The Tenet Plinx is the Tenet variant of the Plinx. In addition to improvements to its damage, critical chance, and status chance, it has gained an Alternate Fire that consumes the entire magazine to fire a projectile that pulls in enemies and explodes, dealing Radiation damage at the cost of longer recharge delay.
Characteristics[]
- This weapon deals primarily Puncture damage and has innate Heat damage on its primary fire, and Radiation damage on its Alternate Fire.
- Alternate Fire charges up a shot in 0.8 seconds to discharge an explosive that embeds, knocks down and pulls in enemies within 6 meters before exploding after 0.9 seconds, dealing damage and Ragdolling enemies.
- Explosion does not need direct line of sight to deal damage and will penetrate walls.
- Alternate Fire only consumes a full magazine, resulting in a 1-round magazine and must fully recharge for every shot.
- Modding for more magazine grants +0.1x damage for every additional round.
- Damage bonus is multiplicative to other damage buffs.
- Reload delay of 2 seconds after using the alternate fire.
- Alternate fire does not benefit from Synth Charge.
- Does not use ammo pickups; ammo regenerates over time.
- Has a 0.8 second delay after the weapon stops firing before regenerating ammo. Then, regenerates 20 ammo per second; takes 0.5 seconds to regenerate a fully depleted battery excluding the delay.
- Comes with an additional bonus Impact, Heat, Cold, Electricity, Toxin, Magnetic, or Radiation damage, based on the Sister's progenitor Warframe, which increases the listed base damage of the weapon by 25%-60%.
- Valence Fusion can optionally change the resulting output damage type, and can upgrade the bonus increase (up to 60%).
- Polarizing the weapon increases its max rank by 2, capping at rank 40 after 5 polarizations, granting the weapon additional mod capacity.
- Listed Mastery Rank requirement is not enforced - the weapon may theoretically be obtained at any mastery rank by acquiring and vanquishing a Sister that has this weapon equipped.
Advantages over other Secondary weapons (excluding modular weapons):
- Semi-Auto (wiki attack index 1)
- Very high crit chance (44.00%)
- Very high crit multiplier (3.00x)
- Alt-Fire (wiki attack index 2)
- Very high crit chance (40.00%)
- Very high total damage (1,000)
- High crit multiplier (3.00x)
- Alt-Fire AoE (wiki attack index 3)
- Very high crit chance (40.00%)
- Very high total damage (1,000)
- High crit multiplier (3.00x)
Disadvantages over other Secondary weapons (excluding modular weapons):
- Alternate Fire:
- Explosion inflicts self-stagger.
- Explosion has a headshot multiplier of 1x and cannot trigger headshot conditions.
- Explosion has linear Damage Falloff from 100% to 60% from central impact.
- Semi-Auto (wiki attack index 1)
- Below average magazine (10)
- Very low ammo max (0)
- Low fire rate (3.33 attacks/sec)
- Below average status chance (12.00%)
- Very low disposition (●○○○○ (0.65x))
- Alt-Fire (wiki attack index 2)
- Very low reload speed (2.50 s)
- Below average magazine (10)
- Very low ammo max (0)
- Very low fire rate (1.00 attacks/sec)
- Below average status chance (20.00%)
- Very low disposition (●○○○○ (0.65x))
- Alt-Fire AoE (wiki attack index 3)
- Below average maximum falloff distance (6.0 m)
- Below average magazine (10)
- Very low fire rate (1.00 attacks/sec)
- Very low ammo max (0)
- Low status chance (20.00%)
- Low disposition (●○○○○ (0.65x))
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Comparisons:
- Tenet Plinx (Semi-Auto), compared to Plinx (Normal Attack):
- Higher base damage per projectile (70.00 vs. 46.00) (excluding any Progenitor bonus)
- Higher total damage (using max +60% Progenitor bonus if applicable) (112 vs. 46)
- Higher base critical chance (44.00% vs. 32.00%)
- Higher base status chance (12.00% vs. 4.00%)
- Higher average damage per tap (using max +60% Progenitor bonus if applicable) (210.56 vs. 75.44)
- Higher burst DPS (using max +60% Progenitor bonus if applicable) (701.16 vs. 251.21)
- Higher sustained DPS (using max +60% Progenitor bonus if applicable) (412.61 vs. 147.83)
- Lower disposition (●○○○○ (0.65x) vs. ●●●●○ (1.20x))
Acquisition[]
Tenet Plinx is obtained by vanquishing a Sister who generated with one equipped. After the Sister is vanquished it will be in the player's Foundry ready to claim.
While the weapon itself is not tradeable, a converted Sister generated with the weapon can be traded to another player. The trade is performed inside a Clan Dojo's Crimson Branch room, and the recipient must not have any active Lich or Sister. Once traded, the recipient must fight and vanquish the Sister to claim their weapon.
Notes[]
- The pull (but not the ragdoll from the explosion) effect works with Trinity's Well of life-affected enemies.
- Alt-fire will only fire if the magazine is full. Attempting to alt fire with partially full magazine will result in nothing happening.
