The Tenet Tetra is the Tenet variant of the Tetra projectile rifle, sporting drastic improvements to its damage, critical chance, critical multiplier, status chance, and magazine size, at the cost of reduced fire rate and slightly slower reload speed. Its Alternate Fire consumes all ammo to shoot an explosive grenade that reloads slightly faster than the automatic fire.
Characteristics[]
- This weapon primarily deals Puncture damage, and the grenade deals Blast damage.
- Primary Fire shoots energy shots in fully automatic fashion.
- Alternate Fire launches a single grenade that explode in an 8 meter radius on impact with a surface or enemy, dealing Blast damage.
- Consumes all remaining ammunition.
- Initial hit and explosion apply status separately.
- Explosion does not need direct line of sight to deal damage and will penetrate walls.
- Can benefit from Firestorm ( Primed) and Cautious Shot.
- Heavy Caliber's effect is minimal on this fire mode (note that it will still punish the primary fire mode).
- Can use the Tetra-exclusive Focused Acceleration and Kinetic Ricochet mods.
- Comes with an additional bonus Impact, Heat, Cold, Electricity, Toxin, Magnetic, or Radiation damage, based on the Sister's progenitor Warframe, which increases the listed base damage of the weapon by 25%-60%.
- Valence Fusion can optionally change the resulting output damage type, and can upgrade the bonus increase (up to 60%).
- Polarizing the weapon increases its max rank by 2, capping at rank 40 after 5 polarizations, granting the weapon additional mod capacity.
- Listed Mastery Rank requirement is not enforced - the weapon may theoretically be obtained at any mastery rank by acquiring and vanquishing a Sister that has this weapon equipped.
Advantages over other Primary weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- High crit chance (28.00%)
- High magazine (80)
- Above average status chance (30.00%)
- Above average crit multiplier (2.20x)
- Grenade Impact (wiki attack index 2)
- Above average crit chance (28.00%)
- Above average reload speed (1.80 s)
- Above average magazine (80)
- Above average ammo max (480)
- Above average status chance (30.00%)
- Grenade AoE (wiki attack index 3)
- Above average magazine (80)
- Very high total damage (1,000)
- Above average ammo max (480)
Disadvantages over other Primary weapons (excluding modular weapons):
- Alternate Fire:
- Consumes all remaining ammunition.
- Projectile has heavy arcing.
- Cannot be manually reloaded to bypass reload delay.
- The Kinetic Ricochet mod does not affect the alt-fire projectile.
- Explosion inflicts self-stagger.
- Explosion has a headshot multiplier of 1x and cannot trigger headshot conditions.
- Explosion has linear Damage Falloff from 100% to 40% from central impact.
- Projectiles have travel time.
- Normal Attack (wiki attack index 1)
- Below average reload speed (2.20 s)
- Below average total damage (60)
- Grenade Impact (wiki attack index 2)
- Low fire rate (1.33 attacks/sec)
- Grenade AoE (wiki attack index 3)
- Low active falloff slope (13.3m/%)
- Low fire rate (1.33 attacks/sec)
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Comparisons:
- Tenet Tetra (Normal Attack), compared to Tetra (Normal Attack):
- Higher base damage per projectile (60.00 vs. 32.00) (excluding any Progenitor bonus)
- Higher total damage (using max +60% Progenitor bonus if applicable) (96 vs. 32)
- Higher base critical chance (28.00% vs. 4.00%)
- Higher base critical multiplier (2.20x vs. 1.50x)
- Higher base status chance (30.00% vs. 20.00%)
- Higher average damage per tap (using max +60% Progenitor bonus if applicable) (128.25 vs. 32.64)
- Higher burst DPS (using max +60% Progenitor bonus if applicable) (641.28 vs. 217.70)
- Higher sustained DPS (using max +60% Progenitor bonus if applicable) (563.76 vs. 178.10)
- Lower fire rate (5.00 attacks/sec vs. 6.67 attacks/sec)
- Larger magazine (80 vs. 60)
- Smaller max ammo capacity (480 vs. 540)
- Smaller ammo pickup count (40 vs. 80)
- Slower reload time (2.20 s vs. 2.00 s)
- Higher Mastery Rank required (16 vs. 3)
- Lower disposition (●●●●○ (1.20x) vs. ●●●●● (1.50x))
Comparisons:
- Tenet Tetra (Normal Attack), compared to Prisma Tetra (Normal Attack):
- Higher base damage per projectile (60.00 vs. 38.00) (excluding any Progenitor bonus)
- Higher total damage (using max +60% Progenitor bonus if applicable) (96 vs. 38)
- Higher base critical chance (28.00% vs. 10.00%)
- Higher base critical multiplier (2.20x vs. 2.00x)
- Higher base status chance (30.00% vs. 24.00%)
- Higher average damage per tap (using max +60% Progenitor bonus if applicable) (128.25 vs. 41.8)
- Higher burst DPS (using max +60% Progenitor bonus if applicable) (641.28 vs. 295.94)
- Higher sustained DPS (using max +60% Progenitor bonus if applicable) (563.76 vs. 239.43)
- Lower fire rate (5.00 attacks/sec vs. 7.08 attacks/sec)
- Larger magazine (80 vs. 60)
- Smaller max ammo capacity (480 vs. 540)
- Smaller ammo pickup count (40 vs. 80)
- Slower reload time (2.20 s vs. 2.00 s)
- Higher Mastery Rank required (16 vs. 4)
- Lower disposition (●●●●○ (1.20x) vs. ●●●●● (1.45x))
Acquisition[]
Tenet Tetra is obtained by vanquishing a Sister who generated with one equipped. After the Sister is vanquished it will be in the player's Foundry ready to claim.
