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TentacleSwarmModx256 TentacleSwarm130xWhite
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EnergyOrb50
Tentacle Swarm

Summon a creature from the depths. Its watery tentacles emergy from nearby surfaces to wreak havoc.


Introduced in Update 13.0 (2014-04-09)

AbilityStrengthBuff Strength:50 / 100 / 150 / 200 (DmgCorrosiveSmall64 Corrosive capture damage per second)
50 / 100 / 150 / 200 (DmgTrueSmall64 True contact damage against Overguarded targets)
AbilityDurationBuff Duration:10 / 13 / 18 / 20 s
AbilityRangeBuff Range:15 / 15 / 15 / 15 m (spawn radius)

Misc: ∞ (cast range)
8 / 12 / 16 / 20 (tentacles)
Ragdoll b Ragdoll during capture
100% (DmgCorrosiveSmall64 Corrosive status chance)

Info

  • Hydroid expends EnergyOrb50 energy to summon a creature from the deep, causing up to 8 / 12 / 16 / 20 tentacles to emerge from all surfaces within a marked location AbilityRangeBuff15 / 15 / 15 / 15 meters in radius, cast over unrestricted range. Tentacles prioritize spawning beneath enemies inside the radius, with each tentacle capturing their initial targets and lifting them into the air until the ability expires after AbilityDurationBuff10 / 13 / 18 / 20 seconds. Captured enemies are incapacitated in a Ragdoll b Ragdoll state and stay attached to the tentacles while suffering AbilityStrengthBuff50 / 100 / 150 / 200 DmgCorrosiveSmall64 Corrosive Damage with 100% status chance per second.
    • Against enemies with crowd control immunity and protected by Overguard, tentacles will not capture targets or inflict their DmgCorrosiveSmall64 Corrosive damage over time, since they are not physically attached. However, Overguarded enemies will be attacked once by the tentacle spawning under them, inflicting AbilityStrengthBuff50 / 100 / 150 / 200 DmgTrueSmall64 True damage with a guaranteed DmgCorrosiveSmall64 Corrosive status effect.
    • Tentacles detect and capture new enemy targets when they come into range.
    • Each tentacle can only capture one enemy at once.
      • This means that Tentacle Swarm can only incapacitate 20 enemies at any given time.
    • Tentacles with captured enemies will hold their victims steady in the air, allowing players to take aim and kill their targets.
  • Ability Synergy:
    • Hydroid's Passive allows the first DmgCorrosiveSmall64 Corrosive stack to remove 50% armor and is able to fully remove all armor at 10 stacks.
      • However, Tentacle Swarm alone cannot reach 10 DmgCorrosiveSmall64 Corrosive stacks and is only able to reach 8 stacks at most due to inflicting status per second and the status's 8 second duration.
  • Casting Tentacle Swarm is a two-handed action that stops Hydroid's movement and other actions.
  • Can be recast while active; however, only one instance of Tentacle Swarm can be active at a time. Recasting will replace the previous instance.
  • Hydroid briefly summons the Kraken at the center of the spawn area as a visual effect. The Kraken emerges from a pool of water, then submerges slowly and disappears. Kraken is affected by Hydroid's chosen Warframe appearance and energy colors.
  • Tentacles appear as translucent water tendrils emerging from a small puddle of water. Tentacles emit splashes of water periodically, as well as a steam particle effect at their base which is affected by Hydroid's chosen Warframe energy color. However, when the ability is cast by Hydroid PrimeIcon272 Hydroid Prime, the tentacles will be opaque and more organic in appearance.

Augment

PilferingSwarmMod
Main article: Pilfering Swarm

Pilfering Swarm is a HydroidIcon272 Hydroid Warframe Augment Mod that grants TentacleSwarm130xWhite Tentacle Swarm a chance to yield additional loot from enemies killed while they're ensnared by the tentacles.

Pilfering Swarm

Tips & Tricks

Maximization

Lotusiconsmall
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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Bugs

  • Sometimes the animation is played and energy is used but no tentacles spawn

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See Also[]

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