The Tenet Tetra is the Tenet variant of the Tetra projectile rifle, sporting drastic improvements to its damage, critical chance, critical multiplier, status chance, and magazine size, at the cost of reduced fire rate and slightly slower reload speed. Its Alternate Fire swaps to a semi-automatic single round that launches an explosive grenade that reloads slightly faster than the automatic fire.
Characteristics[]
- This weapon primarily deals
Puncture damage, and the grenade deals
Blast damage.
Puncture damage is effective against armor.
Blast damage is effective against Machinery and Fossilized.
- Primary Fire shoots energy shots in fully automatic fashion.
- Alternate Fire launches a single grenade that explode in an 8 meter radius on impact with a surface or enemy, dealing
Blast damage.
- Consumes entire magazine.
- Initial hit and explosion apply status separately.
- Explosion does not need direct line of sight to deal damage and will penetrate walls.
- Explosion has linear damage falloff from 100% to 40% from central impact.
- Can benefit from
Firestorm (
Primed) and
Cautious Shot.
Heavy Caliber's effect is minimal on this fire mode (note that it will still punish the primary fire mode).
- Draws from the fairly common rifle ammo pool, allowing quick recovery of spent ammo from grenade shots.
- Explosion inflicts self-stagger.
- Explosion range cannot be increased with
Amalgam Furax Body Count.
- Comes with an additional bonus
Impact,
Heat,
Cold,
Electricity,
Toxin,
Magnetic, or
Radiation damage, based on the Sister's progenitor Warframe, which increases the listed base damage of the weapon by 25%-60%.
- Polarizing the weapon increases its max rank by 2, capping at rank 40 after 5 polarizations, granting the weapon additional mod capacity.
- Can use the Tetra-exclusive
Focused Acceleration and
Kinetic Ricochet mods.
Advantages:
- Polarization capacity bonus allows for more flexible modding and easier use of high cost mods.
- Progenitor damage bonus provides extra elemental modding capabilities with the extra potency.
- Normal Attack
- High crit chance
- High magazine
- Above average status chance
- Above average crit multiplier
- Grenade Impact
- Above average crit chance
- Above average magazine
- Above average max ammo
- Above average reload speed
- Above average status chance
- Above average crit multiplier
- Grenade AoE
- High crit chance
- Above average magazine
- Above average max ammo
- Very high damage
- Above average crit multiplier
Disadvantages:
- Alternate Fire:
- Consumes the full magazine, preventing semi-auto mode from being used in tandem with the full-auto mode.
- Projectile has heavy arcing.
- Cannot be manually reloaded to bypass reload delay.
- The Kinetic Ricochet mod does not affect the alt-fire projectile.
- Projectiles have travel time.
- Normal Attack
- Below average reload speed
- Low disposition
- Grenade Impact
- Below average effective fire rate
- Low disposition
- Grenade AoE
- Below average effective fire rate
- Low disposition
Comparisons:
- Tenet Tetra (Normal Attack), compared to Tetra (Normal Attack):
- Higher base damage per projectile (60 vs. 32) (individual damage types below exclude any Progenitor bonus)
- Higher total damage (using max +60% Progenitor bonus if applicable) (96 vs. 32)
- Higher base critical chance (28.00% vs. 4.00%)
- Higher base critical multiplier (2.2x vs. 1.5x)
- Higher base status chance (30.00% vs. 20.00%)
- Higher average damage per tap (using max +60% Progenitor bonus if applicable) (128.25 vs. 32.64)
- Higher burst DPS (using max +60% Progenitor bonus if applicable) (641.28 vs. 217.70)
- Higher sustained DPS (using max +60% Progenitor bonus if applicable) (563.76 vs. 178.10)
- Lower fire rate (5 vs. 6.67)
- Larger magazine (80 vs. 60)
- Smaller max ammo capacity (480 vs. 540)
- Slower reload time (2.2 vs. 2)
- Higher Mastery Rank required (16 vs. 3)
- Lower disposition (●●●○○ (1.00x) vs. ●●●●● (1.50x))
Comparisons:
- Tenet Tetra (Normal Attack), compared to Prisma Tetra (Normal Attack):
- Higher base damage per projectile (60 vs. 38) (individual damage types below exclude any Progenitor bonus)
- Higher total damage (using max +60% Progenitor bonus if applicable) (96 vs. 38)
- Higher base critical chance (28.00% vs. 10.00%)
- Higher base critical multiplier (2.2x vs. 2.0x)
- Higher base status chance (30.00% vs. 24.00%)
- Higher average damage per tap (using max +60% Progenitor bonus if applicable) (128.25 vs. 41.8)
- Higher burst DPS (using max +60% Progenitor bonus if applicable) (641.28 vs. 295.94)
- Higher sustained DPS (using max +60% Progenitor bonus if applicable) (563.76 vs. 239.43)
- Lower fire rate (5 vs. 7.08)
- Larger magazine (80 vs. 60)
- Smaller max ammo capacity (480 vs. 540)
- Slower reload time (2.2 vs. 2)
- Higher Mastery Rank required (16 vs. 4)
- Lower disposition (●●●○○ (1.00x) vs. ●●●●● (1.45x))
Acquisition[]
Tenet Tetra is obtained by vanquishing a Sister who generated with one equipped. After the Sister is vanquished it will be in the player's Foundry ready to claim.