While the weapon itself is not tradeable, a converted Sister generated with the weapon can be traded to another player. The trade is performed inside a Clan Dojo's Crimson Branch room, and the recipient must not have any active Lich or Sister. Once traded, the recipient must fight and vanquish the Sister to claim their weapon.
Notes[]
Kuva/Tenet Notes[]
- For weapons obtained from vanquishing the Kuva Lich or Sister:
- The player does not have to meet the Mastery Rank displayed to obtain this weapon. It can simply be claimed from the foundry after the Lich/Sister carrying it has been vanquished.
- The weapon will have a prefix of the name of the Lich/Sister it was acquired from (e.g. a Kuva Kohm might be called "Odizrigg Agekk Kuva Kohm").
- Refraining from Mercy killing an Adversary candidate will remove their weapon from the pool of potential Adversary weapons until each has been refused, but only if the mission is completed. Weapons rejected from aborted missions will remain in the current cycle.
- For weapons obtained from Ergo Glast's shop:
- The player must meet the Mastery Rank displayed to obtain this weapon, as it is claimed from an NPC shop rather than the foundry.
- The weapon's max rank caps at 40 after 5 polarizations (max rank increases by 2 per Forma added).
- Additional polarizations can be added when the weapon reaches its new max rank at that polarization level.
- Each additional rank also gives 100 Mastery Rank experience, giving 4,000 points in total at level 40.
- Mod capacity scales with the additional ranks, and can reach a total of 80 at rank 40 with an Orokin Catalyst installed.
- Without an Orokin Catalyst, the max is 40. Combined with the five polarized mod slots required to reach that point, an Orokin Catalyst might not be required for some beginner-friendly builds as they typically use less mod capacity.
- After polarizing a weapon, any additional mod capacity above 30 (60 with an Orokin Catalyst) will not take effect until the weapon's rank reaches 31 and above.
- Legendary Mastery Rank increases the minimum mod capacity for such weapons, without the weapon needing to be rank 31 and above. For example, Legendary 1 increases the minimum capacity to 31 (62 with an Orokin Catalyst).
- Comes with an additional damage stat.
- For Lich/Sister-obtained weapons this is dependent on the Warframe that summoned the Lich/Sister.
- For Ergo Glast shop a random bonus stat will be offered for each weapon and changed every 4 days (96 hours).
- This damage stat randomly ranges between 25%-60%. It can be upgraded up to its maximum value with Valence Fusion using another copy of the weapon.
- This bonus stat is considered a base damage type and will be applied after all elemental mods for the purposes of elemental combinations.
- Weapons with an innate primary element and a different primary element provided by the progenitor both behave as innate elements and combine with each other. They will also recombine with modded elements in the following order:
- Mod slot 1 → Mod slot 2 → ... → Mod slot 8 → Innate Heat → Innate Cold → Innate Electricity → Innate Toxin
*Note that the Primed or Umbra version of a Warframe share the same element
Tips[]
- Equipping a Riven with reduced magazine capacity can benefit the Tenet Tetra's alt-fire grenade mode, as it means a greater overall number of explosive shots that can be unloaded from the gun's total ammunition.
Trivia[]
- Fourth lowest fire rate of all fully automatic rifles, after Panthera, Panthera Prime, and Trumna.
Media[]
Patch History[]
Update 33.0 (2023-04-26)
- Fixed Tenet Tetra Secondary fire being unaffected by Void Fissure buff.
Update 32.0 (2022-09-07)
- Ammo Changes
We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.
We also increased the alt fire ammo requirement per projectile:
Tenet Tetra:
- Alt fire is no longer a toggle, and doesn't require a full mag to fire.
- Total damage is now based on ammo in mag on fire.
Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.
Primary Weapon Ammo Pick Up Overrides
40 Ammo per Pick Up:
- Tenet Tetra
- Headshot Damage Changes
During playtesting, the ammo changes alone weren’t enough to significantly change things for AoE weapons. So instead of tightening these values to be overly restrictive, we chose to address other factors that make these weapons so strong, such as headshot damage.
Our approach here is two-fold, to reduce the impact of headshots for AOE weapons, but to also make precision headshots pack a larger punch overall.
- Radial damage no longer gains extra headshot damage or triggers headshot conditions.
- This is primarily targeted at the Ignis Wraith - as a “flamethrower” weapon, it’s hard to imagine a blanket of elements being precise enough to target weak points specifically. Explosive projectiles themselves can still land headshots, so there is still a reason to aim with most weapons for maximum damage.
Update 30.8 (2021-10-04)
- Fixed the Tenet Tetra semi-auto mode breaking if a -magazine capacity Riven is equipped. As reported here: https://forums.warframe.com/topic/1280237-tenet-tetra-mag-cap-riven-disables-semi-fire/
Hotfix 30.5.4 (2021-07-17)
- Added 60% fall off to the Tenet Tetra Alt Fire area-of-effect as intended.
Update 30.5 (2021-07-06)
- Introduced.
See Also[]
- Tetra, the normal variant.
- Prisma Tetra, the Prisma variant.
- Stahlta, another Corpus weapon that is somewhat functionally similar.
- Aeolak, the gun wielded by a Thrax Legatus that is somewhat functionally similar.