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“You're not supposed to be in here! You're going to ruin the surprise!”
The following article/section contains spoilers.

Enter the Kingdom of Duviri.
—Quest Description

The Duviri Paradox is an optional Quest, released in Update 33.0 (2023-04-26). Accessible as early as the completion of Vor's Prize, it follows the journey of the paradoxical Drifter in the kingdom of Duviri.

Synopsis[]

Trapped within the Void in an endless loop, the Drifter time and time again fails to escape Duviri as they are repeatedly sentenced to death by the time-resetting mad ruler Dominus Thrax, leading them a depressed and apathetic state, no longer remembering who they are. One day, following a strange sensation of being stabbed, a mysterious hand appears providing the Drifter with strange powers. The hand guides the Drifter to Teshin, an old wizened man, who explains that they have received aid from beyond the Void-made "walls" of their "prison" and gradually teaches them about the ways of the Tenno and the Warframes sent as aid.

Drifter acquires a piece of a toy figurine, after being momentarily transported aboard an abandoned derelict, through a "paradox;" and are led to Teshin who explains that gaining more pieces from the paradox is the key to escaping their prison. The Drifter sets forth to collect the remaining pieces, experiencing days from the "Duviri Tales" brought to life in the world around him - each day molding the world after the emotion Thrax felt at the time. With each obtained piece, the Drifter experiences a memory about the emotion of that day. Teshin tells the Drifter that these memories may belong to Thrax himself, who may be a Tenno from the Zariman, the derelict spaceship in the background of Duviri. In Teshin's history, this ship was lost traversing the Void and was recovered after the ordeal granted the Tenno mysterious powers of the Void. But here, the ship seems to be stranded instead.

Meanwhile, Dominus Thrax grows increasingly frustrated and eventually has Teshin tracked down and killed. Enraged, and finally feeling strong emotions again for the first time, the Drifter is able to possess an Orowyrm and raid Thrax's throne, claiming the final part of the figurine. Upon seeing that the figurine is one of Thrax, the Drifter realizes that they themselves were the Tenno that inadvertently created Duviri - a manifestation of their emotional trauma aboard the Zariman, based around a fictional storybook. The Drifter takes control for a brief moment to reset the world and resurrect Teshin, thereby giving back Thrax the throne.

No longer bound to Duviri, the Drifter can choose to leave to the Origin System to repay their assistance. Teshin warns that if they do leave, they will not be who they are now, but who they were then.

Walkthrough[]

AladVPortrait d
“You're not supposed to be in here! You're going to ruin the surprise!”
The following article/section contains spoilers. Please finish the quest before proceeding.

The Duviri Paradox is automatically made available upon completing Vor's Prize. The Quest can be activated in the Quests section of the Codex.

The Spiral[]

The Drifter, trapped in an eternal loop as they attempt to escape the colorless Duviri, is repeatedly brought forth by Dax soldiers to be executed before the king of Duviri, Dominus Thrax. Here, the player is prompted to customize the Drifter's appearance. One day on the execution, they are mysteriously stabbed by an ethereal sword, followed by a meteor descending from the sky which the Drifter dodges as it lands on the executors. In the crater is a hand that suddenly bonds itself to the Drifter.

They pick up the weapon dropped by the executor, the Sirocco Sirocco sidearm, before being besieged by Dax soldiers. The Drifter possesses the following abilities:

  • Guiding Hand (default 2 ): Uses the hand's mysterious powers to guide the Drifter. 6s cooldown.
  • Restorative (default 3 ): Heals the Drifter for 100 HP and clears all Status Effects. 15s cooldown.
  • Smoke Screen (default 4 ): Deploys an invisibility field that lasts 7-seconds. 60s cooldown.

If the Drifter dies, they are greeted by a vision of Dominus Thrax who demands they repeat the loop.

