The Fragmented are monstrous conglomerates of lesser Murmur Fragments that form powerful and formidable entities. As envoys of The Indifference, they are employed to sow chaos and tether down the mysterious Strands of Khra, the Void phenomenon associated with the very concept of causality, allowing their nightmarish master to travel across time.
The baseline bosses are known as the The Fragmented Suzerain, The Fragmented Anchorite, and The Fragmented Zelator, while the most powerful version is known as The Fragmented One. They are Assassination Bosses found on Effervo, Deimos, following the completion of Whispers in the Walls.
Behavior[]
The Fragmented have different types of special attacks depending on the variant that appears, but they all share a few basic attacks, followed with unique mechanics for each Fragmented. Multiple attacks will expose the Fragmented's headshot weakspots in the form of glowing teal spheres down its body, which will enhance all damage inflicted up by an additional Critical Hit tier (e.g. a yellow crit enhanced to an orange crit). Additionally, these weakspot counts as a headshot and will charge up any Incarnon weapons used to damage it.
Basic Attacks[]
Default attacks shared by all Fragmented.
Attack | Description | How to Counter | Dispels, Disables and Magnetic (TFO-only) |
---|---|---|---|
Arm Swipe | Swipes at any nearby Tenno in melee range. | Avoid getting close to the Fragmented. | ✓ |
Beam March | Projects four laser beams as a semi close-range move and marches forward. | The Fragmented will reveal its headshot weakspots in the form of glowing teal spheres. | ✓ |
Ground Slam | Rears up and slams the ground, sending out four lines of hands in an X-pattern. The hands have tracking and will linger on the field for a while, inflicting Stagger and Bleed. | During the charge-up, the Fragmented will reveal its headshot weakspots in the form of glowing teal spheres. | ✓ (Slam AoE) ✗ (Protruding Hands) |
Burrow & Tide Summon | Triggered during the second phase. Burrows underground and then launches itself into the air to bodyslam nearby Tenno. Additionally, summons a large swarm of Murmurs. | Look for a moving dust cloud to determine the Fragmented's position. | ✓ (Body Slam) |
Special Attacks[]
Attack | Description | How to Counter |
---|---|---|
Laser Blades & Flail | Creates two laser blades and spins them around, the lower blade rotating twice and the upper blade once. The boss then winds up a forward slamming flail that will inflict Knockdown. | When it creates the flail, it will expose its headshot weakness spots in the form of teal spheres. |
Siphon Shield & Knockback | Unleashes an arena-wide sphere that blocks incoming bullets and draws in nearby Fragments, before imploding and flinging away all enemies and players from the epicenter of the boss. | Move into the sphere to deal damage to the Fragmented. The boss will also reveal its headshot weakspot in the form of glowing teal spheres. |
Attack | Description | How to Counter |
---|---|---|
Rock Fling | The Zelator leans down and picks up bundles of stones and tosses them around the arena in omnidirectional arcs. Has a chance to deal Puncture damage. | Avoid getting close to the Fragmented. |
Seeking Missiles | Triggered during the second phase. The Zelator conjures a large swirling orb of energy that releases multiple smaller projectiles that curve around the area. Has a chance to deal Blast damage. | During the animation, the boss will reveal its headshot weakspot in the form of glowing teal spheres down its body. |
Attack | Description | How to Counter |
---|---|---|
Tower Eruption | The Anchorite moves to the middle of the arena and forms a spinning tower, conjuring energy geysers to erupt from the floor that inflicts Stagger. | |
Lock-on Beam | Summons a lock-on beam that targets all present Tenno. | If baited to hit the boss, it stuns them for a brief period, revealing its headshot weakspot in the form of glowing teal spheres. |
A unique boss that is a combination of the other three. Additionally, all attacks inflict Magnetic procs and can dispel buff-based abilities (i.e: Mesmer Skin but not Resonator), and will also disable player abilities for 3 seconds.
