FANDOM


In-game icons can be inserted in loadout names (16 character limit), config names (16 character limit), and note beacon text (30 character limit).[1][2][3] Cannot be used when renaming weapons, naming companions, naming modular weapons, in Chat, in a Clan's hierarchy name, within a Clan's MOTD, or in Railjack names as triangle brackets are invalid characters. Internally, this is also how developers denote icons within strings.

DamageEdit

  • DT stands for "damage type".
Damage Type What you type What it looks like
Impact
<DT_IMPACT>
Impact b
Puncture
<DT_PUNCTURE>
Puncture b
Slash
<DT_SLASH
Slash b
Heat
<DT_FIRE>
Heat b
Cold
<DT_FREEZE>
Cold b
Electricity
<DT_ELECTRICITY>
Electricity b
Toxin
<DT_POISON>
Toxin b
Blast
<DT_EXPLOSION>
Blast b
Radiation
<DT_RADIATION>
Radiation b
Gas
<DT_GAS>
Gas b
Magnetic
<DT_MAGNETIC>
Magnetic b
Viral
<DT_VIRAL>
Viral b
Corrosive
<DT_CORROSIVE>
Corrosive b
Void
<DT_RADIANT>
VoidTearIcon b
Tau
<DT_SENTIENT>
SentientFactionIcon b
True
<DT_FINISHER>
TrueDmg b

PolarityEdit

Polarity What you type What it looks like
Madurai
<POLARITY_ATTACK>
Madurai Pol
Vazarin
<POLARITY_DEFENSE>
Vazarin Pol
Naramon
<POLARITY_TACTIC>
Naramon Pol
Zenurik
<POLARITY_POWER>
Zenurik Pol
Unairu
<POLARITY_WARD>
Unairu Pol
Precept
<POLARITY_PRECEPT>
Penjaga Pol
Umbra
<POLARITY_UMBRA>
Umbra Pol
Any
<POLARITY_ANY>
Aura Pol Dark
Fusion
<POLARITY_FUSION>
Koneksi Pol

CheckmarkEdit

<CHECKMARK> <CHECKMARK_OUTLINE> <CHECKMARK_FAIL>

StarchartEdit

<SORTIE> <PROJECTION_T1> <PROJECTION_T2> <PROJECTION_T3> <PROJECTION_T4> <SESSION_INDICATOR> <QUEST> <RAID> <NIGHTMARE_RAID> <ARCHWING> <KUVA_LICH>

Mission MarkersEdit

<MISSION_MARKER_GENERIC> <MISSION_MARKER_EXTRACTION> <MISSION_MARKER_LOOT> <MISSION_MARKER_ATTACK> <MISSION_MARKER_A> <MISSION_MARKER_B> <MISSION_MARKER_C> <MISSION_MARKER_D> <MISSION_MARKER_E> <MISSION_MARKER_F> <ARTIFACT_MARKER_CIRCLE> <ARTIFACT_MARKER_DIAMOND> <ARTIFACT_MARKER_SQUARE> <ARTIFACT_MARKER_TRIANGLE> <NPC_EXIT_MARKER> <HIVE_MARKER> <SURVIVAL_PILLAR_MARKER> <SURVIVAL_PILLAR_OUTLINE_MARKER> <FISURE_CANISTER_MARKER> <FISURE_CANISTER_MARKER_OUTLINE> <ALLY_DOWN> <MISSION_MARKER_DEFEND> <VAULT> <INC_ARROW> <DEC_ARROW> <MISSION_MARKER_ALERT> <PLAYER> <ARBITRATION_DRONE> <NPC_COLONIST_MARKER> <FULL_SERUM> <EMPTY_SERUM>

HUDEdit

<STEALTH_COMBO> <TIMER> <INFINITE> <INFINITE_SMALL> <INFESTED_ADAPTATION> (Nidus' passive)

AlertsEdit

<VENUS_ALERT_MID> <VENUS_ALERT_FULL> <KUVA_LICH>

CompanionsEdit

Companion What you type What it looks like
Huras Kubrow
<KUBROW_STEALTH>
IconHuras
Raksa Kubrow
<KUBROW_GUARD>
IconRaksa
Sahasa Kubrow
<KUBROW_ADVENTURER>
IconSahasa
Sunika Kubrow
<KUBROW_HUNTER>
IconSunika
Chesa Kubrow
<KUBROW_RETRIEVER>
IconChesa
Helminth Charger
<KUBROW_INFESTED>
IconHelminth
Adarza Kavat
<KAVAT_MIRROR>
IconAdarza
Smeeta Kavat
<KAVAT_CHESHIRE>
IconSmeeta

