or Deny. Gaze reduces the defenses of Accused units in range. Gazing an Accused unit creates an invulnerable decoy that draws enemy aggro until Accuse expires.
- Deny does not affect Accused units, but will contribute damage to Gazed enemy targets.
- The Vast Untime renders enemies 50% more vulnerable to Deny's beam and pauses all sub-abilities' ability duration timers while active.
- Each active sub-ability is a separate instance from Xaku. As such, the ability nullifying effects of special enemies (e.g. Nullifier Crewman) will not dispel The Lost's sub-abilities if only Xaku is affected.
Augment
- Main article: The Relentless Lost
The Relentless Lost is a Warframe Augment Mod for Xaku's The Lost that increases Ability Strength and Ability Efficiency for the ability, stacking up to three times but resets on casting the same sub-ability twice.
The Relentless LostTips & Tricks
- With one player using Corrosive Projection, 100% armor strip can be achieved at 164% Ability Strength.
- Cast Accuse on a nearby surface or the ground below you to quickly corrupt surrounding enemies to help fight alongside you, or cast on a group of enemies off in the distance to create a distraction when faced with ranged threats.
- Accused enemies are allied units to the Tenno, therefore their special auras (such as those of Shield Osprey, Ancient Healer, Eximus, etc) or abilities will be used to briefly benefit you and your team.
- Cast Accuse on or near a mission objective to enlist the enemy to defend them for you.
- Cast Gaze on up to two enemies to completely disable them for the duration, while emitting an aura that reduces the defenses of other enemies in range.
- All damage prevented by the Gazed target's invulnerability will be dealt in full when the ability ends.
- Gazed targets do not halt mission progression such as Defense waves, allowing your defense reduction auras to persist in an area until you release the targets.
- Gazed targets are still susceptible to status effects. Inflict Radiation procs to create an invulnerable distraction for nearby enemies.
- Cast on enemies in different locations to encompass a larger area with the defense reduction auras, or close to each other to stack the defense reduction on enemies within the overlapping auras if the modded amount is below 100% defense strip, a full armor strip otherwise can be achieved with approx. 200% ability strength.
- Gaze is cast within a cone centered on the aiming reticle. The closest enemy near the sides of the reticle will be automatically targeted by the ability.
- During an Interception mission, when an enemy is using a control console to regain control of the point, cast Gaze upon them. Doing so will keep the control console occupied without giving the enemy control of the tower.
- Continuously cast The Vast Untime to keep this enemy in stasis nearly indefinitely. If/when the tower is recaptured, to prevent conflict on the point, look at the suspended enemy and cast Gaze on them again to release them.
- Cast Deny against enemies packed in a tight line to maximize its effect.
- Deny's damage is greatly amplified by the number of stolen weapons from Grasp of Lohk. Steal and maintain a large amount of weapons to deal devastating damage with Deny's Void beam.
- Enemies lifted by Deny are made easy targets for headshots from your weapons.
- Activate The Vast Untime to freeze all sub-abilities' duration timers. Accused enemies will remain on your side, Gazed targets stay trapped and emit their auras, and Denied enemies stay lifted airborne for an extended period of time. Strike enemies hit by the Void blast with Deny's Void beam to deal increased damage. This ability also slows enemies, making them easier to keep inside of Gaze's aura radius.