- Despite the damage values listed on the arsenal, the attack deals 1000 Impact on contact and 1000 Radiation on explosion, 10x and 2x higher than what is respectively listed.
- Has an unlisted embedded delay of 0.9 seconds.
- The explosion may trigger early if the slug itself kills the target, especially on headshots. Sometimes, only one of its multishot slugs will skip the delay, while all others explode on time.
- Fulmination ( Primed) does not affect the pull radius.
- Increasing Magazine Capacity (e.g. Slip Magazine ( Primed), Ice Storm, Tainted Clip, or Combo Fury) increases the Alternate Fire's damage by 10% per round.
- Damage bonus is multiplicative to base damage bonuses such as Hornet Strike.
Kuva/Tenet Notes[]
- For weapons obtained from vanquishing the Kuva Lich or Sister:
- The player does not have to meet the Mastery Rank displayed to obtain this weapon. It can simply be claimed from the foundry after the Lich/Sister carrying it has been vanquished.
- The weapon will have a prefix of the name of the Lich/Sister it was acquired from (e.g. a Kuva Kohm might be called "Odizrigg Agekk Kuva Kohm").
- Refraining from Mercy killing an Adversary candidate will remove their weapon from the pool of potential Adversary weapons until each has been refused, but only if the mission is completed. Weapons rejected from aborted missions will remain in the current cycle.
- For weapons obtained from Ergo Glast's shop:
- The player must meet the Mastery Rank displayed to obtain this weapon, as it is claimed from an NPC shop rather than the foundry.
- The weapon's max rank caps at 40 after 5 polarizations (max rank increases by 2 per Forma added).
- Additional polarizations can be added when the weapon reaches its new max rank at that polarization level.
- Each additional rank also gives 100 Mastery Rank experience, giving 4,000 points in total at level 40.
- Mod capacity scales with the additional ranks, and can reach a total of 80 at rank 40 with an Orokin Catalyst installed.
- Without an Orokin Catalyst, the max is 40. Combined with the five polarized mod slots required to reach that point, an Orokin Catalyst might not be required for some beginner-friendly builds as they typically use less mod capacity.
- After polarizing a weapon, any additional mod capacity above 30 (60 with an Orokin Catalyst) will not take effect until the weapon's rank reaches 31 and above.
- Legendary Mastery Rank increases the minimum mod capacity for such weapons, without the weapon needing to be rank 31 and above. For example, Legendary 1 increases the minimum capacity to 31 (62 with an Orokin Catalyst).
- Comes with an additional damage stat.
- For Lich/Sister-obtained weapons this is dependent on the Warframe that summoned the Lich/Sister.
- For Ergo Glast shop a random bonus stat will be offered for each weapon and changed every 4 days (96 hours).
- This damage stat randomly ranges between 25%-60%. It can be upgraded up to its maximum value with Valence Fusion using another copy of the weapon.
- This bonus stat is considered a base damage type and will be applied after all elemental mods for the purposes of elemental combinations.
- Weapons with an innate primary element and a different primary element provided by the progenitor both behave as innate elements and combine with each other. They will also recombine with modded elements in the following order:
- Mod slot 1 → Mod slot 2 → ... → Mod slot 8 → Innate Heat → Innate Cold → Innate Electricity → Innate Toxin
*Note that the Primed or Umbra version of a Warframe share the same element
Known Bugs[]
- Galvanized Shot is multiplicative to base damage sources on direct hits from alt-fire.
Trivia[]
- Tenet Plinx's Alt-fire is the only weapon to currently have a unique reload time on its alternative fire mode. Spearguns previously listed separate reload times for their throwing attacks, and could even reload using these values by manually reloading while charging the throw.
Media[]
Patch History[]
Hotfix 36.1.4 (2024-08-28)
- Fixed the Tenet Plinx not counting towards the “Meeting Adjourned” Challenge (Craft a Sisters of Parvos Tenet Weapon).
- For those affected, we are planning to run a script to mark the Challenge as complete (if you had crafted these Weapons) with the launch of Koumei and The Five Fates update releasing this fall.
Hotfix 36.0.4 (2024-06-26)
- Fixed being unable to shoot/regenerate ammo the Tenet Plinx after alt-firing while it is regenerating ammo.
Update 33.0 (2023-04-26)
- The following weapons can now be found in their corresponding categories in the Arsenal when searching using the tag “Battery”:
- Tenet Plinx
- Fixed the Energizing Shot Mod working on the Tenet Plinx’ AOE.
- As indicated in the mod’s description, it is intended not to work on AOE.
Update 32.3 (2023-02-15)
- Changed Synth Charge’s bonus damage on final shot applying to the Tenet Plinx’s alt-fire.
- Synth Charge is only intended to apply to the last shot in a weapons magazine, but the Alt-fire on the Tenet Plinx were receiving the damage bonus from Synth Charge on the entire magazine. Synth Charge should only apply to the final shot in a magazine of multiple rounds, and not to the entire magazine being dispelled in one shot.
Update 32.2 (2022-11-30)
- Introduced.
See Also[]
- Plinx, the normal counterpart.