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{{ModBox |
{{ModBox |
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− | |image = TetherGrenadesMod.png |
+ | | image = TetherGrenadesMod.png |
+ | | transmutable = |
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⚫ | |||
+ | | introduced = {{ver|19.5}} |
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− | |rarity = Rare |
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⚫ | |||
− | |droppedby = [[The Index]] |
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− | | |
+ | | rarity = |
+ | | autoDrops = |
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− | |tax = 8,000 |
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⚫ | }}'''Tether Grenades''' is an [[The Index|Index]] Mod for the {{Weapon|Penta}} that causes launched grenades to stick to level geometry and pull nearby enemies. Additionally, grenades will stop bouncing from enemies, and will instead pass straight through them. It also adds delayed self-detonation to grenades. |
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⚫ | |||
− | |||
⚫ | '''Tether Grenades''' is an [[The Index|Index]] Mod for the |
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==Stats== |
==Stats== |
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{| class="emodtable" |
{| class="emodtable" |
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|- |
|- |
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− | ! [[ |
+ | ! [[Mod#Mod Rank|Rank]] |
! Number of enemies |
! Number of enemies |
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! Range |
! Range |
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− | ! [[ |
+ | ! [[Mod#Attributes|Cost]] |
− | |- |
+ | |- |
| 0 || 2 || 4m || 2 |
| 0 || 2 || 4m || 2 |
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|- |
|- |
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|- |
|- |
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| 5 || 5 || 9m || 7 |
| 5 || 5 || 9m || 7 |
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− | |- |
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|} |
|} |
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− | |||
==Notes== |
==Notes== |
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− | *Can be |
+ | *Can be installed on the {{Weapon|Secura Penta}} and {{Weapon|Carmine Penta}}. |
+ | *Tether Grenades do not make contact with enemy bodies, reducing contact damage to zero but gains infinite body punch-through. |
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⚫ | |||
+ | *Tether Grenades stick to surfaces, making {{M|Adhesive Blast}} redundant if this mod is equipped. |
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+ | *Increases in-air explosion damage by 1.2x, but deals normal damage if the granade lands and the tether activates. |
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+ | **On {{Weapon|Secura Penta}}, the radial falloff is reduced to 50% from 60%. |
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⚫ | |||
*Self-detonation occurs '''10''' seconds after landing. |
*Self-detonation occurs '''10''' seconds after landing. |
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+ | **Grenades can still be manually detonated. |
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+ | *Cannot be equipped at the same time as {{M|Napalm Grenades}}. |
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==Tips== |
==Tips== |
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− | *Multiple grenades can be used to substitute for Warframe crowd control abilities when not enough energy is present to cast abilities. |
+ | *Multiple grenades can be used to substitute for Warframe crowd control abilities when not enough energy is present to cast abilities. |
*Grenades will explode on contact with water and [[Tar-Mutalist MOA]]'s tar puddles. |
*Grenades will explode on contact with water and [[Tar-Mutalist MOA]]'s tar puddles. |
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− | *Grenades still |
+ | *Grenades still cause self-stagger with this mod equipped. |
+ | *Can be considered as an alternative to {{M|Firestorm}}, as it drags enemies that might be out of range into the blast zone. |
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==Bugs== |
==Bugs== |
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+ | *If your Penta is silenced, this mod will cause it to act as though it didn't have the silenced property at all. |
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− | *[[Adhesive Blast]] will not allow grenades to stick to enemies with this mod installed as well. |
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+ | *{{M|Adhesive Blast}} can be equipped but has no effect. Tether grenades will always punch through bodies and stick to surfaces. |
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− | *Grenades will stick to ragdolled enemies, such as those under the effects of abilities like |