The Drifter follows the hand's guidance and attempts to cross a bridge, which is destroyed by an Orowyrm before they can cross. Doubling back, they find a Kaithe, a horse-like steed, to leap over the gap. Traversing the planes, the Drifter comes across Bombastine and his theater. Bombastine directs them down a path that contains a table for two with snacks. As they interact with it, the Drifter is transported inside colorful ruins and comes face-to-face with a what appears to be a younger version of themselves that mirrors their actions. Guiding the mirrored version of the Drifter into the four purple zones creates a toy figurine, also awarding 20 Drifter Intrinsics.

Taken back to Duviri, the Drifter finds their way to a giant hand with a portal on its palm. Inside they find a cave with the Warframes ExcaliburIcon272 Excalibur, MagIcon272 Mag, and VoltIcon272 Volt, an experience all too familiar, and speak to the old man Teshin. In his arms is a Rablit, reminding the Drifter that in a previous loop they named it:

  • [Sun] Sol
  • [Neutral] Terra
  • [Moon] Lua

Teshin urges the Drifter to break the eternal loop, offering his dual nikanas Sun&Moon Sun & Moon. The acquired Drifter Intrinsics are to be used on the nearby discs to acquire the Summon Kaithe ability (default 1 ). Leaving the cave, the Dominus Thrax's anger manifests as the Drifter is ambushed by Dax. This next fight serves as a tutorial for the Drifter's melee (default E ), target locking (default R ), blocking (default RMB ), heavy attacks (default MMB ), parrying and projectile reflecting (blocking right before being hit), Power Strikes (heavy attack while blocking), rolling to evade unblockable attacks (default Shift ), and firing to interrupt enemy special attacks (default LMB ).

The Drifter uses the Kaithe as a flying steed (default Ctrl + Space ) to return to the mainland, but is killed by the Orowrym. They find themselves back in Teshin's cave, agreeing to try his method. He introduces them to the Warframes, brought to Duviri by the paradox and used by a warrior caste called the Tenno, which the mysterious hand will allow the Drifter to control.

  • ExcaliburIcon272 Excalibur, a melee-oriented Warframe with balanced mobility and offense.
  • MagIcon272 Mag, a caster Warframe with great crowd controlling abilities.
  • VoltIcon272 Volt, a speedy Warframe that deals DmgElectricitySmall64 Electricity damage to his surroundings.

They successfully control their chosen Warframe and are brought into a tutorial ground to learn jumping, double jumping, bullet jumping, aim gliding, and wall dashing. Teshin then brings them to The Undercroft, where Dominus Thrax's influence is weaker, to train the Warframe's abilities, secondary weapons, primary weapons, and melee weapons.

The Prince of Fire[]

Leaving The Undercroft, the Drifter appears in the Dormizone of the colorful ruins from earlier, before a doorway into Teshin's Cave. Teshin instructs the Drifter to look around, before gearing up. Here, the player can customize their Drifter or Kaithe's appearance, upgrade Drifter Intrinsics, or practice their combat on a training dummy. On Duviri, the wrath of Dominus Thrax manifests affecting the entire world.

Beginning the fight against Dominus Thrax, the Drifter is guided by Lodun's wrath. As the Drifter completes these objectives, they earn Decrees that provide randomly selected buffs for their duration on Duviri.

  • Defeat the Dax: The Drifter fights 6 Dax on patrol.
  • Open Chest and defeat its Guardian: A Void entity called Hollow Thrax Centurion guards a treasure chest.
  • Exterminate: The Warframe slaughters a specified number of enemies.

After completing the objectives, they recover a part of the figurine and return to Teshin's cave. Assembling the figurine, the Drifter sees a flashback of a shadowy figure breaking the toy in anger, feeling enraged themselves for a moment when it ends and coming to an understanding of why people feel anger.

