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Alternate fire on this reengineered Plinx fires a projectile that pulls enemies close and then explodes. Its cooldown increases after the explosion to accommodate battery power demands.

The Tenet Plinx is the Tenet variant of the Plinx Plinx. In addition to improvements to its damage, critical chance, and status chance, it has gained an Alternate Fire that consumes the entire magazine to fire a projectile that pulls in enemies and explodes, dealing DmgRadiationSmall64 Radiation damage at the cost of longer recharge delay.

Characteristics[]

  • This weapon deals primarily DmgPunctureSmall64 Puncture damage and has innate DmgFireSmall64 Heat damage on its primary fire, and DmgRadiationSmall64 Radiation damage on its Alternate Fire.
  • Alternate Fire charges up a shot in 0.8 seconds to discharge an explosive that embeds, Knockdown b knocks down and pulls in enemies within 6 meters before exploding after 0.9 seconds, dealing damage and Ragdoll b Ragdolling enemies.
    • Explosion does not need direct line of sight to deal damage and will penetrate walls.
    • Alternate Fire only consumes a full magazine, resulting in a 1-round magazine and must fully recharge for every shot.
    • Modding for more magazine grants +0.1x damage for every additional round.
      • Damage bonus is multiplicative to other damage buffs.
    • Reload delay of 2 seconds after using the alternate fire.
    • Alternate fire does not benefit from Mod TT 20px Synth Charge.
  • Does not use ammo pickups; ammo regenerates over time.
    • Has a 0.8 second delay after the weapon stops firing before regenerating ammo. Then, regenerates 20 ammo per second; takes 0.5 seconds to regenerate a fully depleted battery excluding the delay.
  • Comes with an additional bonus DmgImpactSmall64 Impact, DmgFireSmall64 Heat, DmgColdSmall64 Cold, DmgElectricitySmall64 Electricity, DmgToxinSmall64 Toxin, DmgMagneticSmall64 Magnetic, or DmgRadiationSmall64 Radiation damage, based on the Sister's progenitor Warframe, which increases the listed base damage of the weapon by 25%-60%.
    • Valence Fusion can optionally change the resulting output damage type, and can upgrade the bonus increase (up to 60%).
  • Polarizing the weapon increases its max rank by 2, capping at rank 40 after 5 polarizations, granting the weapon additional mod capacity.
  • Listed Mastery Rank requirement is not enforced - the weapon may theoretically be obtained at any mastery rank by acquiring and vanquishing a Sister that has this weapon equipped.

Advantages over other Secondary weapons (excluding modular weapons):

  • Semi-Auto (wiki attack index 1)
    • Very high crit chance (44.00%)
    • Very high crit multiplier (3.00x)
  • Alt-Fire (wiki attack index 2)
    • Very high crit chance (40.00%)
    • Very high total damage (1,000)
    • High crit multiplier (3.00x)
  • Alt-Fire AoE (wiki attack index 3)
    • Very high crit chance (40.00%)
    • Very high total damage (1,000)
    • High crit multiplier (3.00x)

Disadvantages over other Secondary weapons (excluding modular weapons):

  • Alternate Fire:
    • Explosion inflicts self-stagger.
    • Explosion has a headshot multiplier of 1x and cannot trigger headshot conditions.
    • Explosion has linear Damage Falloff from 100% to 60% from central impact.
  • Semi-Auto (wiki attack index 1)
    • Below average magazine (10)
    • Very low ammo max (0)
    • Low fire rate (3.33 attacks/sec)
    • Below average status chance (12.00%)
    • Very low disposition (●○○○○ (0.65x))
  • Alt-Fire (wiki attack index 2)
    • Very low reload speed (2.50 s)
    • Below average magazine (10)
    • Very low ammo max (0)
    • Very low fire rate (1.00 attacks/sec)
    • Below average status chance (20.00%)
    • Very low disposition (●○○○○ (0.65x))
  • Alt-Fire AoE (wiki attack index 3)
    • Below average maximum falloff distance (6.0 m)
    • Below average magazine (10)
    • Very low fire rate (1.00 attacks/sec)
    • Very low ammo max (0)
    • Low status chance (20.00%)
    • Low disposition (●○○○○ (0.65x))

See WARFRAME Wiki:Stat Comparison/Percentiles for more details.