+ | *Grenades will stick to ragdolled enemies, such as those under the effects of abilities like {{A|Spellbind}}, {{A|Bastille}} or {{A|Larva}}, or those launched by [[Melee#Slam_Attack|Slam Attacks]]. Once the enemy leaves the ragdoll state, the grenade will be detonated. |
+ | **Grenades will additionally stick to dead enemies, which can then be moved. |
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*Tether and additional grenade glow effects are not influenced by weapon's energy color. |
*Tether and additional grenade glow effects are not influenced by weapon's energy color. |
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− | *This mod |
+ | *This mod reduces grenade flight speed. {{M|Terminal Velocity}} or a [[Riven Mods|Riven Mod]] that adds a bonus to flight speed can offset this. |
+ | |||
+ | ==Patch History== |
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+ | {{Scrollbox/Article| |
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+ | {{ver|26}} |
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+ | *Now an Exilus Weapon mod. |
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+ | |||
+ | {{ver|20}} |
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+ | *Fixed the Tether Grenade Mod for the Penta cancelling Self Damage. |
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+ | |||
+ | {{ver|19.5}} |
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+ | *Introduced. |
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⚫ | |||
+ | |||
{{AugmentedMods}} |
{{AugmentedMods}} |
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+ | [[de:Fesselgranaten]] |
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+ | [[es:Granadas de anclaje]] |
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+ | [[fr:Grenades Liantes]] |
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[[Category:Mods]] |
[[Category:Mods]] |
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[[Category:Rifle Mods]] |
[[Category:Rifle Mods]] |
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[[Category:The Index]] |
[[Category:The Index]] |
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[[Category:Rare Mods]] |
[[Category:Rare Mods]] |
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+ | [[Category:Augment Mods]] |
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+ | [[Category:Exilus Weapon Mods]] |
Revision as of 16:23, 13 October 2021
Tether Grenades is an Index Mod for the Penta that causes launched grenades to stick to level geometry and pull nearby enemies. Additionally, grenades will stop bouncing from enemies, and will instead pass straight through them. It also adds delayed self-detonation to grenades.
Stats
Rank | Number of enemies | Range | Cost |
---|---|---|---|
0 | 2 | 4m | 2 |
1 | 3 | 5m | 3 |
2 | 3 | 6m | 4 |
3 | 4 | 7m | 5 |
4 | 4 | 8m | 6 |
5 | 5 | 9m | 7 |
Notes
- Can be installed on the Secura Penta and Carmine Penta.
- Tether Grenades do not make contact with enemy bodies, reducing contact damage to zero but gains infinite body punch-through.
- Tether Grenades stick to surfaces, making Adhesive Blast redundant if this mod is equipped.
- Increases in-air explosion damage by 1.2x, but deals normal damage if the granade lands and the tether activates.
- On Secura Penta, the radial falloff is reduced to 50% from 60%.
- Grenades will not tether Capture, Synthesis or Demolyst Targets.
- Self-detonation occurs 10 seconds after landing.
- Grenades can still be manually detonated.
- Cannot be equipped at the same time as Napalm Grenades.
Tips
- Multiple grenades can be used to substitute for Warframe crowd control abilities when not enough energy is present to cast abilities.
- Grenades will explode on contact with water and Tar-Mutalist MOA's tar puddles.
- Grenades still cause self-stagger with this mod equipped.
- Can be considered as an alternative to Firestorm, as it drags enemies that might be out of range into the blast zone.
Bugs
- If your Penta is silenced, this mod will cause it to act as though it didn't have the silenced property at all.
- Adhesive Blast can be equipped but has no effect. Tether grenades will always punch through bodies and stick to surfaces.
- Grenades will stick to ragdolled enemies, such as those under the effects of abilities like Spellbind, Bastille or Larva, or those launched by Slam Attacks. Once the enemy leaves the ragdoll state, the grenade will be detonated.
- Grenades will additionally stick to dead enemies, which can then be moved.
- Tether and additional grenade glow effects are not influenced by weapon's energy color.
- This mod reduces grenade flight speed. Terminal Velocity or a Riven Mod that adds a bonus to flight speed can offset this.
Patch History
Update 26.0 (2019-10-31)
- Now an Exilus Weapon mod.
Update 20.0 (2017-03-24)
- Fixed the Tether Grenade Mod for the Penta cancelling Self Damage.
Update 19.5 (2016-12-22)
- Introduced.