Teshin explains that memory might belong to Dominus Thrax, who might be a Tenno from the looming spaceship in the background, the Zariman Ten Zero. He clarifies that in the history that he knows, it traversed the Void and returned with its passengers having been granted mysterious powers over the same Void that makes up the Walls of their prison. But in the current one, the ship seems to be stranded in Duviri, a difference of history in parallel - another paradox. Teshin instructs the Drifter to rest for the next day.

The Harbinger of Joy[]

In this cycle of Dominus Thrax's happy mood, the Drifter contends to Mathila's joy. The Drifter recovers another part and experiences the happy moments of the same shadowy figure, where they were dining and partying with other Tenno aboard the Zariman, coming to understand how happiness comes to oneself. Teshin catches them smiling for a moment upon returning.

  • Conquer the Maze: The Drifter must shoot their firearm at a device while following the maze-like trail it leaves behind.
  • Purge the darkened areas of Liminus: Three shadowy-like creatures called Liminus guard a treasure chest.
  • Hacking: A hidden treasure chest in the area must be hacked to gain access. This version of hacking contains a multiple spirals of rings that spin in a circle and the player must click on the ring as they align with the cursor. The cursor locked to moving up and down, and the speed at which the rings move can be adjusted (default A  or D ).
  • Survival: The Warframe endures endless waves of enemies for 5 minutes.

The Dormizone at the far end of the cave becomes accessible again. The Drifter finds a tray of food and helps themselves before returning to the cave.

The Covetous Courtier[]

Featuring Dominus Thrax's envy, Bombastine leads the Drifter.

  • Reconnect the Power Lines: The Drifter must shoot their firearm at a line of devices to power a windmill.
  • Defeat the high ground Dax: The Drifter fights a small group of Dax positioned on a high structure.
  • Defense: The Warframe defends an object from 3 waves of enemies.

Upon their return, Teshin remarks oddly to a question of the Rablit's whereabouts, but the Drifter proceeds to adding the next piece to the figurine. After experiencing a memory of envy and coming to an understanding of the emotion, Drifter returns only to find themselves held at sword-point by Teshin, who goes on a tirade about how Duviri is the only place in the universe that's actually safe. Drifter once again puzzles him with a mention of the Rablit's name, and assumes command of their Warframe to fight back, but "Teshin" is revealed to be a Dax Gladius impostor controlled by Dominus Thrax, who throws them into the Undercroft.

Shades of the Undercroft[]

The Undercroft, now colorless and influenced by Dominus Thrax, assaults the Warframe with waves of Liminus, all while narrating a classic tale but with a betrayal themed twist on it. They are able to escape and beat the impostor; as the Drifter prepares to deal the finishing blow, the Rablit suddenly finishes it instead.

The Execution[]

The Drifter, unable to call their Kaithe due to Dominus Thrax's power, battles their way to Thrax's stronghold on foot. They manage to commandeer a Dax's Kaithe to go over the broken bridge but are suddenly knocked into the sky by the Orowyrm coming up from under. Hearing a voice from the hand, the Drifter uses its powers to cushion their fall. However, this scene may have more significance than it seems, as the bridge is shown to have somehow been restored.

The Drifter arrives too late and finds Teshin fatally wounded. Requesting they care for his Rablit and pleased with the fact that Drifter can finally feel emotion again, Teshin passes. As the Orowyrm looms over, the Drifter uses their newfound anger and the hand's power to possess it.

Using the Orowyrm to defeat Thrax's reinforcements of other Orowyrms, the Drifter closes in on Thrax's throne and recovers the final piece of the figurine, which is revealed to be of Dominius Thrax, and realizes that Duviri and its inhabitants were actually, manifested by the trauma felt by their younger self aboard the Zariman, based on a storybook titled "Tales of Duviri" featuring Thrax, all of which they had since long forgotten. They assume their position on Duviri's throne, walking around a Thrax who has been reduced to an exposed, crying child holding on dearly to the figurine.

The world is then reset by Drifter, resurrecting Teshin but returning the throne to Thrax. Now freed from Duviri's chains, the Drifter is indebted to the assistance from beyond the Void.

