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{{archived}}{{EventConclude}}
 
{{archived}}{{EventConclude}}
{{Top}}
 
 
{{For|the gamemode introduced with this event|Hijack}}
 
{{For|the gamemode introduced with this event|Hijack}}
 
[[File:U12.4 Tethra's Doom.jpg|center|660px]]
 
[[File:U12.4 Tethra's Doom.jpg|center|660px]]
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**Alternatively, {{WF|Trinity}}'s {{A|Blessing}} can be used to replenish shields. The core will still sap shields through Blessing however.
 
**Alternatively, {{WF|Trinity}}'s {{A|Blessing}} can be used to replenish shields. The core will still sap shields through Blessing however.
 
**{{WF|Rhino}}'s {{A|Iron Skin}} provides extra protection from enemies as the core only siphons shields.
 
**{{WF|Rhino}}'s {{A|Iron Skin}} provides extra protection from enemies as the core only siphons shields.
*[[Bombard]]s or [[Napalm]]s may spawn on higher ledges out of your view, causing a large number of long-range bombardments from these enemies. Counter this by using Loki's {{A|Radial Disarm}} with a build focused on maximum range. 
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*[[Bombard]]s or [[Napalm]]s may spawn on higher ledges out of your view, causing a large amount of long range bombardments from these enemies. Counter this by using Loki's {{A|Radial Disarm}} with a build focused on maximum range. 
 
*Avoid setting off alarms as more enemies will further increase the difficulty of the mission. 
 
*Avoid setting off alarms as more enemies will further increase the difficulty of the mission. 
 
*Staying away from the core for too long will cause the Grineer to regain control of the tram and it will turn red and begin to travel back. 
 
*Staying away from the core for too long will cause the Grineer to regain control of the tram and it will turn red and begin to travel back. 
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