Comparisons:

Acquisition[]

Tenet Plinx is obtained by vanquishing a Sister who generated with one equipped. After the Sister is vanquished it will be in the player's Foundry ready to claim.

While the weapon itself is not tradeable, a converted Sister generated with the weapon can be traded to another player. The trade is performed inside a Clan Dojo's Crimson Branch room, and the recipient must not have any active Lich or Sister. Once traded, the recipient must fight and vanquish the Sister to claim their weapon.

Notes[]

  • The pull (but not the ragdoll from the explosion) effect works with Trinity's Well of life-affected enemies.
  • Alt-fire will only fire if the magazine is full. Attempting to alt fire with partially full magazine will result in nothing happening.
    • Despite the damage values listed on the arsenal, the attack deals 1000 DmgImpactSmall64 Impact on contact and 1000 DmgRadiationSmall64 Radiation on explosion, 10x and 2x higher than what is respectively listed.
    • Has an unlisted embedded delay of 0.9 seconds.
      • The explosion may trigger early if the slug itself kills the target, especially on headshots. Sometimes, only one of its multishot slugs will skip the delay, while all others explode on time.
    • Mod TT 20px Fulmination (Mod TT 20px Primed) does not affect the pull radius.
    • Increasing Magazine Capacity (e.g. Mod TT 20px Slip Magazine (Mod TT 20px Primed), Mod TT 20px Ice Storm, Mod TT 20px Tainted Clip, or Mod TT 20px Combo Fury) increases the Alternate Fire's damage by 10% per round.
      • Damage bonus is multiplicative to base damage bonuses such as Mod TT 20px Hornet Strike.
This section is transcluded from Lich System § Notes. To change it, please edit the transcluded page.

Kuva/Tenet Notes[]