Conclusion[]

The player will receive an inbox message from Acrithis, Duviri's archivist, containing the Sun&Moon Sun & Moon blueprint and the stance Mod TT 20px Mountain's Edge to be used on the Warframe Path, as well as the Tales Of Duviri Storybook decoration.

Duviri can continue to be explored with three unique game modes, accessed from the Navigation console in the Warframe Path or the Dormizone:

  • The Circuit is a Warframe-only venture through The Undercroft, fighting through various cycling game modes to earn Warframe components, mods, resources, or Incarnon Genesis adapters.
  • The Duviri Experience is a fully open world experience within Duviri. In addition to the Spiral's story, side objectives such as Fishing, Conservation, Shawzin, or Komi can be performed.
  • The Lone Story is a streamlined version of Duviri to complete the Spiral's story as fast as possible, without any side content.

These modes do not retain the acquired Warframe or weapons picked up from the quest. Instead, Duviri is a roguelite experience with equipment being randomly generated at the start of every Spiral, including ones the player does not own on the Warframe Path. Three Warframes and one of primary, secondary, and melee weapon are generated; these available options can be increased with Drifter Intrinsics. All equipment come pre-Modded, and will carry over loadouts if any. Unowned equipment will only use the base variant, but the most powerful version of owned equipment will use their strongest variant (e.g. Prime, Vandal, etc.).

Normal content within the Warframe Path, such as Nightwave, Affinity, Syndicate Standing, Affinity Booster, Resource Booster and Resource Drop Chance Booster, and Focus, can still be acquired within Duviri. Affinity Booster does not affect Drifter Intrinsics acquisition.

Trivia[]

  • During TennoCon 2019, at the end of "Warframe: Empyrean - Gameplay Demo Reveal" part, before the Duviri Paradox trailer is shown, the Operator piloting the Railjack is seen hit by a Void surge and forced to end Transference, being pulled out of their Warframe, then the screen fades black. However, in the final build Railjack and Duviri gameplay are unrelated, with this scene being used to transition and showcase the Duviri trailer.
  • It was first announced as the "Planes of Duviri", most likely as in "planes of existence".
  • Before Duviri's release, the Orowyrm could be seen in the Void during the Railjack Mission Demo and can occasionally be seen when traveling to new mission locations, appearing off the port or starboard bow of the Railjack. It can occasionally be seen floating around void space inside some mirrors found in the Isolation Vault and the Circulus, as well as the Void tunnel in Tyana Pass.
  • Possible meanings/terms Duviri derived from:
    • In Sanskrit, द्वारी (dvArI) means 'door'. The Temporal Studies class seen in New War covers the concept of all possible timelines being true, and that there may be some way to reach them; in this case Duviri could be the means to do so, making it like a doorway between the timelines.
    • In Sicilian, duviri could mean 'duty'.
    • In Latin, "Duoviri" means "Two Men", which could reference the Drifter and the Operator, and the paradox of them existing together.
  • In a Twitch stream, DE_Steve hinted that the Duviri Paradox' name comes from the Twin Paradox. (Which is a thought experiment about a paradox caused by time dilation in special relativity.)
  • The New War makes several callbacks to The Duviri Paradox trailer:
    • In the Zariman Ten Zero, the Duviri mask can be seen hanged to a tree in the courtyard, and the Duviri horse can also be seen in paintings and statues in the classroom.
    • The Drifter, before performing Transference for the first time, mentions that it "can't be harder than riding a horse."
    • The Drifter mentions they "shoulda stayed in Duviri."
    • When idle, the Drifter can be occasionally heard whistling The Duviri Paradox trailer music.
  • During the Angels of the Zariman quest, the Zariman emerges back into real space. In the skybox, Duviri can be seen in the Void tear behind the ship, trapped within the Albrecht Membrane.
  • It was stated by [DE]Pablo during the Tennocon 2022 developer Q&A panel that it is the only open world to not have mining, fishing, bounties, or conservation.
    • This was later clarified by [DE]Megan in Devstream 168, as she stated that depending on the mode selected to play Duviri, side objectives (notably fishing, Komi, or the Paradox's version of conservation) may not spawn in.
  • Since the Angels of the Zariman update, the door right of the Vista Suite in the Dormizone has featured hints to The Duviri Paradox in Teshin's swords, monochromatic energy and a sample of Duviri music when the Drifter stands next to the door. The swords have since disappeared in Update 32.3 (2023-02-15). Said door was revealed to house an entryway to Duviri in Devstream 168.
  • In the five days before Duviri's release, Warframe's social media channels profile icons and banners shifted between Dominus Thrax's five moods on each day, in order of Anger, Envy, Sorrow, Fear, and Joy.
  • Prior to Update 33.6 (2023-07-27), The Duviri Paradox was originally intended to be an alternate start to WARFRAME under the "Paradox Path", with the main "Warframe Path" leading to Awakening and Vor's Prize. Due to confusion regarding the core Warframe gameplay, The Duviri Paradox was moved to after Vor's Prize as an optional quest.
  • The Paradox in question appears to be a Bootstrap Paradox, as the events that occur within the campaign are caused by the events in The New War - with neither being able to take place without the other in a self-sustaining loop.