Attack | Description | How to Counter | Dispels, Disables and Magnetic |
---|---|---|---|
Laser Blades & Flail | Creates two laser blades and spins them around, the lower blade rotating twice and the upper blade once. The boss then winds up a forward slamming flail that will inflict Knockdown. | When it creates the flail, it will expose its headshot weakness spots in the form of teal spheres. | ✓ |
Tower Eruption | The boss moves to the middle of the arena and forms a spinning tower, conjuring energy geysers to erupt from the floor that inflicts Stagger. | ✓ | |
Lock-on Beam | Summons a lock-on beam that targets all present Tenno. | If baited to hit the boss, it stuns them for a brief period, revealing its headshot weakspot in the form of glowing teal spheres. | ✓ |
Siphon Shield & Knockback | Unleashes an arena-wide sphere that blocks incoming bullets and draws in nearby Fragments, before imploding and flinging away all enemies and players from the epicenter of the boss. | Move into the sphere to deal damage to the Fragmented. The boss will also reveal its headshot weakspot in the form of glowing teal spheres. | ✗ |
Rock Fling | The One leans down and picks up bundles of stones and tosses them around the arena in omnidirectional arcs. Has a chance to deal Puncture damage. | Avoid getting close to the Fragmented. | ✗ |
Seeking Missiles | Triggered during the second phase. The One conjures a large swirling orb of energy that releases multiple smaller projectiles that curve around the area. Has a chance to deal Blast damage. | During the animation, the boss will reveal its headshot weakspot in the form of glowing teal spheres down its body. | ✗ |
Cascading Fragmentation | A soft-enrage sequence that begins at the second phase. Applies all players with a unique debuff known as Cascading Fragmentation, which deals periodic damage and speeds up boss movement. Every 60 seconds the debuff will continuously increase by one stack until the Tenno or the boss is slain. | ✗ |
Strategy[]
Phase 1[]
Tenno must acquire Atropos Probes and inject their serums into Vitreum scanners to scan for nearby Murmur Eyes. Up to three Vitreum scanners can be active at a time (other than the first Vitreum scanner, where only one can be active), each taking a minute to reveal the Eyes, which can be accelerated by killing enemies in the marked yellow objective circle.
Enemies within 10 meters of an active Vitreum will halt its searching progress. Additionally, Hurling Fragments may sometimes cover revealed Eyes, preventing their collection and accelerating their disappearance. However, they can be destroyed to acquire the Eyes.
Collection area is changed once 8 eyes and 18 eyes are collected. Once 30 Eyes (or sometimes 45 on bounties) are collected, the location of The Fragmented will be revealed.
Phase 2[]
To fight The Fragmented, the entire squad must locate a marked Murmur Eye shrine and interact with it to begin the encounter. After interacting with the shrine, the Tenno must then fight off an encroaching swarm of Murmur Fragments in the form of The Fragmented Tide. Once the tide is broken, the remaining Fragments will fuse together into a Fragmented, usually in one of three forms: the Anchorite, Suzerain, or Zelator. Which of the three spawns is dependent on the tile that the mission has generated: a narrow canyon will spawn the Anchorite, a wide open canyon will spawn the Suzerain, and a cave will spawn the Zelator.
The boss has two health bars. On its second health bar it will begin using special attacks and Murmur reinforcements will appear.
The Fragmented One[]
There is an optional, but more challenging variant of the boss known as The Fragmented One, which can only be accessed by collecting 60 Murmur Eyes on The Steel Path. Upon starting the fight, there are a few special conditions that are activated:
- Fight level will be adjusted depending on how many players are present in the session. This will affect the level of the adds spawned.
- On solo session, enemy level is set to 225.
- On 2-player session, enemy level is set to 250.
- On 3-player session, enemy level is set to 275.
- On a full squad, enemy level is set to 300.
- Much like in Archon Hunts: Self-revives are disabled, Bleedout timer is reduced each time the Tenno has fallen down to a minimum of 5 seconds, Last Gasp's drain occurs 2 seconds earlier with each use, and the mission will fail upon the death of all players.
- Eximus variants of The Anatomizer, The Hollow Vein and The Severed Warden will continually spawn in.
Upon its defeat, in addition to its usual drops, the One will yield a single Steel Essence and a unique reward: the Manus Sumdali.
Summary[]
- Phase 1: Use Atropos Probe to activate Vitreums and collect 30/45/60 Murmur Eyes to spawn the boss.
- Phase 2: Face off against the Tide and The Fragmented boss.
Notes[]
- During certain attacks, a Fragmented may reveal their weak spots in the form of glowing cores in the middle of their body.
- Much like the Ropalolyst, defeating the Fragmented does not anger the (Shadow) Stalker, and therefore players will not be marked for killing it.
Trivia[]
- The lesser Murmur Fragments that make up the Fragmented consist of two Lumbering Fragments and four Shuffling Fragments.
- The Fragmented appearing in the Whispers in the Walls demo during Tennocon 2023 is named "The Fragmented One", yet appears and behaves like the Suzerain that appears in the final game.
- Currently, The Fragmented One is the only Steel Path-exclusive boss.
- A Suzerain is a term used to describe an overlord, usually of multiple vassal or tributary states.
- An Anchorite (ἀναχωρέω, anakhōréō, "I withdraw, retire," female: Anchoress) is a term used to describe a person that withdraws from secular society to pursue a prayer-oriented life, and are required to take an vow of stability of place, often a cell attached to churches.
- A Zelator is a term to describe a zealot, a person fanatical and uncompromising in their beliefs.
- The developers collectively refer to The Fragmented as "Octopedes" on occasion, and related in-game assets refer to them as such.
Gallery[]
Patch History[]
Hotfix 35.5.1 (2024-03-27)
- Fixed several script errors (notably while riding Merulina/controlling Necramech) in the Effervo, Assassination mission on Deimos.
Update 35.5 (2024-03-27)
- General Albrecht’s Laboratories Changes & Fixes:
- Yareli will now be automatically dismounted from Merulina when injecting Atropos Probe to the Vitreum scanners.
