4 50 |
Tentacle Swarm Summon a creature from the depths. Its watery tentacles emergy from nearby surfaces to wreak havoc. Introduced in Update 13.0 (2014-04-09) |
Strength:50 / 100 / 150 / 200 ( Corrosive capture damage per second) 50 / 100 / 150 / 200 ( True contact damage against Overguarded targets) | |
Duration:10 / 13 / 18 / 20 s | |||
Range:15 / 15 / 15 / 15 m (spawn radius) | |||
Misc:
∞ (cast range) |
Info
- Hydroid expends 50 energy to summon a creature from the deep, causing up to 8 / 12 / 16 / 20 tentacles to emerge from all surfaces within a marked location 15 / 15 / 15 / 15 meters in radius, cast over unrestricted range. Tentacles prioritize spawning beneath enemies inside the radius, with each tentacle capturing their initial targets and lifting them into the air until the ability expires after 10 / 13 / 18 / 20 seconds. Captured enemies are incapacitated in a Ragdoll state and stay attached to the tentacles while suffering 50 / 100 / 150 / 200 Corrosive Damage with 100% status chance per second.
- Against enemies with crowd control immunity and protected by Overguard, tentacles will not capture targets or inflict their Corrosive damage over time, since they are not physically attached. However, Overguarded enemies will be attacked once by the tentacle spawning under them, inflicting 50 / 100 / 150 / 200 True damage with a guaranteed Corrosive status effect.
- Tentacles detect and capture new enemy targets when they come into range.
- Each tentacle can only capture one enemy at once.
- This means that Tentacle Swarm can only incapacitate 20 enemies at any given time.
- Tentacles with captured enemies will hold their victims steady in the air, allowing players to take aim and kill their targets.
- Ability Synergy:
- Hydroid's Passive allows the first Corrosive stack to remove 50% armor and is able to fully remove all armor at 10 stacks.
- However, Tentacle Swarm alone cannot reach 10 Corrosive stacks and is only able to reach 8 stacks at most due to inflicting status per second and the status's 8 second duration.
- Hydroid's Passive allows the first Corrosive stack to remove 50% armor and is able to fully remove all armor at 10 stacks.
- Casting Tentacle Swarm is a two-handed action that stops Hydroid's movement and other actions.
- Can be recast while active; however, only one instance of Tentacle Swarm can be active at a time. Recasting will replace the previous instance.
- Hydroid briefly summons the Kraken at the center of the spawn area as a visual effect. The Kraken emerges from a pool of water, then submerges slowly and disappears. Kraken is affected by Hydroid's chosen Warframe appearance and energy colors.
- Tentacles appear as translucent water tendrils emerging from a small puddle of water. Tentacles emit splashes of water periodically, as well as a steam particle effect at their base which is affected by Hydroid's chosen Warframe energy color. However, when the ability is cast by Hydroid Prime, the tentacles will be opaque and more organic in appearance.
Augment
- Main article: Pilfering Swarm
Pilfering Swarm is a Hydroid Warframe Augment Mod that grants Tentacle Swarm a chance to yield additional loot from enemies killed while they're ensnared by the tentacles.
Pilfering SwarmMaximization
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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Bugs
- Sometimes the animation is played and energy is used but no tentacles spawn