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TheLostModx256 TheLost130xWhite
3
EnergyOrb75
The Lost

Cycle through and cast one of the three abilities originating from the Warframes that make up Xaku: Accuse, Gaze, and Deny.


Introduced in Update 29.0 (2020-08-25)

Strength: 5 / 6 / 7 / 8 (max targets)
Duration: 4 / 8 / 12 / 16 s
Range: 5 / 7 / 9 / 11 m
Misc:∞ (cast range)

Strength: 20 / 30 / 40 / 50 % (defense reduction)
Duration: 5 / 8 / 11 / 14 s
Range: 10 / 15 / 20 / 25 m (cast range)
? / ? / ? / 12 m (aura radius)
Misc:?° (cone angle)
2 (max targets)
100 % (reduction cap)

Strength: 1,000 / 2,000 / 3,000 / 4,000 (DmgVoidSmall64 Void damage)
Duration: 5 / 8 / 11 / 14 s
Range: ? / ? / ? / 40 m
Misc:? m (beam radius)
100 % (Sentient resistance reset on hit)

Info

  • Heeding the voices within to harness their powers, Xaku selectively casts one of three abilities originating from the three fallen Warframes. Tapping the ability key freely cycles the selection wheel between the Accuse, Gaze, and Deny sub-abilities. Holding down the ability key (default 3 ) expends EnergyOrb75 energy to cast the selected power.
    • Casting speed is affected by Casting Speed.
    • Tap/hold cast can be inverted in the Settings menu.
    • The Lost's cycle selection wheel appears above Xaku's ability icons. Each ability's duration timer is displayed below their associated sub-ability icons in the wheel.
  • Channel the Void to access their lost components' unique powers:

Accuse
  • Distorting reality with Accuse, Xaku manifests a Void fissure at the targeted location on the aiming reticle over infinite range. Up to AbilityStrengthBuff5 / 6 / 7 / 8 enemies within AbilityRangeBuff5 / 7 / 9 / 11 meters from the fissure become corrupted by Void energy for AbilityDurationBuff4 / 8 / 12 / 16 seconds, stunning them in place then causing them to fight for Xaku and turn on their former allies.
    • Xaku does not require Line of Sight to enemies to corrupt them with Accuse.
    • While Accused enemies are briefly allied with Tenno, they can still be damaged by most sources and affected by some Warframe abilities.
    • Accused enemies appear on the minimap as allied blue dots.
    • The number of active Accused units is displayed as an icon beside Xaku's shield and health indicators.
  • Accused enemies do count toward mission progression (e.g. Defense). They must be slain or their ability duration ended to progress.
  • Can be recast while active if under the max targets cap. Recasting on new enemies adds them to the existing number of Accused units up to the cap. Each new Accused unit has its own separate full ability duration.
    • Cannot be recast while at max targets count.
  • Casting Accuse is a full-body animation that restricts movement and other actions.
  • Xaku's shoulder and arm pieces visually detach and return to position, as Xaku reaches out with their right hand sending the right side pieces into the Void fissure forming at the targeted location. As the Void fissure forms, Void lightning strikes nearby enemies as the ability's area radius becomes briefly visible then fades with the breach's closing, while Xaku's pieces return to their positions on their body.
  • Enemies affected by Accuse glow with an upward stream of Void energy that resembles the Vengeful Trickster Ephemera, as well as emitting a Void energy cloud around the shoulders.

