Tether Grenades is an Index Mod for the Penta that causes launched grenades to stick to level geometry and pull nearby enemies. Additionally, grenades will stop bouncing from enemies, and will instead pass straight through them. It also adds delayed self-detonation to grenades.
Stats[]
Rank | Number of enemies | Range | Cost |
---|---|---|---|
0 | 2 | 4m | 2 |
1 | 3 | 5m | 3 |
2 | 3 | 6m | 4 |
3 | 4 | 7m | 5 |
4 | 4 | 8m | 6 |
5 | 5 | 9m | 7 |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|---|---|---|---|---|---|
002-ER | 10% | 12.5% | 1.25% | 80 | 1 | 0.0125 |
Armis Ulta | 10% | 12.5% | 1.25% | 80 | 1 | 0.0125 |
Auditor | 10% | 12.5% | 1.25% | 80 | 1 | 0.0125 |
Azoth | 10% | 12.5% | 1.25% | 80 | 1 | 0.0125 |
Derim Zahn | 10% | 12.5% | 1.25% | 80 | 1 | 0.0125 |
Dru Pesfor | 10% | 12.5% | 1.25% | 80 | 1 | 0.0125 |
Jad Teran | 10% | 12.5% | 1.25% | 80 | 1 | 0.0125 |
Jen Dro | 10% | 12.5% | 1.25% | 80 | 1 | 0.0125 |
Lockjaw & Sol | 10% | 12.5% | 1.25% | 80 | 1 | 0.0125 |
M-W.A.M. | 10% | 12.5% | 1.25% | 80 | 1 | 0.0125 |
Nako Xol | 10% | 12.5% | 1.25% | 80 | 1 | 0.0125 |
Pelna Cade | 10% | 12.5% | 1.25% | 80 | 1 | 0.0125 |
Rana Del | 10% | 12.5% | 1.25% | 80 | 1 | 0.0125 |
Raptor RX | 10% | 12.5% | 1.25% | 80 | 1 | 0.0125 |
Tia Mayn | 10% | 12.5% | 1.25% | 80 | 1 | 0.0125 |
Ved Xol | 10% | 12.5% | 1.25% | 80 | 1 | 0.0125 |
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
- Can be installed on the Secura Penta and Carmine Penta.
- Tether Grenades do not make contact with enemy bodies, reducing contact damage to zero but gains infinite body punch-through.
- Tether Grenades stick to surfaces, making Adhesive Blast redundant if this mod is equipped.
- Increases in-air explosion damage by 1.2x, but deals normal damage if the granade lands and the tether activates.
- On Secura Penta, the radial falloff is reduced to 50% from 60%.
- Grenades will not tether Capture, Synthesis or Demolyst Targets.
- Self-detonation occurs 10 seconds after landing.
- Grenades can still be manually detonated.
- Cannot be equipped at the same time as Napalm Grenades.
Tips[]
- Multiple grenades can be used to substitute for Warframe crowd control abilities when not enough energy is present to cast abilities.
- Grenades will explode on contact with water and Tar-Mutalist MOA's tar puddles.
- Grenades still cause self-stagger with this mod equipped.
- Can be considered as an alternative to Firestorm, as it drags enemies that might be out of range into the blast zone.
Bugs[]
- If your Penta is silenced, this mod will cause it to act as though it didn't have the silenced property at all.
- Adhesive Blast can be equipped but has no effect. Tether grenades will always punch through bodies and stick to surfaces.
- Grenades will stick to ragdolled enemies, such as those under the effects of abilities like Spellbind, Bastille or Larva, or those launched by Slam Attacks. Once the enemy leaves the ragdoll state, the grenade will be detonated.
- Grenades will additionally stick to dead enemies, which can then be moved.
- Tether and additional grenade glow effects are not influenced by weapon's energy color.
- This mod reduces grenade flight speed. Terminal Velocity or a Riven Mod that adds a bonus to flight speed can offset this.
Patch History[]
Update 26.0 (2019-10-31)
- Now an Exilus Weapon mod.
Update 20.0 (2017-03-24)
- Fixed the Tether Grenade Mod for the Penta cancelling Self Damage.
Update 19.5 (2016-12-22)
- Introduced.
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)