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**Very high [[critical chance]].
 
**Very high [[critical chance]].
 
**Good [[status chance]].
 
**Good [[status chance]].
**[[Fire Rate]] and [[accuracy]] increase as the trigger is held, with near-perfect accuracy once spool-up is complete.
+
**[[Fire Rate]] and [[accuracy]] increase as the trigger is held with near-perfect accuracy once spool-up is complete, after respectively 9 and 40 shots.
 
*[[Alternate Fire]] charges a single, powerful shot.
 
*[[Alternate Fire]] charges a single, powerful shot.
 
**Tied with Battacor for the second highest [[critical chance]] of all charge-up rifles, behind {{Weapon|Quellor}}.
 
**Tied with Battacor for the second highest [[critical chance]] of all charge-up rifles, behind {{Weapon|Quellor}}.
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'''Disadvantages:'''
 
'''Disadvantages:'''
 
*Primary Fire:
 
*Primary Fire:
**Requires a spool-up of 9 shots before optimal [[fire rate]] and [[accuracy]] are achieved.
+
**Requires a spool-up of respectively 9 and 40 shots before optimal [[fire rate]] and [[accuracy]] are achieved.
  +
***Fire rate starts at '''40%''' of its listed value and increases by '''7.5%''' per shot
 
*Alternate Fire:
 
*Alternate Fire:
 
**Low {{Icon|Proc|Impact|text}} and {{Icon|Proc|Slash|text}} damage – less effective against [[shield]]s and [[health]].
 
**Low {{Icon|Proc|Impact|text}} and {{Icon|Proc|Slash|text}} damage – less effective against [[shield]]s and [[health]].
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==Notes==
 
==Notes==
 
*As a [[Signature Weapon]], Tenora gains a bonus effect with {{WF|Octavia}} or {{WF|Octavia Prime}}, where [[Enemy Body Parts|headshot]] kills with the [[Alternate Fire]] have a '''20%''' chance to instantly refill magazine.
 
*As a [[Signature Weapon]], Tenora gains a bonus effect with {{WF|Octavia}} or {{WF|Octavia Prime}}, where [[Enemy Body Parts|headshot]] kills with the [[Alternate Fire]] have a '''20%''' chance to instantly refill magazine.
  +
**The refilled ammo is automatically deducted from ammo reserves, and does '''not''' generate ammo.
 
**No weak spots other than actual heads will trigger this effect.
 
**No weak spots other than actual heads will trigger this effect.
 
*Tenora's charge shot deals 24 damage for every 1 ammo consumed (a total of 240 damage with max consumption of 10 ammo) per shot. This is of equal ammo efficiency to its primary fire.
 
*Tenora's charge shot deals 24 damage for every 1 ammo consumed (a total of 240 damage with max consumption of 10 ammo) per shot. This is of equal ammo efficiency to its primary fire.

Revision as of 14:39, 25 February 2021

Unload percussive machine gun fire, or strike a heavy chord with a single charge shot. This is Octavia's signature rifle.

The Tenora is OctaviaIcon272 Octavia's signature assault rifle, which features two different firing modes: a standard full-auto fire mode that increases fire rate and accuracy the longer it shoots, and an Alternate Fire mode that fires a single powerful, charged shot. Has a chance to instantly refill magazine after a headshot charged shot kill while being used by Octavia.

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

  • Primary Fire shoots bullets in a fully automatic fashion.
    • High Script error: The function "Proc" does not exist. damage – effective against armor.
      • Near-equal physical damage distribution – effective against all factions, Sentient fighters and Shadow Stalker.
    • Very high critical chance.
    • Good status chance.
    • Fire Rate and accuracy increase as the trigger is held with near-perfect accuracy once spool-up is complete, after respectively 9 and 40 shots.
  • Alternate Fire charges a single, powerful shot.
  • High magazine size and ammo reserves.

Disadvantages:

  • Primary Fire:
    • Requires a spool-up of respectively 9 and 40 shots before optimal fire rate and accuracy are achieved.
      • Fire rate starts at 40% of its listed value and increases by 7.5% per shot
  • Alternate Fire:
    • Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against shields and health.
    • Uses 10 ammo per shot.
    • The weapon fires as soon as it has reached a full charge, which can lead to premature firing.
    • Low status chance.
  • Poor ammo efficiency.
  • Slow reload speed.

Comparisons:

Acquisition

The Tenora's blueprint can be researched from the Tenno Lab in the dojo.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
20,000
Neurodes
5
Salvage
15,000
Rubedo
4,000
Forma
1
Time: 12 Hour(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge 265 Blueprint2 Blueprints Price:Credits15,000
Tenno Lab ResearchClanAffinity643,000
Credits
5,000
Morphics
25
Oxium
600
Plastids
3,000
PolymerBundle
5,500
Time: 3 Day(s)
Prereq: Sybaris
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Notes

  • As a Signature Weapon, Tenora gains a bonus effect with OctaviaIcon272 Octavia or OctaviaPrimeIcon64 Octavia Prime, where headshot kills with the Alternate Fire have a 20% chance to instantly refill magazine.
    • The refilled ammo is automatically deducted from ammo reserves, and does not generate ammo.
    • No weak spots other than actual heads will trigger this effect.
  • Tenora's charge shot deals 24 damage for every 1 ammo consumed (a total of 240 damage with max consumption of 10 ammo) per shot. This is of equal ammo efficiency to its primary fire.
  • Mod TT 20px Heavy Caliber's accuracy penalty will be very apparent even at full spool.

Trivia

  • Tenora is the Catalan word for Tenor, one of the highest classical male singing voices.
    • Tenora may also be a reference to a type of Catalan Shawm, an oboe-like woodwind instrument typically used in Catalonia.
  • While there are other weapons with spool-up time, like the Soma Soma and Gorgon Gorgon series, its accuracy being increased the longer the trigger is held is currently unique to the Tenora in the primary category and shared only with AksomatiPrime Aksomati Prime.

Bugs

  • Spent ammo cartridges will always use the default color scheme of the weapon.
  • Riven mods that increase recoil above 55% appear to drain 11 ammo instead of 10 on charged shots.

Media

Patch History

Update 28.0 (2020-06-11)

  • Fixed a hitch when the Tenora stops firing. Also fixed unneeded spinning animation when equipping.

Update 24.6 (2019-04-04)

  • Having a ‘signature’ weapon now actually benefits you!
    • Tenora: Headshot kills with alt fire have a 20% chance to instantly refill magazine when wielded by Octavia.

Update 22.12 (2018-02-09)

  • Damage increased from 23 to 24 (Primary Fire and Alt Fire).
  • Status chance increased from 15% to 16% (Primary Fire).
  • Critical chance increased from 25% to 28% (Primary Fire).
  • Critical chance increased from 33% to 34% (Alt Fire).
  • Increased the speed to reach max fire rate and accuracy from 25 rounds to 16 rounds.

Update 21.4 (2017-08-10)

  • Reduced the damage of the Tenora in Conclave.

Hotfix 21.3.1 (2017-08-04)

  • Increased Tenora's magazine size from 80 to 150.
  • Increased Tenora's magazine size from 50 to 70 in Conclave.

Update 20.3 (2017-04-26)

  • Fixed Host/Client value discrepancies when using the Alt-Fire on Grineer Earth tileset enemies.

Hotfix 20.0.6 (2017-03-29)

  • Improved the reload animation by tweaking the clip to now spawn and drop to the floor.

Update 20.0 (2017-03-24)

  • Introduced.

See Also