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The Anatomizer is a flying Murmur construct that can be found within Albrecht's Laboratories on Deimos.
Behavior[]
- The Anatomizer attacks by firing a volley of 5 delayed explosive charges. Each charge explodes 3 seconds after contact with a surface, dealing 50 Blast damage, scaled by enemy level, in a 9 meter radius.
- Each explosion is telegraphed by a glowing ring.
- When destroyed, The Anatomizer drops 5 of these delayed explosive charges directly below it.
Like other Murmur units, they can often be seen spawning from ruptures from the floor.
They do not possess a head, nor other weakpoints that could charge incarnon weapons.
Trivia[]
- Anatomize means to cut apart or dissect an animal or plant in order to display their anatomy.
Patch History[]
Hotfix 35.5.7 (2024-04-17)
- Fixed enemies (notably The Anatomizer) in Albrecht’s Laboratories being susceptible to getting stuck on terrain.
Update 35.5 (2024-03-27)
- ALBRECHT’S LABORATORIES CHANGES
- Added new animations to Murmur faction enemies so that they react to Limbo’s Stasis, Rhino’s Stomp, and Mag’s Crush abilities.
- Rebalanced The Anatomizer to be less of a bullet sponge, and made The Anatomizer pose more of a threat in missions.
- Reduced the total health values of these foes to make them easier to take out, especially for Eximus variants. Their large health pool was in place to help their survivability since they have no Shields or Armor, but the result was a little too tanky for our liking.
- Increased the attack frequency and grenade area of effect for The Anatomizer to make it a more active presence in battle. Also slightly increased the range at which it will engage with players.
- Also fixed Anatomizer being self-staggered by their own grenades.
- Fixed the Anatomizer being able to be disarmed (ex: Loki’s Radial Disarm).
- Since the Anatomizer only has a ranged attack, when it is disarmed it has no way to melee attack as a fallback, so it is no longer affected by disarming abilities/attacks.
- Melee Finisher Improvements
- Added new unique Mercy Finishers to The Anatomizer enemies! Each with their own custom animations to really stick it to the Murmur in style.
- The context action to perform a Finisher on the airborn Murmur enemies (The Anatomizer) are not anchored to their bodies and will instead appear on the HUD when you are within radius of them. This is an experimental approach into finding ways to include Finishers on other airborne enemies in the future.
Hotfix 35.0.7 (2024-01-09)
- Improved spawn rates of The Anatomizer enemies in Alchemy Bounties. Particularly to address the issue of being unable to complete the “Kill X Flying Enemies” Bounty Challenge.
Update 35.0 (2023-12-13)
- Introduced.
The Murmur | |
---|---|
Fragments | Hurling Fragment • Lumbering Fragment • Rupturing Fragment • Shuffling Fragment |
Constructs | Gruzzling • The Anatomizer • The Hollow Vein • The Severed Warden |
Rogue Necramechs | Rogue Arcocanid • Rogue Bonewidow • Rogue Culverin • Rogue Voidrig |
Bosses | |
Whispers | Mocking Whisper • Scathing Whisper |
The Fragmented | Anchorite • Suzerain • Zelator • The One |