  • For weapons obtained from vanquishing the Kuva Lich or Sister:
    • The player does not have to meet the Mastery Rank displayed to obtain this weapon. It can simply be claimed from the foundry after the Lich/Sister carrying it has been vanquished.
    • The weapon will have a prefix of the name of the Lich/Sister it was acquired from (e.g. a Kuva Kohm might be called "Odizrigg Agekk Kuva Kohm").
  • Refraining from Mercy killing an Adversary candidate will remove their weapon from the pool of potential Adversary weapons until each has been refused, but only if the mission is completed. Weapons rejected from aborted missions will remain in the current cycle.
  • For weapons obtained from Ergo Glast's shop:
    • The player must meet the Mastery Rank displayed to obtain this weapon, as it is claimed from an NPC shop rather than the foundry.
  • The weapon's max rank caps at 40 after 5 polarizations (max rank increases by 2 per Forma added).
    • Additional polarizations can be added when the weapon reaches its new max rank at that polarization level.
    • Each additional rank also gives 100 Mastery Rank experience, giving 4,000 points in total at level 40.
    • Mod capacity scales with the additional ranks, and can reach a total of 80 at rank 40 with an Orokin Catalyst installed.
      • Without an Orokin Catalyst, the max is 40. Combined with the five polarized mod slots required to reach that point, an Orokin Catalyst might not be required for some beginner-friendly builds as they typically use less mod capacity.
      • After polarizing a weapon, any additional mod capacity above 30 (60 with an Orokin Catalyst) will not take effect until the weapon's rank reaches 31 and above.
        • Legendary Mastery Rank increases the minimum mod capacity for such weapons, without the weapon needing to be rank 31 and above. For example, Legendary 1 increases the minimum capacity to 31 (62 with an Orokin Catalyst).
  • Comes with an additional damage stat.
    • For Lich/Sister-obtained weapons this is dependent on the Warframe that summoned the Lich/Sister.
    • For Ergo Glast shop a random bonus stat will be offered for each weapon and changed every 4 days (96 hours).
    • This damage stat randomly ranges between 25%-60%. It can be upgraded up to its maximum value with Valence Fusion using another copy of the weapon.
    • This bonus stat is considered a base damage type and will be applied after all elemental mods for the purposes of elemental combinations.
  View detailed explanation about element merging  
  • Weapons with an innate primary element and a different primary element provided by the progenitor both behave as innate elements and combine with each other. They will also recombine with modded elements in the following order:
    • Mod slot 1 → Mod slot 2 → ... → Mod slot 8 → Innate DmgFireSmall64 Heat → Innate DmgColdSmall64 Cold → Innate DmgElectricitySmall64 Electricity → Innate DmgToxinSmall64 Toxin
HCET Priority Results from Modding an Element
Bonus Element + Modded Element Innate DmgFireSmall64 Heat
E.g. TenetSpirex Tenet Spirex
Innate DmgColdSmall64 Cold
E.g. TenetEnvoy Tenet Envoy
Innate DmgElectricitySmall64 Electricity
E.g. TenetAgendus Tenet Agendus
Innate DmgToxinSmall64 Toxin
Bonus DmgFireSmall64 Heat + Modded DmgColdSmall64 Cold DmgBlastSmall64 Blast DmgBlastSmall64 Blast DmgBlastSmall64 Blast + DmgElectricitySmall64 Electricity DmgBlastSmall64 Blast + DmgToxinSmall64 Toxin
Bonus DmgFireSmall64 Heat + Modded DmgElectricitySmall64 Electricity DmgRadiationSmall64 Radiation DmgRadiationSmall64 Radiation + DmgColdSmall64 Cold DmgRadiationSmall64 Radiation DmgRadiationSmall64 Radiation + DmgToxinSmall64 Toxin
Bonus DmgFireSmall64 Heat + Modded DmgToxinSmall64 Toxin DmgGasSmall64 Gas DmgGasSmall64 Gas + DmgColdSmall64 Cold DmgGasSmall64 Gas + DmgElectricitySmall64 Electricity DmgGasSmall64 Gas
Bonus DmgColdSmall64 Cold + Modded DmgFireSmall64 Heat DmgBlastSmall64 Blast DmgBlastSmall64 Blast DmgBlastSmall64 Blast + DmgElectricitySmall64 Electricity DmgBlastSmall64 Blast + DmgToxinSmall64 Toxin
Bonus DmgColdSmall64 Cold + Modded DmgElectricitySmall64 Electricity DmgRadiationSmall64 Radiation + DmgColdSmall64 Cold DmgMagneticSmall64 Magnetic DmgMagneticSmall64 Magnetic DmgMagneticSmall64 Magnetic + DmgToxinSmall64 Toxin
Bonus DmgColdSmall64 Cold + Modded DmgToxinSmall64 Toxin DmgGasSmall64 Gas + DmgColdSmall64 Cold DmgViralSmall64 Viral DmgViralSmall64 Viral + DmgElectricitySmall64 Electricity DmgViralSmall64 Viral
Bonus DmgElectricitySmall64 Electricity + Modded DmgFireSmall64 Heat DmgRadiationSmall64 Radiation DmgBlastSmall64 Blast + DmgElectricitySmall64 Electricity DmgRadiationSmall64 Radiation DmgRadiationSmall64 Radiation + DmgToxinSmall64 Toxin
Bonus DmgElectricitySmall64 Electricity + Modded DmgColdSmall64 Cold DmgBlastSmall64 Blast + DmgElectricitySmall64 Electricity DmgMagneticSmall64 Magnetic DmgMagneticSmall64 Magnetic DmgMagneticSmall64 Magnetic + DmgToxinSmall64 Toxin
Bonus DmgElectricitySmall64 Electricity + Modded DmgToxinSmall64 Toxin DmgGasSmall64 Gas + DmgElectricitySmall64 Electricity DmgViralSmall64 Viral + DmgElectricitySmall64 Electricity DmgCorrosiveSmall64 Corrosive DmgCorrosiveSmall64 Corrosive
Bonus DmgToxinSmall64 Toxin + Modded DmgFireSmall64 Heat DmgGasSmall64 Gas DmgBlastSmall64 Blast + DmgToxinSmall64 Toxin DmgRadiationSmall64 Radiation + DmgToxinSmall64 Toxin DmgGasSmall64 Gas
Bonus DmgToxinSmall64 Toxin + Modded DmgColdSmall64 Cold DmgBlastSmall64 Blast + DmgToxinSmall64 Toxin DmgViralSmall64 Viral DmgMagneticSmall64 Magnetic + DmgToxinSmall64 Toxin DmgViralSmall64 Viral
Bonus DmgToxinSmall64 Toxin + Modded DmgElectricitySmall64 Electricity DmgRadiationSmall64 Radiation + DmgToxinSmall64 Toxin DmgMagneticSmall64 Magnetic + DmgToxinSmall64 Toxin DmgCorrosiveSmall64 Corrosive DmgCorrosiveSmall64 Corrosive
This section is transcluded from Lich System/Progenitor . To change it, please edit the transcluded page.
Element Progenitor Warframe*
DmgImpactSmall64 Impact BaruukIcon272 Baruuk DanteIcon272 Dante GaussIcon272 Gauss GrendelIcon272 Grendel RhinoIcon272 Rhino SevagothIcon272 Sevagoth WukongIcon272 Wukong ZephyrIcon272 Zephyr
DmgFireSmall64 Heat ChromaIcon272 Chroma EmberIcon272 Ember InarosIcon272 Inaros JadeIcon272 Jade KullervoIcon272 Kullervo NezhaIcon272 Nezha ProteaIcon272 Protea VaubanIcon272 Vauban WispIcon272 Wisp
DmgColdSmall64 Cold FrostIcon272 Frost GaraIcon272 Gara HildrynIcon272 Hildryn RevenantIcon272 Revenant StyanaxIcon272 Styanax TitaniaIcon272 Titania TrinityIcon272 Trinity
DmgElectricitySmall64 Electricity BansheeIcon272 Banshee CalibanIcon Caliban ExcaliburIcon272 Excalibur GyreIcon272 Gyre LimboIcon272 Limbo NovaIcon272 Nova ValkyrIcon272 Valkyr VoltIcon272 Volt
DmgToxinSmall64 Toxin AtlasIcon272 Atlas DagathIcon272 Dagath IvaraIcon272 Ivara KhoraIcon272 Khora NekrosIcon272 Nekros NidusIcon272 Nidus OberonIcon272 Oberon SarynIcon272 Saryn
DmgMagneticSmall64 Magnetic CitrineIcon272 Citrine HarrowIcon272 Harrow HydroidIcon272 Hydroid LavosIcon272 Lavos MagIcon272 Mag MesaIcon272 Mesa XakuIcon272 Xaku YareliIcon272 Yareli
DmgRadiationSmall64 Radiation AshIcon272 Ash EquinoxIcon272 Equinox GarudaIcon272 Garuda LokiIcon272 Loki MirageIcon272 Mirage NyxIcon272 Nyx OctaviaIcon272 Octavia QorvexIcon272 Qorvex VorunaIcon272 Voruna