Media[]

Patch History[]

Update 36.0 (2024-06-18)

  • Fixed Drifter cloth issues during a cutscene in the first mission of the Duviri Paradox Quest.

Update 35.5 (2024-03-27)

  • Fixed the “Dormizone” fast travel option appearing in the pause menu while in the Dormizone during the Duviri Paradox Quest.
    • Selecting this option would prompt the “Leave Duviri” popup and selecting “Yes” would cause a black screen to occur and the Lotus suddenly saying “Dream” in the spookiest jump scare moment. For the sake of our hearts, we have removed that rogue Dormizone button that didn’t belong there in the first place.

Update 35.0 (2023-12-13)

  • Fixed Orowyrm Dive ability button appearing as “UNBOUND” during Stage 9 of the Duviri Paradox Quest.

Update 34.0 (2023-10-18)

  • Fixed an issue where new players were not receiving resources from SPROUT (Self-Perpetuating Regular Operation for Utilizing Terrain) in Teshin's cave after completing The Duviri Paradox Quest.
  • Fixed missing Dive binding callout as the Orowyrm in The Duviri Paradox Quest.
  • Fixed Drifter’s hood getting put back on after conversing with Teshin in his Cave during The Duviri Paradox Quest.

Hotfix 33.6.8 (2023-09-06)

  • Fixed being able to use Transference in the second stage of the Duviri Paradox Quest, resulting in players being stuck as the Drifter.

Hotfix 33.6.5 (2023-08-21)

  • Fixed the Warframe selection UI in the second stage of The Duviri Paradox Quest lingering on screen after choosing to return to Orbiter from the pause menu.
  • Fixed several script errors related to Transference in the Undercroft in the first stage of The Duviri Paradox Quest. To prevent further issues, Transference is now disabled during this Quest stage.
  • Fixed the teleport volumes in the new player tutorial stage of The Duviri Paradox Quest sending players back to the beginning of the course.

Hotfix 33.6.4 (2023-08-15)

  • Fixed general control binding callouts appearing during The Duviri Paradox Quest instead of the intended Drifter ones.
  • Fixed incorrect binding callouts appearing during the Drifter combat tutorial in The Duviri Paradox Quest if the “Melee with Fire Weapon Input” option is enabled.

Hotfix 33.6.3 (2023-08-03)

  • Fixed blocking in the Drifter Melee tutorial in the Duviri Paradox Quest not being counted if players swapped to a different Drifter Config via the Mirror in Teshin’s Cave.