Gaze
  • Screeching in anguish with voices long lost, Xaku's Gaze freezes an enemy target within AbilityRangeBuff10 / 15 / 20 / 25 meters and a angle cone centered on the aiming reticle. Gazed target becomes entangled in Void tendrils, during which it is disabled, immobile, and Invulnerable to damage for AbilityDurationBuff5 / 8 / 11 / 14 seconds; while captive, the victim stores all damage prevented by its invulnerability and receives it in full when the ability expires. Gazed target also emits a defense reduction aura with a AbilityDurationBuff? / 8 / ? / 12 meter radius, which weakens other enemies' current maximum Shields and Armor by AbilityStrengthBuff20% / 30% / 40% / 50% while within range. Up to 2 Gazed targets may exist at once.
    • Defense reduction is capped at 100% at 200% Ability Strength.
    • While invulnerable, the Gazed target is still susceptible to Status Effects, with exception of the inability to proc DmgVoidSmall64 Void status.
    • Gaze defense reduction auras stack their effects with diminishing returns if overlapping on enemies, due to affecting the current amount of shields and armor (e.g. first Gaze reduces 50%, second Gaze reduces 50% of the new armor or shield total value)
    • Enemies regain their reduced shields and armor once they move outside of Gaze's aura.
    • If the enemy target dies before Gaze's entanglement fully takes effect, the casting energy cost is refunded to Xaku.
    • If an enemy that has both shields and armor wanders into Gaze's aura, such as an Oxium Osprey, then shields will be prioritized over armor.
  • Holding down the ability key (default 3 ) while aiming directly at a Gazed target releases the victim early, causing it to receive all accumulated damage prevented by its brief invulnerability.
  • Gazed enemies do not count towards mission progression.
  • Can be recast while active to entangle a new enemy, freeing the oldest affected enemy if cast at max number of targets.
  • Casting Gaze is a full-body animation that restricts movement and other actions.
  • Xaku's head, face, chest, shoulder and arm pieces visually detach, as Xaku screams into the air above while blob-like substances fly out from their torso. The enemy target is frozen in place as it becomes entangled in a mass of rapidly growing Void tendrils.
    • While affected, the enemy target emits a radial aura visual effect and emits a Void energy cloud around the shoulders.

  • Deny
  • Discharging a torrent of Void energy, Xaku unleashes a ray of piercing light toward the aiming reticle with infinite body Punch Through that travels up to AbilityRangeBuff? / 30 / ? / 40 meters away. Enemies struck directly or within a ? meters radius from the beam receive AbilityStrengthBuff1,000 / 2,000 / 3,000 / 4,000 DmgVoidSmall64 Void damage, reset damage resistances if used against Sentient faction, and become suspended in aerial stasis for AbilityDurationBuff5 / 8 / 11 / 14 seconds.
    • Deny's Void damage benefits from AbilityStrengthBuff Ability Strength, number of GraspofLohk130xWhite Grasp of Lohk's Void replicas, and TheVastUntime130xWhite The Vast Untime's Void damage vulnerability using the following expression:
      Total Void Damage = Void Damage × (1 + Ability Strength) × (Number of Void Replicas + 1) × Void Damage Vulnerability
      • At ability rank 3 with a maxed Mod TT 20px Intensify equipped, stolen 6 Void replicas, against an enemy affected by The Vast Untime, Xaku will deal 4,000 × (1 + 0.3) × (6 + 1) × 1.5 = 54,600 DmgVoidSmall64 Void damage.
      • Deny's damage can be further amplified by Enemy Body Parts multipliers.
    • Enemies with selective crowd control effect immunity such as the Battalyst and Conculyst are unaffected by Deny's aerial stasis.
  • Can be recast while active to strike new targets, or damage and refresh all effects on already affected enemies.
  • Casting Deny is an upper-body animation that allows reticle repositioning and movement, while restricting other actions.
  • Xaku's shoulder and arm pieces visually shiver then detach to hover above Xaku, as a beam of Void energy travels forward from Xaku's left hand, after which the pieces return to their positions.
  • Enemies affected by Deny are suspended in the air by an upward stream of Void energy that resembles the Lifted status effect.


