The Tenora is Octavia's signature assault rifle, which features two different firing modes: a standard full-auto fire mode that increases fire rate and accuracy the longer it shoots, and an Alternate Fire mode that fires a single powerful, charged shot. Has a chance to instantly refill magazine after a headshot charged shot kill while being used by Octavia.
Characteristics[edit | edit source]
This weapon deals primarily Puncture damage.
- Primary Fire shoots bullets in a fully automatic fashion.
- High Puncture damage – effective against armor.
- Tied with Baza Prime and full-auto Fulmin for the third highest critical chance of all fully automatic rifles, behind Prisma Gorgon/ Soma/ Soma Prime/ Telos Boltor, and Battacor/ Acceltra.
- Good status chance.
- Fire Rate and accuracy increase as the trigger is held, with near-perfect accuracy once spool-up is complete.
- Alternate Fire charges a single, powerful shot.
- High magazine size and ammo reserves.
- Primary Fire:
- Alternate Fire:
- Poor ammo efficiency.
- Slow reload speed.
Acquisition[edit | edit source]
|Time: 12 hrs|
|Market Price: 265||Blueprints Price:15,000|
|Tenno Lab Research 3,000|
|Time: 72 hrs|
|x1 x3 x10 x30 x100|
Notes[edit | edit source]
- When used by Octavia, headshot kills with the Alternate Fire have a 20% chance to instantly refill magazine.
- No weak spots other than actual heads will trigger this effect.
- Tenora's charge shot deals 24 damage for every 1 ammo consumed (a total of 240 damage with max consumption of 10 ammo) per shot. This is of equal ammo efficiency to its primary fire.
- Heavy Caliber's accuracy penalty will be very apparent even at full spool.
Trivia[edit | edit source]
- Tenora is the Catalan word for Tenor, one of the highest classical male singing voices.
- While there are other weapons with spool-up time, like the Soma and Gorgon series, its accuracy being increased the longer the trigger is held is currently unique to the Tenora.
Bugs[edit | edit source]
- Spent ammo cartridges will always use the default color scheme of the weapon.
- Riven mods that increase recoil above 55% appear to drain 11 ammo instead of 10 on charged shots.