- Weapons will now be hidden during the animation to inject the Atropos Probe into the Vitreum scanner.
- Fixed Atropos Probe stands not updating their light from green to red if picked up by Yareli while riding on Merulina.
- Fixed Atropos Probes not appearing in Yareli’s hand for several seconds after if picked up while she’s riding on Merulina.
- Fixed being unable to throw Alchemy Amphors while riding Merulina.
Update 35.1 (2024-02-20)
- Vitreum scanning duration now scales according to squad size in the Effervo Assassination mission:
- Solo player: 30 seconds
- Two players: 27 seconds
- Three players: 24 seconds
- Full squad: 20 seconds (this was the original duration for all squad sizes prior to this change)
- Added an eyelid to the Vitreum that reacts based on its various scanning states.
- Fixed the maximum number of Vitreums that can be activated simultaneously in the Effervo Assassination mission not scaling based on Squad size if started from Sanctum Anatomica’s navigation.
- Fixed enemies continuing to spawn outside of The Fragmented’s arena (Effervo, Assassination node) after Host Migration.
- Fixed Murmur Eyes visually lingering after killing their Hurling Fragments with damage over time effects at the same time they expire.
- Made tweaks (pacing, repeat frequency, etc.) to the audio transmissions in the Deimos Assassination (Effervo) mission.
Hotfix 35.0.9 (2024-01-17)
- Tweaked the Vitreum seeking alarm sound FX duration in the Assassination, Effervo mission to match the pulsing VFX.
- Fixed the Operator’s head doing a 180 twist while placing an Atropos Prove into a Vitreum in the Assassination, Effervo mission.
Hotfix 35.0.7 (2024-01-09)
- Changed the required amount of players needed to start the Effervo boss fight from all squad members to half. This addresses feedback that the boss fight could take a long time to start (and potentially result in Host migrations) if players were off collecting Voca, resources, etc, instead of moving to the boss zone. Players outside of the zone will now be teleported into the arena once activated.
- Fixed the maximum number of Vitreums that can be activated simultaneously in the Assassination, Effervo mission not scaling based on Squad size.
- Fixed damage type icons appearing next to the “Vitreum Seeking” UI in the Assassination, Effervo mission instead of “A, B, C…” to indicate which Vitreum is active and where.
- Fixed Murmur Eyes not despawning after its timer has run out in the Assassination, Effervo mission.
Hotfix 35.0.5 (2023-12-21)
- Fixed various Abilities not respecting Boss immunity status on all Octopede bosses.
- Octopede bosses are now more in line with other enemy bosses.
Hotfix 35.0.4 (2023-12-20)
- The Fragmented Trio (Anchorite/Suzerain/Zelator) will now search out cloaked opponents if they sense a hiding enemy nearby, instead of just giving up.
- Now, these enemies will use their area-of-effect attacks to find you if they sense you're hidden nearby!
- Adjusted the Fragmented Trio's beam attack to better match its effects.
- Adjusted secret boss’s Cascading Fragmentation ability to deal more damage and scale more aggressively, but be triggered later in the fight.
- Fixed secret boss not dropping Stela.
- Fixed Titania still being able to float if Razorwing was disabled in secret boss fight.
- Fixed Steel Path Effervo Assassinate enemy level calculation to be more consistent.
- Fixed various crashes related to host migrations on Effervo (Deimos).
- Fixed The Murmur Assassination (Effervo) missions on Deimos not having session lock checkpoints. Now players will not be able to join your squad once the following objectives are complete in your missions:
- After the first Vitreum scanner is deployed on Effervo
- Fixed Vitreum scanner dispensers still rotating towards players when they are inactive.
Hotfix 35.0.3 (2023-12-18)
- Added markers to the rewards dropped from defeating The Fragmented Trio.
- Fixed Loki’s Irradiating Disarm causing several issues to the Fragmented enemies in the Whispers in the Walls Quest and the Effervo, Deimos mission.
- Fixed revives being reverted after Host Migration in a secret mission variant where they are disabled.
- Fixed boss in secret mission variant being named incorrectly for Clients after Host Migration.
- Fixed Mocking/Scathing Whispers being killed immediately upon spawning the Fragmented Trio on Effervo (Deimos).
- Fixed Xaku’s Grasp of Lohk not targeting The Fragmented Trio.
- Fixed a script error with The Fragmented Trio.
Update 35.0 (2023-12-13)
- Introduced.
The Murmur | |
---|---|
Fragments | Hurling Fragment • Lumbering Fragment • Rupturing Fragment • Shuffling Fragment |
Constructs | Gruzzling • The Anatomizer • The Hollow Vein • The Severed Warden |
Rogue Necramechs | Rogue Arcocanid • Rogue Bonewidow • Rogue Culverin • Rogue Voidrig |
Bosses | |
Whispers | Mocking Whisper • Scathing Whisper |
The Fragmented | Anchorite • Suzerain • Zelator • The One |