    • Ability Synergy:
      • Xata'sWhisper130xWhite Xata's Whisper does not grant additional DmgVoidSmall64 Void damage to The Lost's sub-abilities.
      • GraspofLohk130xWhite Grasp of Lohk can disarm and steal the weapons of enemies affected by all sub-abilities of The Lost.
        • Void replicas will not attack enemies corrupted by Accuse, unless affected by DmgRadiationSmall64 Radiation status effect or other faction modifier abilities (e.g. Chaos130xWhite Chaos)
        • Void replicas will not attack an enemy trapped by Gaze.
        • Void replicas amplify Deny's damage, based on the number of stolen weapons hovering around Xaku.
      • The Lost's sub-abilities interact with each other in various ways:
        • Accuse can corrupt enemies into allies while they are lifted by Deny. However, it cannot corrupt a Gazed enemy target. Accused units will attack a Gazed enemy target, storing damage to inflict to the victim once released from the Void tendrils.
        • Gaze may be cast on an enemy affected by either Accuse or Deny. Gaze reduces the defenses of Accused units in range. Gazing an Accused unit creates an invulnerable decoy that draws enemy aggro until Accuse expires.
        • Deny does not affect Accused units, but will contribute damage to Gazed enemy targets.
      • TheVastUntime130xWhite The Vast Untime renders enemies 50% more vulnerable to Deny's beam and pauses all sub-abilities' ability duration timers while active.
    • Each active sub-ability is a separate instance from Xaku. As such, the ability nullifying effects of special enemies (e.g. Nullifier Crewman) will not dispel The Lost's sub-abilities if only Xaku is affected.

    Augment

    TheRelentlessLostMod
    Main article: The Relentless Lost

    The Relentless Lost is a Warframe Augment Mod for XakuIcon272 Xaku's TheLost130xWhite The Lost that increases Ability Strength and Ability Efficiency for the ability, stacking up to three times but resets on casting the same sub-ability twice.

    The Relentless Lost

    Tips & Tricks

    • With one player using Mod TT 20px Corrosive Projection, 100% armor strip can be achieved at 164% Ability Strength.
    • Cast Accuse on a nearby surface or the ground below you to quickly corrupt surrounding enemies to help fight alongside you, or cast on a group of enemies off in the distance to create a distraction when faced with ranged threats.
    • Accused enemies are allied units to the Tenno, therefore their special auras (such as those of Shield Osprey, Ancient Healer, Eximus, etc) or abilities will be used to briefly benefit you and your team.
    • Cast Accuse on or near a mission objective to enlist the enemy to defend them for you.
    • Cast Gaze on up to two enemies to completely disable them for the duration, while emitting an aura that reduces the defenses of other enemies in range.
      • All damage prevented by the Gazed target's invulnerability will be dealt in full when the ability ends.
      • Gazed targets do not halt mission progression such as Defense waves, allowing your defense reduction auras to persist in an area until you release the targets.
      • Gazed targets are still susceptible to status effects. Inflict DmgRadiationSmall64 Radiation procs to create an invulnerable distraction for nearby enemies.
      • Cast on enemies in different locations to encompass a larger area with the defense reduction auras, or close to each other to stack the defense reduction on enemies within the overlapping auras if the modded amount is below 100% defense strip, a full armor strip otherwise can be achieved with approx. 200% ability strength.
    • Gaze is cast within a cone centered on the aiming reticle. The closest enemy near the sides of the reticle will be automatically targeted by the ability.
    • During an Interception mission, when an enemy is using a control console to regain control of the point, cast Gaze upon them. Doing so will keep the control console occupied without giving the enemy control of the tower.
      • Continuously cast TheVastUntime130xWhite The Vast Untime to keep this enemy in stasis nearly indefinitely. If/when the tower is recaptured, to prevent conflict on the point, look at the suspended enemy and cast Gaze on them again to release them.
    • Cast Deny against enemies packed in a tight line to maximize its effect.
    • Deny's damage is greatly amplified by the number of stolen weapons from GraspofLohk130xWhite Grasp of Lohk. Steal and maintain a large amount of weapons to deal devastating damage with Deny's Void beam.
    • Enemies lifted by Deny are made easy targets for headshots from your weapons.
    • Activate TheVastUntime130xWhite The Vast Untime to freeze all sub-abilities' duration timers. Accused enemies will remain on your side, Gazed targets stay trapped and emit their auras, and Denied enemies stay lifted airborne for an extended period of time. Strike enemies hit by the Void blast with Deny's Void beam to deal increased damage. This ability also slows enemies, making them easier to keep inside of Gaze's aura radius.

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    See Also[]

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