FocusEdit

  • Note that actual in-game icon will display a rectangle around each respective icon shown here.
Focus What you type What it looks like
Madurai
<MADURAI>
FocusLensMadurai b
Greater Madurai
<MADURAI_GREATER>
Eidolon Madurai
<MADURAI_EIDOLON>
Lua Madurai
<MADURAI_LUA>
Naramon
<NARAMON>
FocusLensNaramon b
Greater Naramon
<NARAMON_GREATER>
Eidolon Naramon
<NARAMON_EIDOLON>
Lua Naramon
<NARAMON_LUA>
Unairu
<UNAIRU>
FocusLensUnairu b
Greater Unairu
<UNAIRU_GREATER>
Eidolon Unairu
<UNAIRU_EIDOLON>
Lua Unairu
<UNAIRU_LUA>
Vazarin
<VAZARIN>
FocusLensVazarin b
Greater Vazarin
<VAZARIN_GREATER>
Eidolon Vazarin
<VAZARIN_EIDOLON>
Lua Vazarin
<VAZARIN_LUA>
Zenurik
<ZENURIK>
FocusLensZenurik b
Greater Zenurik
<ZENURIK_GREATER>
Eidolon Zenurik
<ZENURIK_EIDOLON>
Lua Zenurik
<ZENURIK_LUA>
Focus
<FOCUS>
FocusLensFocus b

LootEdit

ResourcesEdit

Resource What you type What it looks like
Vitus Essence
<ELITIUM>
VitusEssence64
Kuva
<KUVA>
Kuva64
Animo Nav Beacon
<AMBULAS_DATA>
Void Traces
<LUMINOUS>
LuminousIconSmall
Endo
<FUSION_POINTS>
Endo64

Arcane/TreasuresEdit

<LOCKED> <TREASURE_GEM> <TREASURE_GEM_OUTLINE> <ARCANE_RANK> <ARCANE_RANK_OUTLINE>

ModsEdit

<MOD_SELECTOR> <MOD_DUPLICATES> <MINI_ARROW> <MOD_SET_FILLED_NOTCH> <MOD_SET_EMPTY_NOTCH>

RarityEdit

<COMMON> <UNCOMMON> <RARE>

PaginationEdit

<PAGINATION_LAST> <PAGINATION_FIRST> <PAGINATION_NEXT> <PAGINATION_PREVIOUS>

ControlsEdit

GamepadEdit

<GAMEPAD_SWIPE_UP> <GAMEPAD_SWIPE_DOWN> <GAMEPAD_SWIPE_LEFT> <GAMEPAD_SWIPE_RIGHT> <GAMEPAD_MOTION_PRESS> <GAMEPAD_LTHUMB> <GAMEPAD_LTHUMB_PUSH> <GAMEPAD_RTHUMB> <GAMEPAD_RTHUMB_PUSH> <GAMEPAD_X> <GAMEPAD_X_TAP> <GAMEPAD_CIRCLE> <GAMEPAD_CIRCLE_TAP> <GAMEPAD_SQUARE> <GAMEPAD_SQUARE_TAP> <GAMEPAD_TRIANGLE> <GAMEPAD_TRIANGLE_TAP> <GAMEPAD_L2> <GAMEPAD_R2> <GAMEPAD_L1> <GAMEPAD_R1> <GAMEPAD_RX> <GAMEPAD_RY_TILT_DOWN> <GAMEPAD_RY_TILT_UD> <GAMEPAD_RY_TILT_FOUR> <GAMEPAD_LY> <GAMEPAD_RY> <GAMEPAD_LX> <GAMEPAD_LY_TILT_UD> <GAMEPAD_START> <GAMEPAD_SELECT> <GAMEPAD_UP> <GAMEPAD_DOWN> <GAMEPAD_LEFT> <GAMEPAD_RIGHT> <GAMEPAD_LR> <GAMEPAD_UD> <GAMEPAD_CAPTURE> <GAMEPAD_HOME> <GAMEPAD_GRIP_LEFT> <GAMEPAD_GRIP_RIGHT> <UP> <DOWN> <LEFT> <RIGHT>

