Terminal Velocity is a primary weapon mod that increases Projectile Speed of projectiles with travel time.
Stats[]
| Rank | Effect | Cost |
|---|---|---|
| 0 | +15% | 4 |
| 1 | +30% | 5 |
| 2 | +45% | 6 |
| 3 | +60% | 7 |
Drop Locations[]
Mission Drop Tables
| Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
|---|---|---|---|---|---|---|
| The Circuit | Tier 1 The Circuit (Normal) | A | 0.67% | 1 | 0.0067 |
Accessed through Duviri's The Circuit gamemode |
| The Circuit | Tier 3 The Circuit (Normal) | A | 0.67% | 1 | 0.0067 |
Accessed through Duviri's The Circuit gamemode |
Enemy Drop Tables
| Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
|---|---|---|---|---|---|---|
| Drekar Hellion | 30% | 22.11% | 6.633% | 15 | 1 | 0.06633 |
| Eidolon Teralyst | 100% | 22.22% | 22.22% | 5 | 1 | 0.2222 |
| Kuva Trokarian | 3% | 7.37% | 0.2211% | 452 | 1 | 0.002211 |
| Sprag | 3% | 11.06% | 0.3318% | 301 | 1 | 0.003318 |
| Ven'kra Tel | 3% | 11.06% | 0.3318% | 301 | 1 | 0.003318 |
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
- Terminal Velocity benefits rifles that fire projectiles with travel time (specifically it can only be equipped on rifles with the hidden
PROJECTILEcompatibility tag), which include the following:
Aeolak
Attica
Boltor (
Prime,
Telos)
Buzlok
Cernos (
Rakta,
Prime)
Dera (
Vandal)
Daikyu
Dread
Fulmin
Harpak
Komorex
Kuva Bramma
Lanka
Lenz
Miter
Mutalist Cernos
Mutalist Quanta
Nataruk
Ogris
Panthera (primary fire)
Paris (
MK1,
Prime)
Penta (
Secura)
Phenmor
Quanta (
Vandal) (Alternate Fire)
Quellor (alt-fire)
Simulor (
Synoid)
Supra (
Vandal)
Tetra (
Prisma)
Tonkor
Torid
Zhuge (
Prime)
Zarr
- Can also benefit projectile Robotic weapons that accept rifle mods:
- Cannot be equipped on
Baza (
Prime), despite having damage falloff.
Trivia[]
- Prior to Update 16.7 (2015-06-04), this mod was usable in PvP games until it was replaced by its own specific PvP mods along with a number of other mods:
Quickdraw,
Fast Hands,
Slip Magazine,
Tactical Pump,
Steady Hands,
Stabilizer,
Burdened Magazine, and
Magazine Warp.
Patch History[]
Update 37.0 (2024-10-02)
- Fixed Terminal Velocity Mod not affecting the Acceltra’s projectiles.
Update 31.6 (2022-06-09)
- Terminal Velocity is now compatible with the Aeolak.
Update 30.9 (2021-11-11)
- Fixed the Terminal Velocity Mod not applying projectile velocity changes to Sentinels using the Helstrum weapon.
Hotfix 28.0.3 (2020-06-12)
- Terminal Velocity can now be used with Primary Tombfinger Kitguns.
Update 26.0 (2019-10-31)
- Now an Exilus Weapon mod.
Update 25.7 (2019-08-29)
- Fixed inability to equip the Terminal Velocity Mod on the Komorex.
Hotfix 25.0.4 (2019-05-28)
- Terminal Velocity can now be used with the Fulmin.
Update 18.0 (2015-12-03)
- Fixed the Terminal Velocity Mod being unable to be equipped on Sentinel rifles.
Hotfix 16.4.3 (2015-04-24)
- Fixed the Terminal Velocity Mod not being equippable on the Tonkor.
Update 15.0 (2014-10-24)
- Introduced.
See Also[]
Fatal Acceleration, the shotgun version.
Lethal Momentum, the pistol version.
| Primary Mods | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)