*Note that the Primed or Umbra version of a Warframe share the same element

Known Bugs[]

  • Mod TT 20px Galvanized Shot is multiplicative to base damage sources on direct hits from alt-fire.

Trivia[]

  • Tenet Plinx's Alt-fire is the only weapon to currently have a unique reload time on its alternative fire mode. Spearguns previously listed separate reload times for their throwing attacks, and could even reload using these values by manually reloading while charging the throw.

Media[]

Patch History[]

Hotfix 36.1.4 (2024-08-28)

  • Fixed the Tenet Plinx not counting towards the “Meeting Adjourned” Challenge (Craft a Sisters of Parvos Tenet Weapon).
    • For those affected, we are planning to run a script to mark the Challenge as complete (if you had crafted these Weapons) with the launch of Koumei and The Five Fates update releasing this fall.

Hotfix 36.0.4 (2024-06-26)

  • Fixed being unable to shoot/regenerate ammo the Tenet Plinx after alt-firing while it is regenerating ammo.

Update 33.0 (2023-04-26)

  • The following weapons can now be found in their corresponding categories in the Arsenal when searching using the tag “Battery”:
    • Tenet Plinx
  • Fixed the Energizing Shot Mod working on the Tenet Plinx’ AOE.
    • As indicated in the mod’s description, it is intended not to work on AOE.

Update 32.3 (2023-02-15)

  • Changed Synth Charge’s bonus damage on final shot applying to the Tenet Plinx’s alt-fire.
    • Synth Charge is only intended to apply to the last shot in a weapons magazine, but the Alt-fire on the Tenet Plinx were receiving the damage bonus from Synth Charge on the entire magazine. Synth Charge should only apply to the final shot in a magazine of multiple rounds, and not to the entire magazine being dispelled in one shot.

Update 32.2 (2022-11-30)

  • Introduced.

See Also[]

  • Plinx Plinx, the normal counterpart.
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