TouchpadEdit

<TOUCHPAD_SWIPE_UP> <TOUCHPAD_SWIPE_DOWN> <TOUCHPAD_SWIPE_LEFT> <TOUCHPAD_SWIPE_RIGHT> <TOUCHPAD_MOTION_PRESS>

KeyboardEdit

<UPARROW> <DOWNARROW> <ARROW_RIGHT> <CONTROL> <SCROLL> <PAUSE> <END> <DIVIDE> <MULTIPLY> <SUBTRACT> <ADD> <DECIMAL> <NUMPADENTER> <NUMPAD0> <NUMPAD1> <NUMPAD2> <NUMPAD3> <NUMPAD4> <NUMPAD5> <NUMPAD6> <NUMPAD7> <NUMPAD8> <NUMPAD9> <INSERT> <HOME> <APOSTROPHE> <SEMICOLON> <SPACE> <ESCAPE> <PRIOR> <NEXT> <RETURN> <BACK> <NUMLOCK> <KEY> <KEYWIDE> <TAB> <DELETE> <LSHIFT> <RBRACKET> <LBRACKET> <GRAVE> (Grave accent) <MINUS> <EQUALS> <BACKSLASH> <CAPITAL> <RSHIFT> <COMMA> <PERIOD> <SLASH> <LCONTROL> <LALT> <RALT> <APPS> <RCONTROL> 

MouseEdit

<MOUSE_B1> <MOUSE_B2> <MOUSE_B3> <MOUSE_B4> <MOUSE_X> <MOUSE_Y> <F1> <F2> <F3> <F4> <F5> <F6> <F7> <F8> <F9> <F10> <F11> <F12> 

CurrencyEdit

Currency What you type What it looks like
Credits
<CREDITS>
Credits64
Coupon
<COUPON>
Platinum
<PLATINUM_CREDITS>
Platinum64
Ducats
<PRIME_BUCKS>
PrimeBucks
Kuva
<KUVA>
Kuva64

XP/RankEdit

<CLAN_XP> <RANK_0> <RANK_1> <RANK_2> <RANK_3> <RANK_4> <RANK_5> <RANK_6> <RANK_7> <RANK_8> <RANK_9> <RANK_10> <RANK_11> <RANK_12> <RANK_13> <RANK_14> <RANK_15> <RANK_16> <RANK_17> <RANK_18> <RANK_19> <RANK_20> <RANK_21> <RANK_22> <RANK_23> <RANK_24> <RANK_25> <RANK_26> <RANK_27> <RANK_28> <RANK_29> <RANK_30> <RADIAL_BUTTON_ON> <RADIAL_BUTTON_OFF>

AttributesEdit

  • Energy and Health icons are animated.
<ENERGY> <HEALTH> <SHIELD>

SyndicatesEdit

<PERRIN> <LOKA> <REDVEIL> <MERIDIAN> <HEXIS> <SUDA> <VENTKIDS> <SOLARIS> <LEGION> (Nightwave) <NEUTRAL_SYNDICATE> <SIMARIS> <CONCLAVE> <REPUTATION> <REPUTATION_SMALL> <OSTRON_PRICE> 

NightwaveEdit

<LEGION> <WEEKLY> <NIGHTWAVE_PRESTIGE> 

ConclaveEdit

<CONCLAVE> <MOON_TEAM> <SUN_TEAM> <MOON_TEAM_DROPPED> <SUN_TEAM_DROPPED>

FoundryEdit

<SENTINEL> <ARCHWING>

MarketEdit

<OWNED> <PREVIEW> <MASTERED> <MASTERY_RANK> <MASTERY_RANK_SMALL> <MASTERY_RANK_LOCKED> <UGC> (TennoGen) <BUNDLE>

TradingEdit

<TRADE_REQUEST_SENT_ICON> <SEEKING_TRADE_ICON> <IN_TRADE_ICON>

Special CharactersEdit

<LINE_SEPARATOR> <""> <REGISTERED_TRADEMARK> <REGISTERED_TM_SMALL> <TM_SMALL> <SM_SMALL> <INFINITY>

RailjackEdit

<RAILJACK> <CREW_SHIP_FUSION_POINTS> (Dirac) <MANUFACTURER_VIDAR> <MANUFACTURER_ZEKTI> <MANUFACTURER_LAVAN> <SALVAGE>

Social MediaEdit

<STEAM> <DISCORD>

MiscellaneousEdit

<AMMO_MUTATION> <RESET> <PROBLEM> <BIG_PROBLEM> <UNIVERSAL> <OMEGA> <WARNING> <ENHANCER> <CHECKER_REALLY_SMALL> <CHECKER_SMALL> <CHECKER_MEDIUM> <CHECKER_BIG> <CHECKER_REALLY_BIG> <LOTUS>

ReferencesEdit

Patch HistoryEdit

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