While the weapon itself is not tradeable, a converted Sister generated with the weapon can be traded to another player. The trade is performed inside a Clan Dojo's Crimson Branch room, and the recipient must not have any active Lich or Sister. Once traded, the recipient must fight and vanquish the Sister to claim their weapon.
Notes[]
Kuva/Tenet Notes[]
- For weapons obtained from vanquishing the Kuva Lich or Sister:
- The player does not have to meet the Mastery Rank displayed to obtain this weapon. It can simply be claimed from the foundry after the Lich/Sister carrying it has been vanquished.
- The weapon will have a prefix of the name of the Lich/Sister it was acquired from (e.g. a Kuva Kohm might be called "Odizrigg Agekk Kuva Kohm").
- Refraining from Mercy killing a lich candidate will remove their weapon from the pool of potential lich weapons until each has been refused, but only if the mission is completed. Weapons rejected from aborted missions will remain in the current cycle.
- For weapons obtained from Ergo Glast's shop:
- The player must meet the Mastery Rank displayed to obtain this weapon, as it is claimed from an NPC shop rather than the foundry.
- The weapon's max rank caps at 40 after 5 polarizations (max rank increases by 2 per Forma added).
- Additional polarizations can be added when the weapon reaches its new max rank at that polarization level.
- Each additional rank also gives 100 Mastery Rank experience, giving 4,000 points in total at level 40.
- Mod capacity scales with the additional ranks, and can reach a total of 80 at rank 40 with an Orokin Catalyst installed.
- Without an Orokin Catalyst, the max is 40. Combined with the five polarized mod slots required to reach that point, an Orokin Catalyst might not be required to finish modding the weapon.
- After polarizing a weapon, any additional mod capacity above 30 (60 with an Orokin Catalyst) will not take effect until the weapon's rank reaches 31 and above.
- Legendary Mastery Rank increases the minimum mod capacity for such weapons, without the weapon needing to be rank 31 and above. For example, Legendary 1 increases the minimum capacity to 31 (62 with an Orokin Catalyst).
- Comes with an additional damage stat.
- For Lich/Sister-obtained weapons this is dependent on the Warframe that summoned the Lich/Sister.
- For Ergo Glast shop a random bonus stat will be offered for each weapon and changed every 4 days (96 hours).
- This damage stat randomly ranges between 25%-60%. It can be upgraded up to its maximum value with Valence Fusion using another copy of the weapon.
- This bonus stat is considered a base damage type and will be applied after all elemental mods for the purposes of elemental combinations.
- Weapons with an innate primary element and a different primary element provided by the progenitor both behave as innate elements and combine with each other. They will also recombine with modded elements in the following order:
- Mod slot 1 → Mod slot 2 → ... → Mod slot 8 → Innate
Heat → Innate
Cold → Innate
Electricity → Innate
Toxin
- Mod slot 1 → Mod slot 2 → ... → Mod slot 8 → Innate
Element | Progenitor Warframe* |
---|---|
![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
*Note that the Primed or Umbra version of a Warframe share the same element
Tips[]
- Equipping a Riven with reduced magazine capacity can benefit the Tenet Tetra's alt-fire grenade mode, as it means a greater overall number of explosive shots that can be unloaded from the gun's total ammunition.
Trivia[]
- Fourth lowest fire rate of all fully automatic rifles, after
Panthera,
Panthera Prime, and
Trumna.
Media[]
Patch History[]
Update 30.8 (2021-10-04)
- Fixed the Tenet Tetra semi-auto mode breaking if a -magazine capacity Riven is equipped. As reported here: https://forums.warframe.com/topic/1280237-tenet-tetra-mag-cap-riven-disables-semi-fire/
Hotfix 30.5.4 (2021-07-17)
- Added 60% fall off to the Tenet Tetra Alt Fire area-of-effect as intended.
Update 30.5 (2021-07-06)
- Introduced.
See Also[]
Tetra, the normal variant.
Prisma Tetra, the Prisma variant.
Stahlta, another Corpus weapon that is somewhat functionally similar.
Aeolak, the gun wielded by a Thrax Legatus that is somewhat functionally similar.