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{{archived}}{{EventConclude}} |
{{archived}}{{EventConclude}} |
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{{For|the gamemode introduced with this event|Hijack}} |
{{For|the gamemode introduced with this event|Hijack}} |
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[[File:U12.4 Tethra's Doom.jpg|center|660px]] |
[[File:U12.4 Tethra's Doom.jpg|center|660px]] |
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**Alternatively, {{WF|Trinity}}'s {{A|Blessing}} can be used to replenish shields. The core will still sap shields through Blessing however. |
**Alternatively, {{WF|Trinity}}'s {{A|Blessing}} can be used to replenish shields. The core will still sap shields through Blessing however. |
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**{{WF|Rhino}}'s {{A|Iron Skin}} provides extra protection from enemies as the core only siphons shields. |
**{{WF|Rhino}}'s {{A|Iron Skin}} provides extra protection from enemies as the core only siphons shields. |
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− | *[[Bombard]]s or [[Napalm]]s may spawn on higher ledges out of your view, causing a large |
+ | *[[Bombard]]s or [[Napalm]]s may spawn on higher ledges out of your view, causing a large amount of long range bombardments from these enemies. Counter this by using Loki's {{A|Radial Disarm}} with a build focused on maximum range. |
*Avoid setting off alarms as more enemies will further increase the difficulty of the mission. |
*Avoid setting off alarms as more enemies will further increase the difficulty of the mission. |
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*Staying away from the core for too long will cause the Grineer to regain control of the tram and it will turn red and begin to travel back. |
*Staying away from the core for too long will cause the Grineer to regain control of the tram and it will turn red and begin to travel back. |