Update 33.6 (2023-07-27)

  • Removed the Duviri Starting Path from the New Player Experience. Now, all new Tenno will start with the Vor's Prize Quest, and the Duviri Paradox will be available to them after its completion.
    • After months of review of player behavior, we are making this change to give all new players an accurate representation of core Warframe gameplay before we introduce them to the magic of Duviri. Offering two Starting Paths for new players was an experiment -- and not one we regret -- but a key part of experimentation is continued iteration after the fact to ensure the best player experience possible. Tenno who already chose the Drifter Path should not be affected!
  • Made small performance fixes when playing The Duviri Paradox Quest.
  • Fixed hitching that would occur when loading into Teshin’s Cave to select a Warframe during The Duviri Paradox Quest.
  • Fixed a few short hitches that could occur in The Duviri Paradox Quest.
  • Fixed a rare crash caused by going through the Portal in the “Shades of the Undercroft” section of The Duviri Paradox Quest after idling for a significant amount of time.
  • Fixed a leftover blocking volume near Bombastine in The Duviri Paradox Quest.

Hotfix 33.5.5 (2023-07-06)

  • Made the following changes to the Power Lines objective in the The Covetous Courtier stage of The Duviri Paradox Quest:
    • Reduced the number of Power Lines needing to be reconnected from 3 to 1.
    • Added waypoints to each nodule needing to be targeted to reconnect the line.
    • Added hint text to help players understand the objective.
  • Fixed Eximus units appearing in the Undercroft Defense stage of The Duviri Paradox Quest.
  • Fixed Teshin’s Rablit not spawning in stage 6 of The Duviri Paradox Quest - causing a progress halt.

Hotfix 33.5.4 (2023-06-28)

  • Fixed a script error in the first stage of The Duviri Paradox Quest.

Update 33.5 (2023-06-21)

THE DUVIRI PARADOX QUEST CHANGES AND FIXES

The Duviri Paradox Quest has been adjusted to address some of the most common player feedback points and improve the overall Quest flow based off our own findings from said feedback:

  • Reduced the individual stages of each Spiral from 6 to 3 objectives.
  • Shuffled the objectives in the Spiral stages to help with overall quest flow. The Quest stages are now as follows:
    • ANGER
      • Defeat the Dax
      • Open Chest and defeat its Guardian
      • Undercroft Exterminate
    • JOY
      • Conquer the Maze
      • Purge the darkened areas of Liminus
      • Undercroft Survival
    • ENVY
      • Reconnect the Power Lines
      • Defeat the high ground Dax
      • Undercroft Defense
  • Reduced the amount of repeated actions needed to complete the Drifter Combat tutorial.

General Quest Changes:

  • Updated the SFX of the first dialogue line during The Covetous Courtier stage of The Duviri Paradox Quest.
  • Small animation polish for the opening cutscene of The Duviri Paradox Quest.

Quest Fixes:

  • Fixed Shawzin and Maw Feeding locations being highlighted despite being unavailable during the Quest.
  • Fixed a rare crash that could occur when parrying the Dax Gladius during the Drifter Combat tutorial (Defeat the Dax).
  • Fixed the Drifter not removing their hood when sitting down for a meal of protein cubes during the Zariman section of the Quest.
    • And here we thought the Drifter had basic table manners…
  • Fixed rare issue where players would be unable to progress past the first stage in The Duviri Paradox Quest if they did not pick up the Sirocco before heading towards the bridge.
    • This was causing the Kaithe not to spawn to traverse the bridge to continue onto the next stages.
  • Fixed a rogue Guiding Hand wisp and objective marker appearing in the sky in The Duviri Paradox Quest after the bridge crumbles in the first stage.
  • Fixed the last enemy killed in the “Prove your command of Warframe Abilities” stage of The Duviri Paradox Quest vanishing immediately on death.
  • Fixed choosing “Stay” after completing The Duviri Paradox Quest causing all of the Warframe offerings in Teshin’s Cave to appear as Excalibur. Also fixes being unable to select a Warframe at all.
  • Fixed being unable to swap weapons in The Duviri Paradox Quest after exiting an Undercroft stage.
  • Fixed getting flung forward after dismounting Kaithe when approaching Bombastine in the first stage of the Duviri Paradox Quest.
    • Also fixed Kaithe ending up underground afterwards.
  • Fixed enemy spawns being too low to complete the Undercroft Exterminate mission during the “The Prince of Fire” stage in The Duviri Paradox Quest.
  • Fixed the Undercroft Survival mission objective UI lingering on the screen after failing it in The Duviri Paradox Quest.
  • Fixed the wrong controller button callout for how to dodge in The Duviri Paradox Quest.
Fixes:
  • Fixed being able to send gifts to new players who are playing The Duviri Paradox Quest.
    • The goal is to maintain quest immersion as best as possible and avoid overwhelming new players with too much unrelated activity. Additionally, we want to avoid players receiving items they are unable to interact with until after they complete the quest and move into the Origin System.
  • Fixed being able accept invites to join The Circuit missions before you’ve completed The Duviri Paradox Quest.
  • Fixed new players receiving the Razorback Armada inbox message after they’ve completed The Duviri Paradox Quest but before The Awakening Quest - they will now be sent after they’ve completed the latter when on the Paradox Path.

Hotfix 33.0.11 (2023-05-24)

  • Fixed Drifter spawning on the other side of the bridge with no Kaithe in The Duviri Paradox Quest after jumping off of it - causing halt in quest progress as Kaithe is required to complete further stages.
  • Fixed the Primary and Secondary weapons in Teshin’s Cave not being selectable when standing right on top of them in “The Prince of Fire” stage of The Duviri Paradox Quest.
  • Fixed players being unable to summon their Kaithe after dying during the Drifter combat tutorial in The Duviri Paradox Quest.
  • Fixed Guiding Hand’s VFX using incorrect colors during its first appearance in The Duviri Paradox Quest.
  • Fixed the Orowyrm’s fire breathing VFX flashing in the final stages of The Duviri Paradox Quest.

Hotfix 33.0.10 (2023-05-12)

  • Fixed script error that would cause players to lose functionality for the ‘Guiding Hand’ ability in the Quest and in regular Spiral missions.

Hotfix 33.0.8 (2023-05-11)

  • Fixed the UI for ability callouts in The Duviri Paradox Quest tutorial stages overlapping one another.
  • Fixed subtitle punctuation in Lotus’ Paradox Path new player experience dialogue.

Hotfix 33.0.7 (2023-05-09)

  • Made fixes towards being unable to use Drifter’s Restorative ability when prompted to in The Duviri Paradox Quest - causing a halt in Quest progress.

Hotfix 33.0.5 (2023-05-03)

  • Simplified the hacking minigame during The Duviri Paradox Quest (Post-Quest hacking minigames are unaffected by this):
    • Removed the timer - players now have unlimited time to complete it.
    • Removed held notes - single notes will now be the only note interactions.
  • Fixed dying in the Drifter Combat tutorial in The Duviri Paradox Quest causing Drifter to get locked in A pose - causing a halt in Quest progress.
  • Fixed Maw Feeding and Shawzin spots being highlighted during The Duviri Paradox Quest.
    • These side objectives are intended for post-quest completion.

Hotfix 33.0.4 (2023-05-02)

  • Fixed random items floating in the Dormizone during The Duviri Paradox Quest for new players.
  • Fixed Duviri citizens not cowering in fear in the presence of the Orowyrm (The Duviri Paradox Quest and Spirals).
  • Fixed script error that could occur when logging out between the end of stage four and five of The Duviri Paradox Quest.
  • Fixed script error during the “The Harbinger of Joy” stage of the Quest.

Hotfix 33.0.3 (2023-04-28)

The Duviri Paradox Quest Fixes:
  • Fixed Dax falling off of the map and not respawning in the Quest (notably in Stage 1) - causing inability to complete the rest of the stages.
    • This also affected Story stages in The Duviri Experience has been fixed!
  • Fixed the end of mission screen playing at the end of some of the Quest stages.
  • Fixed Teshin’s Cave portal having no VFX after Stage 8 of the Quest.
  • Fixed several issues with Teshin and his Rablit’s animations during Quest cutscenes.
  • Fixed lighting issues on Teshin upon returning to his Cave during the Quest (restoring the spotlight that he deserves!)
  • More fixes to Ordis’ dialogue not appearing in the Dormizone after completing the Quest.
    • However, if you have not yet completed the Vors Prize Quest you will not have any Ordis transmissions until completion.
  • Fixed script error in “The Prince of Fire” stage of the Quest.
Optimizations:
  • Fixes towards performance issues during the first stage of The Duviri Paradox Quest.

Hotfix 33.0.1 (2023-04-27)

The Duviri Paradox Quest Changes
  • Temporarily removed Kaithe Racing from The Duviri Paradox Quest and The Duviri Experience - replaced the Kaithe Racing Quest stages with Hidden Chest encounters.
    • We love our Kaithes! But we are currently battling some Quest and Duviri Experience progression stopping issues related to Kaithe races. So we are temporarily removing it to review and fix the issues. The team is aiming to add it back before the weekend hits! Yeehaw.
  • Changed the hint text in the Quest to “Defeated the Chest’s Guardian” to “Open Chest and Defeat its Guardian” to better guide players on what to do during that stage.
  • Added more helpful transmissions to guide you through the Orowyrm fight.
The Duviri Paradox Quest Fixes:
  • Fixed very old accounts not receiving The Duviri Paradox Quest on login.
  • Fixed progstop where Kaithe would not spawn next to player after reviving during the “The Covetous Courtier” stage of the Quest.
  • Fixed players that complete The Duviri Paradox Quest immediately after the Vor’s Prize Quest being unable to customize their Drifter in the Dormizone.
  • Fixed jump-scare worthy camera placement on Drifter after falling off bridge with Kaithe during “Find a Way Across the Bridge” stage in Quest.
  • Fixed Hidden Chest markers not clearing after the “The Prince of Fire” Stage of the Quest.
  • Fixed Drifter’s Guiding Hand ability leading players away from the intended location during the “Let The Hand Guide Your Escape” hint at the start of the Quest.
  • Fixed double waypoints appearing for Hidden Chests after failing the hacking puzzle in the Quest.
  • Fixed reaching the waypoint during the Kaithe tutorial not triggering properly to continue onto the next stage.
  • Fixed Dax combat tutorial not counting the second kill.
  • Fixed background music sometimes playing under Teshin’s transmissions in the Quest.
  • Fixed Dax enemies attempting to jump across the broken bridge to pursue you at the start of the Quest.
  • Fixed portal to return to Teshin’s Cave disappearing if player dies after collecting Paradox piece.
  • Fixed crash after aborting at the start of the Quest.
  • Fixed script error during the first stage of the Quest.
  • Fixed script error during “The Covetous Courtier” stage of the Quest.
  • Fixed script error during the “The Prince of Fire” stage of the Quest.
  • Fixed a rare crash during The Duviri Paradox Quest.
  • Fixed general script error in the Undercroft and upon aborting Undercroft stages of the Quest.
  • Fixed script error in the closing cinematic of the Quest.
  • Fixed script error after the Orowyrm appears for the first time in the Quest.
  • Fixed script error during a specific Teshin sequence in the Quest.
  • Fixed script error during combat tutorial against Dax at the start of the Quest.

Update 33.0 (2023-04-26)

  • Introduced.

External Links[]

  1. Prelude to War is compilation of miniquests and cutscenes leading up to The New War.
  2. While not part of the main story quest, The Duviri Paradox has very interlinked story context to several critical characters in The New War.
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